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authorGravatar Brian Salomon <bsalomon@google.com>2017-07-18 21:13:04 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-18 21:13:15 +0000
commitf2290cb924640dfd439458a1ee5e61b31b08850f (patch)
tree8fbcc90268db9363238ea9130ea21a0b19872c97
parent92ed61e624801d2a7a877ee843cb1a6395f5b41e (diff)
Revert "Revert "Revert "Improvements to GPU dither."""
This reverts commit 0f01b2e8b5e3119e91886a2f7ec772a915d97a8c. Reason for revert: <INSERT REASONING HERE> Original change's description: > Revert "Revert "Improvements to GPU dither."" > > This reverts commit 38fb308f3156aab1e42a61d77d08906a06263879. > > Reason for revert: Reland with SkSL caps fix for vulkan > > Original change's description: > > Revert "Improvements to GPU dither." > > > > This reverts commit 1806e33e6a09b1361de4925d32389a01e0e2c7e7. > > > > Reason for revert: <INSERT REASONING HERE> > > > > Original change's description: > > > Improvements to GPU dither. > > > > > > 1) Makes the range of the offset dependent on the config. > > > > > > 2) Uses an ordered dither on GPUs that support integers in shaders. > > > > > > 3) Enables dithering for all paints with dither flag when the color type of the dst is 4444 > > > > > > 4) Dithers r,g,b and clamps to 0,a rather than dithering all four channels (same as CPU backend). > > > > > > Bug: skia: > > > Change-Id: Ie22c3adc38c6d1dbbcd97e4b7d16fc843e392c2e > > > Reviewed-on: https://skia-review.googlesource.com/23485 > > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > > Reviewed-by: Robert Phillips <robertphillips@google.com> > > > > TBR=bsalomon@google.com,robertphillips@google.com > > > > Change-Id: Ie82e88bd9032bf8eee745d32d9b57c335a8997c9 > > No-Presubmit: true > > No-Tree-Checks: true > > No-Try: true > > Bug: skia: > > Reviewed-on: https://skia-review.googlesource.com/24325 > > Reviewed-by: Brian Salomon <bsalomon@google.com> > > Commit-Queue: Brian Salomon <bsalomon@google.com> > > TBR=bsalomon@google.com,robertphillips@google.com > > Change-Id: Ic38ac276c8b88b8d993a29d1fcbfe37e84becd2a > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Bug: skia: > Reviewed-on: https://skia-review.googlesource.com/24282 > Reviewed-by: Brian Salomon <bsalomon@google.com> > Commit-Queue: Brian Salomon <bsalomon@google.com> TBR=bsalomon@google.com,robertphillips@google.com Change-Id: I5ce47b06a1b451942faf9066b1a45a716b1b3f3c No-Presubmit: true No-Tree-Checks: true No-Try: true Bug: skia: Reviewed-on: https://skia-review.googlesource.com/24480 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
-rw-r--r--src/core/SkPaintPriv.cpp4
-rw-r--r--src/gpu/SkGr.cpp5
-rw-r--r--src/gpu/effects/GrDitherEffect.cpp7
-rw-r--r--src/gpu/effects/GrDitherEffect.fp83
-rw-r--r--src/gpu/effects/GrDitherEffect.h36
5 files changed, 22 insertions, 113 deletions
diff --git a/src/core/SkPaintPriv.cpp b/src/core/SkPaintPriv.cpp
index 7d771f88a6..dcd8dd6a5a 100644
--- a/src/core/SkPaintPriv.cpp
+++ b/src/core/SkPaintPriv.cpp
@@ -75,8 +75,8 @@ bool SkPaintPriv::ShouldDither(const SkPaint& p, SkColorType dstCT) {
return false;
}
- // We always dither 565 or 4444 when requested.
- if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) {
+ // We always dither 565 when requested.
+ if (dstCT == SkColorType::kRGB_565_SkColorType) {
return true;
}
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index 6d8e46ddca..b37a607052 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -535,10 +535,7 @@ static inline bool skpaint_to_grpaint_impl(GrContext* context,
GrPixelConfigToColorType(rtc->config(), &ct);
if (SkPaintPriv::ShouldDither(skPaint, ct) && grPaint->numColorFragmentProcessors() > 0
&& !rtc->isGammaCorrect()) {
- auto ditherFP = GrDitherEffect::Make(rtc->config());
- if (ditherFP) {
- grPaint->addColorFragmentProcessor(std::move(ditherFP));
- }
+ grPaint->addColorFragmentProcessor(GrDitherEffect::Make());
}
#endif
return true;
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 753bbce185..052ed4e36d 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -23,7 +23,7 @@ public:
GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrDitherEffect& _outer = args.fFp.cast<GrDitherEffect>();
(void) _outer;
- fragBuilder->codeAppendf("float value;\nfloat range;\n@switch (%d) {\n case 0:\n range = 0.0039215686274509803;\n break;\n case 1:\n range = 0.015873015873015872;\n break;\n default:\n range = 0.0083333333333333332;\n break;\n}\n@if (sk_Caps.integerSupport) {\n int x = int(sk_FragCoord.x);\n int y = int(sk_FragCoord.y);\n uint m = uint((((((y & 1) << 5 | (x & 1) << 4) | (y & 2) << 2) | (x & 2) << 1) | (y & 4) >> 1) | (x & 4) >> 2);\n value = float(m) / 64.0 - 0.4921875;\n} else {\n value = fract(sin(dot(sk_FragCoord.xy, vec2(12.989800000000001, 78.233000000000004))) * 43758.545299999998) - 0.5;\n}\n%s = vec4(clamp(%s.xyz + value * range, 0.0, %s.w), %s.w);\n", _outer.rangeType(), args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)", args.fInputColor ? args.fInputColor : "vec4(1)", args.fInputColor ? args.fInputColor : "vec4(1)");
+ fragBuilder->codeAppendf("float r = fract(sin(dot(sk_FragCoord.xy, vec2(12.989800000000001, 78.233000000000004))) * 43758.545299999998) - 0.5;\n%s = clamp(0.0039215686274509803 * vec4(r) + %s, 0.0, 1.0);\n", args.fOutputColor, args.fInputColor ? args.fInputColor : "vec4(1)");
}
private:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& _proc) override {
@@ -33,20 +33,17 @@ GrGLSLFragmentProcessor* GrDitherEffect::onCreateGLSLInstance() const {
return new GrGLSLDitherEffect();
}
void GrDitherEffect::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const {
- b->add32(fRangeType);
}
bool GrDitherEffect::onIsEqual(const GrFragmentProcessor& other) const {
const GrDitherEffect& that = other.cast<GrDitherEffect>();
(void) that;
- if (fRangeType != that.fRangeType) return false;
return true;
}
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrDitherEffect);
#if GR_TEST_UTILS
sk_sp<GrFragmentProcessor> GrDitherEffect::TestCreate(GrProcessorTestData* testData) {
- float range = testData->fRandom->nextRangeF(0.001f, 0.05f);
- return sk_sp<GrFragmentProcessor>(new GrDitherEffect(range));
+ return GrDitherEffect::Make();
}
#endif
#endif
diff --git a/src/gpu/effects/GrDitherEffect.fp b/src/gpu/effects/GrDitherEffect.fp
index 937efae264..1c35b38cd2 100644
--- a/src/gpu/effects/GrDitherEffect.fp
+++ b/src/gpu/effects/GrDitherEffect.fp
@@ -1,74 +1,17 @@
-// This controls the range of values added to color channels
-layout(key) in int rangeType;
-
-@make {
- static sk_sp<GrFragmentProcessor> Make(GrPixelConfig dstConfig) {
- int rangeType;
- switch (dstConfig) {
- case kGray_8_GrPixelConfig:
- case kRGBA_8888_GrPixelConfig:
- case kBGRA_8888_GrPixelConfig:
- case kSRGBA_8888_GrPixelConfig:
- case kSBGRA_8888_GrPixelConfig:
- rangeType = 0;
- break;
- case kRGB_565_GrPixelConfig:
- rangeType = 1;
- break;
- case kRGBA_4444_GrPixelConfig:
- rangeType = 2;
- break;
- case kUnknown_GrPixelConfig:
- case kAlpha_half_GrPixelConfig:
- case kRGBA_8888_sint_GrPixelConfig:
- case kRGBA_float_GrPixelConfig:
- case kRG_float_GrPixelConfig:
- case kRGBA_half_GrPixelConfig:
- case kAlpha_8_GrPixelConfig:
- return nullptr;
- }
- return sk_sp<GrFragmentProcessor>(new GrDitherEffect(rangeType));
- }
-}
-
void main() {
- float value;
- float range;
- @switch (rangeType) {
- case 0:
- range = 1.0 / 255.0;
- break;
- case 1:
- range = 1.0 / 63.0;
- break;
- default:
- // Experimentally this looks better than the expected value of 1/15.
- range = 0.125 / 15.0;
- break;
- }
- @if (sk_Caps.integerSupport) {
- // This ordered-dither code is lifted from the cpu backend.
- int x = int(sk_FragCoord.x);
- int y = int(sk_FragCoord.y);
- uint m = (y & 1) << 5 | (x & 1) << 4 |
- (y & 2) << 2 | (x & 2) << 1 |
- (y & 4) >> 1 | (x & 4) >> 2;
- value = float(m) * 1.0 / 64.0 - 63.0 / 128.0;
- } else {
- // Generate a random number based on the fragment position. For this
- // random number generator, we use the "GLSL rand" function
- // that seems to be floating around on the internet. It works under
- // the assumption that sin(<big number>) oscillates with high frequency
- // and sampling it will generate "randomness". Since we're using this
- // for rendering and not cryptography it should be OK.
- value = fract(sin(dot(sk_FragCoord.xy, vec2(12.9898, 78.233))) * 43758.5453) - .5;
- }
- // For each color channel, add the random offset to the channel value and then clamp
- // between 0 and alpha to keep the color premultiplied.
- sk_OutColor = vec4(clamp(sk_InColor.rgb + value * range, 0, sk_InColor.a), sk_InColor.a);
+ // Generate a random number based on the fragment position. For this
+ // random number generator, we use the "GLSL rand" function
+ // that seems to be floating around on the internet. It works under
+ // the assumption that sin(<big number>) oscillates with high frequency
+ // and sampling it will generate "randomness". Since we're using this
+ // for rendering and not cryptography it should be OK.
+
+ // For each channel c, add the random offset to the pixel to either bump
+ // it up or let it remain constant during quantization.
+ float r = fract(sin(dot(sk_FragCoord.xy, vec2(12.9898, 78.233))) * 43758.5453) - .5;
+ sk_OutColor = clamp(1 / 255.0 * vec4(r) + sk_InColor, 0, 1);
}
@test(testData) {
- float range = testData->fRandom->nextRangeF(0.001f, 0.05f);
- return sk_sp<GrFragmentProcessor>(new GrDitherEffect(range));
-}
+ return GrDitherEffect::Make();
+} \ No newline at end of file
diff --git a/src/gpu/effects/GrDitherEffect.h b/src/gpu/effects/GrDitherEffect.h
index 63c0df7eb2..a996ad94c2 100644
--- a/src/gpu/effects/GrDitherEffect.h
+++ b/src/gpu/effects/GrDitherEffect.h
@@ -18,47 +18,19 @@
#include "effects/GrProxyMove.h"
class GrDitherEffect : public GrFragmentProcessor {
public:
- int rangeType() const { return fRangeType; }
-
- static sk_sp<GrFragmentProcessor> Make(GrPixelConfig dstConfig) {
- int rangeType;
- switch (dstConfig) {
- case kGray_8_GrPixelConfig:
- case kRGBA_8888_GrPixelConfig:
- case kBGRA_8888_GrPixelConfig:
- case kSRGBA_8888_GrPixelConfig:
- case kSBGRA_8888_GrPixelConfig:
- rangeType = 0;
- break;
- case kRGB_565_GrPixelConfig:
- rangeType = 1;
- break;
- case kRGBA_4444_GrPixelConfig:
- rangeType = 2;
- break;
- case kUnknown_GrPixelConfig:
- case kAlpha_half_GrPixelConfig:
- case kRGBA_8888_sint_GrPixelConfig:
- case kRGBA_float_GrPixelConfig:
- case kRG_float_GrPixelConfig:
- case kRGBA_half_GrPixelConfig:
- case kAlpha_8_GrPixelConfig:
- return nullptr;
- }
- return sk_sp<GrFragmentProcessor>(new GrDitherEffect(rangeType));
+ static sk_sp<GrFragmentProcessor> Make() {
+ return sk_sp<GrFragmentProcessor>(new GrDitherEffect());
}
const char* name() const override { return "DitherEffect"; }
private:
- GrDitherEffect(int rangeType)
- : INHERITED(kNone_OptimizationFlags)
- , fRangeType(rangeType) {
+ GrDitherEffect()
+ : INHERITED(kNone_OptimizationFlags) {
this->initClassID<GrDitherEffect>();
}
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override;
void onGetGLSLProcessorKey(const GrShaderCaps&,GrProcessorKeyBuilder*) const override;
bool onIsEqual(const GrFragmentProcessor&) const override;
GR_DECLARE_FRAGMENT_PROCESSOR_TEST
- int fRangeType;
typedef GrFragmentProcessor INHERITED;
};
#endif