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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-02 15:30:03 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-04-02 15:30:03 +0000
commitc52570475f00d5b62b8d82ba50b4b911dc38ce43 (patch)
tree0fee2f27b0e46fb6ba10e9044556caecddcf0ea8
parent5a7d029fd6fcdf161b58c09887c6f745c37f1855 (diff)
Expand filter 0 to handle transparent drawBitmapRect paints
-rw-r--r--tools/filtermain.cpp28
1 files changed, 17 insertions, 11 deletions
diff --git a/tools/filtermain.cpp b/tools/filtermain.cpp
index 216fa66ffa..cbebb49d10 100644
--- a/tools/filtermain.cpp
+++ b/tools/filtermain.cpp
@@ -61,18 +61,15 @@ static bool check_0(SkDebugCanvas* canvas, int curCommand) {
SkPaint* dbmrPaint = dbmr->paint();
// For this optimization we only fold the saveLayer and drawBitmapRect
- // together if the saveLayer's draw is simple (i.e., no fancy effects) and
- // and the only difference in the colors is that the saveLayer's can have
- // an alpha while the drawBitmapRect's is opaque.
- // TODO: it should be possible to fold them together even if they both
- // have different non-255 alphas but this is low priority since we have
- // never seen that case
- // If either operation lacks a paint then the collapse is trivial
+ // together if the saveLayer's draw is simple (i.e., no fancy effects)
+ // and the only difference in the colors is their alpha value
SkColor layerColor = saveLayerPaint->getColor() | 0xFF000000; // force opaque
+ SkColor dbmrColor = dbmrPaint->getColor() | 0xFF000000; // force opaque
+ // If either operation lacks a paint then the collapse is trivial
return NULL == saveLayerPaint ||
NULL == dbmrPaint ||
- (is_simple(*saveLayerPaint) && dbmrPaint->getColor() == layerColor);
+ (is_simple(*saveLayerPaint) && dbmrColor == layerColor);
}
// Fold the saveLayer's alpha into the drawBitmapRect and remove the saveLayer
@@ -90,8 +87,17 @@ static void apply_0(SkDebugCanvas* canvas, int curCommand) {
// if the DBMR doesn't have a paint just use the saveLayer's
dbmr->setPaint(*saveLayerPaint);
} else if (NULL != saveLayerPaint) {
- SkColor newColor = SkColorSetA(dbmrPaint->getColor(),
- SkColorGetA(saveLayerPaint->getColor()));
+ // Both paints are present so their alphas need to be combined
+ SkColor color = saveLayerPaint->getColor();
+ int a0 = SkColorGetA(color);
+
+ color = dbmrPaint->getColor();
+ int a1 = SkColorGetA(color);
+
+ int newA = SkMulDiv255Round(a0, a1);
+ SkASSERT(newA <= 0xFF);
+
+ SkColor newColor = SkColorSetA(color, newA);
dbmrPaint->setColor(newColor);
}
}
@@ -457,7 +463,7 @@ static void apply_7(SkDebugCanvas* canvas, int curCommand) {
a1 = 0xFF;
}
- int newA = (a0 * a1) / 255;
+ int newA = SkMulDiv255Round(a0, a1);
SkASSERT(newA <= 0xFF);
SkPaint* dbmrPaint = dbmr->paint();