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authorGravatar kkinnunen <kkinnunen@nvidia.com>2015-12-07 23:39:01 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-12-07 23:39:01 -0800
commitc6e7a13489eda2abf7a03ea8de3a4abbab1c597d (patch)
treea2f4df09f0526d5115df41e4a3fee69bd58a83b0
parentdfd6c6e3bb8c951fcd2bf85995629f1c8ef76590 (diff)
Use correct fill type and bounds for NVPR paths that are stroked with Skia
When using NVPR, sometimes paths must be stroked by Skia and then drawn with fill using NVPR. In these cases, use the fill type and bounds of the stroked path, not the original path. Fixes degeneratesegments for nvprmsaa backends. BUG=skia:4608 Review URL: https://codereview.chromium.org/1504753003
-rw-r--r--src/gpu/GrPath.h9
-rw-r--r--src/gpu/batches/GrStencilAndCoverPathRenderer.cpp25
-rw-r--r--src/gpu/gl/GrGLPath.cpp20
3 files changed, 29 insertions, 25 deletions
diff --git a/src/gpu/GrPath.h b/src/gpu/GrPath.h
index 2edfd4cb5e..09d317ef2f 100644
--- a/src/gpu/GrPath.h
+++ b/src/gpu/GrPath.h
@@ -10,19 +10,19 @@
#include "GrGpuResource.h"
#include "GrStrokeInfo.h"
+#include "GrPathRendering.h"
#include "SkPath.h"
#include "SkRect.h"
class GrPath : public GrGpuResource {
public:
-
-
/**
* Initialize to a path with a fixed stroke. Stroke must not be hairline.
*/
GrPath(GrGpu* gpu, const SkPath& skPath, const GrStrokeInfo& stroke)
: INHERITED(gpu, kCached_LifeCycle)
- , fBounds(skPath.getBounds())
+ , fBounds(SkRect::MakeEmpty())
+ , fFillType(GrPathRendering::kWinding_FillType)
#ifdef SK_DEBUG
, fSkPath(skPath)
, fStroke(stroke)
@@ -35,12 +35,15 @@ public:
const SkRect& getBounds() const { return fBounds; }
+ GrPathRendering::FillType getFillType() const { return fFillType; }
#ifdef SK_DEBUG
bool isEqualTo(const SkPath& path, const GrStrokeInfo& stroke) const;
#endif
protected:
+ // Subclass should init these.
SkRect fBounds;
+ GrPathRendering::FillType fFillType;
#ifdef SK_DEBUG
SkPath fSkPath;
GrStrokeInfo fStroke;
diff --git a/src/gpu/batches/GrStencilAndCoverPathRenderer.cpp b/src/gpu/batches/GrStencilAndCoverPathRenderer.cpp
index a11d2b4683..cf5db3fc63 100644
--- a/src/gpu/batches/GrStencilAndCoverPathRenderer.cpp
+++ b/src/gpu/batches/GrStencilAndCoverPathRenderer.cpp
@@ -16,22 +16,6 @@
#include "GrResourceProvider.h"
#include "GrStrokeInfo.h"
-/*
- * For now paths only natively support winding and even odd fill types
- */
-static GrPathRendering::FillType convert_skpath_filltype(SkPath::FillType fill) {
- switch (fill) {
- default:
- SkFAIL("Incomplete Switch\n");
- case SkPath::kWinding_FillType:
- case SkPath::kInverseWinding_FillType:
- return GrPathRendering::kWinding_FillType;
- case SkPath::kEvenOdd_FillType:
- case SkPath::kInverseEvenOdd_FillType:
- return GrPathRendering::kEvenOdd_FillType;
- }
-}
-
GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrResourceProvider* resourceProvider,
const GrCaps& caps) {
if (caps.shaderCaps()->pathRenderingSupport()) {
@@ -80,8 +64,7 @@ static GrPath* get_gr_path(GrResourceProvider* resourceProvider, const SkPath& s
void GrStencilAndCoverPathRenderer::onStencilPath(const StencilPathArgs& args) {
SkASSERT(!args.fPath->isInverseFillType());
SkAutoTUnref<GrPath> p(get_gr_path(fResourceProvider, *args.fPath, *args.fStroke));
- args.fTarget->stencilPath(*args.fPipelineBuilder, *args.fViewMatrix, p,
- convert_skpath_filltype(args.fPath->getFillType()));
+ args.fTarget->stencilPath(*args.fPipelineBuilder, *args.fViewMatrix, p, p->getFillType());
}
bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) {
@@ -114,8 +97,7 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) {
pipelineBuilder->setStencil(kInvertedStencilPass);
// fake inverse with a stencil and cover
- args.fTarget->stencilPath(*pipelineBuilder, viewMatrix, p,
- convert_skpath_filltype(path.getFillType()));
+ args.fTarget->stencilPath(*pipelineBuilder, viewMatrix, p, p->getFillType());
SkMatrix invert = SkMatrix::I();
SkRect bounds =
@@ -149,8 +131,7 @@ bool GrStencilAndCoverPathRenderer::onDrawPath(const DrawPathArgs& args) {
0xffff);
pipelineBuilder->setStencil(kStencilPass);
- args.fTarget->drawPath(*pipelineBuilder, viewMatrix, args.fColor, p,
- convert_skpath_filltype(path.getFillType()));
+ args.fTarget->drawPath(*pipelineBuilder, viewMatrix, args.fColor, p, p->getFillType());
}
pipelineBuilder->stencil()->setDisabled();
diff --git a/src/gpu/gl/GrGLPath.cpp b/src/gpu/gl/GrGLPath.cpp
index d1fc39dffc..067b74e154 100644
--- a/src/gpu/gl/GrGLPath.cpp
+++ b/src/gpu/gl/GrGLPath.cpp
@@ -179,6 +179,23 @@ inline bool init_path_object_for_general_path(GrGLGpu* gpu, GrGLuint pathID,
pathCoords.count(), GR_GL_FLOAT, &pathCoords[0]));
return true;
}
+
+/*
+ * For now paths only natively support winding and even odd fill types
+ */
+static GrPathRendering::FillType convert_skpath_filltype(SkPath::FillType fill) {
+ switch (fill) {
+ default:
+ SkFAIL("Incomplete Switch\n");
+ case SkPath::kWinding_FillType:
+ case SkPath::kInverseWinding_FillType:
+ return GrPathRendering::kWinding_FillType;
+ case SkPath::kEvenOdd_FillType:
+ case SkPath::kInverseEvenOdd_FillType:
+ return GrPathRendering::kEvenOdd_FillType;
+ }
+}
+
} // namespace
bool GrGLPath::InitPathObjectPathDataCheckingDegenerates(GrGLGpu* gpu, GrGLuint pathID,
@@ -292,6 +309,9 @@ GrGLPath::GrGLPath(GrGLGpu* gpu, const SkPath& origSkPath, const GrStrokeInfo& o
fShouldFill = stroke->isFillStyle() ||
stroke->getStyle() == SkStrokeRec::kStrokeAndFill_Style;
+ fFillType = convert_skpath_filltype(skPath->getFillType());
+ fBounds = skPath->getBounds();
+
if (fShouldStroke) {
InitPathObjectStroke(gpu, fPathID, *stroke);