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authorGravatar mtklein <mtklein@chromium.org>2015-02-26 10:14:15 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-02-26 10:14:15 -0800
commite76161458afe25d987b97bf1ed40b03cdf2d7060 (patch)
treed49c8842bca917136730a799a4e2fbd756c53633
parent7e051f9305ef2aec31167dfb8c18e59403701836 (diff)
Spin off some fixes to land right away.
-rw-r--r--include/core/SkPostConfig.h9
-rw-r--r--src/core/Sk4x_sse.h24
-rw-r--r--src/core/SkPMFloat.h10
-rw-r--r--src/opts/SkPMFloat_SSE2.h1
-rw-r--r--src/opts/SkPMFloat_neon.h1
-rw-r--r--src/opts/SkPMFloat_none.h1
6 files changed, 22 insertions, 24 deletions
diff --git a/include/core/SkPostConfig.h b/include/core/SkPostConfig.h
index 41ad930989..cf111af37c 100644
--- a/include/core/SkPostConfig.h
+++ b/include/core/SkPostConfig.h
@@ -68,6 +68,15 @@
# endif
#endif
+// As usual, there are two ways to increase alignment... the MSVC way and the everyone-else way.
+#ifndef SK_STRUCT_ALIGN
+ #ifdef _MSC_VER
+ #define SK_STRUCT_ALIGN(N) __declspec(align(N))
+ #else
+ #define SK_STRUCT_ALIGN(N) __attribute__((aligned(N)))
+ #endif
+#endif
+
#if !defined(SK_SUPPORT_GPU)
# define SK_SUPPORT_GPU 1
#endif
diff --git a/src/core/Sk4x_sse.h b/src/core/Sk4x_sse.h
index 246abd31f9..10a0a830df 100644
--- a/src/core/Sk4x_sse.h
+++ b/src/core/Sk4x_sse.h
@@ -21,10 +21,10 @@
// These are all free, zero instructions.
// MSVC insists we use _mm_castA_B(a) instead of (B)a.
- static __m128 as_4f(__m128i v) { return _mm_castsi128_ps(v); }
- static __m128 as_4f(__m128 v) { return v ; }
- static __m128i as_4i(__m128i v) { return v ; }
- static __m128i as_4i(__m128 v) { return _mm_castps_si128(v); }
+ static inline __m128 as_4f(__m128i v) { return _mm_castsi128_ps(v); }
+ static inline __m128 as_4f(__m128 v) { return v ; }
+ static inline __m128i as_4i(__m128i v) { return v ; }
+ static inline __m128i as_4i(__m128 v) { return _mm_castps_si128(v); }
#elif defined(SK4X_PRIVATE)
// It'd be slightly faster to call _mm_cmpeq_epi32() on an unintialized register and itself,
@@ -83,11 +83,11 @@ M(Sk4f) LoadAligned(const float fs[4]) { return _mm_load_ps (fs); }
M(void) store (float fs[4]) const { _mm_storeu_ps(fs, fVec); }
M(void) storeAligned(float fs[4]) const { _mm_store_ps (fs, fVec); }
-template <> template <>
-Sk4i Sk4f::reinterpret<Sk4i>() const { return as_4i(fVec); }
+template <>
+M(Sk4i) reinterpret<Sk4i>() const { return as_4i(fVec); }
-template <> template <>
-Sk4i Sk4f::cast<Sk4i>() const { return _mm_cvtps_epi32(fVec); }
+template <>
+M(Sk4i) cast<Sk4i>() const { return _mm_cvtps_epi32(fVec); }
// We're going to try a little experiment here and skip allTrue(), anyTrue(), and bit-manipulators
// for Sk4f. Code that calls them probably does so accidentally.
@@ -120,11 +120,11 @@ M(Sk4i) LoadAligned(const int32_t is[4]) { return _mm_load_si128 ((const __m128i
M(void) store (int32_t is[4]) const { _mm_storeu_si128((__m128i*)is, fVec); }
M(void) storeAligned(int32_t is[4]) const { _mm_store_si128 ((__m128i*)is, fVec); }
-template <> template <>
-Sk4f Sk4i::reinterpret<Sk4f>() const { return as_4f(fVec); }
+template <>
+M(Sk4f) reinterpret<Sk4f>() const { return as_4f(fVec); }
-template <> template <>
-Sk4f Sk4i::cast<Sk4f>() const { return _mm_cvtepi32_ps(fVec); }
+template <>
+M(Sk4f) cast<Sk4f>() const { return _mm_cvtepi32_ps(fVec); }
M(bool) allTrue() const { return 0xf == _mm_movemask_ps(as_4f(fVec)); }
M(bool) anyTrue() const { return 0x0 != _mm_movemask_ps(as_4f(fVec)); }
diff --git a/src/core/SkPMFloat.h b/src/core/SkPMFloat.h
index 26bc9cce07..d2d83d0068 100644
--- a/src/core/SkPMFloat.h
+++ b/src/core/SkPMFloat.h
@@ -4,15 +4,8 @@
#include "SkTypes.h"
#include "SkColor.h"
-// As usual, there are two ways to increase alignment... the MSVC way and the everyone-else way.
-#ifdef _MSC_VER
- #define ALIGN(N) __declspec(align(N))
-#else
- #define ALIGN(N) __attribute__((aligned(N)))
-#endif
-
// A pre-multiplied color in the same order as SkPMColor storing each component as a float.
-struct ALIGN(16) SkPMFloat {
+struct SK_STRUCT_ALIGN(16) SkPMFloat {
float fColor[4];
float a() const { return fColor[SK_A32_SHIFT / 8]; }
@@ -37,7 +30,6 @@ struct ALIGN(16) SkPMFloat {
&& this->b() >= 0 && this->b() <= this->a();
}
};
-#undef ALIGN
#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
#include "../opts/SkPMFloat_SSE2.h"
diff --git a/src/opts/SkPMFloat_SSE2.h b/src/opts/SkPMFloat_SSE2.h
index 7bacf56af7..c3dbbf2cb5 100644
--- a/src/opts/SkPMFloat_SSE2.h
+++ b/src/opts/SkPMFloat_SSE2.h
@@ -1,5 +1,4 @@
#include "SkColorPriv.h"
-#include "SkPMFloat.h"
#include <emmintrin.h>
// For set(), we widen our 8 bit components (fix8) to 8-bit components in 16 bits (fix8_16),
diff --git a/src/opts/SkPMFloat_neon.h b/src/opts/SkPMFloat_neon.h
index f3d265573d..004b6588dd 100644
--- a/src/opts/SkPMFloat_neon.h
+++ b/src/opts/SkPMFloat_neon.h
@@ -1,5 +1,4 @@
#include "SkColorPriv.h"
-#include "SkPMFloat.h"
#include <arm_neon.h>
// For set(), we widen our 8 bit components (fix8) to 8-bit components in 16 bits (fix8_16),
diff --git a/src/opts/SkPMFloat_none.h b/src/opts/SkPMFloat_none.h
index dee7ce6862..a11fe241cf 100644
--- a/src/opts/SkPMFloat_none.h
+++ b/src/opts/SkPMFloat_none.h
@@ -1,5 +1,4 @@
#include "SkColorPriv.h"
-#include "SkPMFloat.h"
inline void SkPMFloat::set(SkPMColor c) {
float scale = 1.0f / 255.0f;