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authorGravatar robertphillips <robertphillips@google.com>2014-07-11 06:45:58 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-11 06:45:58 -0700
commitffc75efc1a4c231286c773ff090ec84fc16e9422 (patch)
treef11bbdd03f9150d7112567d82c8ecfa4d189a169
parent134ae830126c01d19e254a1fee460815a05334f2 (diff)
Revert of Add alternate SkPicture::clone (https://codereview.chromium.org/381193002/)
Reason for revert: Going to try to just remove the many-at-once clone interface Original issue's description: > Add alternate SkPicture::clone > > This adds an alternate version of SkPicture::clone for two reasons: > > 1) Chromium uses the SkPicture copy constructor to unpack the pictures from the old-style clone interface (and I would like to remove the copy ctor) > > 2) This is part of the long term plan to wean Chrome off of cloning. Once pictures are thread safe we will switch the new SkPicture::clone call to just return 'this'. From there it is a small step to removing clone entirely. > > Note that the two versions of clone() is temporary. Once this is landed (and rolled) I will land a Chrome-side patch to remove their use of the old interface (Use new SkPicture::clone interface - https://codereview.chromium.org/380323002/) > > Committed: https://skia.googlesource.com/skia/+/e372e78223a8ce916d276d6e0420d552fb0267e9 R=mtklein@google.com, reed@google.com TBR=mtklein@google.com, reed@google.com NOTREECHECKS=true NOTRY=true Author: robertphillips@google.com Review URL: https://codereview.chromium.org/386933004
-rw-r--r--include/core/SkPicture.h1
-rw-r--r--src/core/SkPicture.cpp70
2 files changed, 2 insertions, 69 deletions
diff --git a/include/core/SkPicture.h b/include/core/SkPicture.h
index 1bf3171496..ca26eb4496 100644
--- a/include/core/SkPicture.h
+++ b/include/core/SkPicture.h
@@ -123,7 +123,6 @@ public:
* SkPictures.
*/
void clone(SkPicture* pictures, int count) const;
- void clone(SkPicture* pictures[], int count) const;
#endif
/** Replays the drawing commands on the specified canvas.
diff --git a/src/core/SkPicture.cpp b/src/core/SkPicture.cpp
index 03a18ab8f8..9261664717 100644
--- a/src/core/SkPicture.cpp
+++ b/src/core/SkPicture.cpp
@@ -191,8 +191,8 @@ SkPicture::~SkPicture() {}
#ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE
// fRecord TODO, fix by deleting this method
SkPicture* SkPicture::clone() const {
- SkPicture* clonedPicture;
- this->clone(&clonedPicture, 1);
+ SkPicture* clonedPicture = SkNEW(SkPicture);
+ this->clone(clonedPicture, 1);
return clonedPicture;
}
@@ -261,72 +261,6 @@ void SkPicture::clone(SkPicture* pictures, int count) const {
}
}
}
-
-// fRecord TODO, fix by deleting this method
-void SkPicture::clone(SkPicture* pictures[], int count) const {
- SkPictCopyInfo copyInfo;
-
- for (int i = 0; i < count; i++) {
- SkPicture* clone = pictures[i] = SkNEW(SkPicture);
-
- clone->needsNewGenID();
- clone->fWidth = fWidth;
- clone->fHeight = fHeight;
- clone->fData.reset(NULL);
- clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps;
-
- /* We want to copy the src's playback. However, if that hasn't been built
- yet, we need to fake a call to endRecording() without actually calling
- it (since it is destructive, and we don't want to change src).
- */
- if (fData.get()) {
- if (!copyInfo.initialized) {
- int paintCount = SafeCount(fData->fPaints);
-
- /* The alternative to doing this is to have a clone method on the paint and have it
- * make the deep copy of its internal structures as needed. The holdup to doing
- * that is at this point we would need to pass the SkBitmapHeap so that we don't
- * unnecessarily flatten the pixels in a bitmap shader.
- */
- copyInfo.paintData.setCount(paintCount);
-
- /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is
- * one, use it. If this SkPictureData was created from a stream, fBitmapHeap
- * will be NULL, so create a new one.
- */
- if (fData->fBitmapHeap.get() == NULL) {
- // FIXME: Put this on the stack inside SkPicture::clone.
- SkBitmapHeap* heap = SkNEW(SkBitmapHeap);
- copyInfo.controller.setBitmapStorage(heap);
- heap->unref();
- } else {
- copyInfo.controller.setBitmapStorage(fData->fBitmapHeap);
- }
-
- SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());)
- for (int i = 0; i < paintCount; i++) {
- if (NeedsDeepCopy(fData->fPaints->at(i))) {
- copyInfo.paintData[i] =
- SkFlatData::Create<SkPaint::FlatteningTraits>(&copyInfo.controller,
- fData->fPaints->at(i), 0);
-
- } else {
- // this is our sentinel, which we use in the unflatten loop
- copyInfo.paintData[i] = NULL;
- }
- }
- SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize);
-
- // needed to create typeface playback
- copyInfo.controller.setupPlaybacks();
- copyInfo.initialized = true;
- }
-
- clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, &copyInfo)));
- clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0
- }
- }
-}
#endif//SK_SUPPORT_LEGACY_PICTURE_CLONE
// fRecord OK