diff options
author | reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2009-08-04 19:21:28 +0000 |
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committer | reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2009-08-04 19:21:28 +0000 |
commit | cf45bf84392e05b137d1fa18dca3fc3e4b7a864e (patch) | |
tree | 9d7ed81599bcb3387860490f6c27c6fa617ab7a4 | |
parent | 29348cb0612e19030d979156860946241e2ff4bd (diff) |
update make for nwaycanvas
remove obsolete opts_neon dir
git-svn-id: http://skia.googlecode.com/svn/trunk@308 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r-- | Makefile | 2 | ||||
-rw-r--r-- | src/opts_neon/SkBitmapProcState_neon.cpp | 199 | ||||
-rw-r--r-- | src/utils/utils_files.mk | 1 |
3 files changed, 1 insertions, 201 deletions
@@ -92,8 +92,6 @@ out/libskia.a: Makefile $(OBJ_LIST) $(JUST_COMPILE_OBJS) BENCH_SRCS := RectBench.cpp SkBenchmark.cpp benchmain.cpp BitmapBench.cpp BENCH_SRCS := $(addprefix bench/, $(BENCH_SRCS)) -BENCH_SRCS += src/effects/SkNWayCanvas.cpp - # add any optional codecs for this app ifeq ($(SKIA_BUILD_FOR),mac) BENCH_SRCS += bench/TextBench.cpp diff --git a/src/opts_neon/SkBitmapProcState_neon.cpp b/src/opts_neon/SkBitmapProcState_neon.cpp deleted file mode 100644 index 5fbee25787..0000000000 --- a/src/opts_neon/SkBitmapProcState_neon.cpp +++ /dev/null @@ -1,199 +0,0 @@ -#include <arm_neon.h> -#include "SkBitmapProcState.h" -#include "SkColorPriv.h" -#include "SkFilterProc.h" - -void S16_D16_filter_DX_neon(const SkBitmapProcState& s, - const uint32_t* SK_RESTRICT xy, - int count, uint16_t* SK_RESTRICT colors) { - SkASSERT(count > 0 && colors != NULL); - SkASSERT(s.fDoFilter); - - const char* SK_RESTRICT srcAddr = (const char*)s.fBitmap->getPixels(); - unsigned rb = s.fBitmap->rowBytes(); - unsigned subY; - const uint16_t* SK_RESTRICT row0; - const uint16_t* SK_RESTRICT row1; - unsigned int rowgap; - const uint32_t c7ffe = 0x7ffe; - - // setup row ptrs and update proc_table - { - uint32_t XY = *xy++; - unsigned y0 = XY >> 14; - row0 = (const uint16_t*)(srcAddr + (y0 >> 4) * rb); - row1 = (const uint16_t*)(srcAddr + (XY & 0x3FFF) * rb); - rowgap = (unsigned int)row1 - (unsigned int)row0; - subY = y0 & 0xF; - } - - unsigned int count4 = ((count >> 2) << 4) | subY; - count &= 3; - - asm volatile ( - "and r4, %[count4], #0xF \n\t" // mask off subY - "vmov.u16 d2[0], r4 \n\t" // move subY to Neon - "rsb r4, r4, #16 \n\t" // r4 = 16-subY - "vmov.u16 d2[1], r4 \n\t" // move 16-subY to Neon - "movs %[count4], %[count4], lsr #4 \n\t" // shift count down, lose subY - "vmov.u16 d3, #16 \n\t" // create constant - "vmov.u16 q2, #31 \n\t" // set up blue mask - "beq 2f \n\t" // if count4 == 0, exit - - "1: \n\t" - "ldmia %[xy]!, {r4, r5, r6, r7} \n\t" // load four xy values - // xy = [ x0:14 | subX:4 | x1:14 ] - // extract subX for iter 0-3 - "vmov d0, r4, r5 \n\t" // move xy to Neon, iter 0-1 - "vmov d1, r6, r7 \n\t" // move xy to Neon, iter 2-3 - - // Load 16 pixels for four filter iterations from memory. - // Because the source pixels are potentially scattered, each lane - // of each vector is loaded separately. Also, the X sub pixel - // offset is extracted. - - // iter 0 - "mov r8, r4, lsr #18 \n\t" // extract x0 - "and r4, %[c7ffe], r4, lsl #1 \n\t" // extract x1 and make byte offset - "add r8, %[row0], r8, lsl #1 \n\t" // calculate address of row0[x0] - "add r4, %[row0], r4 \n\t" // calculate address of row0[x1] - "vld1.u16 {d16[0]}, [r8], %[rowgap] \n\t" // load row0[x0] and move ptr to row1 - "vld1.u16 {d17[0]}, [r4], %[rowgap] \n\t" // load row0[x1] and move ptr to row1 - "vld1.u16 {d18[0]}, [r8] \n\t" // load row1[x0] - "vld1.u16 {d19[0]}, [r4] \n\t" // load row1[x1] - - // iter 1 - "mov r8, r5, lsr #18 \n\t" // extract x0 - "and r5, %[c7ffe], r5, lsl #1 \n\t" // extract x1 and make byte offset - "add r8, %[row0], r8, lsl #1 \n\t" // calculate address of row0[x0] - "add r5, %[row0], r5 \n\t" // calculate address of row0[x1] - "vld1.u16 {d16[1]}, [r8], %[rowgap] \n\t" // load row0[x0] and move ptr to row1 - "vld1.u16 {d17[1]}, [r5], %[rowgap] \n\t" // load row0[x1] and move ptr to row1 - "vld1.u16 {d18[1]}, [r8] \n\t" // load row1[x0] - "vld1.u16 {d19[1]}, [r5] \n\t" // load row1[x1] - - "vshrn.u32 d0, q0, #2 \n\t" // shift right subX by 2 and narrow - // iter 2 - "mov r8, r6, lsr #18 \n\t" // extract x0 - "and r6, %[c7ffe], r6, lsl #1 \n\t" // extract x1 and make byte offset - "add r8, %[row0], r8, lsl #1 \n\t" // calculate address of row0[x0] - "add r6, %[row0], r6 \n\t" // calculate address of row0[x1] - "vld1.u16 {d16[2]}, [r8], %[rowgap] \n\t" // load row0[x0] and move ptr to row1 - "vld1.u16 {d17[2]}, [r6], %[rowgap] \n\t" // load row0[x1] and move ptr to row1 - "vld1.u16 {d18[2]}, [r8] \n\t" // load row1[x0] - "vld1.u16 {d19[2]}, [r6] \n\t" // load row1[x1] - - "vshr.u16 d0, d0, #12 \n\t" // shift right subX to bottom 4 bits - // iter 3 - "mov r8, r7, lsr #18 \n\t" // extract x0 - "and r7, %[c7ffe], r7, lsl #1 \n\t" // extract x1 and make byte offset - "add r8, %[row0], r8, lsl #1 \n\t" // calculate address of row0[x0] - "add r7, %[row0], r7 \n\t" // calculate address of row0[x1] - "vld1.u16 {d16[3]}, [r8], %[rowgap] \n\t" // load row0[x0] and move ptr to row1 - "vld1.u16 {d17[3]}, [r7], %[rowgap] \n\t" // load row0[x1] and move ptr to row1 - "vld1.u16 {d18[3]}, [r8] \n\t" // load row1[x0] - "vld1.u16 {d19[3]}, [r7] \n\t" // load row1[x1] - - // Registers d16-d19 now contain pixels a00-a11 for 4 iterations: - // d16 = [ a00_3 | a00_2 | a00_1 | a00_0 ] - // d17 = [ a01_3 | a01_2 | a01_1 | a01_0 ] - // d18 = [ a10_3 | a10_2 | a10_1 | a10_0 ] - // d19 = [ a11_3 | a11_2 | a11_1 | a11_0 ] - // - // Extract RGB channels from each 565 pixel. - - "vshl.i16 q11, q8, #5 \n\t" // shift greens to top of each lane - "vand q12, q8, q2 \n\t" // mask blues - "vshr.u16 q10, q8, #11 \n\t" // shift reds to bottom of each lane - "vshr.u16 q11, q11, #10 \n\t" // shift greens to bottom of each lane - "vshl.i16 q14, q9, #5 \n\t" // shift greens to top of each lane - "vand q15, q9, q2 \n\t" // mask blues - "vshr.u16 q13, q9, #11 \n\t" // shift reds to bottom of each lane - "vshr.u16 q14, q14, #10 \n\t" // shift greens to bottom of each lane - - // There are now six Q regs, containing - // q10 = [ a01r3 | a01r2 | a01r1 | a01r0 | a00r3 | a00r2 | a00r1 | a00r0 ] - // q11 = [ a01g3 | a01g2 | a01g1 | a01g0 | a00g3 | a00g2 | a00g1 | a00g0 ] - // q12 = [ a01b3 | a01b2 | a01b1 | a01b0 | a00b3 | a00b2 | a00b1 | a00b0 ] - // q13 = [ a11r3 | a11r2 | a11r1 | a11r0 | a01r3 | a01r2 | a01r1 | a01r0 ] - // q14 = [ a11g3 | a11g2 | a11g1 | a11g0 | a01g3 | a01g2 | a01g1 | a01g0 ] - // q15 = [ a11b3 | a11b2 | a11b1 | a11b0 | a01b3 | a01b2 | a01b1 | a01b0 ] - // where aXXyZ: XX = pixel position, y = colour channel, Z = iteration - // d0 = subX, d1 = 16-subX - // d2[0] = subY, d2[1] = 16-subY - // d3 = 16, q2(d4d5) = 31 - - // The filter: - // - // | | - // ---- a00 ---- a01 ----> * (16-y) - // | | - // -----a10 ---- a11 ----> * y - // | | - // V V - // * (16-x) * x - // - // result = (a00.(16-y).(16-x) + a01.(16-y).x + a10.(16-x).y + a11.x.y) >> 8 - // - - "vsub.u16 d1, d3, d0 \n\t" // calculate 16-subX - // multiply top pixel pair by (16-y) - "vmul.i16 q10, q10, d2[1] \n\t" // top reds multiplied by (16-y) - "vmul.i16 q11, q11, d2[1] \n\t" // top greens multiplied by (16-y) - "vmul.i16 q12, q12, d2[1] \n\t" // top blues multiplied by (16-y) - // multiply bottom pixel pair by y - "vmul.i16 q13, q13, d2[0] \n\t" // bottom reds multiplied by y - "vmul.i16 q14, q14, d2[0] \n\t" // bottom greens multiplied by y - "vmul.i16 q15, q15, d2[0] \n\t" // bottom blues multiplied by y - // mul/acc left pixels by (16-x) - "vmul.i16 d16, d20, d1 \n\t" // resultr = a00r * (16-x) - "vmul.i16 d17, d22, d1 \n\t" // resultg = a00g * (16-x) - "vmul.i16 d18, d24, d1 \n\t" // resultb = a00b * (16-x) - "vmla.i16 d16, d26, d1 \n\t" // resultr += a00r * (16-x) - "vmla.i16 d17, d28, d1 \n\t" // resultg += a00g * (16-x) - "vmla.i16 d18, d30, d1 \n\t" // resultb += a00b * (16-x) - // mul/acc right pixels by x - "vmla.i16 d16, d21, d0 \n\t" // resultr += a01r * x - "vmla.i16 d17, d23, d0 \n\t" // resultg += a01g * x - "vmla.i16 d18, d25, d0 \n\t" // resultb += a01b * x - "vmla.i16 d16, d27, d0 \n\t" // resultr += a11r * x - "vmla.i16 d17, d29, d0 \n\t" // resultg += a11g * x - "vmla.i16 d18, d31, d0 \n\t" // resultb += a11b * x - "subs %[count4], %[count4], #1 \n\t" // decrement counter - // shift results down 8 bits - "vshr.u16 q8, q8, #8 \n\t" // resultr >>= 8, resultg >>=8 - "vshr.u16 d18, d18, #8 \n\t" // resultb >>= 8 - // put rgb into 565 - "vsli.i16 d18, d17, #5 \n\t" // shift greens into blues - "vsli.i16 d18, d16, #11 \n\t" // shift reds into greens and blues - "vst1.i16 {d18}, [%[colors]]! \n\t" // store result - "bgt 1b \n\t" // if counter > 0, loop - "2: \n\t" // exit - : [xy] "+r" (xy), [count4] "+r" (count4), [colors] "+r" (colors) - : [row0] "r" (row0), [rowgap] "r" (rowgap), [c7ffe] "r" (c7ffe) - : "cc", "memory", "r4", "r5", "r6", "r7", "r8", "d0", "d1", "d2", "d3", "d4", "d5", "d6", "d7", "d16", "d17", "d18", "d19", "d20", "d21", "d22", "d23", "d24", "d25", "d26", "d27", "d28", "d29", "d30", "d31" - ); - - while(count != 0) { - uint32_t XX = *xy++; // x0:14 | subX:4 | x1:14 - unsigned x0 = XX >> 14; - unsigned x1 = XX & 0x3FFF; - unsigned subX = x0 & 0xF; - x0 >>= 4; - - uint32_t a00 = SkExpand_rgb_16(row0[x0]); - uint32_t a01 = SkExpand_rgb_16(row0[x1]); - uint32_t a10 = SkExpand_rgb_16(row1[x0]); - uint32_t a11 = SkExpand_rgb_16(row1[x1]); - - int xy = subX * subY >> 3; - uint32_t c = a00 * (32 - 2*subY - 2*subX + xy) + - a01 * (2*subX - xy) + - a10 * (2*subY - xy) + - a11 * xy; - - *colors++ = SkCompact_rgb_16(c>>5); - count--; - } -} - diff --git a/src/utils/utils_files.mk b/src/utils/utils_files.mk index a744af0978..0ff23c26cd 100644 --- a/src/utils/utils_files.mk +++ b/src/utils/utils_files.mk @@ -5,6 +5,7 @@ SOURCE := \ SkDumpCanvas.cpp \ SkInterpolator.cpp \ SkNinePatch.cpp \ + SkNWayCanvas.cpp \ SkParse.cpp \ SkParseColor.cpp \ SkParsePath.cpp \ |