diff options
author | bsalomon <bsalomon@google.com> | 2016-03-18 12:07:24 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-03-18 12:07:24 -0700 |
commit | b5a94e3e24ef16f96ecfbe4ee427f7a0c69d7290 (patch) | |
tree | 2807c088c0838013fe22d402915c52c7dc689c4a | |
parent | fd359caf0cbdefd759d1c788d72faba3f65a6386 (diff) |
Store null GL context's state in interface object
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1814113002
Review URL: https://codereview.chromium.org/1814113002
-rw-r--r-- | gyp/gpu.gypi | 2 | ||||
-rw-r--r-- | include/gpu/gl/GrGLFunctions.h | 4 | ||||
-rw-r--r-- | include/gpu/gl/SkNullGLContext.h | 14 | ||||
-rw-r--r-- | src/gpu/gl/GrGLCreateNullInterface.cpp | 866 | ||||
-rw-r--r-- | src/gpu/gl/GrGLTestInterface.cpp | 320 | ||||
-rw-r--r-- | src/gpu/gl/GrGLTestInterface.h | 332 | ||||
-rw-r--r-- | src/gpu/gl/SkNullGLContext.cpp | 583 | ||||
-rw-r--r-- | src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp | 6 |
8 files changed, 1154 insertions, 973 deletions
diff --git a/gyp/gpu.gypi b/gyp/gpu.gypi index 49d087fba0..2b5f9cd8d3 100644 --- a/gyp/gpu.gypi +++ b/gyp/gpu.gypi @@ -351,6 +351,8 @@ '<(skia_src_path)/gpu/gl/GrGLRenderTarget.h', '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp', '<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h', + '<(skia_src_path)/gpu/gl/GrGLTestInterface.cpp', + '<(skia_src_path)/gpu/gl/GrGLTestInterface.h', '<(skia_src_path)/gpu/gl/GrGLTexture.cpp', '<(skia_src_path)/gpu/gl/GrGLTexture.h', '<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.cpp', diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h index fcd89e1406..5708cce7ef 100644 --- a/include/gpu/gl/GrGLFunctions.h +++ b/include/gpu/gl/GrGLFunctions.h @@ -39,13 +39,12 @@ typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height); -typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void); +typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(); typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers); @@ -67,7 +66,6 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const G typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, GrGLvoid* indirect); -typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEGLImageTargetTexture2DProc)(GrGLenum target, GrGLeglImage image); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index); typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target); diff --git a/include/gpu/gl/SkNullGLContext.h b/include/gpu/gl/SkNullGLContext.h index 9e799a9fea..5a2a73fd8f 100644 --- a/include/gpu/gl/SkNullGLContext.h +++ b/include/gpu/gl/SkNullGLContext.h @@ -13,24 +13,14 @@ class SK_API SkNullGLContext : public SkGLContext { public: ~SkNullGLContext() override; - static SkNullGLContext* Create(); - // FIXME: remove once Chromium has been updated. - static SkNullGLContext* Create(GrGLStandard forcedAPI) { - SkASSERT(forcedAPI == kNone_GrGLStandard); - (void)forcedAPI; return Create(); - } - - class ContextState; private: SkNullGLContext(); - void onPlatformMakeCurrent() const override; + void onPlatformMakeCurrent() const override {}; void onPlatformSwapBuffers() const override {} - GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return NULL; } - - ContextState* fState; + GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; } }; #endif diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp index dd48bd8f0f..ccaab598b8 100644 --- a/src/gpu/gl/GrGLCreateNullInterface.cpp +++ b/src/gpu/gl/GrGLCreateNullInterface.cpp @@ -7,12 +7,9 @@ #include "gl/GrGLInterface.h" -#include "GrGLDefines.h" +#include "GrGLTestInterface.h" +#include "SkMutex.h" #include "SkTDArray.h" -#include "GrGLNoOpInterface.h" -#include "SkTLS.h" - -// TODO: Delete this file after chrome starts using SkNullGLContext. // added to suppress 'no previous prototype' warning and because this code is duplicated in // SkNullGLContext.cpp @@ -20,10 +17,7 @@ namespace { class BufferObj { public: - - - BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) { - } + BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {} ~BufferObj() { delete[] fDataPtr; } void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) { @@ -53,8 +47,6 @@ private: // This class maintains a sparsely populated array of buffer pointers. class BufferManager { public: - - BufferManager() : fFreeListHead(kFreeListEnd) {} ~BufferManager() { @@ -114,383 +106,509 @@ private: SkTDArray<BufferObj*> fBuffers; }; -/** - * The global-to-thread state object for the null interface. All null interfaces on the - * same thread currently share one of these. This means two null contexts on the same thread - * can interfere with each other. It may make sense to more integrate this into SkNullGLContext - * and use it's makeCurrent mechanism. - */ -struct ThreadContext { +/** Null interface implementation */ +class NullInterface : public GrGLTestInterface { public: - + NullInterface() + : fCurrArrayBuffer(0) + , fCurrElementArrayBuffer(0) + , fCurrPixelPackBuffer(0) + , fCurrPixelUnpackBuffer(0) + , fCurrShaderID(0) + , fCurrGenericID(0) + , fCurrUniformLocation(0) { + this->init(kGL_GrGLStandard); + } + + GrGLenum checkFramebufferStatus(GrGLenum target) override { + return GR_GL_FRAMEBUFFER_COMPLETE; + } + + GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override { + for (int i = 0; i < n; ++i) { + BufferObj* buffer = fBufferManager.create(); + ids[i] = buffer->id(); + } + } + + GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, + GrGLenum usage) override { + GrGLuint id = 0; + + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = fCurrElementArrayBuffer; + break; + case GR_GL_PIXEL_PACK_BUFFER: + id = fCurrPixelPackBuffer; + break; + case GR_GL_PIXEL_UNPACK_BUFFER: + id = fCurrPixelUnpackBuffer; + break; + default: + SkFAIL("Unexpected target to nullGLBufferData"); + break; + } + + if (id > 0) { + BufferObj* buffer = fBufferManager.lookUp(id); + buffer->allocate(size, (const GrGLchar*) data); + } + } + + GrGLuint createProgram() override { + return ++fCurrProgramID; + } + + GrGLuint createShader(GrGLenum type) override { + return ++fCurrShaderID; + } + + GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override { + switch (target) { + case GR_GL_ARRAY_BUFFER: + fCurrArrayBuffer = buffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + fCurrElementArrayBuffer = buffer; + break; + case GR_GL_PIXEL_PACK_BUFFER: + fCurrPixelPackBuffer = buffer; + break; + case GR_GL_PIXEL_UNPACK_BUFFER: + fCurrPixelUnpackBuffer = buffer; + break; + } + } + + // deleting a bound buffer has the side effect of binding 0 + GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override { + for (int i = 0; i < n; ++i) { + if (ids[i] == fCurrArrayBuffer) { + fCurrArrayBuffer = 0; + } + if (ids[i] == fCurrElementArrayBuffer) { + fCurrElementArrayBuffer = 0; + } + if (ids[i] == fCurrPixelPackBuffer) { + fCurrPixelPackBuffer = 0; + } + if (ids[i] == fCurrPixelUnpackBuffer) { + fCurrPixelUnpackBuffer = 0; + } + + BufferObj* buffer = fBufferManager.lookUp(ids[i]); + fBufferManager.free(buffer); + } + } + + GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override { + this->genGenericIds(n, framebuffers); + } + + GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); } + + GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override { + this->genGenericIds(n, renderbuffers); + } + + GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override { + this->genGenericIds(n, textures); + } + + GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override { + this->genGenericIds(n, arrays); + } + + GrGLenum getError() override { return GR_GL_NO_ERROR; } + + GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override { + // TODO: remove from Ganesh the #defines for gets we don't use. + // We would like to minimize gets overall due to performance issues + switch (pname) { + case GR_GL_CONTEXT_PROFILE_MASK: + *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT; + break; + case GR_GL_STENCIL_BITS: + *params = 8; + break; + case GR_GL_SAMPLES: + *params = 1; + break; + case GR_GL_FRAMEBUFFER_BINDING: + *params = 0; + break; + case GR_GL_VIEWPORT: + params[0] = 0; + params[1] = 0; + params[2] = 800; + params[3] = 600; + break; + case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS: + case GR_GL_MAX_TEXTURE_IMAGE_UNITS: + case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + *params = 8; + break; + case GR_GL_MAX_TEXTURE_COORDS: + *params = 8; + break; + case GR_GL_MAX_VERTEX_UNIFORM_VECTORS: + *params = kDefaultMaxVertexUniformVectors; + break; + case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS: + *params = kDefaultMaxFragmentUniformVectors; + break; + case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: + *params = 16 * 4; + break; + case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS: + *params = 0; + break; + case GR_GL_COMPRESSED_TEXTURE_FORMATS: + break; + case GR_GL_MAX_TEXTURE_SIZE: + *params = 8192; + break; + case GR_GL_MAX_RENDERBUFFER_SIZE: + *params = 8192; + break; + case GR_GL_MAX_SAMPLES: + *params = 32; + break; + case GR_GL_MAX_VERTEX_ATTRIBS: + *params = kDefaultMaxVertexAttribs; + break; + case GR_GL_MAX_VARYING_VECTORS: + *params = kDefaultMaxVaryingVectors; + break; + case GR_GL_NUM_EXTENSIONS: { + GrGLint i = 0; + while (kExtensions[i++]); + *params = i; + break; + } + default: + SkFAIL("Unexpected pname to GetIntegerv"); + } + } + + GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override { + this->getShaderOrProgramiv(program, pname, params); + } + + GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, + char* infolog) override { + this->getInfoLog(program, bufsize, length, infolog); + } + + GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override { + val[0] = val[1] = 0.5f; + } + + GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override { + switch (pname) { + case GR_GL_CURRENT_QUERY: + *params = 0; + break; + case GR_GL_QUERY_COUNTER_BITS: + *params = 32; + break; + default: + SkFAIL("Unexpected pname passed GetQueryiv."); + } + } + + GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override { + queryResult(id, pname, params); + } + + GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override { + queryResult(id, pname, params); + } + + GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override { + queryResult(id, pname, params); + } + + GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override { + queryResult(id, pname, params); + } + GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override { + this->getShaderOrProgramiv(shader, pname, params); + } + + GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, + char* infolog) override { + this->getInfoLog(shader, bufsize, length, infolog); + } + + const GrGLubyte* getString(GrGLenum name) override { + switch (name) { + case GR_GL_EXTENSIONS: + return CombinedExtensionString(); + case GR_GL_VERSION: + return (const GrGLubyte*)"4.0 Debug GL"; + case GR_GL_SHADING_LANGUAGE_VERSION: + return (const GrGLubyte*)"4.20.8 Debug GLSL"; + case GR_GL_VENDOR: + return (const GrGLubyte*)"Debug Vendor"; + case GR_GL_RENDERER: + return (const GrGLubyte*)"The Debug (Non-)Renderer"; + default: + SkFAIL("Unexpected name passed to GetString"); + return nullptr; + } + } + + const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override { + switch (name) { + case GR_GL_EXTENSIONS: { + GrGLint count; + this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count); + if ((GrGLint)i <= count) { + return (const GrGLubyte*) kExtensions[i]; + } else { + return nullptr; + } + } + default: + SkFAIL("Unexpected name passed to GetStringi"); + return nullptr; + } + } + + GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, + GrGLint* params) override { + // we used to use this to query stuff about externally created textures, + // now we just require clients to tell us everything about the texture. + SkFAIL("Should never query texture parameters."); + } + + GrGLint getUniformLocation(GrGLuint program, const char* name) override { + return ++fCurrUniformLocation; + } + + GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, + GrGLbitfield access) override { + GrGLuint id = 0; + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = fCurrElementArrayBuffer; + break; + case GR_GL_PIXEL_PACK_BUFFER: + id = fCurrPixelPackBuffer; + break; + case GR_GL_PIXEL_UNPACK_BUFFER: + id = fCurrPixelUnpackBuffer; + break; + } + + if (id > 0) { + // We just ignore the offset and length here. + BufferObj* buffer = fBufferManager.lookUp(id); + SkASSERT(!buffer->mapped()); + buffer->setMapped(true); + return buffer->dataPtr(); + } + return nullptr; + } + + GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override { + GrGLuint id = 0; + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = fCurrElementArrayBuffer; + break; + case GR_GL_PIXEL_PACK_BUFFER: + id = fCurrPixelPackBuffer; + break; + case GR_GL_PIXEL_UNPACK_BUFFER: + id = fCurrPixelUnpackBuffer; + break; + } + + if (id > 0) { + BufferObj* buffer = fBufferManager.lookUp(id); + SkASSERT(!buffer->mapped()); + buffer->setMapped(true); + return buffer->dataPtr(); + } + + SkASSERT(false); + return nullptr; // no buffer bound to target + } + + GrGLboolean unmapBuffer(GrGLenum target) override { + GrGLuint id = 0; + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = fCurrElementArrayBuffer; + break; + case GR_GL_PIXEL_PACK_BUFFER: + id = fCurrPixelPackBuffer; + break; + case GR_GL_PIXEL_UNPACK_BUFFER: + id = fCurrPixelUnpackBuffer; + break; + } + if (id > 0) { + BufferObj* buffer = fBufferManager.lookUp(id); + SkASSERT(buffer->mapped()); + buffer->setMapped(false); + return GR_GL_TRUE; + } + + GrAlwaysAssert(false); + return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; + } + + GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override { + switch (pname) { + case GR_GL_BUFFER_MAPPED: { + *params = GR_GL_FALSE; + GrGLuint id = 0; + switch (target) { + case GR_GL_ARRAY_BUFFER: + id = fCurrArrayBuffer; + break; + case GR_GL_ELEMENT_ARRAY_BUFFER: + id = fCurrElementArrayBuffer; + break; + case GR_GL_PIXEL_PACK_BUFFER: + id = fCurrPixelPackBuffer; + break; + case GR_GL_PIXEL_UNPACK_BUFFER: + id = fCurrPixelUnpackBuffer; + break; + } + if (id > 0) { + BufferObj* buffer = fBufferManager.lookUp(id); + if (buffer->mapped()) { + *params = GR_GL_TRUE; + } + } + break; } + default: + SkFAIL("Unexpected pname to GetBufferParamateriv"); + break; + } + }; + +private: BufferManager fBufferManager; GrGLuint fCurrArrayBuffer; GrGLuint fCurrElementArrayBuffer; + GrGLuint fCurrPixelPackBuffer; + GrGLuint fCurrPixelUnpackBuffer; GrGLuint fCurrProgramID; GrGLuint fCurrShaderID; + GrGLuint fCurrGenericID; + GrGLuint fCurrUniformLocation; - static ThreadContext* Get() { - return reinterpret_cast<ThreadContext*>(SkTLS::Get(Create, Delete)); - } + // the OpenGLES 2.0 spec says this must be >= 128 + static const GrGLint kDefaultMaxVertexUniformVectors = 128; - ThreadContext() - : fCurrArrayBuffer(0) - , fCurrElementArrayBuffer(0) - , fCurrProgramID(0) - , fCurrShaderID(0) {} + // the OpenGLES 2.0 spec says this must be >=16 + static const GrGLint kDefaultMaxFragmentUniformVectors = 16; -private: - static void* Create() { return new ThreadContext; } - static void Delete(void* context) { delete reinterpret_cast<ThreadContext*>(context); } -}; + // the OpenGLES 2.0 spec says this must be >= 8 + static const GrGLint kDefaultMaxVertexAttribs = 8; -// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface). - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { - ThreadContext* ctx = ThreadContext::Get(); - for (int i = 0; i < n; ++i) { - BufferObj* buffer = ctx->fBufferManager.create(); - ids[i] = buffer->id(); - } -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, - GrGLsizeiptr size, - const GrGLvoid* data, - GrGLenum usage) { - ThreadContext* ctx = ThreadContext::Get(); - GrGLuint id = 0; - - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = ctx->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = ctx->fCurrElementArrayBuffer; - break; - default: - SkFAIL("Unexpected target to nullGLBufferData"); - break; - } - - if (id > 0) { - BufferObj* buffer = ctx->fBufferManager.lookUp(id); - buffer->allocate(size, (const GrGLchar*) data); - } -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} - -GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { - return ++ThreadContext::Get()->fCurrProgramID; -} - -GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { - return ++ThreadContext::Get()->fCurrShaderID; -} - -// same delete used for shaders and programs -GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { - ThreadContext* ctx = ThreadContext::Get(); - switch (target) { - case GR_GL_ARRAY_BUFFER: - ctx->fCurrArrayBuffer = buffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - ctx->fCurrElementArrayBuffer = buffer; - break; - } -} - -// deleting a bound buffer has the side effect of binding 0 -GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { - ThreadContext* ctx = ThreadContext::Get(); - for (int i = 0; i < n; ++i) { - if (ids[i] == ctx->fCurrArrayBuffer) { - ctx->fCurrArrayBuffer = 0; - } - if (ids[i] == ctx->fCurrElementArrayBuffer) { - ctx->fCurrElementArrayBuffer = 0; - } + // the OpenGLES 2.0 spec says this must be >= 8 + static const GrGLint kDefaultMaxVaryingVectors = 8; - BufferObj* buffer = ctx->fBufferManager.lookUp(ids[i]); - ctx->fBufferManager.free(buffer); - } -} - -GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset, - GrGLsizeiptr length, GrGLbitfield access) { - ThreadContext* ctx = ThreadContext::Get(); - GrGLuint id = 0; - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = ctx->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = ctx->fCurrElementArrayBuffer; - break; - } - - if (id > 0) { - // We just ignore the offset and length here. - BufferObj* buffer = ctx->fBufferManager.lookUp(id); - SkASSERT(!buffer->mapped()); - buffer->setMapped(true); - return buffer->dataPtr(); - } - return nullptr; -} - -GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) { - ThreadContext* ctx = ThreadContext::Get(); - GrGLuint id = 0; - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = ctx->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = ctx->fCurrElementArrayBuffer; - break; - } - - if (id > 0) { - BufferObj* buffer = ctx->fBufferManager.lookUp(id); - SkASSERT(!buffer->mapped()); - buffer->setMapped(true); - return buffer->dataPtr(); - } - - SkASSERT(false); - return nullptr; // no buffer bound to target -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target, - GrGLintptr offset, - GrGLsizeiptr length) {} - - -GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { - ThreadContext* ctx = ThreadContext::Get(); - GrGLuint id = 0; - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = ctx->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = ctx->fCurrElementArrayBuffer; - break; - } - if (id > 0) { - BufferObj* buffer = ctx->fBufferManager.lookUp(id); - SkASSERT(buffer->mapped()); - buffer->setMapped(false); - return GR_GL_TRUE; - } - - GrAlwaysAssert(false); - return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { - ThreadContext* ctx = ThreadContext::Get(); - switch (pname) { - case GR_GL_BUFFER_MAPPED: { - *params = GR_GL_FALSE; - GrGLuint id = 0; - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = ctx->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = ctx->fCurrElementArrayBuffer; - break; - } - if (id > 0) { - BufferObj* buffer = ctx->fBufferManager.lookUp(id); - if (buffer->mapped()) { - *params = GR_GL_TRUE; + static const char* kExtensions[]; + + static const GrGLubyte* CombinedExtensionString() { + static SkString gExtString; + static SkMutex gMutex; + gMutex.acquire(); + if (0 == gExtString.size()) { + int i = 0; + while (kExtensions[i]) { + if (i > 0) { + gExtString.append(" "); } + gExtString.append(kExtensions[i]); + ++i; } - break; } - default: - SkFAIL("Unexpected pname to GetBufferParamateriv"); - break; + } + gMutex.release(); + return (const GrGLubyte*) gExtString.c_str(); + } + + GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) { + for (int i = 0; i < n; ++i) { + ids[i] = ++fCurrGenericID; + } + } + + GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length, + char* infolog) { + if (length) { + *length = 0; + } + if (bufsize > 0) { + *infolog = 0; + } + } + + GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) { + switch (pname) { + case GR_GL_LINK_STATUS: // fallthru + case GR_GL_COMPILE_STATUS: + *params = GR_GL_TRUE; + break; + case GR_GL_INFO_LOG_LENGTH: + *params = 0; + break; + // we don't expect any other pnames + default: + SkFAIL("Unexpected pname to GetProgramiv"); + break; + } + } + + template <typename T> + void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) { + switch (pname) { + case GR_GL_QUERY_RESULT_AVAILABLE: + *params = GR_GL_TRUE; + break; + case GR_GL_QUERY_RESULT: + *params = 0; + break; + default: + SkFAIL("Unexpected pname passed to GetQueryObject."); + break; + } } }; -} // end anonymous namespace - -const GrGLInterface* GrGLCreateNullInterface() { - GrGLInterface* interface = new GrGLInterface; - - interface->fStandard = kGL_GrGLStandard; - - GrGLInterface::Functions* functions = &interface->fFunctions; - functions->fActiveTexture = nullGLActiveTexture; - functions->fAttachShader = nullGLAttachShader; - functions->fBeginQuery = nullGLBeginQuery; - functions->fBindAttribLocation = nullGLBindAttribLocation; - functions->fBindBuffer = nullGLBindBuffer; - functions->fBindFragDataLocation = noOpGLBindFragDataLocation; - functions->fBindTexture = nullGLBindTexture; - functions->fBindVertexArray = nullGLBindVertexArray; - functions->fBlendColor = noOpGLBlendColor; - functions->fBlendEquation = noOpGLBlendEquation; - functions->fBlendFunc = noOpGLBlendFunc; - functions->fBufferData = nullGLBufferData; - functions->fBufferSubData = noOpGLBufferSubData; - functions->fClear = noOpGLClear; - functions->fClearColor = noOpGLClearColor; - functions->fClearStencil = noOpGLClearStencil; - functions->fColorMask = noOpGLColorMask; - functions->fCompileShader = noOpGLCompileShader; - functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; - functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D; - functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; - functions->fCreateProgram = nullGLCreateProgram; - functions->fCreateShader = nullGLCreateShader; - functions->fCullFace = noOpGLCullFace; - functions->fDeleteBuffers = nullGLDeleteBuffers; - functions->fDeleteProgram = nullGLDelete; - functions->fDeleteQueries = noOpGLDeleteIds; - functions->fDeleteShader = nullGLDelete; - functions->fDeleteTextures = noOpGLDeleteIds; - functions->fDeleteVertexArrays = noOpGLDeleteIds; - functions->fDepthMask = noOpGLDepthMask; - functions->fDisable = noOpGLDisable; - functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; - functions->fDrawArrays = noOpGLDrawArrays; - functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced; - functions->fDrawBuffer = noOpGLDrawBuffer; - functions->fDrawBuffers = noOpGLDrawBuffers; - functions->fDrawElements = noOpGLDrawElements; - functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced; - functions->fEnable = noOpGLEnable; - functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; - functions->fEndQuery = noOpGLEndQuery; - functions->fFinish = noOpGLFinish; - functions->fFlush = noOpGLFlush; - functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange; - functions->fFrontFace = noOpGLFrontFace; - functions->fGenBuffers = nullGLGenBuffers; - functions->fGenerateMipmap = nullGLGenerateMipmap; - functions->fGenQueries = noOpGLGenIds; - functions->fGenTextures = noOpGLGenIds; - functions->fGenVertexArrays = noOpGLGenIds; - functions->fGetBufferParameteriv = nullGLGetBufferParameteriv; - functions->fGetError = noOpGLGetError; - functions->fGetIntegerv = noOpGLGetIntegerv; - functions->fGetMultisamplefv = noOpGLGetMultisamplefv; - functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; - functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv; - functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; - functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; - functions->fGetQueryiv = noOpGLGetQueryiv; - functions->fGetProgramInfoLog = noOpGLGetInfoLog; - functions->fGetProgramiv = noOpGLGetShaderOrProgramiv; - functions->fGetShaderInfoLog = noOpGLGetInfoLog; - functions->fGetShaderiv = noOpGLGetShaderOrProgramiv; - functions->fGetString = noOpGLGetString; - functions->fGetStringi = noOpGLGetStringi; - functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; - functions->fGetUniformLocation = noOpGLGetUniformLocation; - functions->fInsertEventMarker = noOpGLInsertEventMarker; - functions->fLineWidth = noOpGLLineWidth; - functions->fLinkProgram = noOpGLLinkProgram; - functions->fMapBuffer = nullGLMapBuffer; - functions->fMapBufferRange = nullGLMapBufferRange; - functions->fPixelStorei = nullGLPixelStorei; - functions->fPopGroupMarker = noOpGLPopGroupMarker; - functions->fPushGroupMarker = noOpGLPushGroupMarker; - functions->fQueryCounter = noOpGLQueryCounter; - functions->fReadBuffer = noOpGLReadBuffer; - functions->fReadPixels = nullGLReadPixels; - functions->fScissor = noOpGLScissor; - functions->fShaderSource = noOpGLShaderSource; - functions->fStencilFunc = noOpGLStencilFunc; - functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate; - functions->fStencilMask = noOpGLStencilMask; - functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate; - functions->fStencilOp = noOpGLStencilOp; - functions->fStencilOpSeparate = noOpGLStencilOpSeparate; - functions->fTexBuffer = noOpGLTexBuffer; - functions->fTexImage2D = noOpGLTexImage2D; - functions->fTexParameteri = noOpGLTexParameteri; - functions->fTexParameteriv = noOpGLTexParameteriv; - functions->fTexSubImage2D = noOpGLTexSubImage2D; - functions->fTexStorage2D = noOpGLTexStorage2D; - functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer; - functions->fUniform1f = noOpGLUniform1f; - functions->fUniform1i = noOpGLUniform1i; - functions->fUniform1fv = noOpGLUniform1fv; - functions->fUniform1iv = noOpGLUniform1iv; - functions->fUniform2f = noOpGLUniform2f; - functions->fUniform2i = noOpGLUniform2i; - functions->fUniform2fv = noOpGLUniform2fv; - functions->fUniform2iv = noOpGLUniform2iv; - functions->fUniform3f = noOpGLUniform3f; - functions->fUniform3i = noOpGLUniform3i; - functions->fUniform3fv = noOpGLUniform3fv; - functions->fUniform3iv = noOpGLUniform3iv; - functions->fUniform4f = noOpGLUniform4f; - functions->fUniform4i = noOpGLUniform4i; - functions->fUniform4fv = noOpGLUniform4fv; - functions->fUniform4iv = noOpGLUniform4iv; - functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv; - functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv; - functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv; - functions->fUnmapBuffer = nullGLUnmapBuffer; - functions->fUseProgram = nullGLUseProgram; - functions->fVertexAttrib1f = noOpGLVertexAttrib1f; - functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv; - functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; - functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; - functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor; - functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer; - functions->fVertexAttribPointer = noOpGLVertexAttribPointer; - functions->fViewport = nullGLViewport; - functions->fBindFramebuffer = nullGLBindFramebuffer; - functions->fBindRenderbuffer = nullGLBindRenderbuffer; - functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; - functions->fDeleteFramebuffers = nullGLDeleteFramebuffers; - functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers; - functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer; - functions->fFramebufferTexture2D = nullGLFramebufferTexture2D; - functions->fGenFramebuffers = noOpGLGenIds; - functions->fGenRenderbuffers = noOpGLGenIds; - functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv; - functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; - functions->fRenderbufferStorage = noOpGLRenderbufferStorage; - functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample; - functions->fBlitFramebuffer = noOpGLBlitFramebuffer; - functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer; - functions->fMatrixLoadf = noOpGLMatrixLoadf; - functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; - functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed; - - interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi, - functions->fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY); - return interface; -} +const char* NullInterface::kExtensions[] = { + "GL_ARB_framebuffer_object", + "GL_ARB_blend_func_extended", + "GL_ARB_timer_query", + "GL_ARB_draw_buffers", + "GL_ARB_occlusion_query", + "GL_EXT_stencil_wrap", + nullptr, // signifies the end of the array. +}; + +} // anonymous namespace + +const GrGLInterface* GrGLCreateNullInterface() { return new NullInterface; } diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp new file mode 100644 index 0000000000..7200981356 --- /dev/null +++ b/src/gpu/gl/GrGLTestInterface.cpp @@ -0,0 +1,320 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include <functional> +#include "GrGLTestInterface.h" + +namespace { +template<typename R, typename... A> +std::function<R(A...)> bind_to_member(GrGLTestInterface* interface, R (GrGLTestInterface::*member)(A...)) { + return [interface, member] (A... a) -> R { return (interface->*member)(a...); }; +} +} // anonymous namespace + +GrGLTestInterface::GrGLTestInterface() { + fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture); + fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader); + fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery); + fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation); + fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer); + fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer); + fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer); + fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture); + fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation); + fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed); + fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray); + fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier); + fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor); + fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation); + fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc); + fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer); + fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData); + fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData); + fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus); + fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear); + fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor); + fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil); + fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask); + fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader); + fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D); + fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D); + fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D); + fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram); + fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader); + fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace); + fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers); + fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers); + fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram); + fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries); + fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers); + fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader); + fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures); + fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays); + fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask); + fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable); + fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray); + fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays); + fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced); + fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect); + fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer); + fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers); + fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements); + fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced); + fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect); + fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable); + fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray); + fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery); + fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish); + fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush); + fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange); + fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer); + fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D); + fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample); + fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace); + fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers); + fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers); + fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap); + fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries); + fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers); + fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures); + fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays); + fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv); + fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError); + fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv); + fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv); + fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv); + fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog); + fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv); + fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv); + fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v); + fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv); + fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v); + fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv); + fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv); + fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog); + fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv); + fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat); + fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString); + fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi); + fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv); + fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation); + fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker); + fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData); + fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData); + fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer); + fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer); + fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage); + fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage); + fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture); + fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth); + fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram); + fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer); + fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange); + fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData); + fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D); + fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei); + fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker); + fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker); + fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter); + fFunctions.fRasterSamples = bind_to_member(this, &GrGLTestInterface::rasterSamples); + fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer); + fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels); + fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage); + fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample); + fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer); + fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor); + fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation); + fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource); + fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc); + fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate); + fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask); + fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate); + fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp); + fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate); + fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer); + fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D); + fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri); + fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv); + fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D); + fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer); + fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D); + fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier); + fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f); + fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i); + fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv); + fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv); + fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f); + fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i); + fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv); + fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv); + fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f); + fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i); + fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv); + fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv); + fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f); + fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i); + fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv); + fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv); + fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv); + fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv); + fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv); + fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer); + fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData); + fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D); + fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram); + fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f); + fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv); + fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv); + fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv); + fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor); + fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer); + fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer); + fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport); + fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf); + fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity); + fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands); + fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri); + fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf); + fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths); + fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths); + fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath); + fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc); + fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath); + fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath); + fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced); + fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced); + fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath); + fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath); + fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced); + fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced); + fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath); + fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath); + fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced); + fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced); + fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen); + fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation); + fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation); + fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation); + fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect); + fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect); + fFunctions.fGetTextureHandle = bind_to_member(this, &GrGLTestInterface::getTextureHandle); + fFunctions.fGetTextureSamplerHandle = bind_to_member(this, &GrGLTestInterface::getTextureSamplerHandle); + fFunctions.fMakeTextureHandleResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleResident); + fFunctions.fMakeTextureHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleNonResident); + fFunctions.fGetImageHandle = bind_to_member(this, &GrGLTestInterface::getImageHandle); + fFunctions.fMakeImageHandleResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleResident); + fFunctions.fMakeImageHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleNonResident); + fFunctions.fIsTextureHandleResident = bind_to_member(this, &GrGLTestInterface::isTextureHandleResident); + fFunctions.fIsImageHandleResident = bind_to_member(this, &GrGLTestInterface::isImageHandleResident); + fFunctions.fUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::uniformHandleui64); + fFunctions.fUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::uniformHandleui64v); + fFunctions.fProgramUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64); + fFunctions.fProgramUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64v); + fFunctions.fTextureParameteri = bind_to_member(this, &GrGLTestInterface::textureParameteri); + fFunctions.fTextureParameteriv = bind_to_member(this, &GrGLTestInterface::textureParameteriv); + fFunctions.fTextureParameterf = bind_to_member(this, &GrGLTestInterface::textureParameterf); + fFunctions.fTextureParameterfv = bind_to_member(this, &GrGLTestInterface::textureParameterfv); + fFunctions.fTextureImage1D = bind_to_member(this, &GrGLTestInterface::textureImage1D); + fFunctions.fTextureImage2D = bind_to_member(this, &GrGLTestInterface::textureImage2D); + fFunctions.fTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::textureSubImage1D); + fFunctions.fTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::textureSubImage2D); + fFunctions.fCopyTextureImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureImage1D); + fFunctions.fCopyTextureImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureImage2D); + fFunctions.fCopyTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage1D); + fFunctions.fCopyTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage2D); + fFunctions.fGetTextureImage = bind_to_member(this, &GrGLTestInterface::getTextureImage); + fFunctions.fGetTextureParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureParameterfv); + fFunctions.fGetTextureParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureParameteriv); + fFunctions.fGetTextureLevelParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameterfv); + fFunctions.fGetTextureLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameteriv); + fFunctions.fTextureImage3D = bind_to_member(this, &GrGLTestInterface::textureImage3D); + fFunctions.fTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::textureSubImage3D); + fFunctions.fCopyTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage3D); + fFunctions.fCompressedTextureImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage3D); + fFunctions.fCompressedTextureImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage2D); + fFunctions.fCompressedTextureImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage1D); + fFunctions.fCompressedTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage3D); + fFunctions.fCompressedTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage2D); + fFunctions.fCompressedTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage1D); + fFunctions.fGetCompressedTextureImage = bind_to_member(this, &GrGLTestInterface::getCompressedTextureImage); + fFunctions.fNamedBufferData = bind_to_member(this, &GrGLTestInterface::namedBufferData); + fFunctions.fNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::namedBufferSubData); + fFunctions.fMapNamedBuffer = bind_to_member(this, &GrGLTestInterface::mapNamedBuffer); + fFunctions.fUnmapNamedBuffer = bind_to_member(this, &GrGLTestInterface::unmapNamedBuffer); + fFunctions.fGetNamedBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedBufferParameteriv); + fFunctions.fGetNamedBufferPointerv = bind_to_member(this, &GrGLTestInterface::getNamedBufferPointerv); + fFunctions.fGetNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::getNamedBufferSubData); + fFunctions.fProgramUniform1f = bind_to_member(this, &GrGLTestInterface::programUniform1f); + fFunctions.fProgramUniform2f = bind_to_member(this, &GrGLTestInterface::programUniform2f); + fFunctions.fProgramUniform3f = bind_to_member(this, &GrGLTestInterface::programUniform3f); + fFunctions.fProgramUniform4f = bind_to_member(this, &GrGLTestInterface::programUniform4f); + fFunctions.fProgramUniform1i = bind_to_member(this, &GrGLTestInterface::programUniform1i); + fFunctions.fProgramUniform2i = bind_to_member(this, &GrGLTestInterface::programUniform2i); + fFunctions.fProgramUniform3i = bind_to_member(this, &GrGLTestInterface::programUniform3i); + fFunctions.fProgramUniform4i = bind_to_member(this, &GrGLTestInterface::programUniform4i); + fFunctions.fProgramUniform1fv = bind_to_member(this, &GrGLTestInterface::programUniform1fv); + fFunctions.fProgramUniform2fv = bind_to_member(this, &GrGLTestInterface::programUniform2fv); + fFunctions.fProgramUniform3fv = bind_to_member(this, &GrGLTestInterface::programUniform3fv); + fFunctions.fProgramUniform4fv = bind_to_member(this, &GrGLTestInterface::programUniform4fv); + fFunctions.fProgramUniform1iv = bind_to_member(this, &GrGLTestInterface::programUniform1iv); + fFunctions.fProgramUniform2iv = bind_to_member(this, &GrGLTestInterface::programUniform2iv); + fFunctions.fProgramUniform3iv = bind_to_member(this, &GrGLTestInterface::programUniform3iv); + fFunctions.fProgramUniform4iv = bind_to_member(this, &GrGLTestInterface::programUniform4iv); + fFunctions.fProgramUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2fv); + fFunctions.fProgramUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3fv); + fFunctions.fProgramUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4fv); + fFunctions.fProgramUniformMatrix2x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x3fv); + fFunctions.fProgramUniformMatrix3x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x2fv); + fFunctions.fProgramUniformMatrix2x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x4fv); + fFunctions.fProgramUniformMatrix4x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x2fv); + fFunctions.fProgramUniformMatrix3x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x4fv); + fFunctions.fProgramUniformMatrix4x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x3fv); + fFunctions.fNamedRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorage); + fFunctions.fGetNamedRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedRenderbufferParameteriv); + fFunctions.fNamedRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorageMultisample); + fFunctions.fCheckNamedFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkNamedFramebufferStatus); + fFunctions.fNamedFramebufferTexture1D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture1D); + fFunctions.fNamedFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture2D); + fFunctions.fNamedFramebufferTexture3D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture3D); + fFunctions.fNamedFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::namedFramebufferRenderbuffer); + fFunctions.fGetNamedFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedFramebufferAttachmentParameteriv); + fFunctions.fGenerateTextureMipmap = bind_to_member(this, &GrGLTestInterface::generateTextureMipmap); + fFunctions.fFramebufferDrawBuffer = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffer); + fFunctions.fFramebufferDrawBuffers = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffers); + fFunctions.fFramebufferReadBuffer = bind_to_member(this, &GrGLTestInterface::framebufferReadBuffer); + fFunctions.fGetFramebufferParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferParameteriv); + fFunctions.fNamedCopyBufferSubData = bind_to_member(this, &GrGLTestInterface::namedCopyBufferSubData); + fFunctions.fVertexArrayVertexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexOffset); + fFunctions.fVertexArrayColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayColorOffset); + fFunctions.fVertexArrayEdgeFlagOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayEdgeFlagOffset); + fFunctions.fVertexArrayIndexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayIndexOffset); + fFunctions.fVertexArrayNormalOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayNormalOffset); + fFunctions.fVertexArrayTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayTexCoordOffset); + fFunctions.fVertexArrayMultiTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayMultiTexCoordOffset); + fFunctions.fVertexArrayFogCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayFogCoordOffset); + fFunctions.fVertexArraySecondaryColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArraySecondaryColorOffset); + fFunctions.fVertexArrayVertexAttribOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribOffset); + fFunctions.fVertexArrayVertexAttribIOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribIOffset); + fFunctions.fEnableVertexArray = bind_to_member(this, &GrGLTestInterface::enableVertexArray); + fFunctions.fDisableVertexArray = bind_to_member(this, &GrGLTestInterface::disableVertexArray); + fFunctions.fEnableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::enableVertexArrayAttrib); + fFunctions.fDisableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::disableVertexArrayAttrib); + fFunctions.fGetVertexArrayIntegerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegerv); + fFunctions.fGetVertexArrayPointerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointerv); + fFunctions.fGetVertexArrayIntegeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegeri_v); + fFunctions.fGetVertexArrayPointeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointeri_v); + fFunctions.fMapNamedBufferRange = bind_to_member(this, &GrGLTestInterface::mapNamedBufferRange); + fFunctions.fFlushMappedNamedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedNamedBufferRange); + fFunctions.fTextureBuffer = bind_to_member(this, &GrGLTestInterface::textureBuffer); + fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl); + fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert); + fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback); + fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog); + fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup); + fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup); + fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel); +} diff --git a/src/gpu/gl/GrGLTestInterface.h b/src/gpu/gl/GrGLTestInterface.h new file mode 100644 index 0000000000..f8c5801a7f --- /dev/null +++ b/src/gpu/gl/GrGLTestInterface.h @@ -0,0 +1,332 @@ +/* + * Copyright 2016 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef GrGLTestInterface_DEFINED +#define GrGLTestInterface_DEFINED + +#include "gl/GrGLInterface.h" +#include "GrGLDefines.h" + +class GrGLTestInterface : public GrGLInterface { +public: + virtual GrGLvoid activeTexture(GrGLenum texture) {} + virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {} + virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {} + virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} + virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {} + virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} + virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} + virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {} + virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {} + virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {} + virtual GrGLvoid bindVertexArray(GrGLuint array) {} + virtual GrGLvoid blendBarrier() {} + virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} + virtual GrGLvoid blendEquation(GrGLenum mode) {} + virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {} + virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {} + virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {} + virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {} + virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } + virtual GrGLvoid clear(GrGLbitfield mask) {} + virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {} + virtual GrGLvoid clearStencil(GrGLint s) {} + virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {} + virtual GrGLvoid compileShader(GrGLuint shader) {} + virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {} + virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {} + virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLuint createProgram() { return 0; } + virtual GrGLuint createShader(GrGLenum type) { return 0; } + virtual GrGLvoid cullFace(GrGLenum mode) {} + virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {} + virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} + virtual GrGLvoid deleteProgram(GrGLuint program) {} + virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {} + virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} + virtual GrGLvoid deleteShader(GrGLuint shader) {} + virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {} + virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {} + virtual GrGLvoid depthMask(GrGLboolean flag) {} + virtual GrGLvoid disable(GrGLenum cap) {} + virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {} + virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {} + virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {} + virtual GrGLvoid drawArraysIndirect(GrGLenum mode, GrGLvoid* indirect) {} + virtual GrGLvoid drawBuffer(GrGLenum mode) {} + virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {} + virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {} + virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {} + virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, GrGLvoid* indirect) {} + virtual GrGLvoid enable(GrGLenum cap) {} + virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {} + virtual GrGLvoid endQuery(GrGLenum target) {} + virtual GrGLvoid finish() {} + virtual GrGLvoid flush() {} + virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {} + virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} + virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} + virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {} + virtual GrGLvoid frontFace(GrGLenum mode) {} + virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {} + virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {} + virtual GrGLvoid generateMipmap(GrGLenum target) {} + virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {} + virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {} + virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {} + virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {} + virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} + virtual GrGLenum getError() { return GR_GL_NO_ERROR; } + virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {} + virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {} + virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {} + virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {} + virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {} + virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {} + virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {} + virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {} + virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; } + virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; } + virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {} + virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; } + virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {} + virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {} + virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {} + virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {} + virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {} + virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {} + virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; } + virtual GrGLvoid lineWidth(GrGLfloat width) {} + virtual GrGLvoid linkProgram(GrGLuint program) {} + virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; } + virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; } + virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; } + virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; } + virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {} + virtual GrGLvoid popGroupMarker() {} + virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {} + virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {} + virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {} + virtual GrGLvoid readBuffer(GrGLenum src) {} + virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} + virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid resolveMultisampleFramebuffer() {} + virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {} +#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE + virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {} +#else + virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {} +#endif + virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} + virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {} + virtual GrGLvoid stencilMask(GrGLuint mask) {} + virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {} + virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} + virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {} + virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} + virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} + virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {} + virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {} + virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {} + virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {} + virtual GrGLvoid textureBarrier() {} + virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {} + virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {} + virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} + virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} + virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {} + virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {} + virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} + virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} + virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {} + virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} + virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} + virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} + virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {} + virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} + virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {} + virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {} + virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} + virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} + virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {} + virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; } + virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {} + virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {} + virtual GrGLvoid useProgram(GrGLuint program) {} + virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {} + virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {} + virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {} + virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {} + virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {} + virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {} + virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {} + virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {} + virtual GrGLvoid matrixLoadIdentity(GrGLenum) {} + virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {} + virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {} + virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {} + virtual GrGLuint genPaths(GrGLsizei range) { return 0; } + virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {} + virtual GrGLboolean isPath(GrGLuint path) { return true; } + virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {} + virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {} + virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {} + virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {} + virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {} + virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {} + virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {} + virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {} + virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {} + virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {} + virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {} + virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; } + virtual GrGLvoid coverageModulation(GrGLenum components) {} + virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {} + virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {} + virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; } + virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; } + virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {} + virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {} + virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; } + virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {} + virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {} + virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } + virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; } + virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {} + virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {} + virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {} + virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {} + virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {} + virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {} + virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {} + virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {} + virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {} + virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {} + virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {} + virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {} + virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {} + virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {} + virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {} + virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {} + virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {} + virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {} + virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {} + virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; } + virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; } + virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {} + virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {} + virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {} + virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {} + virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {} + virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {} + virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {} + virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {} + virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {} + virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {} + virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} + virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} + virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} + virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {} + virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} + virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} + virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} + virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {} + virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {} + virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {} + virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; } + virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} + virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} + virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {} + virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} + virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {} + virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {} + virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {} + virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {} + virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {} + virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {} + virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {} + virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {} + virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {} + virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {} + virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} + virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {} + virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {} + virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {} + virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {} + virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {} + virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; } + virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {} + virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {} + virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {} + virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {} + virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {} + virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; } + virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {} + virtual GrGLvoid popDebugGroup() {} + virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {} + +protected: + // This must be called by leaf class + void init(GrGLStandard standard) { + fStandard = standard; + fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi, + fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY); + } + GrGLTestInterface(); +}; + +#endif diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp index c6e01c341c..95b0e5ef47 100644 --- a/src/gpu/gl/SkNullGLContext.cpp +++ b/src/gpu/gl/SkNullGLContext.cpp @@ -8,578 +8,6 @@ #include "gl/SkNullGLContext.h" #include "gl/GrGLInterface.h" -#include "GrGLDefines.h" -#include "GrGLNoOpInterface.h" -#include "SkTDArray.h" -#include "SkTLS.h" - -static SkNullGLContext::ContextState* current_context(); - -///////////////////////////////////////////////////////////////////////////////////////////////// - -class BufferObj { -public: - - - BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {} - ~BufferObj() { delete[] fDataPtr; } - - void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) { - if (fDataPtr) { - SkASSERT(0 != fSize); - delete[] fDataPtr; - } - - fSize = size; - fDataPtr = new char[size]; - } - - GrGLuint id() const { return fID; } - GrGLchar* dataPtr() { return fDataPtr; } - GrGLsizeiptr size() const { return fSize; } - - void setMapped(bool mapped) { fMapped = mapped; } - bool mapped() const { return fMapped; } - -private: - GrGLuint fID; - GrGLchar* fDataPtr; - GrGLsizeiptr fSize; // size in bytes - bool fMapped; -}; - -// This class maintains a sparsely populated array of buffer pointers. -class BufferManager { -public: - - - BufferManager() : fFreeListHead(kFreeListEnd) {} - - ~BufferManager() { - // nullptr out the entries that are really free list links rather than ptrs before deleting. - intptr_t curr = fFreeListHead; - while (kFreeListEnd != curr) { - intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]); - fBuffers[SkToS32(curr)] = nullptr; - curr = next; - } - - fBuffers.deleteAll(); - } - - BufferObj* lookUp(GrGLuint id) { - BufferObj* buffer = fBuffers[id]; - SkASSERT(buffer && buffer->id() == id); - return buffer; - } - - BufferObj* create() { - GrGLuint id; - BufferObj* buffer; - - if (kFreeListEnd == fFreeListHead) { - // no free slots - create a new one - id = fBuffers.count(); - buffer = new BufferObj(id); - *fBuffers.append() = buffer; - } else { - // grab the head of the free list and advance the head to the next free slot. - id = static_cast<GrGLuint>(fFreeListHead); - fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]); - - buffer = new BufferObj(id); - fBuffers[id] = buffer; - } - - return buffer; - } - - void free(BufferObj* buffer) { - SkASSERT(fBuffers.count() > 0); - - GrGLuint id = buffer->id(); - delete buffer; - - fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead); - fFreeListHead = id; - } - -private: - static const intptr_t kFreeListEnd = -1; - // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to - // the next free slot. The last free slot has a value of kFreeListEnd. - intptr_t fFreeListHead; - SkTDArray<BufferObj*> fBuffers; -}; - -/** - * The state object for the null interface. - */ -class SkNullGLContext::ContextState : public SkRefCnt { -public: - - - BufferManager fBufferManager; - GrGLuint fCurrArrayBuffer; - GrGLuint fCurrElementArrayBuffer; - GrGLuint fCurrPixelPackBuffer; - GrGLuint fCurrPixelUnpackBuffer; - GrGLuint fCurrProgramID; - GrGLuint fCurrShaderID; - - - ContextState() - : fCurrArrayBuffer(0) - , fCurrElementArrayBuffer(0) - , fCurrPixelPackBuffer(0) - , fCurrPixelUnpackBuffer(0) - , fCurrProgramID(0) - , fCurrShaderID(0) {} - - static ContextState* Get() { return current_context(); } -}; - -typedef SkNullGLContext::ContextState State; - -// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface). - -namespace { // added to suppress 'no previous prototype' warning - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) { - State* state = State::Get(); - for (int i = 0; i < n; ++i) { - BufferObj* buffer = state->fBufferManager.create(); - ids[i] = buffer->id(); - } -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, - GrGLsizeiptr size, - const GrGLvoid* data, - GrGLenum usage) { - State* state = State::Get(); - GrGLuint id = 0; - - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = state->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = state->fCurrElementArrayBuffer; - break; - case GR_GL_PIXEL_PACK_BUFFER: - id = state->fCurrPixelPackBuffer; - break; - case GR_GL_PIXEL_UNPACK_BUFFER: - id = state->fCurrPixelUnpackBuffer; - break; - default: - SkFAIL("Unexpected target to nullGLBufferData"); - break; - } - - if (id > 0) { - BufferObj* buffer = state->fBufferManager.lookUp(id); - buffer->allocate(size, (const GrGLchar*) data); - } -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {} -GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {} - -GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() { - return ++State::Get()->fCurrProgramID; -} - -GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) { - return ++State::Get()->fCurrShaderID; -} - -// same delete used for shaders and programs -GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) { -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) { - State* state = State::Get(); - switch (target) { - case GR_GL_ARRAY_BUFFER: - state->fCurrArrayBuffer = buffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - state->fCurrElementArrayBuffer = buffer; - break; - case GR_GL_PIXEL_PACK_BUFFER: - state->fCurrPixelPackBuffer = buffer; - break; - case GR_GL_PIXEL_UNPACK_BUFFER: - state->fCurrPixelUnpackBuffer = buffer; - break; - } -} - -// deleting a bound buffer has the side effect of binding 0 -GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) { - State* state = State::Get(); - for (int i = 0; i < n; ++i) { - if (ids[i] == state->fCurrArrayBuffer) { - state->fCurrArrayBuffer = 0; - } - if (ids[i] == state->fCurrElementArrayBuffer) { - state->fCurrElementArrayBuffer = 0; - } - if (ids[i] == state->fCurrPixelPackBuffer) { - state->fCurrPixelPackBuffer = 0; - } - if (ids[i] == state->fCurrPixelUnpackBuffer) { - state->fCurrPixelUnpackBuffer = 0; - } - - BufferObj* buffer = state->fBufferManager.lookUp(ids[i]); - state->fBufferManager.free(buffer); - } -} - -GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset, - GrGLsizeiptr length, GrGLbitfield access) { - State* state = State::Get(); - GrGLuint id = 0; - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = state->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = state->fCurrElementArrayBuffer; - break; - case GR_GL_PIXEL_PACK_BUFFER: - id = state->fCurrPixelPackBuffer; - break; - case GR_GL_PIXEL_UNPACK_BUFFER: - id = state->fCurrPixelUnpackBuffer; - break; - } - - if (id > 0) { - // We just ignore the offset and length here. - BufferObj* buffer = state->fBufferManager.lookUp(id); - SkASSERT(!buffer->mapped()); - buffer->setMapped(true); - return buffer->dataPtr(); - } - return nullptr; -} - -GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) { - State* state = State::Get(); - GrGLuint id = 0; - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = state->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = state->fCurrElementArrayBuffer; - break; - case GR_GL_PIXEL_PACK_BUFFER: - id = state->fCurrPixelPackBuffer; - break; - case GR_GL_PIXEL_UNPACK_BUFFER: - id = state->fCurrPixelUnpackBuffer; - break; - } - - if (id > 0) { - BufferObj* buffer = state->fBufferManager.lookUp(id); - SkASSERT(!buffer->mapped()); - buffer->setMapped(true); - return buffer->dataPtr(); - } - - SkASSERT(false); - return nullptr; // no buffer bound to target -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target, - GrGLintptr offset, - GrGLsizeiptr length) {} - - -GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) { - State* state = State::Get(); - GrGLuint id = 0; - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = state->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = state->fCurrElementArrayBuffer; - break; - case GR_GL_PIXEL_PACK_BUFFER: - id = state->fCurrPixelPackBuffer; - break; - case GR_GL_PIXEL_UNPACK_BUFFER: - id = state->fCurrPixelUnpackBuffer; - break; - } - if (id > 0) { - BufferObj* buffer = state->fBufferManager.lookUp(id); - SkASSERT(buffer->mapped()); - buffer->setMapped(false); - return GR_GL_TRUE; - } - - GrAlwaysAssert(false); - return GR_GL_FALSE; // GR_GL_INVALID_OPERATION; -} - -GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) { - State* state = State::Get(); - switch (pname) { - case GR_GL_BUFFER_MAPPED: { - *params = GR_GL_FALSE; - GrGLuint id = 0; - switch (target) { - case GR_GL_ARRAY_BUFFER: - id = state->fCurrArrayBuffer; - break; - case GR_GL_ELEMENT_ARRAY_BUFFER: - id = state->fCurrElementArrayBuffer; - break; - case GR_GL_PIXEL_PACK_BUFFER: - id = state->fCurrPixelPackBuffer; - break; - case GR_GL_PIXEL_UNPACK_BUFFER: - id = state->fCurrPixelUnpackBuffer; - break; - } - if (id > 0) { - BufferObj* buffer = state->fBufferManager.lookUp(id); - if (buffer->mapped()) { - *params = GR_GL_TRUE; - } - } - break; } - default: - SkFAIL("Unexpected pname to GetBufferParamateriv"); - break; - } -}; - -class NullInterface : public GrGLInterface { -public: - NullInterface(State* state) : fState(SkRef(state)) {} - ~NullInterface() override { - fState->unref(); - } - State* fState; -}; - -} // end anonymous namespace - -static GrGLInterface* create_null_interface(State* state) { - GrGLInterface* interface = new NullInterface(state); - - interface->fStandard = kGL_GrGLStandard; - - GrGLInterface::Functions* functions = &interface->fFunctions; - functions->fActiveTexture = nullGLActiveTexture; - functions->fAttachShader = nullGLAttachShader; - functions->fBeginQuery = nullGLBeginQuery; - functions->fBindAttribLocation = nullGLBindAttribLocation; - functions->fBindBuffer = nullGLBindBuffer; - functions->fBindFragDataLocation = noOpGLBindFragDataLocation; - functions->fBindTexture = nullGLBindTexture; - functions->fBindVertexArray = nullGLBindVertexArray; - functions->fBlendColor = noOpGLBlendColor; - functions->fBlendEquation = noOpGLBlendEquation; - functions->fBlendFunc = noOpGLBlendFunc; - functions->fBufferData = nullGLBufferData; - functions->fBufferSubData = noOpGLBufferSubData; - functions->fClear = noOpGLClear; - functions->fClearColor = noOpGLClearColor; - functions->fClearStencil = noOpGLClearStencil; - functions->fColorMask = noOpGLColorMask; - functions->fCompileShader = noOpGLCompileShader; - functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; - functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D; - functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; - functions->fCreateProgram = nullGLCreateProgram; - functions->fCreateShader = nullGLCreateShader; - functions->fCullFace = noOpGLCullFace; - functions->fDeleteBuffers = nullGLDeleteBuffers; - functions->fDeleteProgram = nullGLDelete; - functions->fDeleteQueries = noOpGLDeleteIds; - functions->fDeleteShader = nullGLDelete; - functions->fDeleteTextures = noOpGLDeleteIds; - functions->fDeleteVertexArrays = noOpGLDeleteIds; - functions->fDepthMask = noOpGLDepthMask; - functions->fDisable = noOpGLDisable; - functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; - functions->fDrawArrays = noOpGLDrawArrays; - functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced; - functions->fDrawBuffer = noOpGLDrawBuffer; - functions->fDrawBuffers = noOpGLDrawBuffers; - functions->fDrawElements = noOpGLDrawElements; - functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced; - functions->fEnable = noOpGLEnable; - functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; - functions->fEndQuery = noOpGLEndQuery; - functions->fFinish = noOpGLFinish; - functions->fFlush = noOpGLFlush; - functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange; - functions->fFrontFace = noOpGLFrontFace; - functions->fGenBuffers = nullGLGenBuffers; - functions->fGenerateMipmap = nullGLGenerateMipmap; - functions->fGenQueries = noOpGLGenIds; - functions->fGenTextures = noOpGLGenIds; - functions->fGenVertexArrays = noOpGLGenIds; - functions->fGetBufferParameteriv = nullGLGetBufferParameteriv; - functions->fGetError = noOpGLGetError; - functions->fGetIntegerv = noOpGLGetIntegerv; - functions->fGetMultisamplefv = noOpGLGetMultisamplefv; - functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; - functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv; - functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; - functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; - functions->fGetQueryiv = noOpGLGetQueryiv; - functions->fGetProgramInfoLog = noOpGLGetInfoLog; - functions->fGetProgramiv = noOpGLGetShaderOrProgramiv; - functions->fGetShaderInfoLog = noOpGLGetInfoLog; - functions->fGetShaderiv = noOpGLGetShaderOrProgramiv; - functions->fGetString = noOpGLGetString; - functions->fGetStringi = noOpGLGetStringi; - functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; - functions->fGetUniformLocation = noOpGLGetUniformLocation; - functions->fInsertEventMarker = noOpGLInsertEventMarker; - functions->fLineWidth = noOpGLLineWidth; - functions->fLinkProgram = noOpGLLinkProgram; - functions->fMapBuffer = nullGLMapBuffer; - functions->fMapBufferRange = nullGLMapBufferRange; - functions->fPixelStorei = nullGLPixelStorei; - functions->fPopGroupMarker = noOpGLPopGroupMarker; - functions->fPushGroupMarker = noOpGLPushGroupMarker; - functions->fQueryCounter = noOpGLQueryCounter; - functions->fReadBuffer = noOpGLReadBuffer; - functions->fReadPixels = nullGLReadPixels; - functions->fScissor = noOpGLScissor; - functions->fShaderSource = noOpGLShaderSource; - functions->fStencilFunc = noOpGLStencilFunc; - functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate; - functions->fStencilMask = noOpGLStencilMask; - functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate; - functions->fStencilOp = noOpGLStencilOp; - functions->fStencilOpSeparate = noOpGLStencilOpSeparate; - functions->fTexBuffer = noOpGLTexBuffer; - functions->fTexImage2D = noOpGLTexImage2D; - functions->fTexParameteri = noOpGLTexParameteri; - functions->fTexParameteriv = noOpGLTexParameteriv; - functions->fTexSubImage2D = noOpGLTexSubImage2D; - functions->fTexStorage2D = noOpGLTexStorage2D; - functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer; - functions->fUniform1f = noOpGLUniform1f; - functions->fUniform1i = noOpGLUniform1i; - functions->fUniform1fv = noOpGLUniform1fv; - functions->fUniform1iv = noOpGLUniform1iv; - functions->fUniform2f = noOpGLUniform2f; - functions->fUniform2i = noOpGLUniform2i; - functions->fUniform2fv = noOpGLUniform2fv; - functions->fUniform2iv = noOpGLUniform2iv; - functions->fUniform3f = noOpGLUniform3f; - functions->fUniform3i = noOpGLUniform3i; - functions->fUniform3fv = noOpGLUniform3fv; - functions->fUniform3iv = noOpGLUniform3iv; - functions->fUniform4f = noOpGLUniform4f; - functions->fUniform4i = noOpGLUniform4i; - functions->fUniform4fv = noOpGLUniform4fv; - functions->fUniform4iv = noOpGLUniform4iv; - functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv; - functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv; - functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv; - functions->fUnmapBuffer = nullGLUnmapBuffer; - functions->fUseProgram = nullGLUseProgram; - functions->fVertexAttrib1f = noOpGLVertexAttrib1f; - functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv; - functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv; - functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; - functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor; - functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer; - functions->fVertexAttribPointer = noOpGLVertexAttribPointer; - functions->fViewport = nullGLViewport; - functions->fBindFramebuffer = nullGLBindFramebuffer; - functions->fBindRenderbuffer = nullGLBindRenderbuffer; - functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; - functions->fDeleteFramebuffers = nullGLDeleteFramebuffers; - functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers; - functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer; - functions->fFramebufferTexture2D = nullGLFramebufferTexture2D; - functions->fGenFramebuffers = noOpGLGenIds; - functions->fGenRenderbuffers = noOpGLGenIds; - functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv; - functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; - functions->fRenderbufferStorage = noOpGLRenderbufferStorage; - functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample; - functions->fBlitFramebuffer = noOpGLBlitFramebuffer; - functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer; - functions->fMatrixLoadf = noOpGLMatrixLoadf; - functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity; - functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed; - - interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi, - functions->fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY); - return interface; -} - -////////////////////////////////////////////////////////////////////////////// - -static void* create_tls() { - State** current = new State*; - *current = nullptr; - return current; -} - -static void delete_tls(void* ctx) { - State** current = static_cast<State**>(ctx); - if (*current) { - (*current)->unref(); - } - delete current; -} - -static State* current_context() { - return *static_cast<State**>(SkTLS::Get(create_tls, delete_tls)); -} - -static void set_current_context(State* state) { - State** current = static_cast<State**>(SkTLS::Get(create_tls, delete_tls)); - if (*current) { - (*current)->unref(); - } - *current = state; - if (state) { - state->ref(); - } -} - -#if GR_GL_PER_GL_FUNC_CALLBACK -static void set_current_context_from_interface(const GrGLInterface* interface) { - set_current_context(reinterpret_cast<State*>(interface->fCallbackData)); -} -#endif SkNullGLContext* SkNullGLContext::Create() { SkNullGLContext* ctx = new SkNullGLContext; @@ -591,18 +19,9 @@ SkNullGLContext* SkNullGLContext::Create() { } SkNullGLContext::SkNullGLContext() { - fState = new ContextState; - GrGLInterface* interface = create_null_interface(fState); - this->init(interface); -#if GR_GL_PER_GL_FUNC_CALLBACK - interface->fCallback = set_current_context_from_interface; - interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(fState); -#endif + this->init(GrGLCreateNullInterface()); } SkNullGLContext::~SkNullGLContext() { this->teardown(); - fState->unref(); } - -void SkNullGLContext::onPlatformMakeCurrent() const { set_current_context(fState); } diff --git a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp index 09b7323877..86e2ebc4cd 100644 --- a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp +++ b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp @@ -229,8 +229,10 @@ GrGLuint EGLGLContext::eglImageToExternalTexture(GrEGLImage image) const { if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) { return 0; } - GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D = - (GrGLEGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES"); + typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage); + + EGLImageTargetTexture2DProc glEGLImageTargetTexture2D = + (EGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES"); if (!glEGLImageTargetTexture2D) { return 0; } |