diff options
author | Robert Phillips <robertphillips@google.com> | 2014-07-13 12:00:50 -0400 |
---|---|---|
committer | Robert Phillips <robertphillips@google.com> | 2014-07-13 12:00:50 -0400 |
commit | cfaeec446d06058cacef068b09f58ae2c78338fa (patch) | |
tree | 885fb54026165b28a172c210c8b843226d3b7c72 | |
parent | dd528967fc3eea54c8d10937b0100192d0722f4e (diff) |
Remove Skia's use of the default SkPicture constructor and multi-clone
This cannot be landed until (Chrome: Switch to one-at-a-time SkPicture::clone interface - https://codereview.chromium.org/380323002/) has landed.
R=mtklein@google.com
TBR=reed@google.com
Review URL: https://codereview.chromium.org/388833003
-rw-r--r-- | gyp/skia_for_android_framework_defines.gypi | 1 | ||||
-rw-r--r-- | include/core/SkPicture.h | 13 | ||||
-rw-r--r-- | src/core/SkPicture.cpp | 108 | ||||
-rw-r--r-- | src/core/SkPictureData.cpp | 2 | ||||
-rw-r--r-- | src/core/SkPictureData.h | 3 | ||||
-rw-r--r-- | tests/GpuLayerCacheTest.cpp | 15 | ||||
-rw-r--r-- | tests/PictureTest.cpp | 10 |
7 files changed, 67 insertions, 85 deletions
diff --git a/gyp/skia_for_android_framework_defines.gypi b/gyp/skia_for_android_framework_defines.gypi index 93d80eaaac..c0a9a69f33 100644 --- a/gyp/skia_for_android_framework_defines.gypi +++ b/gyp/skia_for_android_framework_defines.gypi @@ -19,6 +19,7 @@ 'SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG', # Transitional, for deprecated SkCanvas::SaveFlags methods. 'SK_ATTR_DEPRECATED=SK_NOTHING_ARG1', + 'SK_SUPPORT_LEGACY_DEFAULT_PICTURE_CTOR', ], }, } diff --git a/include/core/SkPicture.h b/include/core/SkPicture.h index 362f80642d..db996e02e8 100644 --- a/include/core/SkPicture.h +++ b/include/core/SkPicture.h @@ -63,7 +63,9 @@ public: typedef SkRefCnt INHERITED; }; +#ifdef SK_SUPPORT_LEGACY_DEFAULT_PICTURE_CTOR SkPicture(); +#endif /** PRIVATE / EXPERIMENTAL -- do not call */ void EXPERIMENTAL_addAccelData(const AccelData*) const; @@ -112,13 +114,6 @@ public: * Creates a thread-safe clone of the picture that is ready for playback. */ SkPicture* clone() const; - - /** - * Creates multiple thread-safe clones of this picture that are ready for - * playback. The resulting clones are stored in the provided array of - * SkPictures. - */ - void clone(SkPicture* pictures, int count) const; #endif /** Replays the drawing commands on the specified canvas. @@ -244,8 +239,8 @@ private: void needsNewGenID() { fUniqueID = SK_InvalidGenID; } - // Create a new SkPicture from an existing SkPictureData. Ref count of - // data is unchanged. + // Create a new SkPicture from an existing SkPictureData. The new picture + // takes ownership of 'data'. SkPicture(SkPictureData* data, int width, int height); SkPicture(int width, int height, const SkPictureRecord& record, bool deepCopyOps); diff --git a/src/core/SkPicture.cpp b/src/core/SkPicture.cpp index b96caf908c..d57de97d78 100644 --- a/src/core/SkPicture.cpp +++ b/src/core/SkPicture.cpp @@ -111,6 +111,7 @@ const char* DrawTypeToString(DrawType drawType) { /////////////////////////////////////////////////////////////////////////////// +#ifdef SK_SUPPORT_LEGACY_DEFAULT_PICTURE_CTOR // fRecord OK SkPicture::SkPicture() : fWidth(0) @@ -118,6 +119,7 @@ SkPicture::SkPicture() , fRecordWillPlayBackBitmaps(false) { this->needsNewGenID(); } +#endif // fRecord OK SkPicture::SkPicture(int width, int height, @@ -147,75 +149,59 @@ SkPicture::~SkPicture() {} #ifdef SK_SUPPORT_LEGACY_PICTURE_CLONE // fRecord TODO, fix by deleting this method SkPicture* SkPicture::clone() const { - SkPicture* clonedPicture = SkNEW(SkPicture); - this->clone(clonedPicture, 1); - return clonedPicture; -} -// fRecord TODO, fix by deleting this method -void SkPicture::clone(SkPicture* pictures, int count) const { - SkPictCopyInfo copyInfo; + SkAutoTDelete<SkPictureData> newData; - for (int i = 0; i < count; i++) { - SkPicture* clone = &pictures[i]; + if (fData.get()) { + SkPictCopyInfo copyInfo; - clone->needsNewGenID(); - clone->fWidth = fWidth; - clone->fHeight = fHeight; - clone->fData.reset(NULL); - clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps; + int paintCount = SafeCount(fData->fPaints); - /* We want to copy the src's playback. However, if that hasn't been built - yet, we need to fake a call to endRecording() without actually calling - it (since it is destructive, and we don't want to change src). + /* The alternative to doing this is to have a clone method on the paint and have it + * make the deep copy of its internal structures as needed. The holdup to doing + * that is at this point we would need to pass the SkBitmapHeap so that we don't + * unnecessarily flatten the pixels in a bitmap shader. */ - if (fData.get()) { - if (!copyInfo.initialized) { - int paintCount = SafeCount(fData->fPaints); - - /* The alternative to doing this is to have a clone method on the paint and have it - * make the deep copy of its internal structures as needed. The holdup to doing - * that is at this point we would need to pass the SkBitmapHeap so that we don't - * unnecessarily flatten the pixels in a bitmap shader. - */ - copyInfo.paintData.setCount(paintCount); - - /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is - * one, use it. If this SkPictureData was created from a stream, fBitmapHeap - * will be NULL, so create a new one. - */ - if (fData->fBitmapHeap.get() == NULL) { - // FIXME: Put this on the stack inside SkPicture::clone. - SkBitmapHeap* heap = SkNEW(SkBitmapHeap); - copyInfo.controller.setBitmapStorage(heap); - heap->unref(); - } else { - copyInfo.controller.setBitmapStorage(fData->fBitmapHeap); - } - - SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());) - for (int i = 0; i < paintCount; i++) { - if (NeedsDeepCopy(fData->fPaints->at(i))) { - copyInfo.paintData[i] = - SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller, - fData->fPaints->at(i), 0); - - } else { - // this is our sentinel, which we use in the unflatten loop - copyInfo.paintData[i] = NULL; - } - } - SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize); - - // needed to create typeface playback - copyInfo.controller.setupPlaybacks(); - copyInfo.initialized = true; - } + copyInfo.paintData.setCount(paintCount); - clone->fData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info))); - clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0 + /* Use an SkBitmapHeap to avoid flattening bitmaps in shaders. If there already is + * one, use it. If this SkPictureData was created from a stream, fBitmapHeap + * will be NULL, so create a new one. + */ + if (fData->fBitmapHeap.get() == NULL) { + // FIXME: Put this on the stack inside SkPicture::clone. + SkBitmapHeap* heap = SkNEW(SkBitmapHeap); + copyInfo.controller.setBitmapStorage(heap); + heap->unref(); + } else { + copyInfo.controller.setBitmapStorage(fData->fBitmapHeap); } + + SkDEBUGCODE(int heapSize = SafeCount(fData->fBitmapHeap.get());) + for (int i = 0; i < paintCount; i++) { + if (NeedsDeepCopy(fData->fPaints->at(i))) { + copyInfo.paintData[i] = + SkFlatData::Create<SkPaint::FlatteningTraits>(©Info.controller, + fData->fPaints->at(i), 0); + + } else { + // this is our sentinel, which we use in the unflatten loop + copyInfo.paintData[i] = NULL; + } + } + SkASSERT(SafeCount(fData->fBitmapHeap.get()) == heapSize); + + // needed to create typeface playback + copyInfo.controller.setupPlaybacks(); + + newData.reset(SkNEW_ARGS(SkPictureData, (*fData, ©Info))); } + + SkPicture* clone = SkNEW_ARGS(SkPicture, (newData.detach(), fWidth, fHeight)); + clone->fRecordWillPlayBackBitmaps = fRecordWillPlayBackBitmaps; + clone->fUniqueID = this->uniqueID(); // need to call method to ensure != 0 + + return clone; } #endif//SK_SUPPORT_LEGACY_PICTURE_CLONE diff --git a/src/core/SkPictureData.cpp b/src/core/SkPictureData.cpp index 746250d528..1553462597 100644 --- a/src/core/SkPictureData.cpp +++ b/src/core/SkPictureData.cpp @@ -153,8 +153,6 @@ SkPictureData::SkPictureData(const SkPictureData& src, SkPictCopyInfo* deepCopyI SkSafeRef(fStateTree); if (deepCopyInfo) { - SkASSERT(deepCopyInfo->initialized); - int paintCount = SafeCount(src.fPaints); if (src.fBitmaps) { diff --git a/src/core/SkPictureData.h b/src/core/SkPictureData.h index 15ea37b96a..6ea0b18b03 100644 --- a/src/core/SkPictureData.h +++ b/src/core/SkPictureData.h @@ -120,9 +120,8 @@ private: * enables the data to be generated once and reused for subsequent copies. */ struct SkPictCopyInfo { - SkPictCopyInfo() : initialized(false), controller(1024) {} + SkPictCopyInfo() : controller(1024) {} - bool initialized; SkChunkFlatController controller; SkTDArray<SkFlatData*> paintData; }; diff --git a/tests/GpuLayerCacheTest.cpp b/tests/GpuLayerCacheTest.cpp index d6371e1657..02917e475f 100644 --- a/tests/GpuLayerCacheTest.cpp +++ b/tests/GpuLayerCacheTest.cpp @@ -10,6 +10,7 @@ #include "GrContext.h" #include "GrContextFactory.h" #include "GrLayerCache.h" +#include "SkPictureRecorder.h" #include "Test.h" static const int kNumLayers = 5; @@ -54,11 +55,13 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) { return; } - SkPicture picture; + SkPictureRecorder recorder; + recorder.beginRecording(1, 1); + SkAutoTUnref<const SkPicture> picture(recorder.endRecording()); GrLayerCache cache(context); - create_layers(reporter, &cache, picture); + create_layers(reporter, &cache, *picture); // Lock the layers making them all 512x512 GrTextureDesc desc; @@ -67,7 +70,7 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) { desc.fConfig = kSkia8888_GrPixelConfig; for (int i = 0; i < kNumLayers; ++i) { - GrCachedLayer* layer = cache.findLayer(&picture, i); + GrCachedLayer* layer = cache.findLayer(picture, i); REPORTER_ASSERT(reporter, NULL != layer); bool foundInCache = cache.lock(layer, desc); @@ -91,14 +94,14 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) { // Unlock the textures for (int i = 0; i < kNumLayers; ++i) { - GrCachedLayer* layer = cache.findLayer(&picture, i); + GrCachedLayer* layer = cache.findLayer(picture, i); REPORTER_ASSERT(reporter, NULL != layer); cache.unlock(layer); } for (int i = 0; i < kNumLayers; ++i) { - GrCachedLayer* layer = cache.findLayer(&picture, i); + GrCachedLayer* layer = cache.findLayer(picture, i); REPORTER_ASSERT(reporter, NULL != layer); #if USE_ATLAS @@ -118,7 +121,7 @@ DEF_GPUTEST(GpuLayerCache, reporter, factory) { // Free them all SkGpuDevice-style. This will not free up the // atlas' texture but will eliminate all the layers. - cache.purge(&picture); + cache.purge(picture); REPORTER_ASSERT(reporter, GetNumLayers::NumLayers(&cache) == 0); // TODO: add VRAM/resource cache check here diff --git a/tests/PictureTest.cpp b/tests/PictureTest.cpp index a4dc7d7102..cc5d880297 100644 --- a/tests/PictureTest.cpp +++ b/tests/PictureTest.cpp @@ -1521,12 +1521,12 @@ static void test_hierarchical(skiatest::Reporter* reporter) { static void test_gen_id(skiatest::Reporter* reporter) { - SkPicture empty; + SkPictureRecorder recorder; + recorder.beginRecording(0, 0); + SkAutoTUnref<SkPicture> empty(recorder.endRecording()); // Empty pictures should still have a valid ID - REPORTER_ASSERT(reporter, empty.uniqueID() != SK_InvalidGenID); - - SkPictureRecorder recorder; + REPORTER_ASSERT(reporter, empty->uniqueID() != SK_InvalidGenID); SkCanvas* canvas = recorder.beginRecording(1, 1); canvas->drawARGB(255, 255, 255, 255); @@ -1535,7 +1535,7 @@ static void test_gen_id(skiatest::Reporter* reporter) { REPORTER_ASSERT(reporter, hasData->uniqueID() != SK_InvalidGenID); // both pictures should have different ids - REPORTER_ASSERT(reporter, hasData->uniqueID() != empty.uniqueID()); + REPORTER_ASSERT(reporter, hasData->uniqueID() != empty->uniqueID()); } DEF_TEST(Picture, reporter) { |