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authorGravatar Herb Derby <herb@google.com>2017-02-28 11:14:47 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-28 16:49:41 +0000
commite556bf76dfede4032440abc36d80af29310aa6a7 (patch)
treef6ea073257739ff57ed7f45838de77ba6937c863
parent33632d8edad59b80eaffd1b32f1edde5e4a22f79 (diff)
Fix single leg Compose Shader crash.
R=halcanary@google.com BUG=skia:6291 Change-Id: Ifa63dce2b06662e7b535a4f04e1f3f772c099122 Reviewed-on: https://skia-review.googlesource.com/9027 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Hal Canary <halcanary@google.com>
-rw-r--r--src/core/SkComposeShader.cpp8
-rw-r--r--tests/ShaderTest.cpp21
2 files changed, 21 insertions, 8 deletions
diff --git a/src/core/SkComposeShader.cpp b/src/core/SkComposeShader.cpp
index 07bbd9a092..dd95c3edb3 100644
--- a/src/core/SkComposeShader.cpp
+++ b/src/core/SkComposeShader.cpp
@@ -69,12 +69,6 @@ void SkComposeShader::flatten(SkWriteBuffer& buffer) const {
buffer.write32((int)fMode);
}
-template <typename T> void safe_call_destructor(T* obj) {
- if (obj) {
- obj->~T();
- }
-}
-
SkShader::Context* SkComposeShader::onMakeContext(
const ContextRec& rec, SkArenaAlloc* alloc) const
{
@@ -96,8 +90,6 @@ SkShader::Context* SkComposeShader::onMakeContext(
SkShader::Context* contextA = fShaderA->makeContext(newRec, alloc);
SkShader::Context* contextB = fShaderB->makeContext(newRec, alloc);
if (!contextA || !contextB) {
- safe_call_destructor(contextA);
- safe_call_destructor(contextB);
return nullptr;
}
diff --git a/tests/ShaderTest.cpp b/tests/ShaderTest.cpp
index e3d87a2886..06aca1c021 100644
--- a/tests/ShaderTest.cpp
+++ b/tests/ShaderTest.cpp
@@ -7,7 +7,10 @@
#include "Test.h"
#include "SkBitmap.h"
+#include "SkCanvas.h"
#include "SkImage.h"
+#include "SkPerlinNoiseShader.h"
+#include "SkRRect.h"
#include "SkShader.h"
#include "SkSurface.h"
#include "SkData.h"
@@ -58,3 +61,21 @@ DEF_TEST(Shader_isABitmap, reporter) {
check_isabitmap(reporter, shader0.get(), W, H, tmx, tmy, localM);
check_isabitmap(reporter, shader1.get(), W, H, tmx, tmy, localM);
}
+
+// Make sure things are ok with just a single leg.
+DEF_TEST(ComposeShaderSingle, reporter) {
+ SkBitmap srcBitmap;
+ srcBitmap.allocN32Pixels(10, 10);
+ srcBitmap.eraseColor(SK_ColorRED);
+ SkCanvas canvas(srcBitmap);
+ SkPaint p;
+ p.setShader(
+ SkShader::MakeComposeShader(
+ SkShader::MakeEmptyShader(),
+ SkPerlinNoiseShader::MakeFractalNoise(1.0f, 1.0f, 2, 0.0f),
+ SkBlendMode::kClear));
+ SkRRect rr;
+ SkVector rd[] = {{0, 0}, {0, 0}, {0, 0}, {0, 0}};
+ rr.setRectRadii({0, 0, 0, 0}, rd);
+ canvas.drawRRect(rr, p);
+}