diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-06-18 12:52:56 +0000 |
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committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-06-18 12:52:56 +0000 |
commit | b702c0fcc0d5c85cb326b38fd34d535b9352512e (patch) | |
tree | f72beef03941f8af1c9d5174f3f08869a25ce0cf | |
parent | e76b7ccb860b7ffcd86a42af8eecfe30f96493fa (diff) |
GPU would ignore the path effect when its stroke is zero, fix it
Committed on behalf of Guanqun.Lu@gmail.com
Review URL: http://codereview.appspot.com/6301092
git-svn-id: http://skia.googlecode.com/svn/trunk@4273 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r-- | src/gpu/SkGpuDevice.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index d04a5a1e2e..77a08eccb9 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -630,8 +630,9 @@ void SkGpuDevice::drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, return; } - // we only handle hairlines here, else we let the SkDraw call our drawPath() - if (width > 0) { + // we only handle hairlines and paints without path effects or mask filters, + // else we let the SkDraw call our drawPath() + if (width > 0 || paint.getPathEffect() || paint.getMaskFilter()) { draw.drawPoints(mode, count, pts, paint, true); return; } |