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authorGravatar Ethan Nicholas <ethannicholas@google.com>2018-04-12 14:39:21 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-04-12 20:26:51 +0000
commitb809efbbfae3efc1f5940a34f36cb07bf46166c5 (patch)
tree5239f61a1d1506c1a85217d8602cd7b524892034
parentc828109ebd1519134b1c3fa168519ac07a31fe05 (diff)
workaround for buggy macOS GLSL shader compiler
Bug: skia: Change-Id: Ib77e11d80f93f76e65eac6119dbf2bd03523aaf9 Reviewed-on: https://skia-review.googlesource.com/117626 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
-rw-r--r--src/sksl/SkSLIRGenerator.cpp19
-rw-r--r--tests/SkSLGLSLTest.cpp21
2 files changed, 17 insertions, 23 deletions
diff --git a/src/sksl/SkSLIRGenerator.cpp b/src/sksl/SkSLIRGenerator.cpp
index 56d8e5e952..a0de551bb3 100644
--- a/src/sksl/SkSLIRGenerator.cpp
+++ b/src/sksl/SkSLIRGenerator.cpp
@@ -613,8 +613,7 @@ std::unique_ptr<Block> IRGenerator::applyInvocationIDWorkaround(std::unique_ptr<
}
std::unique_ptr<Statement> IRGenerator::getNormalizeSkPositionCode() {
- // sk_Position = float4(sk_Position.x * rtAdjust.x + sk_Position.w * rtAdjust.y,
- // sk_Position.y * rtAdjust.z + sk_Position.w * rtAdjust.w,
+ // sk_Position = float4(sk_Position.xy * rtAdjust.xz + sk_Position.ww * rtAdjust.yw,
// 0,
// sk_Position.w);
ASSERT(fSkPerVertex && fRTAdjust);
@@ -627,16 +626,15 @@ std::unique_ptr<Statement> IRGenerator::getNormalizeSkPositionCode() {
#define ADJUST (fRTAdjustInterfaceBlock ? \
FIELD(fRTAdjustInterfaceBlock, fRTAdjustFieldIndex) : \
REF(fRTAdjust))
- #define SWIZZLE(expr, field) std::unique_ptr<Expression>(new Swizzle(fContext, expr, { field }))
- #define OP(left, op, right) std::unique_ptr<Expression>(\
- new BinaryExpression(-1, left, op, right, *fContext.fFloat_Type))
+ #define SWIZZLE(expr, ...) std::unique_ptr<Expression>(new Swizzle(fContext, expr, \
+ { __VA_ARGS__ }))
+ #define OP(left, op, right) std::unique_ptr<Expression>( \
+ new BinaryExpression(-1, left, op, right, \
+ *fContext.fFloat2_Type))
std::vector<std::unique_ptr<Expression>> children;
- children.push_back(OP(OP(SWIZZLE(POS, 0), Token::STAR, SWIZZLE(ADJUST, 0)),
+ children.push_back(OP(OP(SWIZZLE(POS, 0, 1), Token::STAR, SWIZZLE(ADJUST, 0, 2)),
Token::PLUS,
- OP(SWIZZLE(POS, 3), Token::STAR, SWIZZLE(ADJUST, 1))));
- children.push_back(OP(OP(SWIZZLE(POS, 1), Token::STAR, SWIZZLE(ADJUST, 2)),
- Token::PLUS,
- OP(SWIZZLE(POS, 3), Token::STAR, SWIZZLE(ADJUST, 3))));
+ OP(SWIZZLE(POS, 3, 3), Token::STAR, SWIZZLE(ADJUST, 1, 3))));
children.push_back(std::unique_ptr<Expression>(new FloatLiteral(fContext, -1, 0.0)));
children.push_back(SWIZZLE(POS, 3));
std::unique_ptr<Expression> result = OP(POS, Token::EQ,
@@ -646,6 +644,7 @@ std::unique_ptr<Statement> IRGenerator::getNormalizeSkPositionCode() {
return std::unique_ptr<Statement>(new ExpressionStatement(std::move(result)));
}
+
void IRGenerator::convertFunction(const ASTFunction& f) {
const Type* returnType = this->convertType(*f.fReturnType);
if (!returnType) {
diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp
index 0b9ed35006..fe30ef49fd 100644
--- a/tests/SkSLGLSLTest.cpp
+++ b/tests/SkSLGLSLTest.cpp
@@ -1136,9 +1136,8 @@ DEF_TEST(SkSLFragCoord, r) {
"in vec4 pos;\n"
"void main() {\n"
" sk_FragCoord_Workaround = (gl_Position = pos);\n"
- " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * sk_RTAdjust.y, "
- "gl_Position.y * sk_RTAdjust.z + gl_Position.w * sk_RTAdjust.w, 0.0, "
- "gl_Position.w);\n"
+ " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * sk_RTAdjust.yw,"
+ " 0.0, gl_Position.w);\n"
"}\n",
SkSL::Program::kVertex_Kind);
@@ -1818,10 +1817,8 @@ DEF_TEST(SkSLNormalization, r) {
"uniform vec4 sk_RTAdjust;\n"
"void main() {\n"
" gl_Position = vec4(1.0);\n"
- " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * sk_RTAdjust.y, "
- "gl_Position.y * sk_RTAdjust.z + gl_Position.w * sk_RTAdjust.w, "
- "0.0, "
- "gl_Position.w);\n"
+ " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
+ "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
"}\n",
SkSL::Program::kVertex_Kind);
test(r,
@@ -1845,16 +1842,14 @@ DEF_TEST(SkSLNormalization, r) {
"void main() {\n"
" gl_Position = gl_in[0].gl_Position + vec4(-0.5, 0.0, 0.0, float(gl_InvocationID));\n"
" {\n"
- " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * "
- "sk_RTAdjust.y, gl_Position.y * sk_RTAdjust.z + gl_Position.w * "
- "sk_RTAdjust.w, 0.0, gl_Position.w);\n"
+ " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
+ "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
" EmitVertex();\n"
" }\n"
" gl_Position = gl_in[0].gl_Position + vec4(0.5, 0.0, 0.0, float(gl_InvocationID));\n"
" {\n"
- " gl_Position = vec4(gl_Position.x * sk_RTAdjust.x + gl_Position.w * "
- "sk_RTAdjust.y, gl_Position.y * sk_RTAdjust.z + gl_Position.w * "
- "sk_RTAdjust.w, 0.0, gl_Position.w);\n"
+ " gl_Position = vec4(gl_Position.xy * sk_RTAdjust.xz + gl_Position.ww * "
+ "sk_RTAdjust.yw, 0.0, gl_Position.w);\n"
" EmitVertex();\n"
" }\n"
" EndPrimitive();\n"