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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-05-09 18:44:52 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-05-09 18:44:52 +0000
commitb9afba31931659ff3aac72a2c01b665f2f5b0f86 (patch)
tree41f36df65fb3088c5c2aa90414e09aa4e7ab0c64
parent9196130af83782fcac4334117142475a837dd74d (diff)
Remove previous shader generator class. No longer compiles due to elimination of separate GrStringBuilder class in favor or SkString.
git-svn-id: http://skia.googlecode.com/svn/trunk@1282 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--gpu/src/GrGpuGLShaders2.cpp1476
-rw-r--r--gpu/src/GrGpuGLShaders2.h107
2 files changed, 0 insertions, 1583 deletions
diff --git a/gpu/src/GrGpuGLShaders2.cpp b/gpu/src/GrGpuGLShaders2.cpp
deleted file mode 100644
index 171a031ee3..0000000000
--- a/gpu/src/GrGpuGLShaders2.cpp
+++ /dev/null
@@ -1,1476 +0,0 @@
-/*
- Copyright 2011 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
-
-
-#include "GrGLConfig.h"
-
-#include "GrGpuGLShaders2.h"
-#include "GrGpuVertex.h"
-#include "GrMemory.h"
-#include "GrStringBuilder.h"
-
-#define PRINT_SHADERS 0
-
-#define SKIP_CACHE_CHECK true
-
-#define POS_ATTR_LOCATION 0
-#define TEX_ATTR_LOCATION(X) (1 + X)
-#define COL_ATTR_LOCATION (2 + GrDrawTarget::kMaxTexCoords)
-#if GR_GL_ATTRIBUTE_MATRICES
- #define VIEWMAT_ATTR_LOCATION (3 + GrDrawTarget::kMaxTexCoords)
- #define TEXMAT_ATTR_LOCATION(X) (6 + GrDrawTarget::kMaxTexCoords + 3 * (X))
- #define BOGUS_MATRIX_UNI_LOCATION 1000
-#endif
-
-#define GR_UINT32_MAX static_cast<uint32_t>(-1)
-
-namespace {
-
-const char* GrPrecision() {
- if (GR_GL_SUPPORT_ES2) {
- return "mediump";
- } else {
- return "";
- }
-}
-
-const char* GrShaderPrecision() {
- if (GR_GL_SUPPORT_ES2) {
- return "precision mediump float;\n";
- } else {
- return "";
- }
-}
-
-} // namespace
-
-struct GrGpuGLShaders2::StageUniLocations {
- GrGLint fTextureMatrixUni;
- GrGLint fSamplerUni;
- GrGLint fRadial2Uni;
-};
-
-struct GrGpuGLShaders2::UniLocations {
- GrGLint fViewMatrixUni;
- GrGLint fColorUni;
- StageUniLocations fStages[kNumStages];
-};
-
-// Records per-program information
-// we can specify the attribute locations so that they are constant
-// across our shaders. But the driver determines the uniform locations
-// at link time. We don't need to remember the sampler uniform location
-// because we will bind a texture slot to it and never change it
-// Uniforms are program-local so we can't rely on fHWState to hold the
-// previous uniform state after a program change.
-struct GrGpuGLShaders2::Program {
- // IDs
- GrGLuint fVShaderID;
- GrGLuint fFShaderID;
- GrGLuint fProgramID;
-
- // shader uniform locations (-1 if shader doesn't use them)
- UniLocations fUniLocations;
-
- // these reflect the current values of uniforms
- // (GL uniform values travel with program)
- GrMatrix fViewMatrix;
- GrColor fColor;
- GrMatrix fTextureMatrices[kNumStages];
- GrScalar fRadial2CenterX1[kNumStages];
- GrScalar fRadial2Radius0[kNumStages];
- bool fRadial2PosRoot[kNumStages];
-
-};
-
-// must be tightly packed
-struct GrGpuGLShaders2::StageDesc {
- enum OptFlagBits {
- kNoPerspective_OptFlagBit = 0x1,
- kIdentityMatrix_OptFlagBit = 0x2,
- };
- unsigned fOptFlags : 8;
-
- unsigned fEnabled : 8;
-
- enum Modulation {
- kColor_Modulation,
- kAlpha_Modulation,
- } fModulation : 8;
-
- enum CoordMapping {
- kIdentity_CoordMapping,
- kRadialGradient_CoordMapping,
- kSweepGradient_CoordMapping,
- kRadial2Gradient_CoordMapping,
- } fCoordMapping : 8;
-};
-
-// must be tightly packed
-struct GrGpuGLShaders2::ProgramDesc {
- ProgramDesc() {
- // since we use this as a key we can't have any unitialized padding
- memset(this, 0, sizeof(ProgramDesc));
- }
-
- GrVertexLayout fVertexLayout; // stripped of bits that don't affect
- // program generation.
- enum {
- kNone_ColorType = 0,
- kAttribute_ColorType = 1,
- kUniform_ColorType = 2,
- } fColorType;
- bool fEmitsPointSize;
-
- StageDesc fStages[kNumStages];
-
- bool operator == (const ProgramDesc& desc) const {
- return 0 == memcmp(this, &desc, sizeof(ProgramDesc));
- }
-};
-
-#include "GrTHashCache.h"
-
-class GrGpuGLShaders2::ProgramCache : public ::GrNoncopyable {
-private:
- struct Entry;
- class HashKey {
- public:
- HashKey();
- HashKey(const ProgramDesc& desc);
- static const HashKey& GetKey(const Entry&);
- static bool EQ(const Entry&, const HashKey&);
- static bool LT(const Entry&, const HashKey&);
- bool operator <(const HashKey& key) const;
- bool operator ==(const HashKey& key) const;
- uint32_t getHash() const;
- private:
- ProgramDesc fDesc;
- uint32_t fHash;
- };
-
- struct Entry {
- Program fProgram;
- HashKey fKey;
- uint32_t fLRUStamp;
- };
-
- // if hash bits is changed, need to change hash function
- GrTHashTable<Entry, HashKey, 8> fHashCache;
-
- static const int MAX_ENTRIES = 16;
- Entry fEntries[MAX_ENTRIES];
- int fCount;
- uint32_t fCurrLRUStamp;
-
-public:
- ProgramCache() {
- fCount = 0;
- fCurrLRUStamp = 0;
- }
-
- ~ProgramCache() {
- for (int i = 0; i < fCount; ++i) {
- GrGpuGLShaders2::DeleteProgram(&fEntries[i].fProgram);
- }
- }
-
- void abandon() {
- fCount = 0;
- }
-
- void invalidateViewMatrices() {
- for (int i = 0; i < fCount; ++i) {
- // set to illegal matrix
- fEntries[i].fProgram.fViewMatrix = GrMatrix::InvalidMatrix();
- }
- }
-
- Program* getProgram(const ProgramDesc& desc) {
- HashKey key(desc);
- Entry* entry = fHashCache.find(key);
- if (NULL == entry) {
- if (fCount < MAX_ENTRIES) {
- entry = fEntries + fCount;
- ++fCount;
- } else {
- GrAssert(MAX_ENTRIES == fCount);
- entry = fEntries;
- for (int i = 1; i < MAX_ENTRIES; ++i) {
- if (fEntries[i].fLRUStamp < entry->fLRUStamp) {
- entry = fEntries + i;
- }
- }
- fHashCache.remove(entry->fKey, entry);
- GrGpuGLShaders2::DeleteProgram(&entry->fProgram);
- }
- entry->fKey = key;
- GrGpuGLShaders2::GenProgram(desc, &entry->fProgram);
- fHashCache.insert(entry->fKey, entry);
- }
-
- entry->fLRUStamp = fCurrLRUStamp;
- if (GR_UINT32_MAX == fCurrLRUStamp) {
- // wrap around! just trash our LRU, one time hit.
- for (int i = 0; i < fCount; ++i) {
- fEntries[i].fLRUStamp = 0;
- }
- }
- ++fCurrLRUStamp;
- return &entry->fProgram;
- }
-};
-
-GrGpuGLShaders2::ProgramCache::HashKey::HashKey() {
-}
-
-static inline uint32_t ror(uint32_t x) {
- return (x >> 8) | (x << 24);
-}
-
-static inline uint32_t rol(uint32_t x) {
- return (x << 8) | (x >> 24);
-}
-
-static inline uint32_t roh(uint32_t x) {
- return (x << 16) | (x >> 16);
-}
-
-static inline uint32_t swapouter(uint32_t x) {
- return (x & 0x00ffff00) | (x << 24) | (x >> 24);
-}
-
-GrGpuGLShaders2::ProgramCache::HashKey::HashKey(const ProgramDesc& desc) {
- fDesc = desc;
- // if you change the size of the desc, need to update the hash function
- GR_STATIC_ASSERT(20 == sizeof(ProgramDesc));
-
- uint32_t* d = GrTCast<uint32_t*>(&fDesc);
- fHash = d[0] ^ ror(d[1]) ^ rol(d[2]) ^ roh(d[3]) ^ swapouter(d[4]);
-}
-
-bool GrGpuGLShaders2::ProgramCache::HashKey::EQ(const Entry& entry,
- const HashKey& key) {
- return entry.fKey == key;
-}
-
-bool GrGpuGLShaders2::ProgramCache::HashKey::LT(const Entry& entry,
- const HashKey& key) {
- return entry.fKey < key;
-}
-
-bool GrGpuGLShaders2::ProgramCache::HashKey::operator ==(const HashKey& key) const {
- return fDesc == key.fDesc;
-}
-
-bool GrGpuGLShaders2::ProgramCache::HashKey::operator <(const HashKey& key) const {
- return memcmp(&fDesc, &key.fDesc, sizeof(HashKey)) < 0;
-}
-
-uint32_t GrGpuGLShaders2::ProgramCache::HashKey::getHash() const {
- return fHash;
-}
-
-struct GrGpuGLShaders2::ShaderCodeSegments {
- GrSStringBuilder<256> fVSUnis;
- GrSStringBuilder<256> fVSAttrs;
- GrSStringBuilder<256> fVaryings;
- GrSStringBuilder<256> fFSUnis;
- GrSStringBuilder<512> fVSCode;
- GrSStringBuilder<512> fFSCode;
-};
-// for variable names etc
-typedef GrSStringBuilder<16> GrTokenString;
-
-#if GR_GL_ATTRIBUTE_MATRICES
- #define VIEW_MATRIX_NAME "aViewM"
-#else
- #define VIEW_MATRIX_NAME "uViewM"
-#endif
-
-#define POS_ATTR_NAME "aPosition"
-#define COL_ATTR_NAME "aColor"
-#define COL_UNI_NAME "uColor"
-
-static inline void tex_attr_name(int coordIdx, GrStringBuilder* s) {
- *s = "aTexCoord";
- s->appendInt(coordIdx);
-}
-
-static inline const char* float_vector_type(int count) {
- static const char* FLOAT_VECS[] = {"ERROR", "float", "vec2", "vec3", "vec4"};
- GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(FLOAT_VECS));
- return FLOAT_VECS[count];
-}
-
-static inline const char* vector_homog_coord(int count) {
- static const char* HOMOGS[] = {"ERROR", "", ".y", ".z", ".w"};
- GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(HOMOGS));
- return HOMOGS[count];
-}
-
-static inline const char* vector_nonhomog_coords(int count) {
- static const char* NONHOMOGS[] = {"ERROR", "", ".x", ".xy", ".xyz"};
- GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(NONHOMOGS));
- return NONHOMOGS[count];
-}
-
-static inline const char* vector_all_coords(int count) {
- static const char* ALL[] = {"ERROR", "", ".xy", ".xyz", ".xyzw"};
- GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ALL));
- return ALL[count];
-}
-
-static void tex_matrix_name(int stage, GrStringBuilder* s) {
-#if GR_GL_ATTRIBUTE_MATRICES
- *s = "aTexM";
-#else
- *s = "uTexM";
-#endif
- s->appendInt(stage);
-}
-
-static void sampler_name(int stage, GrStringBuilder* s) {
- *s = "uSampler";
- s->appendInt(stage);
-}
-
-static void stage_varying_name(int stage, GrStringBuilder* s) {
- *s = "vStage";
- s->appendInt(stage);
-}
-
-static void radial2_param_name(int stage, GrStringBuilder* s) {
- *s = "uRadial2Params";
- s->appendInt(stage);
-}
-
-static void radial2_varying_name(int stage, GrStringBuilder* s) {
- *s = "vB";
- s->appendInt(stage);
-}
-
-#include "GrRandom.h"
-
-void GrGpuGLShaders2::ProgramUnitTest() {
-
- static const int STAGE_OPTS[] = {
- 0,
- StageDesc::kNoPerspective_OptFlagBit,
- StageDesc::kIdentity_CoordMapping
- };
- static const int STAGE_MODULATES[] = {
- StageDesc::kColor_Modulation,
- StageDesc::kAlpha_Modulation
- };
- static const int STAGE_COORD_MAPPINGS[] = {
- StageDesc::kIdentity_CoordMapping,
- StageDesc::kRadialGradient_CoordMapping,
- StageDesc::kSweepGradient_CoordMapping,
- StageDesc::kRadial2Gradient_CoordMapping
- };
- ProgramDesc pdesc;
- memset(&pdesc, 0, sizeof(pdesc));
-
- static const int NUM_TESTS = 512;
-
- // GrRandoms nextU() values have patterns in the low bits
- // So using nextU() % array_count might never take some values.
- GrRandom random;
- for (int t = 0; t < NUM_TESTS; ++t) {
-
- pdesc.fVertexLayout = 0;
- pdesc.fEmitsPointSize = random.nextF() > .5f;
- float colorType = random.nextF();
- if (colorType < 1.f / 3.f) {
- pdesc.fColorType = ProgramDesc::kAttribute_ColorType;
- } else if (colorType < 2.f / 3.f) {
- pdesc.fColorType = ProgramDesc::kUniform_ColorType;
- } else {
- pdesc.fColorType = ProgramDesc::kNone_ColorType;
- }
- for (int s = 0; s < kNumStages; ++s) {
- // enable the stage?
- if (random.nextF() > .5f) {
- // use separate tex coords?
- if (random.nextF() > .5f) {
- int t = (int)(random.nextF() * kMaxTexCoords);
- pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
- } else {
- pdesc.fVertexLayout |= StagePosAsTexCoordVertexLayoutBit(s);
- }
- }
- // use text-formatted verts?
- if (random.nextF() > .5f) {
- pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
- }
- }
-
- for (int s = 0; s < kNumStages; ++s) {
- int x;
- pdesc.fStages[s].fEnabled = VertexUsesStage(s, pdesc.fVertexLayout);
- x = (int)(random.nextF() * GR_ARRAY_COUNT(STAGE_OPTS));
- pdesc.fStages[s].fOptFlags = STAGE_OPTS[x];
- x = (int)(random.nextF() * GR_ARRAY_COUNT(STAGE_MODULATES));
- pdesc.fStages[s].fModulation = (StageDesc::Modulation) STAGE_MODULATES[x];
- x = (int)(random.nextF() * GR_ARRAY_COUNT(STAGE_COORD_MAPPINGS));
- pdesc.fStages[s].fCoordMapping = (StageDesc::CoordMapping) STAGE_COORD_MAPPINGS[x];
- }
- Program program;
- GenProgram(pdesc, &program);
- DeleteProgram(&program);
- }
-}
-
-void GrGpuGLShaders2::GenStageCode(int stageNum,
- const StageDesc& desc,
- const char* fsInColor, // NULL means no incoming color
- const char* fsOutColor,
- const char* vsInCoord,
- ShaderCodeSegments* segments,
- StageUniLocations* locations) {
-
- GrAssert(stageNum >= 0 && stageNum <= 9);
-
- GrTokenString varyingName;
- stage_varying_name(stageNum, &varyingName);
-
- // First decide how many coords are needed to access the texture
- // Right now it's always 2 but we could start using 1D textures for
- // gradients.
- static const int coordDims = 2;
- int varyingDims;
- /// Vertex Shader Stuff
-
- // decide whether we need a matrix to transform texture coords
- // and whether the varying needs a perspective coord.
- GrTokenString texMName;
- tex_matrix_name(stageNum, &texMName);
- if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
- varyingDims = coordDims;
- } else {
- #if GR_GL_ATTRIBUTE_MATRICES
- segments->fVSAttrs += "attribute mat3 ";
- segments->fVSAttrs += texMName;
- segments->fVSAttrs += ";\n";
- #else
- segments->fVSUnis += "uniform mat3 ";
- segments->fVSUnis += texMName;
- segments->fVSUnis += ";\n";
- locations->fTextureMatrixUni = 1;
- #endif
- if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
- varyingDims = coordDims;
- } else {
- varyingDims = coordDims + 1;
- }
- }
-
- GrTokenString samplerName;
- sampler_name(stageNum, &samplerName);
- segments->fFSUnis += "uniform sampler2D ";
- segments->fFSUnis += samplerName;
- segments->fFSUnis += ";\n";
- locations->fSamplerUni = 1;
-
- segments->fVaryings += "varying ";
- segments->fVaryings += float_vector_type(varyingDims);
- segments->fVaryings += " ";
- segments->fVaryings += varyingName;
- segments->fVaryings += ";\n";
-
- if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
- GrAssert(varyingDims == coordDims);
- segments->fVSCode += "\t";
- segments->fVSCode += varyingName;
- segments->fVSCode += " = ";
- segments->fVSCode += vsInCoord;
- segments->fVSCode += ";\n";
- } else {
- segments->fVSCode += "\t";
- segments->fVSCode += varyingName;
- segments->fVSCode += " = (";
- segments->fVSCode += texMName;
- segments->fVSCode += " * vec3(";
- segments->fVSCode += vsInCoord;
- segments->fVSCode += ", 1))";
- segments->fVSCode += vector_all_coords(varyingDims);
- segments->fVSCode += ";\n";
- }
-
- GrTokenString radial2ParamsName;
- radial2_param_name(stageNum, &radial2ParamsName);
- // for radial grads without perspective we can pass the linear
- // part of the quadratic as a varying.
- GrTokenString radial2VaryingName;
- radial2_varying_name(stageNum, &radial2VaryingName);
-
- if (StageDesc::kRadial2Gradient_CoordMapping == desc.fCoordMapping) {
-
- segments->fVSUnis += "uniform ";
- segments->fVSUnis += GrPrecision();
- segments->fVSUnis += " float ";
- segments->fVSUnis += radial2ParamsName;
- segments->fVSUnis += "[6];\n";
-
- segments->fFSUnis += "uniform ";
- segments->fFSUnis += GrPrecision();
- segments->fFSUnis += " float ";
- segments->fFSUnis += radial2ParamsName;
- segments->fFSUnis += "[6];\n";
- locations->fRadial2Uni = 1;
-
- // if there is perspective we don't interpolate this
- if (varyingDims == coordDims) {
- GrAssert(2 == coordDims);
- segments->fVaryings += "varying float ";
- segments->fVaryings += radial2VaryingName;
- segments->fVaryings += ";\n";
-
- segments->fVSCode += "\t";
- segments->fVSCode += radial2VaryingName;
- segments->fVSCode += " = 2.0 * (";
- segments->fVSCode += radial2ParamsName;
- segments->fVSCode += "[2] * ";
- segments->fVSCode += varyingName;
- segments->fVSCode += ".x ";
- segments->fVSCode += " - ";
- segments->fVSCode += radial2ParamsName;
- segments->fVSCode += "[3]);\n";
- }
- }
-
- /// Fragment Shader Stuff
- GrTokenString fsCoordName;
- // function used to access the shader, may be made projective
- GrTokenString texFunc("texture2D");
- if (desc.fOptFlags & (StageDesc::kIdentityMatrix_OptFlagBit |
- StageDesc::kNoPerspective_OptFlagBit)) {
- GrAssert(varyingDims == coordDims);
- fsCoordName = varyingName;
- } else {
- // if we have to do some non-matrix op on the varyings to get
- // our final tex coords then when in perspective we have to
- // do an explicit divide
- if (StageDesc::kIdentity_CoordMapping == desc.fCoordMapping) {
- texFunc += "Proj";
- fsCoordName = varyingName;
- } else {
- fsCoordName = "tCoord";
- fsCoordName.appendInt(stageNum);
-
- segments->fFSCode += "\t";
- segments->fFSCode += float_vector_type(coordDims);
- segments->fFSCode += " ";
- segments->fFSCode += fsCoordName;
- segments->fFSCode += " = ";
- segments->fFSCode += varyingName;
- segments->fFSCode += vector_nonhomog_coords(varyingDims);
- segments->fFSCode += " / ";
- segments->fFSCode += varyingName;
- segments->fFSCode += vector_homog_coord(varyingDims);
- segments->fFSCode += ";\n";
- }
- }
-
- GrSStringBuilder<96> sampleCoords;
- switch (desc.fCoordMapping) {
- case StageDesc::kIdentity_CoordMapping:
- sampleCoords = fsCoordName;
- break;
- case StageDesc::kSweepGradient_CoordMapping:
- sampleCoords = "vec2(atan(-";
- sampleCoords += fsCoordName;
- sampleCoords += ".y, -";
- sampleCoords += fsCoordName;
- sampleCoords += ".x)*0.1591549430918 + 0.5, 0.5)";
- break;
- case StageDesc::kRadialGradient_CoordMapping:
- sampleCoords = "vec2(length(";
- sampleCoords += fsCoordName;
- sampleCoords += ".xy), 0.5)";
- break;
- case StageDesc::kRadial2Gradient_CoordMapping: {
- GrTokenString cName = "c";
- GrTokenString ac4Name = "ac4";
- GrTokenString rootName = "root";
-
- cName.appendInt(stageNum);
- ac4Name.appendInt(stageNum);
- rootName.appendInt(stageNum);
-
- GrTokenString bVar;
- if (coordDims == varyingDims) {
- bVar = radial2VaryingName;
- GrAssert(2 == varyingDims);
- } else {
- GrAssert(3 == varyingDims);
- bVar = "b";
- bVar.appendInt(stageNum);
- segments->fFSCode += "\tfloat ";
- segments->fFSCode += bVar;
- segments->fFSCode += " = 2.0 * (";
- segments->fFSCode += radial2ParamsName;
- segments->fFSCode += "[2] * ";
- segments->fFSCode += fsCoordName;
- segments->fFSCode += ".x ";
- segments->fFSCode += " - ";
- segments->fFSCode += radial2ParamsName;
- segments->fFSCode += "[3]);\n";
- }
-
- segments->fFSCode += "\tfloat ";
- segments->fFSCode += cName;
- segments->fFSCode += " = dot(";
- segments->fFSCode += fsCoordName;
- segments->fFSCode += ", ";
- segments->fFSCode += fsCoordName;
- segments->fFSCode += ") + ";
- segments->fFSCode += " - ";
- segments->fFSCode += radial2ParamsName;
- segments->fFSCode += "[4];\n";
-
- segments->fFSCode += "\tfloat ";
- segments->fFSCode += ac4Name;
- segments->fFSCode += " = ";
- segments->fFSCode += radial2ParamsName;
- segments->fFSCode += "[0] * 4.0 * ";
- segments->fFSCode += cName;
- segments->fFSCode += ";\n";
-
- segments->fFSCode += "\tfloat ";
- segments->fFSCode += rootName;
- segments->fFSCode += " = sqrt(abs(";
- segments->fFSCode += bVar;
- segments->fFSCode += " * ";
- segments->fFSCode += bVar;
- segments->fFSCode += " - ";
- segments->fFSCode += ac4Name;
- segments->fFSCode += "));\n";
-
- sampleCoords = "vec2((-";
- sampleCoords += bVar;
- sampleCoords += " + ";
- sampleCoords += radial2ParamsName;
- sampleCoords += "[5] * ";
- sampleCoords += rootName;
- sampleCoords += ") * ";
- sampleCoords += radial2ParamsName;
- sampleCoords += "[1], 0.5)\n";
- break;}
- };
-
- segments->fFSCode += "\t";
- segments->fFSCode += fsOutColor;
- segments->fFSCode += " = ";
- if (NULL != fsInColor) {
- segments->fFSCode += fsInColor;
- segments->fFSCode += " * ";
- }
- segments->fFSCode += texFunc;
- segments->fFSCode += "(";
- segments->fFSCode += samplerName;
- segments->fFSCode += ", ";
- segments->fFSCode += sampleCoords;
- segments->fFSCode += ")";
- if (desc.fModulation == StageDesc::kAlpha_Modulation) {
- segments->fFSCode += ".aaaa";
- }
- segments->fFSCode += ";\n";
-
-}
-
-void GrGpuGLShaders2::GenProgram(const ProgramDesc& desc,
- Program* program) {
-
- ShaderCodeSegments segments;
- const uint32_t& layout = desc.fVertexLayout;
-
- memset(&program->fUniLocations, 0, sizeof(UniLocations));
-
-#if GR_GL_ATTRIBUTE_MATRICES
- segments.fVSAttrs += "attribute mat3 " VIEW_MATRIX_NAME ";\n";
-#else
- segments.fVSUnis += "uniform mat3 " VIEW_MATRIX_NAME ";\n";
-#endif
- segments.fVSAttrs += "attribute vec2 " POS_ATTR_NAME ";\n";
-
- segments.fVSCode += "void main() {\n"
- "\tvec3 pos3 = " VIEW_MATRIX_NAME " * vec3(" POS_ATTR_NAME ", 1);\n"
- "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n";
-
- // incoming color to current stage being processed.
- GrTokenString inColor;
-
- switch (desc.fColorType) {
- case ProgramDesc::kAttribute_ColorType:
- segments.fVSAttrs += "attribute vec4 " COL_ATTR_NAME ";\n";
- segments.fVaryings += "varying vec4 vColor;\n";
- segments.fVSCode += "\tvColor = " COL_ATTR_NAME ";\n";
- inColor = "vColor";
- break;
- case ProgramDesc::kUniform_ColorType:
- segments.fFSUnis += "uniform vec4 " COL_UNI_NAME ";\n";
- inColor = COL_UNI_NAME;
- break;
- case ProgramDesc::kNone_ColorType:
- inColor = "";
- break;
- }
-
- if (desc.fEmitsPointSize){
- segments.fVSCode += "\tgl_PointSize = 1.0;\n";
- }
- segments.fFSCode += "void main() {\n";
-
- // add texture coordinates that are used to the list of vertex attr decls
- GrTokenString texCoordAttrs[kMaxTexCoords];
- for (int t = 0; t < kMaxTexCoords; ++t) {
- if (VertexUsesTexCoordIdx(t, layout)) {
- tex_attr_name(t, texCoordAttrs + t);
-
- segments.fVSAttrs += "attribute vec2 ";
- segments.fVSAttrs += texCoordAttrs[t];
- segments.fVSAttrs += ";\n";
- }
- }
-
- // for each enabled stage figure out what the input coordinates are
- // and count the number of stages in use.
- const char* stageInCoords[kNumStages];
- int numActiveStages = 0;
-
- for (int s = 0; s < kNumStages; ++s) {
- if (desc.fStages[s].fEnabled) {
- if (StagePosAsTexCoordVertexLayoutBit(s) & layout) {
- stageInCoords[s] = POS_ATTR_NAME;
- } else {
- int tcIdx = VertexTexCoordsForStage(s, layout);
- // we better have input tex coordinates if stage is enabled.
- GrAssert(tcIdx >= 0);
- GrAssert(texCoordAttrs[tcIdx].length());
- stageInCoords[s] = texCoordAttrs[tcIdx].cstr();
- }
- ++numActiveStages;
- }
- }
-
- // if we have active stages string them together, feeding the output color
- // of each to the next and generating code for each stage.
- if (numActiveStages) {
- int currActiveStage = 0;
- for (int s = 0; s < kNumStages; ++s) {
- if (desc.fStages[s].fEnabled) {
- GrTokenString outColor;
- if (currActiveStage < (numActiveStages - 1)) {
- outColor = "color";
- outColor.appendInt(currActiveStage);
- segments.fFSCode += "\tvec4 ";
- segments.fFSCode += outColor;
- segments.fFSCode += ";\n";
- } else {
- outColor = "gl_FragColor";
- }
- GenStageCode(s,
- desc.fStages[s],
- inColor.length() ? inColor.cstr() : NULL,
- outColor.cstr(),
- stageInCoords[s],
- &segments,
- &program->fUniLocations.fStages[s]);
- ++currActiveStage;
- inColor = outColor;
- }
- }
- } else {
- segments.fFSCode += "\tgl_FragColor = ";
- if (inColor.length()) {
- segments.fFSCode += inColor;
- } else {
- segments.fFSCode += "vec4(1,1,1,1)";
- }
- segments.fFSCode += ";\n";
- }
- segments.fFSCode += "}\n";
- segments.fVSCode += "}\n";
-
-
- const char* strings[4];
- int lengths[4];
- int stringCnt = 0;
-
- if (segments.fVSUnis.length()) {
- strings[stringCnt] = segments.fVSUnis.cstr();
- lengths[stringCnt] = segments.fVSUnis.length();
- ++stringCnt;
- }
- if (segments.fVSAttrs.length()) {
- strings[stringCnt] = segments.fVSAttrs.cstr();
- lengths[stringCnt] = segments.fVSAttrs.length();
- ++stringCnt;
- }
- if (segments.fVaryings.length()) {
- strings[stringCnt] = segments.fVaryings.cstr();
- lengths[stringCnt] = segments.fVaryings.length();
- ++stringCnt;
- }
-
- GrAssert(segments.fVSCode.length());
- strings[stringCnt] = segments.fVSCode.cstr();
- lengths[stringCnt] = segments.fVSCode.length();
- ++stringCnt;
-
-#if PRINT_SHADERS
- GrPrintf("%s%s%s%s\n",
- segments.fVSUnis.cstr(),
- segments.fVSAttrs.cstr(),
- segments.fVaryings.cstr(),
- segments.fVSCode.cstr());
-#endif
- program->fVShaderID = CompileShader(GR_GL_VERTEX_SHADER,
- stringCnt,
- strings,
- lengths);
-
- stringCnt = 0;
-
- if (strlen(GrShaderPrecision()) > 1) {
- strings[stringCnt] = GrShaderPrecision();
- lengths[stringCnt] = strlen(GrShaderPrecision());
- ++stringCnt;
- }
- if (segments.fFSUnis.length()) {
- strings[stringCnt] = segments.fFSUnis.cstr();
- lengths[stringCnt] = segments.fFSUnis.length();
- ++stringCnt;
- }
- if (segments.fVaryings.length()) {
- strings[stringCnt] = segments.fVaryings.cstr();
- lengths[stringCnt] = segments.fVaryings.length();
- ++stringCnt;
- }
-
- GrAssert(segments.fFSCode.length());
- strings[stringCnt] = segments.fFSCode.cstr();
- lengths[stringCnt] = segments.fFSCode.length();
- ++stringCnt;
-
-#if PRINT_SHADERS
- GrPrintf("%s%s%s%s\n",
- GrShaderPrecision(),
- segments.fFSUnis.cstr(),
- segments.fVaryings.cstr(),
- segments.fFSCode.cstr());
-#endif
- program->fFShaderID = CompileShader(GR_GL_FRAGMENT_SHADER,
- stringCnt,
- strings,
- lengths);
-
- program->fProgramID = GR_GL(CreateProgram());
- const GrGLint& progID = program->fProgramID;
-
- GR_GL(AttachShader(progID, program->fVShaderID));
- GR_GL(AttachShader(progID, program->fFShaderID));
-
- // Bind the attrib locations to same values for all shaders
- GR_GL(BindAttribLocation(progID, POS_ATTR_LOCATION, POS_ATTR_NAME));
- for (int t = 0; t < kMaxTexCoords; ++t) {
- if (texCoordAttrs[t].length()) {
- GR_GL(BindAttribLocation(progID,
- TEX_ATTR_LOCATION(t),
- texCoordAttrs[t].cstr()));
- }
- }
-
-#if GR_GL_ATTRIBUTE_MATRICES
- // set unis to a bogus value so that checks against -1 before
- // flushing will pass.
- GR_GL(BindAttribLocation(progID,
- VIEWMAT_ATTR_LOCATION,
- VIEW_MATRIX_NAME));
-
- program->fUniLocations.fViewMatrixUni = BOGUS_MATRIX_UNI_LOCATION;
-
- for (int s = 0; s < kNumStages; ++s) {
- if (desc.fStages[s].fEnabled) {
- GrStringBuilder matName;
- tex_matrix_name(s, &matName);
- GR_GL(BindAttribLocation(progID,
- TEXMAT_ATTR_LOCATION(s),
- matName.cstr()));
- program->fUniLocations.fStages[s].fTextureMatrixUni =
- BOGUS_MATRIX_UNI_LOCATION;
- }
- }
-#endif
-
- GR_GL(BindAttribLocation(progID, COL_ATTR_LOCATION, COL_ATTR_NAME));
-
- GR_GL(LinkProgram(progID));
-
- GrGLint linked = GR_GL_INIT_ZERO;
- GR_GL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked));
- if (!linked) {
- GrGLint infoLen = GR_GL_INIT_ZERO;
- GR_GL(GetProgramiv(progID, GR_GL_INFO_LOG_LENGTH, &infoLen));
- GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
- if (infoLen > 0) {
- GR_GL(GetProgramInfoLog(progID,
- infoLen+1,
- NULL,
- (char*)log.get()));
- GrPrintf((char*)log.get());
- }
- GrAssert(!"Error linking program");
- GR_GL(DeleteProgram(progID));
- program->fProgramID = 0;
- return;
- }
-
- // Get uniform locations
-#if !GR_GL_ATTRIBUTE_MATRICES
- program->fUniLocations.fViewMatrixUni =
- GR_GL(GetUniformLocation(progID, VIEW_MATRIX_NAME));
- GrAssert(-1 != program->fUniLocations.fViewMatrixUni);
-#endif
- if (ProgramDesc::kUniform_ColorType == desc.fColorType) {
- program->fUniLocations.fColorUni =
- GR_GL(GetUniformLocation(progID, COL_UNI_NAME));
- GrAssert(-1 != program->fUniLocations.fColorUni);
- } else {
- program->fUniLocations.fColorUni = -1;
- }
-
- for (int s = 0; s < kNumStages; ++s) {
- StageUniLocations& locations = program->fUniLocations.fStages[s];
- if (desc.fStages[s].fEnabled) {
-#if !GR_GL_ATTRIBUTE_MATRICES
- if (locations.fTextureMatrixUni) {
- GrTokenString texMName;
- tex_matrix_name(s, &texMName);
- locations.fTextureMatrixUni = GR_GL(GetUniformLocation(
- progID,
- texMName.cstr()));
- GrAssert(-1 != locations.fTextureMatrixUni);
- } else {
- locations.fTextureMatrixUni = -1;
-
- }
-#endif
-
- if (locations.fSamplerUni) {
- GrTokenString samplerName;
- sampler_name(s, &samplerName);
- locations.fSamplerUni = GR_GL(GetUniformLocation(
- progID,
- samplerName.cstr()));
- GrAssert(-1 != locations.fSamplerUni);
- } else {
- locations.fSamplerUni = -1;
- }
-
- if (locations.fRadial2Uni) {
- GrTokenString radial2ParamName;
- radial2_param_name(s, &radial2ParamName);
- locations.fRadial2Uni = GR_GL(GetUniformLocation(
- progID,
- radial2ParamName.cstr()));
- GrAssert(-1 != locations.fRadial2Uni);
- } else {
- locations.fRadial2Uni = -1;
- }
- } else {
- locations.fSamplerUni = -1;
- locations.fRadial2Uni = -1;
- locations.fTextureMatrixUni = -1;
- }
- }
- GR_GL(UseProgram(progID));
-
- // init sampler unis and set bogus values for state tracking
- for (int s = 0; s < kNumStages; ++s) {
- if (-1 != program->fUniLocations.fStages[s].fSamplerUni) {
- GR_GL(Uniform1i(program->fUniLocations.fStages[s].fSamplerUni, s));
- }
- program->fTextureMatrices[s] = GrMatrix::InvalidMatrix();
- program->fRadial2CenterX1[s] = GR_ScalarMax;
- program->fRadial2Radius0[s] = -GR_ScalarMax;
- program->fColor = GrColor_ILLEGAL;
- }
- program->fViewMatrix = GrMatrix::InvalidMatrix();
-}
-
-void GrGpuGLShaders2::getProgramDesc(GrPrimitiveType primType, ProgramDesc* desc) {
-
- // Must initialize all fields or cache will have false negatives!
- desc->fVertexLayout = fGeometrySrc.fVertexLayout;
-
- desc->fEmitsPointSize = kPoints_PrimitiveType == primType;
-
- bool requiresAttributeColors = desc->fVertexLayout & kColor_VertexLayoutBit;
- // fColorType records how colors are specified for the program. Strip
- // the bit from the layout to avoid false negatives when searching for an
- // existing program in the cache.
- desc->fVertexLayout &= ~(kColor_VertexLayoutBit);
-
-#if GR_AGGRESSIVE_SHADER_OPTS
- if (!requiresAttributeColors && (0xffffffff == fCurrDrawState.fColor)) {
- desc->fColorType = ProgramDesc::kNone_ColorType;
- } else
-#endif
-#if GR_GL_NO_CONSTANT_ATTRIBUTES
- if (!requiresAttributeColors) {
- desc->fColorType = ProgramDesc::kUniform_ColorType;
- } else
-#endif
- {
- if (requiresAttributeColors) {} // suppress unused var warning
- desc->fColorType = ProgramDesc::kAttribute_ColorType;
- }
-
- for (int s = 0; s < kNumStages; ++s) {
- StageDesc& stage = desc->fStages[s];
-
- stage.fEnabled = this->isStageEnabled(s);
-
- if (stage.fEnabled) {
- GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
- GrAssert(NULL != texture);
- // we matrix to invert when orientation is TopDown, so make sure
- // we aren't in that case before flagging as identity.
- if (TextureMatrixIsIdentity(texture, fCurrDrawState.fSamplerStates[s])) {
- stage.fOptFlags = StageDesc::kIdentityMatrix_OptFlagBit;
- } else if (!getSamplerMatrix(s).hasPerspective()) {
- stage.fOptFlags = StageDesc::kNoPerspective_OptFlagBit;
- } else {
- stage.fOptFlags = 0;
- }
- switch (fCurrDrawState.fSamplerStates[s].getSampleMode()) {
- case GrSamplerState::kNormal_SampleMode:
- stage.fCoordMapping = StageDesc::kIdentity_CoordMapping;
- break;
- case GrSamplerState::kRadial_SampleMode:
- stage.fCoordMapping = StageDesc::kRadialGradient_CoordMapping;
- break;
- case GrSamplerState::kRadial2_SampleMode:
- stage.fCoordMapping = StageDesc::kRadial2Gradient_CoordMapping;
- break;
- case GrSamplerState::kSweep_SampleMode:
- stage.fCoordMapping = StageDesc::kSweepGradient_CoordMapping;
- break;
- default:
- GrAssert(!"Unexpected sample mode!");
- break;
- }
- if (GrPixelConfigIsAlphaOnly(texture->config())) {
- stage.fModulation = StageDesc::kAlpha_Modulation;
- } else {
- stage.fModulation = StageDesc::kColor_Modulation;
- }
- } else {
- stage.fOptFlags = 0;
- stage.fCoordMapping = (StageDesc::CoordMapping)0;
- stage.fModulation = (StageDesc::Modulation)0;
- }
- }
-}
-
-GrGLuint GrGpuGLShaders2::CompileShader(GrGLenum type,
- int stringCnt,
- const char** strings,
- int* stringLengths) {
- GrGLuint shader = GR_GL(CreateShader(type));
- if (0 == shader) {
- return 0;
- }
-
- GrGLint compiled = GR_GL_INIT_ZERO;
- GR_GL(ShaderSource(shader, stringCnt, strings, stringLengths));
- GR_GL(CompileShader(shader));
- GR_GL(GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled));
-
- if (!compiled) {
- GrGLint infoLen = GR_GL_INIT_ZERO;
- GR_GL(GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen));
- GrAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
- if (infoLen > 0) {
- GR_GL(GetShaderInfoLog(shader, infoLen+1, NULL, (char*)log.get()));
- for (int i = 0; i < stringCnt; ++i) {
- if (NULL == stringLengths || stringLengths[i] < 0) {
- GrPrintf(strings[i]);
- } else {
- GrPrintf("%.*s", stringLengths[i], strings[i]);
- }
- }
- GrPrintf("\n%s", log.get());
- }
- GrAssert(!"Shader compilation failed!");
- GR_GL(DeleteShader(shader));
- return 0;
- }
- return shader;
-}
-
-void GrGpuGLShaders2::DeleteProgram(Program* program) {
- GR_GL(DeleteShader(program->fVShaderID));
- GR_GL(DeleteShader(program->fFShaderID));
- GR_GL(DeleteProgram(program->fProgramID));
- GR_DEBUGCODE(memset(program, 0, sizeof(Program)));
-}
-
-
-GrGpuGLShaders2::GrGpuGLShaders2() {
-
- f4X4DownsampleFilterSupport = false;
- fProgram = NULL;
- fProgramCache = new ProgramCache();
-
-#if 0
- ProgramUnitTest();
-#endif
-}
-
-GrGpuGLShaders2::~GrGpuGLShaders2() {
- delete fProgramCache;
-}
-
-const GrMatrix& GrGpuGLShaders2::getHWSamplerMatrix(int stage) {
-#if GR_GL_ATTRIBUTE_MATRICES
- return fHWDrawState.fSamplerStates[stage].getMatrix();
-#else
- return fProgram->fTextureMatrices[stage];
-#endif
-}
-
-void GrGpuGLShaders2::recordHWSamplerMatrix(int stage, const GrMatrix& matrix){
-#if GR_GL_ATTRIBUTE_MATRICES
- fHWDrawState.fSamplerStates[stage].setMatrix(matrix);
-#else
- fProgram->fTextureMatrices[stage] = matrix;
-#endif
-}
-
-void GrGpuGLShaders2::resetContext() {
-
- INHERITED::resetContext();
-
- fHWGeometryState.fVertexLayout = 0;
- fHWGeometryState.fVertexOffset = ~0;
- GR_GL(DisableVertexAttribArray(COL_ATTR_LOCATION));
- for (int t = 0; t < kMaxTexCoords; ++t) {
- GR_GL(DisableVertexAttribArray(TEX_ATTR_LOCATION(t)));
- }
- GR_GL(EnableVertexAttribArray(POS_ATTR_LOCATION));
-
- fHWProgramID = 0;
-}
-
-void GrGpuGLShaders2::flushViewMatrix() {
- GrAssert(NULL != fCurrDrawState.fRenderTarget);
- GrMatrix m (
- GrIntToScalar(2) / fCurrDrawState.fRenderTarget->width(), 0, -GR_Scalar1,
- 0,-GrIntToScalar(2) / fCurrDrawState.fRenderTarget->height(), GR_Scalar1,
- 0, 0, GrMatrix::I()[8]);
- m.setConcat(m, fCurrDrawState.fViewMatrix);
-
- // ES doesn't allow you to pass true to the transpose param,
- // so do our own transpose
- GrScalar mt[] = {
- m[GrMatrix::kScaleX],
- m[GrMatrix::kSkewY],
- m[GrMatrix::kPersp0],
- m[GrMatrix::kSkewX],
- m[GrMatrix::kScaleY],
- m[GrMatrix::kPersp1],
- m[GrMatrix::kTransX],
- m[GrMatrix::kTransY],
- m[GrMatrix::kPersp2]
- };
-#if GR_GL_ATTRIBUTE_MATRICES
- GR_GL(VertexAttrib4fv(VIEWMAT_ATTR_LOCATION+0, mt+0));
- GR_GL(VertexAttrib4fv(VIEWMAT_ATTR_LOCATION+1, mt+3));
- GR_GL(VertexAttrib4fv(VIEWMAT_ATTR_LOCATION+2, mt+6));
-#else
- GR_GL(UniformMatrix3fv(fProgram->fUniLocations.fViewMatrixUni,1,false,mt));
-#endif
-}
-
-void GrGpuGLShaders2::flushTextureMatrix(int stage) {
- GrAssert(NULL != fCurrDrawState.fTextures[stage]);
-
- GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[stage];
-
- GrMatrix m = getSamplerMatrix(stage);
- GrSamplerState::SampleMode mode =
- fCurrDrawState.fSamplerStates[stage].getSampleMode();
- AdjustTextureMatrix(texture, mode, &m);
-
- // ES doesn't allow you to pass true to the transpose param,
- // so do our own transpose
- GrScalar mt[] = {
- m[GrMatrix::kScaleX],
- m[GrMatrix::kSkewY],
- m[GrMatrix::kPersp0],
- m[GrMatrix::kSkewX],
- m[GrMatrix::kScaleY],
- m[GrMatrix::kPersp1],
- m[GrMatrix::kTransX],
- m[GrMatrix::kTransY],
- m[GrMatrix::kPersp2]
- };
-#if GR_GL_ATTRIBUTE_MATRICES
- GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+0, mt+0));
- GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+1, mt+3));
- GR_GL(VertexAttrib4fv(TEXMAT_ATTR_LOCATION(0)+2, mt+6));
-#else
- GR_GL(UniformMatrix3fv(fProgram->fUniLocations.fStages[stage].fTextureMatrixUni,
- 1, false, mt));
-#endif
-}
-
-void GrGpuGLShaders2::flushRadial2(int stage) {
-
- const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[stage];
-
- GrScalar centerX1 = sampler.getRadial2CenterX1();
- GrScalar radius0 = sampler.getRadial2Radius0();
-
- GrScalar a = GrMul(centerX1, centerX1) - GR_Scalar1;
-
- float unis[6] = {
- GrScalarToFloat(a),
- 1 / (2.f * unis[0]),
- GrScalarToFloat(centerX1),
- GrScalarToFloat(radius0),
- GrScalarToFloat(GrMul(radius0, radius0)),
- sampler.isRadial2PosRoot() ? 1.f : -1.f
- };
- GR_GL(Uniform1fv(fProgram->fUniLocations.fStages[stage].fRadial2Uni,
- 6,
- unis));
-}
-
-void GrGpuGLShaders2::flushProgram(GrPrimitiveType type, ProgramDesc* desc) {
- getProgramDesc(type, desc);
- fProgram = fProgramCache->getProgram(*desc);
-
- if (fHWProgramID != fProgram->fProgramID) {
- GR_GL(UseProgram(fProgram->fProgramID));
- fHWProgramID = fProgram->fProgramID;
-#if GR_COLLECT_STATS
- ++fStats.fProgChngCnt;
-#endif
- }
-}
-
-void GrGpuGLShaders2::flushColor(const ProgramDesc& desc) {
- if (fGeometrySrc.fVertexLayout & kColor_VertexLayoutBit) {
- // color will be specified per-vertex as an attribute
- // invalidate the const vertex attrib color
- fHWDrawState.fColor = GrColor_ILLEGAL;
- } else {
- switch (desc.fColorType) {
- case ProgramDesc::kAttribute_ColorType:
- if (fHWDrawState.fColor != fCurrDrawState.fColor) {
- // OpenGL ES only supports the float varities of glVertexAttrib
- float c[] = {
- GrColorUnpackR(fCurrDrawState.fColor) / 255.f,
- GrColorUnpackG(fCurrDrawState.fColor) / 255.f,
- GrColorUnpackB(fCurrDrawState.fColor) / 255.f,
- GrColorUnpackA(fCurrDrawState.fColor) / 255.f
- };
- GR_GL(VertexAttrib4fv(COL_ATTR_LOCATION, c));
- fHWDrawState.fColor = fCurrDrawState.fColor;
- }
- break;
- case ProgramDesc::kUniform_ColorType:
- if (fProgram->fColor != fCurrDrawState.fColor) {
- // OpenGL ES only supports the float varities of glVertexAttrib
- float c[] = {
- GrColorUnpackR(fCurrDrawState.fColor) / 255.f,
- GrColorUnpackG(fCurrDrawState.fColor) / 255.f,
- GrColorUnpackB(fCurrDrawState.fColor) / 255.f,
- GrColorUnpackA(fCurrDrawState.fColor) / 255.f
- };
- GrAssert(-1 != fProgram->fUniLocations.fColorUni);
- GR_GL(Uniform4fv(fProgram->fUniLocations.fColorUni, 1, c));
- fProgram->fColor = fCurrDrawState.fColor;
- }
- break;
- case ProgramDesc::kNone_ColorType:
- GrAssert(0xffffffff == fCurrDrawState.fColor);
- break;
- default:
- GrCrash("Unknown color type.");
- }
- }
-}
-
-bool GrGpuGLShaders2::flushGraphicsState(GrPrimitiveType type) {
-
- if (!flushGLStateCommon(type)) {
- return false;
- }
-
- if (fDirtyFlags.fRenderTargetChanged) {
- // our coords are in pixel space and the GL matrices map to NDC
- // so if the viewport changed, our matrix is now wrong.
-#if GR_GL_ATTRIBUTE_MATRICES
- fHWDrawState.fViewMatrix = GrMatrix::InvalidMatrix();
-#else
- // we assume all shader matrices may be wrong after viewport changes
- fProgramCache->invalidateViewMatrices();
-#endif
- }
-
- ProgramDesc desc;
- flushProgram(type, &desc);
-
- flushColor(desc);
-
-#if GR_GL_ATTRIBUTE_MATRICES
- GrMatrix& currViewMatrix = fHWDrawState.fViewMatrix;
-#else
- GrMatrix& currViewMatrix = fProgram->fViewMatrix;
-#endif
-
- if (currViewMatrix != fCurrDrawState.fViewMatrix) {
- flushViewMatrix();
- currViewMatrix = fCurrDrawState.fViewMatrix;
- }
-
- for (int s = 0; s < kNumStages; ++s) {
- GrGLTexture* texture = (GrGLTexture*) fCurrDrawState.fTextures[s];
- if (NULL != texture) {
- if (-1 != fProgram->fUniLocations.fStages[s].fTextureMatrixUni &&
- (((1 << s) & fDirtyFlags.fTextureChangedMask) ||
- getHWSamplerMatrix(s) != getSamplerMatrix(s))) {
- flushTextureMatrix(s);
- recordHWSamplerMatrix(s, getSamplerMatrix(s));
- }
- }
-
- const GrSamplerState& sampler = fCurrDrawState.fSamplerStates[s];
- if (-1 != fProgram->fUniLocations.fStages[s].fRadial2Uni &&
- (fProgram->fRadial2CenterX1[s] != sampler.getRadial2CenterX1() ||
- fProgram->fRadial2Radius0[s] != sampler.getRadial2Radius0() ||
- fProgram->fRadial2PosRoot[s] != sampler.isRadial2PosRoot())) {
-
- flushRadial2(s);
-
- fProgram->fRadial2CenterX1[s] = sampler.getRadial2CenterX1();
- fProgram->fRadial2Radius0[s] = sampler.getRadial2Radius0();
- fProgram->fRadial2PosRoot[s] = sampler.isRadial2PosRoot();
- }
- }
- resetDirtyFlags();
- return true;
-}
-
-void GrGpuGLShaders2::setupGeometry(int* startVertex,
- int* startIndex,
- int vertexCount,
- int indexCount) {
-
- int newColorOffset;
- int newTexCoordOffsets[kMaxTexCoords];
-
- GrGLsizei newStride = VertexSizeAndOffsetsByIdx(fGeometrySrc.fVertexLayout,
- newTexCoordOffsets,
- &newColorOffset);
- int oldColorOffset;
- int oldTexCoordOffsets[kMaxTexCoords];
- GrGLsizei oldStride = VertexSizeAndOffsetsByIdx(fHWGeometryState.fVertexLayout,
- oldTexCoordOffsets,
- &oldColorOffset);
- bool indexed = NULL != startIndex;
-
- int extraVertexOffset;
- int extraIndexOffset;
- setBuffers(indexed, &extraVertexOffset, &extraIndexOffset);
-
- GrGLenum scalarType;
- bool texCoordNorm;
- if (fGeometrySrc.fVertexLayout & kTextFormat_VertexLayoutBit) {
- scalarType = GrGLTextType;
- texCoordNorm = GR_GL_TEXT_TEXTURE_NORMALIZED;
- } else {
- scalarType = GrGLType;
- texCoordNorm = false;
- }
-
- size_t vertexOffset = (*startVertex + extraVertexOffset) * newStride;
- *startVertex = 0;
- if (indexed) {
- *startIndex += extraIndexOffset;
- }
-
- // all the Pointers must be set if any of these are true
- bool allOffsetsChange = fHWGeometryState.fArrayPtrsDirty ||
- vertexOffset != fHWGeometryState.fVertexOffset ||
- newStride != oldStride;
-
- // position and tex coord offsets change if above conditions are true
- // or the type/normalization changed based on text vs nontext type coords.
- bool posAndTexChange = allOffsetsChange ||
- (((GrGLTextType != GrGLType) || GR_GL_TEXT_TEXTURE_NORMALIZED) &&
- (kTextFormat_VertexLayoutBit &
- (fHWGeometryState.fVertexLayout ^
- fGeometrySrc.fVertexLayout)));
-
- if (posAndTexChange) {
- GR_GL(VertexAttribPointer(POS_ATTR_LOCATION, 2, scalarType,
- false, newStride, (GrGLvoid*)vertexOffset));
- fHWGeometryState.fVertexOffset = vertexOffset;
- }
-
- for (int t = 0; t < kMaxTexCoords; ++t) {
- if (newTexCoordOffsets[t] > 0) {
- GrGLvoid* texCoordOffset = (GrGLvoid*)(vertexOffset + newTexCoordOffsets[t]);
- if (oldTexCoordOffsets[t] <= 0) {
- GR_GL(EnableVertexAttribArray(TEX_ATTR_LOCATION(t)));
- GR_GL(VertexAttribPointer(TEX_ATTR_LOCATION(t), 2, scalarType,
- texCoordNorm, newStride, texCoordOffset));
- } else if (posAndTexChange ||
- newTexCoordOffsets[t] != oldTexCoordOffsets[t]) {
- GR_GL(VertexAttribPointer(TEX_ATTR_LOCATION(t), 2, scalarType,
- texCoordNorm, newStride, texCoordOffset));
- }
- } else if (oldTexCoordOffsets[t] > 0) {
- GR_GL(DisableVertexAttribArray(TEX_ATTR_LOCATION(t)));
- }
- }
-
- if (newColorOffset > 0) {
- GrGLvoid* colorOffset = (int8_t*)(vertexOffset + newColorOffset);
- if (oldColorOffset <= 0) {
- GR_GL(EnableVertexAttribArray(COL_ATTR_LOCATION));
- GR_GL(VertexAttribPointer(COL_ATTR_LOCATION, 4,
- GR_GL_UNSIGNED_BYTE,
- true, newStride, colorOffset));
- } else if (allOffsetsChange || newColorOffset != oldColorOffset) {
- GR_GL(VertexAttribPointer(COL_ATTR_LOCATION, 4,
- GR_GL_UNSIGNED_BYTE,
- true, newStride, colorOffset));
- }
- } else if (oldColorOffset > 0) {
- GR_GL(DisableVertexAttribArray(COL_ATTR_LOCATION));
- }
-
- fHWGeometryState.fVertexLayout = fGeometrySrc.fVertexLayout;
- fHWGeometryState.fArrayPtrsDirty = false;
-}
diff --git a/gpu/src/GrGpuGLShaders2.h b/gpu/src/GrGpuGLShaders2.h
deleted file mode 100644
index 205f9afedd..0000000000
--- a/gpu/src/GrGpuGLShaders2.h
+++ /dev/null
@@ -1,107 +0,0 @@
-/*
- Copyright 2011 Google Inc.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- */
-
-
-#ifndef GrGpuGLShaders2_DEFINED
-#define GrGpuGLShaders2_DEFINED
-
-#include "GrGpuGL.h"
-
-// Programmable OpenGL or OpenGL ES 2.0
-class GrGpuGLShaders2 : public GrGpuGL {
-public:
- GrGpuGLShaders2();
- virtual ~GrGpuGLShaders2();
-
-protected:
- // overrides from GrGpu
- virtual bool flushGraphicsState(GrPrimitiveType type);
- virtual void setupGeometry(int* startVertex,
- int* startIndex,
- int vertexCount,
- int indexCount);
-
-private:
-
- struct Program;
-
- struct StageDesc;
- struct ProgramDesc;
-
- struct UniLocations;
- struct StageUniLocations;
-
- struct ShaderCodeSegments;
-
- class ProgramCache;
-
- // GrGpu override
- virtual void resetContext();
-
- // Helpers to make code more readable
- const GrMatrix& getHWSamplerMatrix(int stage);
- void recordHWSamplerMatrix(int stage, const GrMatrix& matrix);
-
- // sets the texture matrix uniform for currently bound program
- void flushTextureMatrix(int stage);
-
- // sets the MVP matrix uniform for currently bound program
- void flushViewMatrix();
-
- // flushes the parameters to two point radial gradient
- void flushRadial2(int stage);
-
- // called at flush time to setup the appropriate program, also returns
- // the program description.
- void flushProgram(GrPrimitiveType type, ProgramDesc* desc);
-
- // called at flush time to handle the color specified by setColor()
- void flushColor(const ProgramDesc& desc);
-
- // gets a description of needed shader
- void getProgramDesc(GrPrimitiveType primType, ProgramDesc* desc);
-
- // generates and compiles a program from a description and vertex layout
- // will change GL's bound program
- static void GenProgram(const ProgramDesc& desc, Program* program);
-
- // generates code for a stage of the shader
- static void GenStageCode(int stageNum,
- const StageDesc& desc,
- const char* psInColor,
- const char* psOutColor,
- const char* vsInCoord,
- ShaderCodeSegments* segments,
- StageUniLocations* locations);
-
- // Compiles a GL shader, returns shader ID or 0 if failed
- // params have same meaning as glShaderSource
- static GrGLuint CompileShader(GrGLenum type, int stringCnt,
- const char** strings,
- int* stringLengths);
- static void DeleteProgram(Program* program);
-
- void ProgramUnitTest();
-
- ProgramCache* fProgramCache;
- Program* fProgram;
- GrGLuint fHWProgramID;
-
- typedef GrGpuGL INHERITED;
-};
-
-#endif
-