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authorGravatar senorblanco <senorblanco@chromium.org>2015-11-05 14:48:43 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-05 14:48:43 -0800
commitc57e0ded7d535523cfc6bf07c78e5f3479bb8c42 (patch)
treeaf4fd9ca03e47cacb1075f80e036e8c4c3edf232
parentfca294b83b9ffd77cab6326a8a76eb472b2b78d6 (diff)
Make SkBlurImageFilter capable of cropping during blur (GPU path).
This is the GPU equivalent of https://codereview.chromium.org/1415653003/. It requires passing down the bounds of the crop rect (srcBounds), and turning the blur 3-patch optimization in convolve_gaussian() into a 5-patch: clear above and below srcBounds, blur with bounds checks inside left and right rects, blur without bounds checks in middle rect. Note: this change causes minor pixels diffs in the imagefilterscropexpand GM: for odd crop positions relative to the dstBounds, we are now correctly resampling at an even pixel boundary. BUG=skia:4502, skia:4526 Review URL: https://codereview.chromium.org/1431593002
-rw-r--r--src/effects/SkBlurImageFilter.cpp18
-rw-r--r--src/effects/SkBlurMaskFilter.cpp2
-rw-r--r--src/effects/SkGpuBlurUtils.cpp130
-rw-r--r--src/effects/SkGpuBlurUtils.h10
4 files changed, 99 insertions, 61 deletions
diff --git a/src/effects/SkBlurImageFilter.cpp b/src/effects/SkBlurImageFilter.cpp
index 3f4c852c12..928793de62 100644
--- a/src/effects/SkBlurImageFilter.cpp
+++ b/src/effects/SkBlurImageFilter.cpp
@@ -205,28 +205,30 @@ bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const
if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
return false;
}
- SkIRect rect;
- if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &rect, &input)) {
+ SkIRect srcBounds, dstBounds;
+ if (!this->applyCropRect(ctx, input, srcOffset, &dstBounds, &srcBounds)) {
return false;
}
GrTexture* source = input.getTexture();
SkVector sigma = mapSigma(fSigma, ctx.ctm());
- offset->fX = rect.fLeft;
- offset->fY = rect.fTop;
- rect.offset(-srcOffset);
+ offset->fX = dstBounds.fLeft;
+ offset->fY = dstBounds.fTop;
+ srcBounds.offset(-srcOffset);
+ dstBounds.offset(-srcOffset);
+ SkRect srcBoundsF(SkRect::Make(srcBounds));
auto constraint = GrTextureProvider::FromImageFilter(ctx.sizeConstraint());
SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
source,
false,
- SkRect::Make(rect),
- true,
+ SkRect::Make(dstBounds),
+ &srcBoundsF,
sigma.x(),
sigma.y(),
constraint));
if (!tex) {
return false;
}
- WrapTexture(tex, rect.width(), rect.height(), result);
+ WrapTexture(tex, dstBounds.width(), dstBounds.height(), result);
return true;
#else
SkDEBUGFAIL("Should not call in GPU-less build");
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 5b5a4a033f..13c7d45a0e 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -1236,7 +1236,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src,
// gaussianBlur. Otherwise, we need to save it for later compositing.
bool isNormalBlur = (kNormal_SkBlurStyle == fBlurStyle);
*result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc,
- clipRect, false, xformedSigma, xformedSigma,
+ clipRect, nullptr, xformedSigma, xformedSigma,
GrTextureProvider::kApprox_SizeConstraint);
if (nullptr == *result) {
return false;
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
index 91ab9e00e0..20e86b83af 100644
--- a/src/effects/SkGpuBlurUtils.cpp
+++ b/src/effects/SkGpuBlurUtils.cpp
@@ -71,16 +71,20 @@ static void convolve_gaussian_2d(GrDrawContext* drawContext,
int radiusY,
SkScalar sigmaX,
SkScalar sigmaY,
- bool useBounds,
- SkIRect bounds) {
+ const SkRect* srcBounds) {
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
SkMatrix localMatrix = SkMatrix::MakeTrans(srcRect.x(), srcRect.y());
SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1);
SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY);
GrPaint paint;
+ SkIRect bounds;
+ if (srcBounds) {
+ srcBounds->roundOut(&bounds);
+ }
+
SkAutoTUnref<GrFragmentProcessor> conv(GrMatrixConvolutionEffect::CreateGaussian(
texture, bounds, size, 1.0, 0.0, kernelOffset,
- useBounds ? GrTextureDomain::kClamp_Mode : GrTextureDomain::kIgnore_Mode,
+ srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode,
true, sigmaX, sigmaY));
paint.addColorFragmentProcessor(conv);
drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), dstRect, localMatrix);
@@ -93,46 +97,62 @@ static void convolve_gaussian(GrDrawContext* drawContext,
Gr1DKernelEffect::Direction direction,
int radius,
float sigma,
- bool cropToSrcRect) {
+ const SkRect* srcBounds,
+ const SkPoint& srcOffset) {
float bounds[2] = { 0.0f, 1.0f };
SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
- SkPoint srcOffset = SkPoint::Make(srcRect.x(), srcRect.y());
- if (!cropToSrcRect) {
+ if (!srcBounds) {
convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
direction, radius, sigma, false, bounds);
return;
}
- SkRect lowerDstRect = dstRect;
- SkRect middleDstRect = dstRect;
- SkRect upperDstRect = dstRect;
- SkScalar size;
+ SkRect midRect = *srcBounds, leftRect, rightRect;
+ midRect.offset(srcOffset);
+ SkIRect topRect, bottomRect;
SkScalar rad = SkIntToScalar(radius);
if (direction == Gr1DKernelEffect::kX_Direction) {
- bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width();
- bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width();
- size = dstRect.width();
- lowerDstRect.fRight = dstRect.left() + rad;
- upperDstRect.fLeft = dstRect.right() - rad;
- middleDstRect.inset(rad, 0);
+ bounds[0] = SkScalarToFloat(srcBounds->left()) / texture->width();
+ bounds[1] = SkScalarToFloat(srcBounds->right()) / texture->width();
+ SkRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()).roundOut(&topRect);
+ SkRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom())
+ .roundOut(&bottomRect);
+ midRect.inset(rad, 0);
+ leftRect = SkRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom());
+ rightRect =
+ SkRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom());
+ dstRect.fTop = midRect.top();
+ dstRect.fBottom = midRect.bottom();
} else {
- bounds[0] = SkScalarToFloat(srcRect.top()) / texture->height();
- bounds[1] = SkScalarToFloat(srcRect.bottom()) / texture->height();
- size = dstRect.height();
- lowerDstRect.fBottom = dstRect.top() + rad;
- upperDstRect.fTop = dstRect.bottom() - rad;
- middleDstRect.inset(0, rad);
+ bounds[0] = SkScalarToFloat(srcBounds->top()) / texture->height();
+ bounds[1] = SkScalarToFloat(srcBounds->bottom()) / texture->height();
+ SkRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()).roundOut(&topRect);
+ SkRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom())
+ .roundOut(&bottomRect);;
+ midRect.inset(0, rad);
+ leftRect = SkRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top());
+ rightRect =
+ SkRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height());
+ dstRect.fLeft = midRect.left();
+ dstRect.fRight = midRect.right();
}
- if (radius >= size * SK_ScalarHalf) {
- // Blur radius covers srcRect; use bounds over entire draw
- convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture,
+ if (!topRect.isEmpty()) {
+ drawContext->clear(&topRect, 0, false);
+ }
+
+ if (!bottomRect.isEmpty()) {
+ drawContext->clear(&bottomRect, 0, false);
+ }
+ if (midRect.isEmpty()) {
+ // Blur radius covers srcBounds; use bounds over entire draw
+ convolve_gaussian_1d(drawContext, clip, dstRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
} else {
- // Draw upper and lower margins with bounds; middle without.
- convolve_gaussian_1d(drawContext, clip, lowerDstRect, srcOffset, texture,
+ // Draw right and left margins with bounds; middle without.
+ convolve_gaussian_1d(drawContext, clip, leftRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
- convolve_gaussian_1d(drawContext, clip, upperDstRect, srcOffset, texture,
+ convolve_gaussian_1d(drawContext, clip, rightRect, -srcOffset, texture,
direction, radius, sigma, true, bounds);
- convolve_gaussian_1d(drawContext, clip, middleDstRect, srcOffset, texture,
+ convolve_gaussian_1d(drawContext, clip, midRect, -srcOffset, texture,
direction, radius, sigma, false, bounds);
}
}
@@ -140,13 +160,12 @@ static void convolve_gaussian(GrDrawContext* drawContext,
GrTexture* GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool canClobberSrc,
- const SkRect& rect,
- bool cropToRect,
+ const SkRect& dstBounds,
+ const SkRect* srcBounds,
float sigmaX,
float sigmaY,
GrTextureProvider::SizeConstraint constraint) {
SkASSERT(context);
-
SkIRect clearRect;
int scaleFactorX, radiusX;
int scaleFactorY, radiusY;
@@ -154,14 +173,25 @@ GrTexture* GaussianBlur(GrContext* context,
sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX);
sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY);
- SkRect srcRect(rect);
+ SkPoint srcOffset = SkPoint::Make(-dstBounds.x(), -dstBounds.y());
+ SkRect localDstBounds = SkRect::MakeWH(dstBounds.width(), dstBounds.height());
+ SkRect localSrcBounds;
+ SkRect srcRect;
+ if (srcBounds) {
+ srcRect = localSrcBounds = *srcBounds;
+ srcRect.offset(srcOffset);
+ srcBounds = &localSrcBounds;
+ } else {
+ srcRect = localDstBounds;
+ }
+
scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
srcRect.roundOut(&srcRect);
scale_rect(&srcRect, static_cast<float>(scaleFactorX),
static_cast<float>(scaleFactorY));
// setup new clip
- GrClip clip(SkRect::MakeWH(srcRect.width(), srcRect.height()));
+ GrClip clip(localDstBounds);
SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
kRGBA_8888_GrPixelConfig == srcTexture->config() ||
@@ -169,8 +199,8 @@ GrTexture* GaussianBlur(GrContext* context,
GrSurfaceDesc desc;
desc.fFlags = kRenderTarget_GrSurfaceFlag;
- desc.fWidth = SkScalarFloorToInt(srcRect.width());
- desc.fHeight = SkScalarFloorToInt(srcRect.height());
+ desc.fWidth = SkScalarFloorToInt(dstBounds.width());
+ desc.fHeight = SkScalarFloorToInt(dstBounds.height());
desc.fConfig = srcTexture->config();
GrTexture* dstTexture;
@@ -197,12 +227,11 @@ GrTexture* GaussianBlur(GrContext* context,
SkMatrix matrix;
matrix.setIDiv(srcTexture->width(), srcTexture->height());
SkRect dstRect(srcRect);
- if (cropToRect && i == 1) {
- dstRect.offset(-dstRect.fLeft, -dstRect.fTop);
+ if (srcBounds && i == 1) {
SkRect domain;
- matrix.mapRect(&domain, rect);
- domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width() : 0.0f,
- i < scaleFactorY ? SK_ScalarHalf / srcTexture->height() : 0.0f);
+ matrix.mapRect(&domain, *srcBounds);
+ domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f,
+ (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f);
SkAutoTUnref<const GrFragmentProcessor> fp(GrTextureDomainEffect::Create(
srcTexture,
matrix,
@@ -210,6 +239,8 @@ GrTexture* GaussianBlur(GrContext* context,
GrTextureDomain::kDecal_Mode,
GrTextureParams::kBilerp_FilterMode));
paint.addColorFragmentProcessor(fp);
+ srcRect.offset(-srcOffset);
+ srcOffset.set(0, 0);
} else {
GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode);
paint.addColorTextureProcessor(srcTexture, matrix, params);
@@ -228,10 +259,9 @@ GrTexture* GaussianBlur(GrContext* context,
srcRect = dstRect;
srcTexture = dstTexture;
SkTSwap(dstTexture, tempTexture);
+ localSrcBounds = srcRect;
}
- const SkIRect srcIRect = srcRect.roundOut();
-
// For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just
// launch a single non separable kernel vs two launches
if (sigmaX > 0.0f && sigmaY > 0.0f &&
@@ -245,7 +275,7 @@ GrTexture* GaussianBlur(GrContext* context,
return nullptr;
}
convolve_gaussian_2d(dstDrawContext, clip, srcRect,
- srcTexture, radiusX, radiusY, sigmaX, sigmaY, cropToRect, srcIRect);
+ srcTexture, radiusX, radiusY, sigmaX, sigmaY, srcBounds);
srcDrawContext.swap(dstDrawContext);
srcRect.offsetTo(0, 0);
@@ -253,6 +283,10 @@ GrTexture* GaussianBlur(GrContext* context,
SkTSwap(dstTexture, tempTexture);
} else {
+ srcRect = localDstBounds;
+ scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
+ srcRect.roundOut(&srcRect);
+ const SkIRect srcIRect = srcRect.roundOut();
if (sigmaX > 0.0f) {
if (scaleFactorX > 1) {
// TODO: if we pass in the source draw context we don't need this here
@@ -277,12 +311,13 @@ GrTexture* GaussianBlur(GrContext* context,
}
convolve_gaussian(dstDrawContext, clip, srcRect,
srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX,
- cropToRect);
-
+ srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
srcRect.offsetTo(0, 0);
SkTSwap(dstTexture, tempTexture);
+ localSrcBounds = srcRect;
+ srcOffset.set(0, 0);
}
if (sigmaY > 0.0f) {
@@ -309,7 +344,7 @@ GrTexture* GaussianBlur(GrContext* context,
}
convolve_gaussian(dstDrawContext, clip, srcRect,
srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY,
- cropToRect);
+ srcBounds, srcOffset);
srcDrawContext.swap(dstDrawContext);
srcTexture = dstTexture;
@@ -317,6 +352,7 @@ GrTexture* GaussianBlur(GrContext* context,
SkTSwap(dstTexture, tempTexture);
}
}
+ const SkIRect srcIRect = srcRect.roundOut();
if (scaleFactorX > 1 || scaleFactorY > 1) {
SkASSERT(srcDrawContext);
diff --git a/src/effects/SkGpuBlurUtils.h b/src/effects/SkGpuBlurUtils.h
index 357a0d729c..84e3252cc2 100644
--- a/src/effects/SkGpuBlurUtils.h
+++ b/src/effects/SkGpuBlurUtils.h
@@ -26,9 +26,9 @@ namespace SkGpuBlurUtils {
* @param srcTexture The source texture to be blurred.
* @param canClobberSrc If true, srcTexture may be overwritten, and
* may be returned as the result.
- * @param rect The destination rectangle.
- * @param cropToRect If true, do not sample any pixels outside the
- * source rect.
+ * @param dstBounds The destination bounds, relative to the source texture.
+ * @param srcBounds The source bounds, relative to the source texture. If non-null,
+ * no pixels will be sampled outside of this rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
* @return the blurred texture, which may be srcTexture reffed, or a
@@ -37,8 +37,8 @@ namespace SkGpuBlurUtils {
GrTexture* GaussianBlur(GrContext* context,
GrTexture* srcTexture,
bool canClobberSrc,
- const SkRect& rect,
- bool cropToRect,
+ const SkRect& dstBounds,
+ const SkRect* srcBounds,
float sigmaX,
float sigmaY,
GrTextureProvider::SizeConstraint);