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authorGravatar bsalomon <bsalomon@google.com>2014-07-17 10:50:59 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-17 10:50:59 -0700
commite904c09a3a9c701e8d91f2f6ee161feda7615d90 (patch)
treed16bb75440bbad4bda8e07f0d6d23b9c9061e6c4
parente57452debd6a1f92641af4ca09bc2227476fff10 (diff)
Fix alpha textures in NV ES3 contexts on Windows.
Make unit tests iterate over all the rendering GL context types rather than using kNative. Fix the extension printing when gStartupSpew is set. R=jvanverth@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/398183002
-rw-r--r--src/gpu/gl/GrGLContext.h2
-rw-r--r--src/gpu/gl/GrGLUtil.cpp3
-rw-r--r--src/gpu/gl/GrGLUtil.h1
-rw-r--r--src/gpu/gl/GrGpuGL.cpp18
-rw-r--r--tests/DeferredCanvasTest.cpp196
-rw-r--r--tests/GLProgramsTest.cpp4
-rw-r--r--tests/GpuLayerCacheTest.cpp126
-rw-r--r--tests/GrContextFactoryTest.cpp8
-rw-r--r--tests/ImageNewShaderTest.cpp26
-rw-r--r--tests/PictureTest.cpp219
-rw-r--r--tests/SurfaceTest.cpp108
11 files changed, 405 insertions, 306 deletions
diff --git a/src/gpu/gl/GrGLContext.h b/src/gpu/gl/GrGLContext.h
index e6c9f9e040..7f46522af2 100644
--- a/src/gpu/gl/GrGLContext.h
+++ b/src/gpu/gl/GrGLContext.h
@@ -65,6 +65,8 @@ public:
return fInterface->hasExtension(ext);
}
+ const GrGLExtensions& extensions() const { return fInterface->fExtensions; }
+
/**
* Reset the information
*/
diff --git a/src/gpu/gl/GrGLUtil.cpp b/src/gpu/gl/GrGLUtil.cpp
index 0fa2d2ce18..6a2eb6e17e 100644
--- a/src/gpu/gl/GrGLUtil.cpp
+++ b/src/gpu/gl/GrGLUtil.cpp
@@ -219,6 +219,9 @@ GrGLVendor GrGLGetVendorFromString(const char* vendorString) {
if (0 == strcmp(vendorString, "Qualcomm")) {
return kQualcomm_GrGLVendor;
}
+ if (0 == strcmp(vendorString, "NVIDIA Corporation")) {
+ return kNVIDIA_GrGLVendor;
+ }
}
return kOther_GrGLVendor;
}
diff --git a/src/gpu/gl/GrGLUtil.h b/src/gpu/gl/GrGLUtil.h
index 73fcec1177..89d8076139 100644
--- a/src/gpu/gl/GrGLUtil.h
+++ b/src/gpu/gl/GrGLUtil.h
@@ -34,6 +34,7 @@ enum GrGLVendor {
kImagination_GrGLVendor,
kIntel_GrGLVendor,
kQualcomm_GrGLVendor,
+ kNVIDIA_GrGLVendor,
kOther_GrGLVendor
};
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 52e3c33601..b62129fe87 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -137,9 +137,7 @@ GrGpuGL::GrGpuGL(const GrGLContext& ctx, GrContext* context)
GrPrintf("------ RENDERER %s\n", renderer);
GrPrintf("------ VERSION %s\n", version);
GrPrintf("------ EXTENSIONS\n");
-#if 0 // TODO: Reenable this after GrGLInterface's extensions can be accessed safely.
- ctx.extensions().print();
-#endif
+ ctx.extensions().print();
GrPrintf("\n");
GrPrintf(this->glCaps().dump().c_str());
}
@@ -574,13 +572,21 @@ bool GrGpuGL::uploadTexData(const GrGLTexture::Desc& desc,
}
GrGLenum internalFormat;
- GrGLenum externalFormat;
- GrGLenum externalType;
+ GrGLenum externalFormat = 0x0; // suprress warning
+ GrGLenum externalType = 0x0;// suprress warning
+
// glTexStorage requires sized internal formats on both desktop and ES. ES2 requires an unsized
// format for glTexImage, unlike ES3 and desktop. However, we allow the driver to decide the
// size of the internal format whenever possible and so only use a sized internal format when
// using texture storage.
- if (!this->configToGLFormats(dataConfig, useTexStorage, &internalFormat,
+ bool useSizedFormat = useTexStorage;
+ // At least some versions of the desktop ES3 drivers for NVIDIA won't accept GL_RED in
+ // glTexImage2D for the internal format but will accept GL_R8.
+ if (!useSizedFormat && kNVIDIA_GrGLVendor == this->glContext().vendor() &&
+ kGLES_GrGLStandard == this->glStandard() && this->glVersion() >= GR_GL_VER(3, 0)) {
+ useSizedFormat = true;
+ }
+ if (!this->configToGLFormats(dataConfig, useSizedFormat, &internalFormat,
&externalFormat, &externalType)) {
return false;
}
diff --git a/tests/DeferredCanvasTest.cpp b/tests/DeferredCanvasTest.cpp
index cc8a1f2c53..b960fe3607 100644
--- a/tests/DeferredCanvasTest.cpp
+++ b/tests/DeferredCanvasTest.cpp
@@ -681,68 +681,83 @@ static PixelPtr get_surface_ptr(SkSurface* surface, bool useGpu) {
static void TestDeferredCanvasSurface(skiatest::Reporter* reporter, GrContextFactory* factory) {
SkImageInfo imageSpec = SkImageInfo::MakeN32Premul(10, 10);
- SkSurface* surface;
bool useGpu = NULL != factory;
+ int cnt;
#if SK_SUPPORT_GPU
if (useGpu) {
- GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
- if (NULL == context) {
- return;
- }
-
- surface = SkSurface::NewRenderTarget(context, imageSpec);
+ cnt = GrContextFactory::kGLContextTypeCnt;
} else {
- surface = SkSurface::NewRaster(imageSpec);
+ cnt = 1;
}
#else
SkASSERT(!useGpu);
- surface = SkSurface::NewRaster(imageSpec);
+ cnt = 1;
#endif
- SkASSERT(NULL != surface);
- SkAutoTUnref<SkSurface> aur(surface);
- SkAutoTUnref<SkDeferredCanvas> canvas(SkDeferredCanvas::Create(surface));
-
- SkImage* image1 = canvas->newImageSnapshot();
- SkAutoTUnref<SkImage> aur_i1(image1);
- PixelPtr pixels1 = get_surface_ptr(surface, useGpu);
- // The following clear would normally trigger a copy on write, but
- // it won't because rendering is deferred.
- canvas->clear(SK_ColorBLACK);
- // Obtaining a snapshot directly from the surface (as opposed to the
- // SkDeferredCanvas) will not trigger a flush of deferred draw operations
- // and will therefore return the same image as the previous snapshot.
- SkImage* image2 = surface->newImageSnapshot();
- SkAutoTUnref<SkImage> aur_i2(image2);
- // Images identical because of deferral
- REPORTER_ASSERT(reporter, image1->uniqueID() == image2->uniqueID());
- // Now we obtain a snpshot via the deferred canvas, which triggers a flush.
- // Because there is a pending clear, this will generate a different image.
- SkImage* image3 = canvas->newImageSnapshot();
- SkAutoTUnref<SkImage> aur_i3(image3);
- REPORTER_ASSERT(reporter, image1->uniqueID() != image3->uniqueID());
- // Verify that backing store is now a different buffer because of copy on
- // write
- PixelPtr pixels2 = get_surface_ptr(surface, useGpu);
- REPORTER_ASSERT(reporter, pixels1 != pixels2);
- // Verify copy-on write with a draw operation that gets deferred by
- // the in order draw buffer.
- SkPaint paint;
- canvas->drawPaint(paint);
- SkImage* image4 = canvas->newImageSnapshot(); // implicit flush
- SkAutoTUnref<SkImage> aur_i4(image4);
- REPORTER_ASSERT(reporter, image4->uniqueID() != image3->uniqueID());
- PixelPtr pixels3 = get_surface_ptr(surface, useGpu);
- REPORTER_ASSERT(reporter, pixels2 != pixels3);
- // Verify that a direct canvas flush with a pending draw does not trigger
- // a copy on write when the surface is not sharing its buffer with an
- // SkImage.
- canvas->clear(SK_ColorWHITE);
- canvas->flush();
- PixelPtr pixels4 = get_surface_ptr(surface, useGpu);
- canvas->drawPaint(paint);
- canvas->flush();
- PixelPtr pixels5 = get_surface_ptr(surface, useGpu);
- REPORTER_ASSERT(reporter, pixels4 == pixels5);
+ for (int i = 0; i < cnt; ++i) {
+ SkSurface* surface;
+#if SK_SUPPORT_GPU
+ if (useGpu) {
+ GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
+ if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
+ continue;
+ }
+ GrContext* context = factory->get(glCtxType);
+ if (NULL == context) {
+ return;
+ }
+
+ surface = SkSurface::NewRenderTarget(context, imageSpec);
+ } else
+#endif
+ {
+ surface = SkSurface::NewRaster(imageSpec);
+ }
+ SkASSERT(NULL != surface);
+ SkAutoTUnref<SkSurface> aur(surface);
+ SkAutoTUnref<SkDeferredCanvas> canvas(SkDeferredCanvas::Create(surface));
+
+ SkImage* image1 = canvas->newImageSnapshot();
+ SkAutoTUnref<SkImage> aur_i1(image1);
+ PixelPtr pixels1 = get_surface_ptr(surface, useGpu);
+ // The following clear would normally trigger a copy on write, but
+ // it won't because rendering is deferred.
+ canvas->clear(SK_ColorBLACK);
+ // Obtaining a snapshot directly from the surface (as opposed to the
+ // SkDeferredCanvas) will not trigger a flush of deferred draw operations
+ // and will therefore return the same image as the previous snapshot.
+ SkImage* image2 = surface->newImageSnapshot();
+ SkAutoTUnref<SkImage> aur_i2(image2);
+ // Images identical because of deferral
+ REPORTER_ASSERT(reporter, image1->uniqueID() == image2->uniqueID());
+ // Now we obtain a snpshot via the deferred canvas, which triggers a flush.
+ // Because there is a pending clear, this will generate a different image.
+ SkImage* image3 = canvas->newImageSnapshot();
+ SkAutoTUnref<SkImage> aur_i3(image3);
+ REPORTER_ASSERT(reporter, image1->uniqueID() != image3->uniqueID());
+ // Verify that backing store is now a different buffer because of copy on
+ // write
+ PixelPtr pixels2 = get_surface_ptr(surface, useGpu);
+ REPORTER_ASSERT(reporter, pixels1 != pixels2);
+ // Verify copy-on write with a draw operation that gets deferred by
+ // the in order draw buffer.
+ SkPaint paint;
+ canvas->drawPaint(paint);
+ SkImage* image4 = canvas->newImageSnapshot(); // implicit flush
+ SkAutoTUnref<SkImage> aur_i4(image4);
+ REPORTER_ASSERT(reporter, image4->uniqueID() != image3->uniqueID());
+ PixelPtr pixels3 = get_surface_ptr(surface, useGpu);
+ REPORTER_ASSERT(reporter, pixels2 != pixels3);
+ // Verify that a direct canvas flush with a pending draw does not trigger
+ // a copy on write when the surface is not sharing its buffer with an
+ // SkImage.
+ canvas->clear(SK_ColorWHITE);
+ canvas->flush();
+ PixelPtr pixels4 = get_surface_ptr(surface, useGpu);
+ canvas->drawPaint(paint);
+ canvas->flush();
+ PixelPtr pixels5 = get_surface_ptr(surface, useGpu);
+ REPORTER_ASSERT(reporter, pixels4 == pixels5);
+ }
}
static void TestDeferredCanvasSetSurface(skiatest::Reporter* reporter, GrContextFactory* factory) {
@@ -750,42 +765,57 @@ static void TestDeferredCanvasSetSurface(skiatest::Reporter* reporter, GrContext
SkSurface* surface;
SkSurface* alternateSurface;
bool useGpu = NULL != factory;
+ int cnt;
#if SK_SUPPORT_GPU
if (useGpu) {
- GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
- if (NULL == context) {
- return;
- }
- surface = SkSurface::NewRenderTarget(context, imageSpec);
- alternateSurface = SkSurface::NewRenderTarget(context, imageSpec);
+ cnt = GrContextFactory::kGLContextTypeCnt;
} else {
- surface = SkSurface::NewRaster(imageSpec);
- alternateSurface = SkSurface::NewRaster(imageSpec);
+ cnt = 1;
}
#else
SkASSERT(!useGpu);
- surface = SkSurface::NewRaster(imageSpec);
- alternateSurface = SkSurface::NewRaster(imageSpec);
+ cnt = 1;
#endif
- SkASSERT(NULL != surface);
- SkASSERT(NULL != alternateSurface);
- SkAutoTUnref<SkSurface> aur1(surface);
- SkAutoTUnref<SkSurface> aur2(alternateSurface);
- PixelPtr pixels1 = get_surface_ptr(surface, useGpu);
- PixelPtr pixels2 = get_surface_ptr(alternateSurface, useGpu);
- SkAutoTUnref<SkDeferredCanvas> canvas(SkDeferredCanvas::Create(surface));
- SkAutoTUnref<SkImage> image1(canvas->newImageSnapshot());
- canvas->setSurface(alternateSurface);
- SkAutoTUnref<SkImage> image2(canvas->newImageSnapshot());
- REPORTER_ASSERT(reporter, image1->uniqueID() != image2->uniqueID());
- // Verify that none of the above operations triggered a surface copy on write.
- REPORTER_ASSERT(reporter, get_surface_ptr(surface, useGpu) == pixels1);
- REPORTER_ASSERT(reporter, get_surface_ptr(alternateSurface, useGpu) == pixels2);
- // Verify that a flushed draw command will trigger a copy on write on alternateSurface.
- canvas->clear(SK_ColorWHITE);
- canvas->flush();
- REPORTER_ASSERT(reporter, get_surface_ptr(surface, useGpu) == pixels1);
- REPORTER_ASSERT(reporter, get_surface_ptr(alternateSurface, useGpu) != pixels2);
+
+ for (int i = 0; i < cnt; ++i) {
+#if SK_SUPPORT_GPU
+ if (useGpu) {
+ GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
+ if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
+ continue;
+ }
+ GrContext* context = factory->get(glCtxType);
+ if (NULL == context) {
+ continue;
+ }
+ surface = SkSurface::NewRenderTarget(context, imageSpec);
+ alternateSurface = SkSurface::NewRenderTarget(context, imageSpec);
+ } else
+#endif
+ {
+ surface = SkSurface::NewRaster(imageSpec);
+ alternateSurface = SkSurface::NewRaster(imageSpec);
+ }
+ SkASSERT(NULL != surface);
+ SkASSERT(NULL != alternateSurface);
+ SkAutoTUnref<SkSurface> aur1(surface);
+ SkAutoTUnref<SkSurface> aur2(alternateSurface);
+ PixelPtr pixels1 = get_surface_ptr(surface, useGpu);
+ PixelPtr pixels2 = get_surface_ptr(alternateSurface, useGpu);
+ SkAutoTUnref<SkDeferredCanvas> canvas(SkDeferredCanvas::Create(surface));
+ SkAutoTUnref<SkImage> image1(canvas->newImageSnapshot());
+ canvas->setSurface(alternateSurface);
+ SkAutoTUnref<SkImage> image2(canvas->newImageSnapshot());
+ REPORTER_ASSERT(reporter, image1->uniqueID() != image2->uniqueID());
+ // Verify that none of the above operations triggered a surface copy on write.
+ REPORTER_ASSERT(reporter, get_surface_ptr(surface, useGpu) == pixels1);
+ REPORTER_ASSERT(reporter, get_surface_ptr(alternateSurface, useGpu) == pixels2);
+ // Verify that a flushed draw command will trigger a copy on write on alternateSurface.
+ canvas->clear(SK_ColorWHITE);
+ canvas->flush();
+ REPORTER_ASSERT(reporter, get_surface_ptr(surface, useGpu) == pixels1);
+ REPORTER_ASSERT(reporter, get_surface_ptr(alternateSurface, useGpu) != pixels2);
+ }
}
static void TestDeferredCanvasCreateCompatibleDevice(skiatest::Reporter* reporter) {
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 2264385902..899b42fb4f 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -147,6 +147,10 @@ bool GrGpuGL::programUnitTest(int maxStages) {
dummyDesc.fHeight = 22;
SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0));
+ if (!dummyTexture1 || ! dummyTexture2) {
+ return false;
+ }
+
static const int NUM_TESTS = 512;
SkRandom random;
diff --git a/tests/GpuLayerCacheTest.cpp b/tests/GpuLayerCacheTest.cpp
index d5c2dde4ad..8da2b9ea8d 100644
--- a/tests/GpuLayerCacheTest.cpp
+++ b/tests/GpuLayerCacheTest.cpp
@@ -49,92 +49,100 @@ static void create_layers(skiatest::Reporter* reporter,
// locking & unlocking textures).
// TODO: need to add checks on VRAM usage!
DEF_GPUTEST(GpuLayerCache, reporter, factory) {
+ for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
+ GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
- GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
- if (NULL == context) {
- return;
- }
+ if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
+ continue;
+ }
- SkPictureRecorder recorder;
- recorder.beginRecording(1, 1);
- SkAutoTUnref<const SkPicture> picture(recorder.endRecording());
+ GrContext* context = factory->get(glCtxType);
- GrLayerCache cache(context);
+ if (NULL == context) {
+ continue;
+ }
- create_layers(reporter, &cache, *picture);
+ SkPictureRecorder recorder;
+ recorder.beginRecording(1, 1);
+ SkAutoTUnref<const SkPicture> picture(recorder.endRecording());
- // Lock the layers making them all 512x512
- GrTextureDesc desc;
- desc.fWidth = 512;
- desc.fHeight = 512;
- desc.fConfig = kSkia8888_GrPixelConfig;
+ GrLayerCache cache(context);
- for (int i = 0; i < kNumLayers; ++i) {
- GrCachedLayer* layer = cache.findLayer(picture, i);
- REPORTER_ASSERT(reporter, NULL != layer);
+ create_layers(reporter, &cache, *picture);
+
+ // Lock the layers making them all 512x512
+ GrTextureDesc desc;
+ desc.fWidth = 512;
+ desc.fHeight = 512;
+ desc.fConfig = kSkia8888_GrPixelConfig;
- bool foundInCache = cache.lock(layer, desc);
- REPORTER_ASSERT(reporter, !foundInCache);
- foundInCache = cache.lock(layer, desc);
- REPORTER_ASSERT(reporter, foundInCache);
+ for (int i = 0; i < kNumLayers; ++i) {
+ GrCachedLayer* layer = cache.findLayer(picture, i);
+ REPORTER_ASSERT(reporter, NULL != layer);
- REPORTER_ASSERT(reporter, NULL != layer->texture());
+ bool foundInCache = cache.lock(layer, desc);
+ REPORTER_ASSERT(reporter, !foundInCache);
+ foundInCache = cache.lock(layer, desc);
+ REPORTER_ASSERT(reporter, foundInCache);
+
+ REPORTER_ASSERT(reporter, NULL != layer->texture());
#if USE_ATLAS
- // The first 4 layers should be in the atlas (and thus have non-empty
- // rects)
- if (i < 4) {
- REPORTER_ASSERT(reporter, layer->isAtlased());
- } else {
+ // The first 4 layers should be in the atlas (and thus have non-empty
+ // rects)
+ if (i < 4) {
+ REPORTER_ASSERT(reporter, layer->isAtlased());
+ } else {
#endif
REPORTER_ASSERT(reporter, !layer->isAtlased());
#if USE_ATLAS
- }
+ }
#endif
- }
+ }
- // Unlock the textures
- for (int i = 0; i < kNumLayers; ++i) {
- GrCachedLayer* layer = cache.findLayer(picture, i);
- REPORTER_ASSERT(reporter, NULL != layer);
+ // Unlock the textures
+ for (int i = 0; i < kNumLayers; ++i) {
+ GrCachedLayer* layer = cache.findLayer(picture, i);
+ REPORTER_ASSERT(reporter, NULL != layer);
- cache.unlock(layer);
- }
+ cache.unlock(layer);
+ }
- for (int i = 0; i < kNumLayers; ++i) {
- GrCachedLayer* layer = cache.findLayer(picture, i);
- REPORTER_ASSERT(reporter, NULL != layer);
+ for (int i = 0; i < kNumLayers; ++i) {
+ GrCachedLayer* layer = cache.findLayer(picture, i);
+ REPORTER_ASSERT(reporter, NULL != layer);
#if USE_ATLAS
- // The first 4 layers should be in the atlas (and thus do not
- // currently unlock). The final layer should be unlocked.
- if (i < 4) {
- REPORTER_ASSERT(reporter, NULL != layer->texture());
- REPORTER_ASSERT(reporter, layer->isAtlased());
- } else {
+ // The first 4 layers should be in the atlas (and thus do not
+ // currently unlock). The final layer should be unlocked.
+ if (i < 4) {
+ REPORTER_ASSERT(reporter, NULL != layer->texture());
+ REPORTER_ASSERT(reporter, layer->isAtlased());
+ } else {
#endif
- REPORTER_ASSERT(reporter, NULL == layer->texture());
- REPORTER_ASSERT(reporter, !layer->isAtlased());
+ REPORTER_ASSERT(reporter, NULL == layer->texture());
+ REPORTER_ASSERT(reporter, !layer->isAtlased());
#if USE_ATLAS
- }
+ }
#endif
- }
+ }
- // Free them all SkGpuDevice-style. This will not free up the
- // atlas' texture but will eliminate all the layers.
- cache.purge(picture);
+ // Free them all SkGpuDevice-style. This will not free up the
+ // atlas' texture but will eliminate all the layers.
+ cache.purge(picture);
- REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
- // TODO: add VRAM/resource cache check here
+ REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
+ // TODO: add VRAM/resource cache check here
#if 0
- // Re-create the layers
- create_layers(reporter, &cache, picture);
+ // Re-create the layers
+ create_layers(reporter, &cache, picture);
- // Free them again GrContext-style. This should free up everything.
- cache.freeAll();
+ // Free them again GrContext-style. This should free up everything.
+ cache.freeAll();
- REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
- // TODO: add VRAM/resource cache check here
+ REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0);
+ // TODO: add VRAM/resource cache check here
#endif
+ }
}
#endif
diff --git a/tests/GrContextFactoryTest.cpp b/tests/GrContextFactoryTest.cpp
index 0191f1add8..1d884acd9c 100644
--- a/tests/GrContextFactoryTest.cpp
+++ b/tests/GrContextFactoryTest.cpp
@@ -16,17 +16,17 @@ DEF_GPUTEST(GrContextFactory, reporter, factory) {
// Before we ask for a context, we expect the GL context to not be there.
REPORTER_ASSERT(reporter,
- NULL == factory->getGLContext(GrContextFactory::kNative_GLContextType));
+ NULL == factory->getGLContext(GrContextFactory::kNull_GLContextType));
// After we ask for a context, we expect that the GL context to be there.
- factory->get(GrContextFactory::kNative_GLContextType);
+ factory->get(GrContextFactory::kNull_GLContextType);
REPORTER_ASSERT(reporter,
- factory->getGLContext(GrContextFactory::kNative_GLContextType) != NULL);
+ factory->getGLContext(GrContextFactory::kNull_GLContextType) != NULL);
// If we did not ask for a context with the particular GL context, we would
// expect the particular GL context to not be there.
REPORTER_ASSERT(reporter,
- NULL == factory->getGLContext(GrContextFactory::kNull_GLContextType));
+ NULL == factory->getGLContext(GrContextFactory::kDebug_GLContextType));
}
#endif
diff --git a/tests/ImageNewShaderTest.cpp b/tests/ImageNewShaderTest.cpp
index b4349e0633..f34d066f6b 100644
--- a/tests/ImageNewShaderTest.cpp
+++ b/tests/ImageNewShaderTest.cpp
@@ -92,17 +92,29 @@ void rasterToGpu(skiatest::Reporter* reporter, GrContext* context) {
}
DEF_GPUTEST(ImageNewShader_GPU, reporter, factory) {
- GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
+ for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
+ GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
- // GPU -> GPU
- gpuToGpu(reporter, context);
+ if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
+ continue;
+ }
- // GPU -> RASTER
- gpuToRaster(reporter, context);
+ GrContext* context = factory->get(glCtxType);
+ if (NULL == context) {
+ continue;
+ }
- // RASTER -> GPU
- rasterToGpu(reporter, context);
+ // GPU -> GPU
+ gpuToGpu(reporter, context);
+
+ // GPU -> RASTER
+ gpuToRaster(reporter, context);
+
+
+ // RASTER -> GPU
+ rasterToGpu(reporter, context);
+ }
}
#endif
diff --git a/tests/PictureTest.cpp b/tests/PictureTest.cpp
index cc5d880297..95ceb05114 100644
--- a/tests/PictureTest.cpp
+++ b/tests/PictureTest.cpp
@@ -780,129 +780,140 @@ static void test_gpu_veto(skiatest::Reporter* reporter) {
static void test_gpu_picture_optimization(skiatest::Reporter* reporter,
GrContextFactory* factory) {
+ for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
+ GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
- GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
-
- static const int kWidth = 100;
- static const int kHeight = 100;
-
- SkAutoTUnref<SkPicture> pict;
-
- // create a picture with the structure:
- // 1)
- // SaveLayer
- // Restore
- // 2)
- // SaveLayer
- // Translate
- // SaveLayer w/ bound
- // Restore
- // Restore
- // 3)
- // SaveLayer w/ copyable paint
- // Restore
- // 4)
- // SaveLayer w/ non-copyable paint
- // Restore
- {
- SkPictureRecorder recorder;
+ if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
+ continue;
+ }
- SkCanvas* c = recorder.beginRecording(kWidth, kHeight);
- // 1)
- c->saveLayer(NULL, NULL);
- c->restore();
+ GrContext* context = factory->get(glCtxType);
- // 2)
- c->saveLayer(NULL, NULL);
- c->translate(kWidth/2, kHeight/2);
- SkRect r = SkRect::MakeXYWH(0, 0, kWidth/2, kHeight/2);
- c->saveLayer(&r, NULL);
- c->restore();
- c->restore();
+ if (NULL == context) {
+ continue;
+ }
+ static const int kWidth = 100;
+ static const int kHeight = 100;
+
+ SkAutoTUnref<SkPicture> pict;
+
+ // create a picture with the structure:
+ // 1)
+ // SaveLayer
+ // Restore
+ // 2)
+ // SaveLayer
+ // Translate
+ // SaveLayer w/ bound
+ // Restore
+ // Restore
// 3)
- {
- SkPaint p;
- p.setColor(SK_ColorRED);
- c->saveLayer(NULL, &p);
- c->restore();
- }
+ // SaveLayer w/ copyable paint
+ // Restore
// 4)
- // TODO: this case will need to be removed once the paint's are immutable
+ // SaveLayer w/ non-copyable paint
+ // Restore
{
- SkPaint p;
- SkAutoTUnref<SkColorFilter> cf(SkLumaColorFilter::Create());
- p.setImageFilter(SkColorFilterImageFilter::Create(cf.get()))->unref();
- c->saveLayer(NULL, &p);
+ SkPictureRecorder recorder;
+
+ SkCanvas* c = recorder.beginRecording(kWidth, kHeight);
+ // 1)
+ c->saveLayer(NULL, NULL);
c->restore();
- }
- pict.reset(recorder.endRecording());
- }
+ // 2)
+ c->saveLayer(NULL, NULL);
+ c->translate(kWidth/2, kHeight/2);
+ SkRect r = SkRect::MakeXYWH(0, 0, kWidth/2, kHeight/2);
+ c->saveLayer(&r, NULL);
+ c->restore();
+ c->restore();
- // Now test out the SaveLayer extraction
- {
- SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
+ // 3)
+ {
+ SkPaint p;
+ p.setColor(SK_ColorRED);
+ c->saveLayer(NULL, &p);
+ c->restore();
+ }
+ // 4)
+ // TODO: this case will need to be removed once the paint's are immutable
+ {
+ SkPaint p;
+ SkAutoTUnref<SkColorFilter> cf(SkLumaColorFilter::Create());
+ p.setImageFilter(SkColorFilterImageFilter::Create(cf.get()))->unref();
+ c->saveLayer(NULL, &p);
+ c->restore();
+ }
- SkAutoTUnref<SkSurface> surface(SkSurface::NewScratchRenderTarget(context, info));
+ pict.reset(recorder.endRecording());
+ }
+
+ // Now test out the SaveLayer extraction
+ {
+ SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
- SkCanvas* canvas = surface->getCanvas();
+ SkAutoTUnref<SkSurface> surface(SkSurface::NewScratchRenderTarget(context, info));
- canvas->EXPERIMENTAL_optimize(pict);
+ SkCanvas* canvas = surface->getCanvas();
- SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
+ canvas->EXPERIMENTAL_optimize(pict);
- const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key);
- REPORTER_ASSERT(reporter, NULL != data);
+ SkPicture::AccelData::Key key = GPUAccelData::ComputeAccelDataKey();
- const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
- REPORTER_ASSERT(reporter, 5 == gpuData->numSaveLayers());
+ const SkPicture::AccelData* data = pict->EXPERIMENTAL_getAccelData(key);
+ REPORTER_ASSERT(reporter, NULL != data);
- const GPUAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
- // The parent/child layer appear in reverse order
- const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
- const GPUAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
- const GPUAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
+ const GPUAccelData *gpuData = static_cast<const GPUAccelData*>(data);
+ REPORTER_ASSERT(reporter, 5 == gpuData->numSaveLayers());
+
+ const GPUAccelData::SaveLayerInfo& info0 = gpuData->saveLayerInfo(0);
+ // The parent/child layer appear in reverse order
+ const GPUAccelData::SaveLayerInfo& info1 = gpuData->saveLayerInfo(2);
+ const GPUAccelData::SaveLayerInfo& info2 = gpuData->saveLayerInfo(1);
+ const GPUAccelData::SaveLayerInfo& info3 = gpuData->saveLayerInfo(3);
// const GPUAccelData::SaveLayerInfo& info4 = gpuData->saveLayerInfo(4);
- REPORTER_ASSERT(reporter, info0.fValid);
- REPORTER_ASSERT(reporter, kWidth == info0.fSize.fWidth && kHeight == info0.fSize.fHeight);
- REPORTER_ASSERT(reporter, info0.fCTM.isIdentity());
- REPORTER_ASSERT(reporter, 0 == info0.fOffset.fX && 0 == info0.fOffset.fY);
- REPORTER_ASSERT(reporter, NULL != info0.fPaint);
- REPORTER_ASSERT(reporter, !info0.fIsNested && !info0.fHasNestedLayers);
-
- REPORTER_ASSERT(reporter, info1.fValid);
- REPORTER_ASSERT(reporter, kWidth == info1.fSize.fWidth && kHeight == info1.fSize.fHeight);
- REPORTER_ASSERT(reporter, info1.fCTM.isIdentity());
- REPORTER_ASSERT(reporter, 0 == info1.fOffset.fX && 0 == info1.fOffset.fY);
- REPORTER_ASSERT(reporter, NULL != info1.fPaint);
- REPORTER_ASSERT(reporter, !info1.fIsNested && info1.fHasNestedLayers); // has a nested SL
-
- REPORTER_ASSERT(reporter, info2.fValid);
- REPORTER_ASSERT(reporter, kWidth/2 == info2.fSize.fWidth &&
- kHeight/2 == info2.fSize.fHeight); // bound reduces size
- REPORTER_ASSERT(reporter, info2.fCTM.isIdentity()); // translated
- REPORTER_ASSERT(reporter, kWidth/2 == info2.fOffset.fX &&
- kHeight/2 == info2.fOffset.fY);
- REPORTER_ASSERT(reporter, NULL != info1.fPaint);
- REPORTER_ASSERT(reporter, info2.fIsNested && !info2.fHasNestedLayers); // is nested
-
- REPORTER_ASSERT(reporter, info3.fValid);
- REPORTER_ASSERT(reporter, kWidth == info3.fSize.fWidth && kHeight == info3.fSize.fHeight);
- REPORTER_ASSERT(reporter, info3.fCTM.isIdentity());
- REPORTER_ASSERT(reporter, 0 == info3.fOffset.fX && 0 == info3.fOffset.fY);
- REPORTER_ASSERT(reporter, NULL != info3.fPaint);
- REPORTER_ASSERT(reporter, !info3.fIsNested && !info3.fHasNestedLayers);
-
-#if 0 // needs more though for GrGatherCanvas
- REPORTER_ASSERT(reporter, !info4.fValid); // paint is/was uncopyable
- REPORTER_ASSERT(reporter, kWidth == info4.fSize.fWidth && kHeight == info4.fSize.fHeight);
- REPORTER_ASSERT(reporter, 0 == info4.fOffset.fX && 0 == info4.fOffset.fY);
- REPORTER_ASSERT(reporter, info4.fCTM.isIdentity());
- REPORTER_ASSERT(reporter, NULL == info4.fPaint); // paint is/was uncopyable
- REPORTER_ASSERT(reporter, !info4.fIsNested && !info4.fHasNestedLayers);
-#endif
+ REPORTER_ASSERT(reporter, info0.fValid);
+ REPORTER_ASSERT(reporter, kWidth == info0.fSize.fWidth && kHeight == info0.fSize.fHeight);
+ REPORTER_ASSERT(reporter, info0.fCTM.isIdentity());
+ REPORTER_ASSERT(reporter, 0 == info0.fOffset.fX && 0 == info0.fOffset.fY);
+ REPORTER_ASSERT(reporter, NULL != info0.fPaint);
+ REPORTER_ASSERT(reporter, !info0.fIsNested && !info0.fHasNestedLayers);
+
+ REPORTER_ASSERT(reporter, info1.fValid);
+ REPORTER_ASSERT(reporter, kWidth == info1.fSize.fWidth && kHeight == info1.fSize.fHeight);
+ REPORTER_ASSERT(reporter, info1.fCTM.isIdentity());
+ REPORTER_ASSERT(reporter, 0 == info1.fOffset.fX && 0 == info1.fOffset.fY);
+ REPORTER_ASSERT(reporter, NULL != info1.fPaint);
+ REPORTER_ASSERT(reporter, !info1.fIsNested && info1.fHasNestedLayers); // has a nested SL
+
+ REPORTER_ASSERT(reporter, info2.fValid);
+ REPORTER_ASSERT(reporter, kWidth/2 == info2.fSize.fWidth &&
+ kHeight/2 == info2.fSize.fHeight); // bound reduces size
+ REPORTER_ASSERT(reporter, info2.fCTM.isIdentity()); // translated
+ REPORTER_ASSERT(reporter, kWidth/2 == info2.fOffset.fX &&
+ kHeight/2 == info2.fOffset.fY);
+ REPORTER_ASSERT(reporter, NULL != info1.fPaint);
+ REPORTER_ASSERT(reporter, info2.fIsNested && !info2.fHasNestedLayers); // is nested
+
+ REPORTER_ASSERT(reporter, info3.fValid);
+ REPORTER_ASSERT(reporter, kWidth == info3.fSize.fWidth && kHeight == info3.fSize.fHeight);
+ REPORTER_ASSERT(reporter, info3.fCTM.isIdentity());
+ REPORTER_ASSERT(reporter, 0 == info3.fOffset.fX && 0 == info3.fOffset.fY);
+ REPORTER_ASSERT(reporter, NULL != info3.fPaint);
+ REPORTER_ASSERT(reporter, !info3.fIsNested && !info3.fHasNestedLayers);
+
+ #if 0 // needs more though for GrGatherCanvas
+ REPORTER_ASSERT(reporter, !info4.fValid); // paint is/was uncopyable
+ REPORTER_ASSERT(reporter, kWidth == info4.fSize.fWidth && kHeight == info4.fSize.fHeight);
+ REPORTER_ASSERT(reporter, 0 == info4.fOffset.fX && 0 == info4.fOffset.fY);
+ REPORTER_ASSERT(reporter, info4.fCTM.isIdentity());
+ REPORTER_ASSERT(reporter, NULL == info4.fPaint); // paint is/was uncopyable
+ REPORTER_ASSERT(reporter, !info4.fIsNested && !info4.fHasNestedLayers);
+ #endif
+ }
}
}
diff --git a/tests/SurfaceTest.cpp b/tests/SurfaceTest.cpp
index 610e3370f6..d317186947 100644
--- a/tests/SurfaceTest.cpp
+++ b/tests/SurfaceTest.cpp
@@ -170,37 +170,53 @@ static void test_canvaspeek(skiatest::Reporter* reporter,
const SkColor color = SK_ColorRED;
const SkPMColor pmcolor = SkPreMultiplyColor(color);
- GrContext* context = NULL;
+ int cnt;
#if SK_SUPPORT_GPU
- context = factory->get(GrContextFactory::kNative_GLContextType);
+ cnt = GrContextFactory::kGLContextTypeCnt;
+#else
+ cnt = 1;
#endif
- for (size_t i = 0; i < SK_ARRAY_COUNT(gRec); ++i) {
- SkImageInfo info, requestInfo;
- size_t rowBytes;
-
- SkAutoTUnref<SkSurface> surface(createSurface(gRec[i].fType, context,
- &requestInfo));
- surface->getCanvas()->clear(color);
-
- const void* addr = surface->getCanvas()->peekPixels(&info, &rowBytes);
- bool success = (NULL != addr);
- REPORTER_ASSERT(reporter, gRec[i].fPeekShouldSucceed == success);
-
- SkImageInfo info2;
- size_t rb2;
- const void* addr2 = surface->peekPixels(&info2, &rb2);
-
- if (success) {
- REPORTER_ASSERT(reporter, requestInfo == info);
- REPORTER_ASSERT(reporter, requestInfo.minRowBytes() <= rowBytes);
- REPORTER_ASSERT(reporter, pmcolor == *(const SkPMColor*)addr);
+ for (int i= 0; i < cnt; ++i) {
+ GrContext* context = NULL;
+#if SK_SUPPORT_GPU
+ GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
+ if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
+ continue;
+ }
+ context = factory->get(glCtxType);
- REPORTER_ASSERT(reporter, addr2 == addr);
- REPORTER_ASSERT(reporter, info2 == info);
- REPORTER_ASSERT(reporter, rb2 == rowBytes);
- } else {
- REPORTER_ASSERT(reporter, NULL == addr2);
+ if (NULL == context) {
+ continue;
+ }
+#endif
+ for (size_t i = 0; i < SK_ARRAY_COUNT(gRec); ++i) {
+ SkImageInfo info, requestInfo;
+ size_t rowBytes;
+
+ SkAutoTUnref<SkSurface> surface(createSurface(gRec[i].fType, context,
+ &requestInfo));
+ surface->getCanvas()->clear(color);
+
+ const void* addr = surface->getCanvas()->peekPixels(&info, &rowBytes);
+ bool success = (NULL != addr);
+ REPORTER_ASSERT(reporter, gRec[i].fPeekShouldSucceed == success);
+
+ SkImageInfo info2;
+ size_t rb2;
+ const void* addr2 = surface->peekPixels(&info2, &rb2);
+
+ if (success) {
+ REPORTER_ASSERT(reporter, requestInfo == info);
+ REPORTER_ASSERT(reporter, requestInfo.minRowBytes() <= rowBytes);
+ REPORTER_ASSERT(reporter, pmcolor == *(const SkPMColor*)addr);
+
+ REPORTER_ASSERT(reporter, addr2 == addr);
+ REPORTER_ASSERT(reporter, info2 == info);
+ REPORTER_ASSERT(reporter, rb2 == rowBytes);
+ } else {
+ REPORTER_ASSERT(reporter, NULL == addr2);
+ }
}
}
}
@@ -429,22 +445,28 @@ DEF_GPUTEST(Surface, reporter, factory) {
#if SK_SUPPORT_GPU
TestGetTexture(reporter, kRaster_SurfaceType, NULL);
if (NULL != factory) {
- GrContext* context = factory->get(GrContextFactory::kNative_GLContextType);
- if (NULL != context) {
- TestSurfaceInCache(reporter, kGpu_SurfaceType, context);
- TestSurfaceInCache(reporter, kGpuScratch_SurfaceType, context);
- Test_crbug263329(reporter, kGpu_SurfaceType, context);
- Test_crbug263329(reporter, kGpuScratch_SurfaceType, context);
- TestSurfaceCopyOnWrite(reporter, kGpu_SurfaceType, context);
- TestSurfaceCopyOnWrite(reporter, kGpuScratch_SurfaceType, context);
- TestSurfaceWritableAfterSnapshotRelease(reporter, kGpu_SurfaceType, context);
- TestSurfaceWritableAfterSnapshotRelease(reporter, kGpuScratch_SurfaceType, context);
- TestSurfaceNoCanvas(reporter, kGpu_SurfaceType, context, SkSurface::kDiscard_ContentChangeMode);
- TestSurfaceNoCanvas(reporter, kGpuScratch_SurfaceType, context, SkSurface::kDiscard_ContentChangeMode);
- TestSurfaceNoCanvas(reporter, kGpu_SurfaceType, context, SkSurface::kRetain_ContentChangeMode);
- TestSurfaceNoCanvas(reporter, kGpuScratch_SurfaceType, context, SkSurface::kRetain_ContentChangeMode);
- TestGetTexture(reporter, kGpu_SurfaceType, context);
- TestGetTexture(reporter, kGpuScratch_SurfaceType, context);
+ for (int i= 0; i < GrContextFactory::kGLContextTypeCnt; ++i) {
+ GrContextFactory::GLContextType glCtxType = (GrContextFactory::GLContextType) i;
+ if (!GrContextFactory::IsRenderingGLContext(glCtxType)) {
+ continue;
+ }
+ GrContext* context = factory->get(glCtxType);
+ if (NULL != context) {
+ TestSurfaceInCache(reporter, kGpu_SurfaceType, context);
+ TestSurfaceInCache(reporter, kGpuScratch_SurfaceType, context);
+ Test_crbug263329(reporter, kGpu_SurfaceType, context);
+ Test_crbug263329(reporter, kGpuScratch_SurfaceType, context);
+ TestSurfaceCopyOnWrite(reporter, kGpu_SurfaceType, context);
+ TestSurfaceCopyOnWrite(reporter, kGpuScratch_SurfaceType, context);
+ TestSurfaceWritableAfterSnapshotRelease(reporter, kGpu_SurfaceType, context);
+ TestSurfaceWritableAfterSnapshotRelease(reporter, kGpuScratch_SurfaceType, context);
+ TestSurfaceNoCanvas(reporter, kGpu_SurfaceType, context, SkSurface::kDiscard_ContentChangeMode);
+ TestSurfaceNoCanvas(reporter, kGpuScratch_SurfaceType, context, SkSurface::kDiscard_ContentChangeMode);
+ TestSurfaceNoCanvas(reporter, kGpu_SurfaceType, context, SkSurface::kRetain_ContentChangeMode);
+ TestSurfaceNoCanvas(reporter, kGpuScratch_SurfaceType, context, SkSurface::kRetain_ContentChangeMode);
+ TestGetTexture(reporter, kGpu_SurfaceType, context);
+ TestGetTexture(reporter, kGpuScratch_SurfaceType, context);
+ }
}
}
#endif