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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-05-28 13:13:56 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-05-28 13:13:56 +0000
commitc7d624ec535adcc388cad35b3475872b08cd90c0 (patch)
tree9b267d1a2882fc76ec37bece7f0b0955c5b82fc0
parent454ae46814541cb10ee72217ef4102869254f7eb (diff)
check texture is not NULL to aovid segmentation fault. If the texture created by GrLockAndRefCachedBitmapTexture() is NULL, ColorTableEffect::Create will cause segmentation fault by GrAssert in src/gpu/GrTextureAccess.cpp. The simple patch checked texture to avoid segment fault, and returned a NULL effect to the caller. The caller will handle NULL effect, for example, it will set default effect.
R=bsalomon@google.com, robertphillips@google.com Author: yunchao.he@intel.com Review URL: https://chromiumcodereview.appspot.com/15824003 git-svn-id: http://skia.googlecode.com/svn/trunk@9287 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--src/effects/SkTableColorFilter.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 2c452ff9f7..cbcc6bc439 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -386,15 +386,18 @@ GrEffectRef* ColorTableEffect::TestCreate(SkMWCRandom* random,
GrEffectRef* SkTable_ColorFilter::asNewEffect(GrContext* context) const {
SkBitmap bitmap;
+ GrEffectRef* effect = NULL;
this->asComponentTable(&bitmap);
// passing NULL because this effect does no tiling or filtering.
GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, bitmap, NULL);
- GrEffectRef* effect = ColorTableEffect::Create(texture, fFlags);
+ if (NULL != texture) {
+ effect = ColorTableEffect::Create(texture, fFlags);
- // Unlock immediately, this is not great, but we don't have a way of
- // knowing when else to unlock it currently. TODO: Remove this when
- // unref becomes the unlock replacement for all types of textures.
- GrUnlockAndUnrefCachedBitmapTexture(texture);
+ // Unlock immediately, this is not great, but we don't have a way of
+ // knowing when else to unlock it currently. TODO: Remove this when
+ // unref becomes the unlock replacement for all types of textures.
+ GrUnlockAndUnrefCachedBitmapTexture(texture);
+ }
return effect;
}