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authorGravatar bsalomon <bsalomon@google.com>2016-03-18 12:07:24 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-18 12:07:24 -0700
commitb5a94e3e24ef16f96ecfbe4ee427f7a0c69d7290 (patch)
tree2807c088c0838013fe22d402915c52c7dc689c4a
parentfd359caf0cbdefd759d1c788d72faba3f65a6386 (diff)
Store null GL context's state in interface object
-rw-r--r--gyp/gpu.gypi2
-rw-r--r--include/gpu/gl/GrGLFunctions.h4
-rw-r--r--include/gpu/gl/SkNullGLContext.h14
-rw-r--r--src/gpu/gl/GrGLCreateNullInterface.cpp866
-rw-r--r--src/gpu/gl/GrGLTestInterface.cpp320
-rw-r--r--src/gpu/gl/GrGLTestInterface.h332
-rw-r--r--src/gpu/gl/SkNullGLContext.cpp583
-rw-r--r--src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp6
8 files changed, 1154 insertions, 973 deletions
diff --git a/gyp/gpu.gypi b/gyp/gpu.gypi
index 49d087fba0..2b5f9cd8d3 100644
--- a/gyp/gpu.gypi
+++ b/gyp/gpu.gypi
@@ -351,6 +351,8 @@
'<(skia_src_path)/gpu/gl/GrGLRenderTarget.h',
'<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp',
'<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h',
+ '<(skia_src_path)/gpu/gl/GrGLTestInterface.cpp',
+ '<(skia_src_path)/gpu/gl/GrGLTestInterface.h',
'<(skia_src_path)/gpu/gl/GrGLTexture.cpp',
'<(skia_src_path)/gpu/gl/GrGLTexture.h',
'<(skia_src_path)/gpu/gl/GrGLTextureRenderTarget.cpp',
diff --git a/include/gpu/gl/GrGLFunctions.h b/include/gpu/gl/GrGLFunctions.h
index fcd89e1406..5708cce7ef 100644
--- a/include/gpu/gl/GrGLFunctions.h
+++ b/include/gpu/gl/GrGLFunctions.h
@@ -39,13 +39,12 @@ typedef GrGLenum (GR_GL_FUNCTION_TYPE* GrGLCheckFramebufferStatusProc)(GrGLenum
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearProc)(GrGLbitfield mask);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearColorProc)(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClearStencilProc)(GrGLint s);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLClientActiveTextureProc)(GrGLenum texture);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLColorMaskProc)(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompileShaderProc)(GrGLuint shader);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexImage2DProc)(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCompressedTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCopyTexSubImage2DProc)(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height);
-typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)(void);
+typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateProgramProc)();
typedef GrGLuint (GR_GL_FUNCTION_TYPE* GrGLCreateShaderProc)(GrGLenum type);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLCullFaceProc)(GrGLenum mode);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDeleteBuffersProc)(GrGLsizei n, const GrGLuint* buffers);
@@ -67,7 +66,6 @@ typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawBuffersProc)(GrGLsizei n, const G
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsInstancedProc)(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLDrawElementsIndirectProc)(GrGLenum mode, GrGLenum type, GrGLvoid* indirect);
-typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEGLImageTargetTexture2DProc)(GrGLenum target, GrGLeglImage image);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableProc)(GrGLenum cap);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEnableVertexAttribArrayProc)(GrGLuint index);
typedef GrGLvoid (GR_GL_FUNCTION_TYPE* GrGLEndQueryProc)(GrGLenum target);
diff --git a/include/gpu/gl/SkNullGLContext.h b/include/gpu/gl/SkNullGLContext.h
index 9e799a9fea..5a2a73fd8f 100644
--- a/include/gpu/gl/SkNullGLContext.h
+++ b/include/gpu/gl/SkNullGLContext.h
@@ -13,24 +13,14 @@
class SK_API SkNullGLContext : public SkGLContext {
public:
~SkNullGLContext() override;
-
static SkNullGLContext* Create();
- // FIXME: remove once Chromium has been updated.
- static SkNullGLContext* Create(GrGLStandard forcedAPI) {
- SkASSERT(forcedAPI == kNone_GrGLStandard);
- (void)forcedAPI; return Create();
- }
-
- class ContextState;
private:
SkNullGLContext();
- void onPlatformMakeCurrent() const override;
+ void onPlatformMakeCurrent() const override {};
void onPlatformSwapBuffers() const override {}
- GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return NULL; }
-
- ContextState* fState;
+ GrGLFuncPtr onPlatformGetProcAddress(const char*) const override { return nullptr; }
};
#endif
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
index dd48bd8f0f..ccaab598b8 100644
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -7,12 +7,9 @@
#include "gl/GrGLInterface.h"
-#include "GrGLDefines.h"
+#include "GrGLTestInterface.h"
+#include "SkMutex.h"
#include "SkTDArray.h"
-#include "GrGLNoOpInterface.h"
-#include "SkTLS.h"
-
-// TODO: Delete this file after chrome starts using SkNullGLContext.
// added to suppress 'no previous prototype' warning and because this code is duplicated in
// SkNullGLContext.cpp
@@ -20,10 +17,7 @@ namespace {
class BufferObj {
public:
-
-
- BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {
- }
+ BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
~BufferObj() { delete[] fDataPtr; }
void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
@@ -53,8 +47,6 @@ private:
// This class maintains a sparsely populated array of buffer pointers.
class BufferManager {
public:
-
-
BufferManager() : fFreeListHead(kFreeListEnd) {}
~BufferManager() {
@@ -114,383 +106,509 @@ private:
SkTDArray<BufferObj*> fBuffers;
};
-/**
- * The global-to-thread state object for the null interface. All null interfaces on the
- * same thread currently share one of these. This means two null contexts on the same thread
- * can interfere with each other. It may make sense to more integrate this into SkNullGLContext
- * and use it's makeCurrent mechanism.
- */
-struct ThreadContext {
+/** Null interface implementation */
+class NullInterface : public GrGLTestInterface {
public:
-
+ NullInterface()
+ : fCurrArrayBuffer(0)
+ , fCurrElementArrayBuffer(0)
+ , fCurrPixelPackBuffer(0)
+ , fCurrPixelUnpackBuffer(0)
+ , fCurrShaderID(0)
+ , fCurrGenericID(0)
+ , fCurrUniformLocation(0) {
+ this->init(kGL_GrGLStandard);
+ }
+
+ GrGLenum checkFramebufferStatus(GrGLenum target) override {
+ return GR_GL_FRAMEBUFFER_COMPLETE;
+ }
+
+ GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
+ for (int i = 0; i < n; ++i) {
+ BufferObj* buffer = fBufferManager.create();
+ ids[i] = buffer->id();
+ }
+ }
+
+ GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data,
+ GrGLenum usage) override {
+ GrGLuint id = 0;
+
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = fCurrElementArrayBuffer;
+ break;
+ case GR_GL_PIXEL_PACK_BUFFER:
+ id = fCurrPixelPackBuffer;
+ break;
+ case GR_GL_PIXEL_UNPACK_BUFFER:
+ id = fCurrPixelUnpackBuffer;
+ break;
+ default:
+ SkFAIL("Unexpected target to nullGLBufferData");
+ break;
+ }
+
+ if (id > 0) {
+ BufferObj* buffer = fBufferManager.lookUp(id);
+ buffer->allocate(size, (const GrGLchar*) data);
+ }
+ }
+
+ GrGLuint createProgram() override {
+ return ++fCurrProgramID;
+ }
+
+ GrGLuint createShader(GrGLenum type) override {
+ return ++fCurrShaderID;
+ }
+
+ GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) override {
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ fCurrArrayBuffer = buffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ fCurrElementArrayBuffer = buffer;
+ break;
+ case GR_GL_PIXEL_PACK_BUFFER:
+ fCurrPixelPackBuffer = buffer;
+ break;
+ case GR_GL_PIXEL_UNPACK_BUFFER:
+ fCurrPixelUnpackBuffer = buffer;
+ break;
+ }
+ }
+
+ // deleting a bound buffer has the side effect of binding 0
+ GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* ids) override {
+ for (int i = 0; i < n; ++i) {
+ if (ids[i] == fCurrArrayBuffer) {
+ fCurrArrayBuffer = 0;
+ }
+ if (ids[i] == fCurrElementArrayBuffer) {
+ fCurrElementArrayBuffer = 0;
+ }
+ if (ids[i] == fCurrPixelPackBuffer) {
+ fCurrPixelPackBuffer = 0;
+ }
+ if (ids[i] == fCurrPixelUnpackBuffer) {
+ fCurrPixelUnpackBuffer = 0;
+ }
+
+ BufferObj* buffer = fBufferManager.lookUp(ids[i]);
+ fBufferManager.free(buffer);
+ }
+ }
+
+ GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
+ this->genGenericIds(n, framebuffers);
+ }
+
+ GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
+
+ GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
+ this->genGenericIds(n, renderbuffers);
+ }
+
+ GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
+ this->genGenericIds(n, textures);
+ }
+
+ GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
+ this->genGenericIds(n, arrays);
+ }
+
+ GrGLenum getError() override { return GR_GL_NO_ERROR; }
+
+ GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) override {
+ // TODO: remove from Ganesh the #defines for gets we don't use.
+ // We would like to minimize gets overall due to performance issues
+ switch (pname) {
+ case GR_GL_CONTEXT_PROFILE_MASK:
+ *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
+ break;
+ case GR_GL_STENCIL_BITS:
+ *params = 8;
+ break;
+ case GR_GL_SAMPLES:
+ *params = 1;
+ break;
+ case GR_GL_FRAMEBUFFER_BINDING:
+ *params = 0;
+ break;
+ case GR_GL_VIEWPORT:
+ params[0] = 0;
+ params[1] = 0;
+ params[2] = 800;
+ params[3] = 600;
+ break;
+ case GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GR_GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS:
+ case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
+ case GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ *params = 8;
+ break;
+ case GR_GL_MAX_TEXTURE_COORDS:
+ *params = 8;
+ break;
+ case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
+ *params = kDefaultMaxVertexUniformVectors;
+ break;
+ case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ *params = kDefaultMaxFragmentUniformVectors;
+ break;
+ case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ *params = 16 * 4;
+ break;
+ case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ *params = 0;
+ break;
+ case GR_GL_COMPRESSED_TEXTURE_FORMATS:
+ break;
+ case GR_GL_MAX_TEXTURE_SIZE:
+ *params = 8192;
+ break;
+ case GR_GL_MAX_RENDERBUFFER_SIZE:
+ *params = 8192;
+ break;
+ case GR_GL_MAX_SAMPLES:
+ *params = 32;
+ break;
+ case GR_GL_MAX_VERTEX_ATTRIBS:
+ *params = kDefaultMaxVertexAttribs;
+ break;
+ case GR_GL_MAX_VARYING_VECTORS:
+ *params = kDefaultMaxVaryingVectors;
+ break;
+ case GR_GL_NUM_EXTENSIONS: {
+ GrGLint i = 0;
+ while (kExtensions[i++]);
+ *params = i;
+ break;
+ }
+ default:
+ SkFAIL("Unexpected pname to GetIntegerv");
+ }
+ }
+
+ GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) override {
+ this->getShaderOrProgramiv(program, pname, params);
+ }
+
+ GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length,
+ char* infolog) override {
+ this->getInfoLog(program, bufsize, length, infolog);
+ }
+
+ GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) override {
+ val[0] = val[1] = 0.5f;
+ }
+
+ GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) override {
+ switch (pname) {
+ case GR_GL_CURRENT_QUERY:
+ *params = 0;
+ break;
+ case GR_GL_QUERY_COUNTER_BITS:
+ *params = 32;
+ break;
+ default:
+ SkFAIL("Unexpected pname passed GetQueryiv.");
+ }
+ }
+
+ GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) override {
+ queryResult(id, pname, params);
+ }
+
+ GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) override {
+ queryResult(id, pname, params);
+ }
+
+ GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) override {
+ queryResult(id, pname, params);
+ }
+
+ GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) override {
+ queryResult(id, pname, params);
+ }
+ GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) override {
+ this->getShaderOrProgramiv(shader, pname, params);
+ }
+
+ GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length,
+ char* infolog) override {
+ this->getInfoLog(shader, bufsize, length, infolog);
+ }
+
+ const GrGLubyte* getString(GrGLenum name) override {
+ switch (name) {
+ case GR_GL_EXTENSIONS:
+ return CombinedExtensionString();
+ case GR_GL_VERSION:
+ return (const GrGLubyte*)"4.0 Debug GL";
+ case GR_GL_SHADING_LANGUAGE_VERSION:
+ return (const GrGLubyte*)"4.20.8 Debug GLSL";
+ case GR_GL_VENDOR:
+ return (const GrGLubyte*)"Debug Vendor";
+ case GR_GL_RENDERER:
+ return (const GrGLubyte*)"The Debug (Non-)Renderer";
+ default:
+ SkFAIL("Unexpected name passed to GetString");
+ return nullptr;
+ }
+ }
+
+ const GrGLubyte* getStringi(GrGLenum name, GrGLuint i) override {
+ switch (name) {
+ case GR_GL_EXTENSIONS: {
+ GrGLint count;
+ this->getIntegerv(GR_GL_NUM_EXTENSIONS, &count);
+ if ((GrGLint)i <= count) {
+ return (const GrGLubyte*) kExtensions[i];
+ } else {
+ return nullptr;
+ }
+ }
+ default:
+ SkFAIL("Unexpected name passed to GetStringi");
+ return nullptr;
+ }
+ }
+
+ GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname,
+ GrGLint* params) override {
+ // we used to use this to query stuff about externally created textures,
+ // now we just require clients to tell us everything about the texture.
+ SkFAIL("Should never query texture parameters.");
+ }
+
+ GrGLint getUniformLocation(GrGLuint program, const char* name) override {
+ return ++fCurrUniformLocation;
+ }
+
+ GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length,
+ GrGLbitfield access) override {
+ GrGLuint id = 0;
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = fCurrElementArrayBuffer;
+ break;
+ case GR_GL_PIXEL_PACK_BUFFER:
+ id = fCurrPixelPackBuffer;
+ break;
+ case GR_GL_PIXEL_UNPACK_BUFFER:
+ id = fCurrPixelUnpackBuffer;
+ break;
+ }
+
+ if (id > 0) {
+ // We just ignore the offset and length here.
+ BufferObj* buffer = fBufferManager.lookUp(id);
+ SkASSERT(!buffer->mapped());
+ buffer->setMapped(true);
+ return buffer->dataPtr();
+ }
+ return nullptr;
+ }
+
+ GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
+ GrGLuint id = 0;
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = fCurrElementArrayBuffer;
+ break;
+ case GR_GL_PIXEL_PACK_BUFFER:
+ id = fCurrPixelPackBuffer;
+ break;
+ case GR_GL_PIXEL_UNPACK_BUFFER:
+ id = fCurrPixelUnpackBuffer;
+ break;
+ }
+
+ if (id > 0) {
+ BufferObj* buffer = fBufferManager.lookUp(id);
+ SkASSERT(!buffer->mapped());
+ buffer->setMapped(true);
+ return buffer->dataPtr();
+ }
+
+ SkASSERT(false);
+ return nullptr; // no buffer bound to target
+ }
+
+ GrGLboolean unmapBuffer(GrGLenum target) override {
+ GrGLuint id = 0;
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = fCurrElementArrayBuffer;
+ break;
+ case GR_GL_PIXEL_PACK_BUFFER:
+ id = fCurrPixelPackBuffer;
+ break;
+ case GR_GL_PIXEL_UNPACK_BUFFER:
+ id = fCurrPixelUnpackBuffer;
+ break;
+ }
+ if (id > 0) {
+ BufferObj* buffer = fBufferManager.lookUp(id);
+ SkASSERT(buffer->mapped());
+ buffer->setMapped(false);
+ return GR_GL_TRUE;
+ }
+
+ GrAlwaysAssert(false);
+ return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
+ }
+
+ GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) override {
+ switch (pname) {
+ case GR_GL_BUFFER_MAPPED: {
+ *params = GR_GL_FALSE;
+ GrGLuint id = 0;
+ switch (target) {
+ case GR_GL_ARRAY_BUFFER:
+ id = fCurrArrayBuffer;
+ break;
+ case GR_GL_ELEMENT_ARRAY_BUFFER:
+ id = fCurrElementArrayBuffer;
+ break;
+ case GR_GL_PIXEL_PACK_BUFFER:
+ id = fCurrPixelPackBuffer;
+ break;
+ case GR_GL_PIXEL_UNPACK_BUFFER:
+ id = fCurrPixelUnpackBuffer;
+ break;
+ }
+ if (id > 0) {
+ BufferObj* buffer = fBufferManager.lookUp(id);
+ if (buffer->mapped()) {
+ *params = GR_GL_TRUE;
+ }
+ }
+ break; }
+ default:
+ SkFAIL("Unexpected pname to GetBufferParamateriv");
+ break;
+ }
+ };
+
+private:
BufferManager fBufferManager;
GrGLuint fCurrArrayBuffer;
GrGLuint fCurrElementArrayBuffer;
+ GrGLuint fCurrPixelPackBuffer;
+ GrGLuint fCurrPixelUnpackBuffer;
GrGLuint fCurrProgramID;
GrGLuint fCurrShaderID;
+ GrGLuint fCurrGenericID;
+ GrGLuint fCurrUniformLocation;
- static ThreadContext* Get() {
- return reinterpret_cast<ThreadContext*>(SkTLS::Get(Create, Delete));
- }
+ // the OpenGLES 2.0 spec says this must be >= 128
+ static const GrGLint kDefaultMaxVertexUniformVectors = 128;
- ThreadContext()
- : fCurrArrayBuffer(0)
- , fCurrElementArrayBuffer(0)
- , fCurrProgramID(0)
- , fCurrShaderID(0) {}
+ // the OpenGLES 2.0 spec says this must be >=16
+ static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
-private:
- static void* Create() { return new ThreadContext; }
- static void Delete(void* context) { delete reinterpret_cast<ThreadContext*>(context); }
-};
+ // the OpenGLES 2.0 spec says this must be >= 8
+ static const GrGLint kDefaultMaxVertexAttribs = 8;
-// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
- ThreadContext* ctx = ThreadContext::Get();
- for (int i = 0; i < n; ++i) {
- BufferObj* buffer = ctx->fBufferManager.create();
- ids[i] = buffer->id();
- }
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
- GrGLsizeiptr size,
- const GrGLvoid* data,
- GrGLenum usage) {
- ThreadContext* ctx = ThreadContext::Get();
- GrGLuint id = 0;
-
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = ctx->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = ctx->fCurrElementArrayBuffer;
- break;
- default:
- SkFAIL("Unexpected target to nullGLBufferData");
- break;
- }
-
- if (id > 0) {
- BufferObj* buffer = ctx->fBufferManager.lookUp(id);
- buffer->allocate(size, (const GrGLchar*) data);
- }
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
-
-GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
- return ++ThreadContext::Get()->fCurrProgramID;
-}
-
-GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
- return ++ThreadContext::Get()->fCurrShaderID;
-}
-
-// same delete used for shaders and programs
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
- ThreadContext* ctx = ThreadContext::Get();
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- ctx->fCurrArrayBuffer = buffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- ctx->fCurrElementArrayBuffer = buffer;
- break;
- }
-}
-
-// deleting a bound buffer has the side effect of binding 0
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
- ThreadContext* ctx = ThreadContext::Get();
- for (int i = 0; i < n; ++i) {
- if (ids[i] == ctx->fCurrArrayBuffer) {
- ctx->fCurrArrayBuffer = 0;
- }
- if (ids[i] == ctx->fCurrElementArrayBuffer) {
- ctx->fCurrElementArrayBuffer = 0;
- }
+ // the OpenGLES 2.0 spec says this must be >= 8
+ static const GrGLint kDefaultMaxVaryingVectors = 8;
- BufferObj* buffer = ctx->fBufferManager.lookUp(ids[i]);
- ctx->fBufferManager.free(buffer);
- }
-}
-
-GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
- GrGLsizeiptr length, GrGLbitfield access) {
- ThreadContext* ctx = ThreadContext::Get();
- GrGLuint id = 0;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = ctx->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = ctx->fCurrElementArrayBuffer;
- break;
- }
-
- if (id > 0) {
- // We just ignore the offset and length here.
- BufferObj* buffer = ctx->fBufferManager.lookUp(id);
- SkASSERT(!buffer->mapped());
- buffer->setMapped(true);
- return buffer->dataPtr();
- }
- return nullptr;
-}
-
-GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
- ThreadContext* ctx = ThreadContext::Get();
- GrGLuint id = 0;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = ctx->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = ctx->fCurrElementArrayBuffer;
- break;
- }
-
- if (id > 0) {
- BufferObj* buffer = ctx->fBufferManager.lookUp(id);
- SkASSERT(!buffer->mapped());
- buffer->setMapped(true);
- return buffer->dataPtr();
- }
-
- SkASSERT(false);
- return nullptr; // no buffer bound to target
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
- GrGLintptr offset,
- GrGLsizeiptr length) {}
-
-
-GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
- ThreadContext* ctx = ThreadContext::Get();
- GrGLuint id = 0;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = ctx->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = ctx->fCurrElementArrayBuffer;
- break;
- }
- if (id > 0) {
- BufferObj* buffer = ctx->fBufferManager.lookUp(id);
- SkASSERT(buffer->mapped());
- buffer->setMapped(false);
- return GR_GL_TRUE;
- }
-
- GrAlwaysAssert(false);
- return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
- ThreadContext* ctx = ThreadContext::Get();
- switch (pname) {
- case GR_GL_BUFFER_MAPPED: {
- *params = GR_GL_FALSE;
- GrGLuint id = 0;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = ctx->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = ctx->fCurrElementArrayBuffer;
- break;
- }
- if (id > 0) {
- BufferObj* buffer = ctx->fBufferManager.lookUp(id);
- if (buffer->mapped()) {
- *params = GR_GL_TRUE;
+ static const char* kExtensions[];
+
+ static const GrGLubyte* CombinedExtensionString() {
+ static SkString gExtString;
+ static SkMutex gMutex;
+ gMutex.acquire();
+ if (0 == gExtString.size()) {
+ int i = 0;
+ while (kExtensions[i]) {
+ if (i > 0) {
+ gExtString.append(" ");
}
+ gExtString.append(kExtensions[i]);
+ ++i;
}
- break; }
- default:
- SkFAIL("Unexpected pname to GetBufferParamateriv");
- break;
+ }
+ gMutex.release();
+ return (const GrGLubyte*) gExtString.c_str();
+ }
+
+ GrGLvoid genGenericIds(GrGLsizei n, GrGLuint* ids) {
+ for (int i = 0; i < n; ++i) {
+ ids[i] = ++fCurrGenericID;
+ }
+ }
+
+ GrGLvoid getInfoLog(GrGLuint object, GrGLsizei bufsize, GrGLsizei* length,
+ char* infolog) {
+ if (length) {
+ *length = 0;
+ }
+ if (bufsize > 0) {
+ *infolog = 0;
+ }
+ }
+
+ GrGLvoid getShaderOrProgramiv(GrGLuint object, GrGLenum pname, GrGLint* params) {
+ switch (pname) {
+ case GR_GL_LINK_STATUS: // fallthru
+ case GR_GL_COMPILE_STATUS:
+ *params = GR_GL_TRUE;
+ break;
+ case GR_GL_INFO_LOG_LENGTH:
+ *params = 0;
+ break;
+ // we don't expect any other pnames
+ default:
+ SkFAIL("Unexpected pname to GetProgramiv");
+ break;
+ }
+ }
+
+ template <typename T>
+ void queryResult(GrGLenum GLtarget, GrGLenum pname, T *params) {
+ switch (pname) {
+ case GR_GL_QUERY_RESULT_AVAILABLE:
+ *params = GR_GL_TRUE;
+ break;
+ case GR_GL_QUERY_RESULT:
+ *params = 0;
+ break;
+ default:
+ SkFAIL("Unexpected pname passed to GetQueryObject.");
+ break;
+ }
}
};
-} // end anonymous namespace
-
-const GrGLInterface* GrGLCreateNullInterface() {
- GrGLInterface* interface = new GrGLInterface;
-
- interface->fStandard = kGL_GrGLStandard;
-
- GrGLInterface::Functions* functions = &interface->fFunctions;
- functions->fActiveTexture = nullGLActiveTexture;
- functions->fAttachShader = nullGLAttachShader;
- functions->fBeginQuery = nullGLBeginQuery;
- functions->fBindAttribLocation = nullGLBindAttribLocation;
- functions->fBindBuffer = nullGLBindBuffer;
- functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
- functions->fBindTexture = nullGLBindTexture;
- functions->fBindVertexArray = nullGLBindVertexArray;
- functions->fBlendColor = noOpGLBlendColor;
- functions->fBlendEquation = noOpGLBlendEquation;
- functions->fBlendFunc = noOpGLBlendFunc;
- functions->fBufferData = nullGLBufferData;
- functions->fBufferSubData = noOpGLBufferSubData;
- functions->fClear = noOpGLClear;
- functions->fClearColor = noOpGLClearColor;
- functions->fClearStencil = noOpGLClearStencil;
- functions->fColorMask = noOpGLColorMask;
- functions->fCompileShader = noOpGLCompileShader;
- functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
- functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
- functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
- functions->fCreateProgram = nullGLCreateProgram;
- functions->fCreateShader = nullGLCreateShader;
- functions->fCullFace = noOpGLCullFace;
- functions->fDeleteBuffers = nullGLDeleteBuffers;
- functions->fDeleteProgram = nullGLDelete;
- functions->fDeleteQueries = noOpGLDeleteIds;
- functions->fDeleteShader = nullGLDelete;
- functions->fDeleteTextures = noOpGLDeleteIds;
- functions->fDeleteVertexArrays = noOpGLDeleteIds;
- functions->fDepthMask = noOpGLDepthMask;
- functions->fDisable = noOpGLDisable;
- functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
- functions->fDrawArrays = noOpGLDrawArrays;
- functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
- functions->fDrawBuffer = noOpGLDrawBuffer;
- functions->fDrawBuffers = noOpGLDrawBuffers;
- functions->fDrawElements = noOpGLDrawElements;
- functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
- functions->fEnable = noOpGLEnable;
- functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
- functions->fEndQuery = noOpGLEndQuery;
- functions->fFinish = noOpGLFinish;
- functions->fFlush = noOpGLFlush;
- functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
- functions->fFrontFace = noOpGLFrontFace;
- functions->fGenBuffers = nullGLGenBuffers;
- functions->fGenerateMipmap = nullGLGenerateMipmap;
- functions->fGenQueries = noOpGLGenIds;
- functions->fGenTextures = noOpGLGenIds;
- functions->fGenVertexArrays = noOpGLGenIds;
- functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
- functions->fGetError = noOpGLGetError;
- functions->fGetIntegerv = noOpGLGetIntegerv;
- functions->fGetMultisamplefv = noOpGLGetMultisamplefv;
- functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
- functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
- functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
- functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
- functions->fGetQueryiv = noOpGLGetQueryiv;
- functions->fGetProgramInfoLog = noOpGLGetInfoLog;
- functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
- functions->fGetShaderInfoLog = noOpGLGetInfoLog;
- functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
- functions->fGetString = noOpGLGetString;
- functions->fGetStringi = noOpGLGetStringi;
- functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
- functions->fGetUniformLocation = noOpGLGetUniformLocation;
- functions->fInsertEventMarker = noOpGLInsertEventMarker;
- functions->fLineWidth = noOpGLLineWidth;
- functions->fLinkProgram = noOpGLLinkProgram;
- functions->fMapBuffer = nullGLMapBuffer;
- functions->fMapBufferRange = nullGLMapBufferRange;
- functions->fPixelStorei = nullGLPixelStorei;
- functions->fPopGroupMarker = noOpGLPopGroupMarker;
- functions->fPushGroupMarker = noOpGLPushGroupMarker;
- functions->fQueryCounter = noOpGLQueryCounter;
- functions->fReadBuffer = noOpGLReadBuffer;
- functions->fReadPixels = nullGLReadPixels;
- functions->fScissor = noOpGLScissor;
- functions->fShaderSource = noOpGLShaderSource;
- functions->fStencilFunc = noOpGLStencilFunc;
- functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
- functions->fStencilMask = noOpGLStencilMask;
- functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
- functions->fStencilOp = noOpGLStencilOp;
- functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
- functions->fTexBuffer = noOpGLTexBuffer;
- functions->fTexImage2D = noOpGLTexImage2D;
- functions->fTexParameteri = noOpGLTexParameteri;
- functions->fTexParameteriv = noOpGLTexParameteriv;
- functions->fTexSubImage2D = noOpGLTexSubImage2D;
- functions->fTexStorage2D = noOpGLTexStorage2D;
- functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
- functions->fUniform1f = noOpGLUniform1f;
- functions->fUniform1i = noOpGLUniform1i;
- functions->fUniform1fv = noOpGLUniform1fv;
- functions->fUniform1iv = noOpGLUniform1iv;
- functions->fUniform2f = noOpGLUniform2f;
- functions->fUniform2i = noOpGLUniform2i;
- functions->fUniform2fv = noOpGLUniform2fv;
- functions->fUniform2iv = noOpGLUniform2iv;
- functions->fUniform3f = noOpGLUniform3f;
- functions->fUniform3i = noOpGLUniform3i;
- functions->fUniform3fv = noOpGLUniform3fv;
- functions->fUniform3iv = noOpGLUniform3iv;
- functions->fUniform4f = noOpGLUniform4f;
- functions->fUniform4i = noOpGLUniform4i;
- functions->fUniform4fv = noOpGLUniform4fv;
- functions->fUniform4iv = noOpGLUniform4iv;
- functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
- functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
- functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
- functions->fUnmapBuffer = nullGLUnmapBuffer;
- functions->fUseProgram = nullGLUseProgram;
- functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
- functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
- functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
- functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
- functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
- functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
- functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
- functions->fViewport = nullGLViewport;
- functions->fBindFramebuffer = nullGLBindFramebuffer;
- functions->fBindRenderbuffer = nullGLBindRenderbuffer;
- functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
- functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
- functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
- functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
- functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
- functions->fGenFramebuffers = noOpGLGenIds;
- functions->fGenRenderbuffers = noOpGLGenIds;
- functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
- functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
- functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
- functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
- functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
- functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
- functions->fMatrixLoadf = noOpGLMatrixLoadf;
- functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
- functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
-
- interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
- functions->fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
- return interface;
-}
+const char* NullInterface::kExtensions[] = {
+ "GL_ARB_framebuffer_object",
+ "GL_ARB_blend_func_extended",
+ "GL_ARB_timer_query",
+ "GL_ARB_draw_buffers",
+ "GL_ARB_occlusion_query",
+ "GL_EXT_stencil_wrap",
+ nullptr, // signifies the end of the array.
+};
+
+} // anonymous namespace
+
+const GrGLInterface* GrGLCreateNullInterface() { return new NullInterface; }
diff --git a/src/gpu/gl/GrGLTestInterface.cpp b/src/gpu/gl/GrGLTestInterface.cpp
new file mode 100644
index 0000000000..7200981356
--- /dev/null
+++ b/src/gpu/gl/GrGLTestInterface.cpp
@@ -0,0 +1,320 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include <functional>
+#include "GrGLTestInterface.h"
+
+namespace {
+template<typename R, typename... A>
+std::function<R(A...)> bind_to_member(GrGLTestInterface* interface, R (GrGLTestInterface::*member)(A...)) {
+ return [interface, member] (A... a) -> R { return (interface->*member)(a...); };
+}
+} // anonymous namespace
+
+GrGLTestInterface::GrGLTestInterface() {
+ fFunctions.fActiveTexture = bind_to_member(this, &GrGLTestInterface::activeTexture);
+ fFunctions.fAttachShader = bind_to_member(this, &GrGLTestInterface::attachShader);
+ fFunctions.fBeginQuery = bind_to_member(this, &GrGLTestInterface::beginQuery);
+ fFunctions.fBindAttribLocation = bind_to_member(this, &GrGLTestInterface::bindAttribLocation);
+ fFunctions.fBindBuffer = bind_to_member(this, &GrGLTestInterface::bindBuffer);
+ fFunctions.fBindFramebuffer = bind_to_member(this, &GrGLTestInterface::bindFramebuffer);
+ fFunctions.fBindRenderbuffer = bind_to_member(this, &GrGLTestInterface::bindRenderbuffer);
+ fFunctions.fBindTexture = bind_to_member(this, &GrGLTestInterface::bindTexture);
+ fFunctions.fBindFragDataLocation = bind_to_member(this, &GrGLTestInterface::bindFragDataLocation);
+ fFunctions.fBindFragDataLocationIndexed = bind_to_member(this, &GrGLTestInterface::bindFragDataLocationIndexed);
+ fFunctions.fBindVertexArray = bind_to_member(this, &GrGLTestInterface::bindVertexArray);
+ fFunctions.fBlendBarrier = bind_to_member(this, &GrGLTestInterface::blendBarrier);
+ fFunctions.fBlendColor = bind_to_member(this, &GrGLTestInterface::blendColor);
+ fFunctions.fBlendEquation = bind_to_member(this, &GrGLTestInterface::blendEquation);
+ fFunctions.fBlendFunc = bind_to_member(this, &GrGLTestInterface::blendFunc);
+ fFunctions.fBlitFramebuffer = bind_to_member(this, &GrGLTestInterface::blitFramebuffer);
+ fFunctions.fBufferData = bind_to_member(this, &GrGLTestInterface::bufferData);
+ fFunctions.fBufferSubData = bind_to_member(this, &GrGLTestInterface::bufferSubData);
+ fFunctions.fCheckFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkFramebufferStatus);
+ fFunctions.fClear = bind_to_member(this, &GrGLTestInterface::clear);
+ fFunctions.fClearColor = bind_to_member(this, &GrGLTestInterface::clearColor);
+ fFunctions.fClearStencil = bind_to_member(this, &GrGLTestInterface::clearStencil);
+ fFunctions.fColorMask = bind_to_member(this, &GrGLTestInterface::colorMask);
+ fFunctions.fCompileShader = bind_to_member(this, &GrGLTestInterface::compileShader);
+ fFunctions.fCompressedTexImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexImage2D);
+ fFunctions.fCompressedTexSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTexSubImage2D);
+ fFunctions.fCopyTexSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTexSubImage2D);
+ fFunctions.fCreateProgram = bind_to_member(this, &GrGLTestInterface::createProgram);
+ fFunctions.fCreateShader = bind_to_member(this, &GrGLTestInterface::createShader);
+ fFunctions.fCullFace = bind_to_member(this, &GrGLTestInterface::cullFace);
+ fFunctions.fDeleteBuffers = bind_to_member(this, &GrGLTestInterface::deleteBuffers);
+ fFunctions.fDeleteFramebuffers = bind_to_member(this, &GrGLTestInterface::deleteFramebuffers);
+ fFunctions.fDeleteProgram = bind_to_member(this, &GrGLTestInterface::deleteProgram);
+ fFunctions.fDeleteQueries = bind_to_member(this, &GrGLTestInterface::deleteQueries);
+ fFunctions.fDeleteRenderbuffers = bind_to_member(this, &GrGLTestInterface::deleteRenderbuffers);
+ fFunctions.fDeleteShader = bind_to_member(this, &GrGLTestInterface::deleteShader);
+ fFunctions.fDeleteTextures = bind_to_member(this, &GrGLTestInterface::deleteTextures);
+ fFunctions.fDeleteVertexArrays = bind_to_member(this, &GrGLTestInterface::deleteVertexArrays);
+ fFunctions.fDepthMask = bind_to_member(this, &GrGLTestInterface::depthMask);
+ fFunctions.fDisable = bind_to_member(this, &GrGLTestInterface::disable);
+ fFunctions.fDisableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::disableVertexAttribArray);
+ fFunctions.fDrawArrays = bind_to_member(this, &GrGLTestInterface::drawArrays);
+ fFunctions.fDrawArraysInstanced = bind_to_member(this, &GrGLTestInterface::drawArraysInstanced);
+ fFunctions.fDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::drawArraysIndirect);
+ fFunctions.fDrawBuffer = bind_to_member(this, &GrGLTestInterface::drawBuffer);
+ fFunctions.fDrawBuffers = bind_to_member(this, &GrGLTestInterface::drawBuffers);
+ fFunctions.fDrawElements = bind_to_member(this, &GrGLTestInterface::drawElements);
+ fFunctions.fDrawElementsInstanced = bind_to_member(this, &GrGLTestInterface::drawElementsInstanced);
+ fFunctions.fDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::drawElementsIndirect);
+ fFunctions.fEnable = bind_to_member(this, &GrGLTestInterface::enable);
+ fFunctions.fEnableVertexAttribArray = bind_to_member(this, &GrGLTestInterface::enableVertexAttribArray);
+ fFunctions.fEndQuery = bind_to_member(this, &GrGLTestInterface::endQuery);
+ fFunctions.fFinish = bind_to_member(this, &GrGLTestInterface::finish);
+ fFunctions.fFlush = bind_to_member(this, &GrGLTestInterface::flush);
+ fFunctions.fFlushMappedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedBufferRange);
+ fFunctions.fFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::framebufferRenderbuffer);
+ fFunctions.fFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::framebufferTexture2D);
+ fFunctions.fFramebufferTexture2DMultisample = bind_to_member(this, &GrGLTestInterface::framebufferTexture2DMultisample);
+ fFunctions.fFrontFace = bind_to_member(this, &GrGLTestInterface::frontFace);
+ fFunctions.fGenBuffers = bind_to_member(this, &GrGLTestInterface::genBuffers);
+ fFunctions.fGenFramebuffers = bind_to_member(this, &GrGLTestInterface::genFramebuffers);
+ fFunctions.fGenerateMipmap = bind_to_member(this, &GrGLTestInterface::generateMipmap);
+ fFunctions.fGenQueries = bind_to_member(this, &GrGLTestInterface::genQueries);
+ fFunctions.fGenRenderbuffers = bind_to_member(this, &GrGLTestInterface::genRenderbuffers);
+ fFunctions.fGenTextures = bind_to_member(this, &GrGLTestInterface::genTextures);
+ fFunctions.fGenVertexArrays = bind_to_member(this, &GrGLTestInterface::genVertexArrays);
+ fFunctions.fGetBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getBufferParameteriv);
+ fFunctions.fGetError = bind_to_member(this, &GrGLTestInterface::getError);
+ fFunctions.fGetFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferAttachmentParameteriv);
+ fFunctions.fGetIntegerv = bind_to_member(this, &GrGLTestInterface::getIntegerv);
+ fFunctions.fGetMultisamplefv = bind_to_member(this, &GrGLTestInterface::getMultisamplefv);
+ fFunctions.fGetProgramInfoLog = bind_to_member(this, &GrGLTestInterface::getProgramInfoLog);
+ fFunctions.fGetProgramiv = bind_to_member(this, &GrGLTestInterface::getProgramiv);
+ fFunctions.fGetQueryiv = bind_to_member(this, &GrGLTestInterface::getQueryiv);
+ fFunctions.fGetQueryObjecti64v = bind_to_member(this, &GrGLTestInterface::getQueryObjecti64v);
+ fFunctions.fGetQueryObjectiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectiv);
+ fFunctions.fGetQueryObjectui64v = bind_to_member(this, &GrGLTestInterface::getQueryObjectui64v);
+ fFunctions.fGetQueryObjectuiv = bind_to_member(this, &GrGLTestInterface::getQueryObjectuiv);
+ fFunctions.fGetRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getRenderbufferParameteriv);
+ fFunctions.fGetShaderInfoLog = bind_to_member(this, &GrGLTestInterface::getShaderInfoLog);
+ fFunctions.fGetShaderiv = bind_to_member(this, &GrGLTestInterface::getShaderiv);
+ fFunctions.fGetShaderPrecisionFormat = bind_to_member(this, &GrGLTestInterface::getShaderPrecisionFormat);
+ fFunctions.fGetString = bind_to_member(this, &GrGLTestInterface::getString);
+ fFunctions.fGetStringi = bind_to_member(this, &GrGLTestInterface::getStringi);
+ fFunctions.fGetTexLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTexLevelParameteriv);
+ fFunctions.fGetUniformLocation = bind_to_member(this, &GrGLTestInterface::getUniformLocation);
+ fFunctions.fInsertEventMarker = bind_to_member(this, &GrGLTestInterface::insertEventMarker);
+ fFunctions.fInvalidateBufferData = bind_to_member(this, &GrGLTestInterface::invalidateBufferData);
+ fFunctions.fInvalidateBufferSubData = bind_to_member(this, &GrGLTestInterface::invalidateBufferSubData);
+ fFunctions.fInvalidateFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateFramebuffer);
+ fFunctions.fInvalidateSubFramebuffer = bind_to_member(this, &GrGLTestInterface::invalidateSubFramebuffer);
+ fFunctions.fInvalidateTexImage = bind_to_member(this, &GrGLTestInterface::invalidateTexImage);
+ fFunctions.fInvalidateTexSubImage = bind_to_member(this, &GrGLTestInterface::invalidateTexSubImage);
+ fFunctions.fIsTexture = bind_to_member(this, &GrGLTestInterface::isTexture);
+ fFunctions.fLineWidth = bind_to_member(this, &GrGLTestInterface::lineWidth);
+ fFunctions.fLinkProgram = bind_to_member(this, &GrGLTestInterface::linkProgram);
+ fFunctions.fMapBuffer = bind_to_member(this, &GrGLTestInterface::mapBuffer);
+ fFunctions.fMapBufferRange = bind_to_member(this, &GrGLTestInterface::mapBufferRange);
+ fFunctions.fMapBufferSubData = bind_to_member(this, &GrGLTestInterface::mapBufferSubData);
+ fFunctions.fMapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::mapTexSubImage2D);
+ fFunctions.fPixelStorei = bind_to_member(this, &GrGLTestInterface::pixelStorei);
+ fFunctions.fPopGroupMarker = bind_to_member(this, &GrGLTestInterface::popGroupMarker);
+ fFunctions.fPushGroupMarker = bind_to_member(this, &GrGLTestInterface::pushGroupMarker);
+ fFunctions.fQueryCounter = bind_to_member(this, &GrGLTestInterface::queryCounter);
+ fFunctions.fRasterSamples = bind_to_member(this, &GrGLTestInterface::rasterSamples);
+ fFunctions.fReadBuffer = bind_to_member(this, &GrGLTestInterface::readBuffer);
+ fFunctions.fReadPixels = bind_to_member(this, &GrGLTestInterface::readPixels);
+ fFunctions.fRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::renderbufferStorage);
+ fFunctions.fRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::renderbufferStorageMultisample);
+ fFunctions.fResolveMultisampleFramebuffer = bind_to_member(this, &GrGLTestInterface::resolveMultisampleFramebuffer);
+ fFunctions.fScissor = bind_to_member(this, &GrGLTestInterface::scissor);
+ fFunctions.fBindUniformLocation = bind_to_member(this, &GrGLTestInterface::bindUniformLocation);
+ fFunctions.fShaderSource = bind_to_member(this, &GrGLTestInterface::shaderSource);
+ fFunctions.fStencilFunc = bind_to_member(this, &GrGLTestInterface::stencilFunc);
+ fFunctions.fStencilFuncSeparate = bind_to_member(this, &GrGLTestInterface::stencilFuncSeparate);
+ fFunctions.fStencilMask = bind_to_member(this, &GrGLTestInterface::stencilMask);
+ fFunctions.fStencilMaskSeparate = bind_to_member(this, &GrGLTestInterface::stencilMaskSeparate);
+ fFunctions.fStencilOp = bind_to_member(this, &GrGLTestInterface::stencilOp);
+ fFunctions.fStencilOpSeparate = bind_to_member(this, &GrGLTestInterface::stencilOpSeparate);
+ fFunctions.fTexBuffer = bind_to_member(this, &GrGLTestInterface::texBuffer);
+ fFunctions.fTexImage2D = bind_to_member(this, &GrGLTestInterface::texImage2D);
+ fFunctions.fTexParameteri = bind_to_member(this, &GrGLTestInterface::texParameteri);
+ fFunctions.fTexParameteriv = bind_to_member(this, &GrGLTestInterface::texParameteriv);
+ fFunctions.fTexStorage2D = bind_to_member(this, &GrGLTestInterface::texStorage2D);
+ fFunctions.fDiscardFramebuffer = bind_to_member(this, &GrGLTestInterface::discardFramebuffer);
+ fFunctions.fTexSubImage2D = bind_to_member(this, &GrGLTestInterface::texSubImage2D);
+ fFunctions.fTextureBarrier = bind_to_member(this, &GrGLTestInterface::textureBarrier);
+ fFunctions.fUniform1f = bind_to_member(this, &GrGLTestInterface::uniform1f);
+ fFunctions.fUniform1i = bind_to_member(this, &GrGLTestInterface::uniform1i);
+ fFunctions.fUniform1fv = bind_to_member(this, &GrGLTestInterface::uniform1fv);
+ fFunctions.fUniform1iv = bind_to_member(this, &GrGLTestInterface::uniform1iv);
+ fFunctions.fUniform2f = bind_to_member(this, &GrGLTestInterface::uniform2f);
+ fFunctions.fUniform2i = bind_to_member(this, &GrGLTestInterface::uniform2i);
+ fFunctions.fUniform2fv = bind_to_member(this, &GrGLTestInterface::uniform2fv);
+ fFunctions.fUniform2iv = bind_to_member(this, &GrGLTestInterface::uniform2iv);
+ fFunctions.fUniform3f = bind_to_member(this, &GrGLTestInterface::uniform3f);
+ fFunctions.fUniform3i = bind_to_member(this, &GrGLTestInterface::uniform3i);
+ fFunctions.fUniform3fv = bind_to_member(this, &GrGLTestInterface::uniform3fv);
+ fFunctions.fUniform3iv = bind_to_member(this, &GrGLTestInterface::uniform3iv);
+ fFunctions.fUniform4f = bind_to_member(this, &GrGLTestInterface::uniform4f);
+ fFunctions.fUniform4i = bind_to_member(this, &GrGLTestInterface::uniform4i);
+ fFunctions.fUniform4fv = bind_to_member(this, &GrGLTestInterface::uniform4fv);
+ fFunctions.fUniform4iv = bind_to_member(this, &GrGLTestInterface::uniform4iv);
+ fFunctions.fUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix2fv);
+ fFunctions.fUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix3fv);
+ fFunctions.fUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::uniformMatrix4fv);
+ fFunctions.fUnmapBuffer = bind_to_member(this, &GrGLTestInterface::unmapBuffer);
+ fFunctions.fUnmapBufferSubData = bind_to_member(this, &GrGLTestInterface::unmapBufferSubData);
+ fFunctions.fUnmapTexSubImage2D = bind_to_member(this, &GrGLTestInterface::unmapTexSubImage2D);
+ fFunctions.fUseProgram = bind_to_member(this, &GrGLTestInterface::useProgram);
+ fFunctions.fVertexAttrib1f = bind_to_member(this, &GrGLTestInterface::vertexAttrib1f);
+ fFunctions.fVertexAttrib2fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib2fv);
+ fFunctions.fVertexAttrib3fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib3fv);
+ fFunctions.fVertexAttrib4fv = bind_to_member(this, &GrGLTestInterface::vertexAttrib4fv);
+ fFunctions.fVertexAttribDivisor = bind_to_member(this, &GrGLTestInterface::vertexAttribDivisor);
+ fFunctions.fVertexAttribIPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribIPointer);
+ fFunctions.fVertexAttribPointer = bind_to_member(this, &GrGLTestInterface::vertexAttribPointer);
+ fFunctions.fViewport = bind_to_member(this, &GrGLTestInterface::viewport);
+ fFunctions.fMatrixLoadf = bind_to_member(this, &GrGLTestInterface::matrixLoadf);
+ fFunctions.fMatrixLoadIdentity = bind_to_member(this, &GrGLTestInterface::matrixLoadIdentity);
+ fFunctions.fPathCommands = bind_to_member(this, &GrGLTestInterface::pathCommands);
+ fFunctions.fPathParameteri = bind_to_member(this, &GrGLTestInterface::pathParameteri);
+ fFunctions.fPathParameterf = bind_to_member(this, &GrGLTestInterface::pathParameterf);
+ fFunctions.fGenPaths = bind_to_member(this, &GrGLTestInterface::genPaths);
+ fFunctions.fDeletePaths = bind_to_member(this, &GrGLTestInterface::deletePaths);
+ fFunctions.fIsPath = bind_to_member(this, &GrGLTestInterface::isPath);
+ fFunctions.fPathStencilFunc = bind_to_member(this, &GrGLTestInterface::pathStencilFunc);
+ fFunctions.fStencilFillPath = bind_to_member(this, &GrGLTestInterface::stencilFillPath);
+ fFunctions.fStencilStrokePath = bind_to_member(this, &GrGLTestInterface::stencilStrokePath);
+ fFunctions.fStencilFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilFillPathInstanced);
+ fFunctions.fStencilStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilStrokePathInstanced);
+ fFunctions.fCoverFillPath = bind_to_member(this, &GrGLTestInterface::coverFillPath);
+ fFunctions.fCoverStrokePath = bind_to_member(this, &GrGLTestInterface::coverStrokePath);
+ fFunctions.fCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::coverFillPathInstanced);
+ fFunctions.fCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::coverStrokePathInstanced);
+ fFunctions.fStencilThenCoverFillPath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPath);
+ fFunctions.fStencilThenCoverStrokePath = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePath);
+ fFunctions.fStencilThenCoverFillPathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverFillPathInstanced);
+ fFunctions.fStencilThenCoverStrokePathInstanced = bind_to_member(this, &GrGLTestInterface::stencilThenCoverStrokePathInstanced);
+ fFunctions.fProgramPathFragmentInputGen = bind_to_member(this, &GrGLTestInterface::programPathFragmentInputGen);
+ fFunctions.fBindFragmentInputLocation = bind_to_member(this, &GrGLTestInterface::bindFragmentInputLocation);
+ fFunctions.fGetProgramResourceLocation = bind_to_member(this, &GrGLTestInterface::getProgramResourceLocation);
+ fFunctions.fCoverageModulation = bind_to_member(this, &GrGLTestInterface::coverageModulation);
+ fFunctions.fMultiDrawArraysIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawArraysIndirect);
+ fFunctions.fMultiDrawElementsIndirect = bind_to_member(this, &GrGLTestInterface::multiDrawElementsIndirect);
+ fFunctions.fGetTextureHandle = bind_to_member(this, &GrGLTestInterface::getTextureHandle);
+ fFunctions.fGetTextureSamplerHandle = bind_to_member(this, &GrGLTestInterface::getTextureSamplerHandle);
+ fFunctions.fMakeTextureHandleResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleResident);
+ fFunctions.fMakeTextureHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeTextureHandleNonResident);
+ fFunctions.fGetImageHandle = bind_to_member(this, &GrGLTestInterface::getImageHandle);
+ fFunctions.fMakeImageHandleResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleResident);
+ fFunctions.fMakeImageHandleNonResident = bind_to_member(this, &GrGLTestInterface::makeImageHandleNonResident);
+ fFunctions.fIsTextureHandleResident = bind_to_member(this, &GrGLTestInterface::isTextureHandleResident);
+ fFunctions.fIsImageHandleResident = bind_to_member(this, &GrGLTestInterface::isImageHandleResident);
+ fFunctions.fUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::uniformHandleui64);
+ fFunctions.fUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::uniformHandleui64v);
+ fFunctions.fProgramUniformHandleui64 = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64);
+ fFunctions.fProgramUniformHandleui64v = bind_to_member(this, &GrGLTestInterface::programUniformHandleui64v);
+ fFunctions.fTextureParameteri = bind_to_member(this, &GrGLTestInterface::textureParameteri);
+ fFunctions.fTextureParameteriv = bind_to_member(this, &GrGLTestInterface::textureParameteriv);
+ fFunctions.fTextureParameterf = bind_to_member(this, &GrGLTestInterface::textureParameterf);
+ fFunctions.fTextureParameterfv = bind_to_member(this, &GrGLTestInterface::textureParameterfv);
+ fFunctions.fTextureImage1D = bind_to_member(this, &GrGLTestInterface::textureImage1D);
+ fFunctions.fTextureImage2D = bind_to_member(this, &GrGLTestInterface::textureImage2D);
+ fFunctions.fTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::textureSubImage1D);
+ fFunctions.fTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::textureSubImage2D);
+ fFunctions.fCopyTextureImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureImage1D);
+ fFunctions.fCopyTextureImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureImage2D);
+ fFunctions.fCopyTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage1D);
+ fFunctions.fCopyTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage2D);
+ fFunctions.fGetTextureImage = bind_to_member(this, &GrGLTestInterface::getTextureImage);
+ fFunctions.fGetTextureParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureParameterfv);
+ fFunctions.fGetTextureParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureParameteriv);
+ fFunctions.fGetTextureLevelParameterfv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameterfv);
+ fFunctions.fGetTextureLevelParameteriv = bind_to_member(this, &GrGLTestInterface::getTextureLevelParameteriv);
+ fFunctions.fTextureImage3D = bind_to_member(this, &GrGLTestInterface::textureImage3D);
+ fFunctions.fTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::textureSubImage3D);
+ fFunctions.fCopyTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::copyTextureSubImage3D);
+ fFunctions.fCompressedTextureImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage3D);
+ fFunctions.fCompressedTextureImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage2D);
+ fFunctions.fCompressedTextureImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureImage1D);
+ fFunctions.fCompressedTextureSubImage3D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage3D);
+ fFunctions.fCompressedTextureSubImage2D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage2D);
+ fFunctions.fCompressedTextureSubImage1D = bind_to_member(this, &GrGLTestInterface::compressedTextureSubImage1D);
+ fFunctions.fGetCompressedTextureImage = bind_to_member(this, &GrGLTestInterface::getCompressedTextureImage);
+ fFunctions.fNamedBufferData = bind_to_member(this, &GrGLTestInterface::namedBufferData);
+ fFunctions.fNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::namedBufferSubData);
+ fFunctions.fMapNamedBuffer = bind_to_member(this, &GrGLTestInterface::mapNamedBuffer);
+ fFunctions.fUnmapNamedBuffer = bind_to_member(this, &GrGLTestInterface::unmapNamedBuffer);
+ fFunctions.fGetNamedBufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedBufferParameteriv);
+ fFunctions.fGetNamedBufferPointerv = bind_to_member(this, &GrGLTestInterface::getNamedBufferPointerv);
+ fFunctions.fGetNamedBufferSubData = bind_to_member(this, &GrGLTestInterface::getNamedBufferSubData);
+ fFunctions.fProgramUniform1f = bind_to_member(this, &GrGLTestInterface::programUniform1f);
+ fFunctions.fProgramUniform2f = bind_to_member(this, &GrGLTestInterface::programUniform2f);
+ fFunctions.fProgramUniform3f = bind_to_member(this, &GrGLTestInterface::programUniform3f);
+ fFunctions.fProgramUniform4f = bind_to_member(this, &GrGLTestInterface::programUniform4f);
+ fFunctions.fProgramUniform1i = bind_to_member(this, &GrGLTestInterface::programUniform1i);
+ fFunctions.fProgramUniform2i = bind_to_member(this, &GrGLTestInterface::programUniform2i);
+ fFunctions.fProgramUniform3i = bind_to_member(this, &GrGLTestInterface::programUniform3i);
+ fFunctions.fProgramUniform4i = bind_to_member(this, &GrGLTestInterface::programUniform4i);
+ fFunctions.fProgramUniform1fv = bind_to_member(this, &GrGLTestInterface::programUniform1fv);
+ fFunctions.fProgramUniform2fv = bind_to_member(this, &GrGLTestInterface::programUniform2fv);
+ fFunctions.fProgramUniform3fv = bind_to_member(this, &GrGLTestInterface::programUniform3fv);
+ fFunctions.fProgramUniform4fv = bind_to_member(this, &GrGLTestInterface::programUniform4fv);
+ fFunctions.fProgramUniform1iv = bind_to_member(this, &GrGLTestInterface::programUniform1iv);
+ fFunctions.fProgramUniform2iv = bind_to_member(this, &GrGLTestInterface::programUniform2iv);
+ fFunctions.fProgramUniform3iv = bind_to_member(this, &GrGLTestInterface::programUniform3iv);
+ fFunctions.fProgramUniform4iv = bind_to_member(this, &GrGLTestInterface::programUniform4iv);
+ fFunctions.fProgramUniformMatrix2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2fv);
+ fFunctions.fProgramUniformMatrix3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3fv);
+ fFunctions.fProgramUniformMatrix4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4fv);
+ fFunctions.fProgramUniformMatrix2x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x3fv);
+ fFunctions.fProgramUniformMatrix3x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x2fv);
+ fFunctions.fProgramUniformMatrix2x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix2x4fv);
+ fFunctions.fProgramUniformMatrix4x2fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x2fv);
+ fFunctions.fProgramUniformMatrix3x4fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix3x4fv);
+ fFunctions.fProgramUniformMatrix4x3fv = bind_to_member(this, &GrGLTestInterface::programUniformMatrix4x3fv);
+ fFunctions.fNamedRenderbufferStorage = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorage);
+ fFunctions.fGetNamedRenderbufferParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedRenderbufferParameteriv);
+ fFunctions.fNamedRenderbufferStorageMultisample = bind_to_member(this, &GrGLTestInterface::namedRenderbufferStorageMultisample);
+ fFunctions.fCheckNamedFramebufferStatus = bind_to_member(this, &GrGLTestInterface::checkNamedFramebufferStatus);
+ fFunctions.fNamedFramebufferTexture1D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture1D);
+ fFunctions.fNamedFramebufferTexture2D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture2D);
+ fFunctions.fNamedFramebufferTexture3D = bind_to_member(this, &GrGLTestInterface::namedFramebufferTexture3D);
+ fFunctions.fNamedFramebufferRenderbuffer = bind_to_member(this, &GrGLTestInterface::namedFramebufferRenderbuffer);
+ fFunctions.fGetNamedFramebufferAttachmentParameteriv = bind_to_member(this, &GrGLTestInterface::getNamedFramebufferAttachmentParameteriv);
+ fFunctions.fGenerateTextureMipmap = bind_to_member(this, &GrGLTestInterface::generateTextureMipmap);
+ fFunctions.fFramebufferDrawBuffer = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffer);
+ fFunctions.fFramebufferDrawBuffers = bind_to_member(this, &GrGLTestInterface::framebufferDrawBuffers);
+ fFunctions.fFramebufferReadBuffer = bind_to_member(this, &GrGLTestInterface::framebufferReadBuffer);
+ fFunctions.fGetFramebufferParameteriv = bind_to_member(this, &GrGLTestInterface::getFramebufferParameteriv);
+ fFunctions.fNamedCopyBufferSubData = bind_to_member(this, &GrGLTestInterface::namedCopyBufferSubData);
+ fFunctions.fVertexArrayVertexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexOffset);
+ fFunctions.fVertexArrayColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayColorOffset);
+ fFunctions.fVertexArrayEdgeFlagOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayEdgeFlagOffset);
+ fFunctions.fVertexArrayIndexOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayIndexOffset);
+ fFunctions.fVertexArrayNormalOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayNormalOffset);
+ fFunctions.fVertexArrayTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayTexCoordOffset);
+ fFunctions.fVertexArrayMultiTexCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayMultiTexCoordOffset);
+ fFunctions.fVertexArrayFogCoordOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayFogCoordOffset);
+ fFunctions.fVertexArraySecondaryColorOffset = bind_to_member(this, &GrGLTestInterface::vertexArraySecondaryColorOffset);
+ fFunctions.fVertexArrayVertexAttribOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribOffset);
+ fFunctions.fVertexArrayVertexAttribIOffset = bind_to_member(this, &GrGLTestInterface::vertexArrayVertexAttribIOffset);
+ fFunctions.fEnableVertexArray = bind_to_member(this, &GrGLTestInterface::enableVertexArray);
+ fFunctions.fDisableVertexArray = bind_to_member(this, &GrGLTestInterface::disableVertexArray);
+ fFunctions.fEnableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::enableVertexArrayAttrib);
+ fFunctions.fDisableVertexArrayAttrib = bind_to_member(this, &GrGLTestInterface::disableVertexArrayAttrib);
+ fFunctions.fGetVertexArrayIntegerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegerv);
+ fFunctions.fGetVertexArrayPointerv = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointerv);
+ fFunctions.fGetVertexArrayIntegeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayIntegeri_v);
+ fFunctions.fGetVertexArrayPointeri_v = bind_to_member(this, &GrGLTestInterface::getVertexArrayPointeri_v);
+ fFunctions.fMapNamedBufferRange = bind_to_member(this, &GrGLTestInterface::mapNamedBufferRange);
+ fFunctions.fFlushMappedNamedBufferRange = bind_to_member(this, &GrGLTestInterface::flushMappedNamedBufferRange);
+ fFunctions.fTextureBuffer = bind_to_member(this, &GrGLTestInterface::textureBuffer);
+ fFunctions.fDebugMessageControl = bind_to_member(this, &GrGLTestInterface::debugMessageControl);
+ fFunctions.fDebugMessageInsert = bind_to_member(this, &GrGLTestInterface::debugMessageInsert);
+ fFunctions.fDebugMessageCallback = bind_to_member(this, &GrGLTestInterface::debugMessageCallback);
+ fFunctions.fGetDebugMessageLog = bind_to_member(this, &GrGLTestInterface::getDebugMessageLog);
+ fFunctions.fPushDebugGroup = bind_to_member(this, &GrGLTestInterface::pushDebugGroup);
+ fFunctions.fPopDebugGroup = bind_to_member(this, &GrGLTestInterface::popDebugGroup);
+ fFunctions.fObjectLabel = bind_to_member(this, &GrGLTestInterface::objectLabel);
+}
diff --git a/src/gpu/gl/GrGLTestInterface.h b/src/gpu/gl/GrGLTestInterface.h
new file mode 100644
index 0000000000..f8c5801a7f
--- /dev/null
+++ b/src/gpu/gl/GrGLTestInterface.h
@@ -0,0 +1,332 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLTestInterface_DEFINED
+#define GrGLTestInterface_DEFINED
+
+#include "gl/GrGLInterface.h"
+#include "GrGLDefines.h"
+
+class GrGLTestInterface : public GrGLInterface {
+public:
+ virtual GrGLvoid activeTexture(GrGLenum texture) {}
+ virtual GrGLvoid attachShader(GrGLuint program, GrGLuint shader) {}
+ virtual GrGLvoid beginQuery(GrGLenum target, GrGLuint id) {}
+ virtual GrGLvoid bindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
+ virtual GrGLvoid bindBuffer(GrGLenum target, GrGLuint buffer) {}
+ virtual GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
+ virtual GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
+ virtual GrGLvoid bindTexture(GrGLenum target, GrGLuint texture) {}
+ virtual GrGLvoid bindFragDataLocation(GrGLuint program, GrGLuint colorNumber, const GrGLchar* name) {}
+ virtual GrGLvoid bindFragDataLocationIndexed(GrGLuint program, GrGLuint colorNumber, GrGLuint index, const GrGLchar * name) {}
+ virtual GrGLvoid bindVertexArray(GrGLuint array) {}
+ virtual GrGLvoid blendBarrier() {}
+ virtual GrGLvoid blendColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
+ virtual GrGLvoid blendEquation(GrGLenum mode) {}
+ virtual GrGLvoid blendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
+ virtual GrGLvoid blitFramebuffer(GrGLint srcX0, GrGLint srcY0, GrGLint srcX1, GrGLint srcY1, GrGLint dstX0, GrGLint dstY0, GrGLint dstX1, GrGLint dstY1, GrGLbitfield mask, GrGLenum filter) {}
+ virtual GrGLvoid bufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
+ virtual GrGLvoid bufferSubData(GrGLenum target, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid* data) {}
+ virtual GrGLenum checkFramebufferStatus(GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
+ virtual GrGLvoid clear(GrGLbitfield mask) {}
+ virtual GrGLvoid clearColor(GrGLclampf red, GrGLclampf green, GrGLclampf blue, GrGLclampf alpha) {}
+ virtual GrGLvoid clearStencil(GrGLint s) {}
+ virtual GrGLvoid colorMask(GrGLboolean red, GrGLboolean green, GrGLboolean blue, GrGLboolean alpha) {}
+ virtual GrGLvoid compileShader(GrGLuint shader) {}
+ virtual GrGLvoid compressedTexImage2D(GrGLenum target, GrGLint level, GrGLenum internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid* data) {}
+ virtual GrGLvoid compressedTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid* data) {}
+ virtual GrGLvoid copyTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLuint createProgram() { return 0; }
+ virtual GrGLuint createShader(GrGLenum type) { return 0; }
+ virtual GrGLvoid cullFace(GrGLenum mode) {}
+ virtual GrGLvoid deleteBuffers(GrGLsizei n, const GrGLuint* buffers) {}
+ virtual GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
+ virtual GrGLvoid deleteProgram(GrGLuint program) {}
+ virtual GrGLvoid deleteQueries(GrGLsizei n, const GrGLuint *ids) {}
+ virtual GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
+ virtual GrGLvoid deleteShader(GrGLuint shader) {}
+ virtual GrGLvoid deleteTextures(GrGLsizei n, const GrGLuint* textures) {}
+ virtual GrGLvoid deleteVertexArrays(GrGLsizei n, const GrGLuint *arrays) {}
+ virtual GrGLvoid depthMask(GrGLboolean flag) {}
+ virtual GrGLvoid disable(GrGLenum cap) {}
+ virtual GrGLvoid disableVertexAttribArray(GrGLuint index) {}
+ virtual GrGLvoid drawArrays(GrGLenum mode, GrGLint first, GrGLsizei count) {}
+ virtual GrGLvoid drawArraysInstanced(GrGLenum mode, GrGLint first, GrGLsizei count, GrGLsizei primcount) {}
+ virtual GrGLvoid drawArraysIndirect(GrGLenum mode, GrGLvoid* indirect) {}
+ virtual GrGLvoid drawBuffer(GrGLenum mode) {}
+ virtual GrGLvoid drawBuffers(GrGLsizei n, const GrGLenum* bufs) {}
+ virtual GrGLvoid drawElements(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid* indices) {}
+ virtual GrGLvoid drawElementsInstanced(GrGLenum mode, GrGLsizei count, GrGLenum type, const GrGLvoid *indices, GrGLsizei primcount) {}
+ virtual GrGLvoid drawElementsIndirect(GrGLenum mode, GrGLenum type, GrGLvoid* indirect) {}
+ virtual GrGLvoid enable(GrGLenum cap) {}
+ virtual GrGLvoid enableVertexAttribArray(GrGLuint index) {}
+ virtual GrGLvoid endQuery(GrGLenum target) {}
+ virtual GrGLvoid finish() {}
+ virtual GrGLvoid flush() {}
+ virtual GrGLvoid flushMappedBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+ virtual GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLsizei samples) {}
+ virtual GrGLvoid frontFace(GrGLenum mode) {}
+ virtual GrGLvoid genBuffers(GrGLsizei n, GrGLuint* buffers) {}
+ virtual GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) {}
+ virtual GrGLvoid generateMipmap(GrGLenum target) {}
+ virtual GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) {}
+ virtual GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) {}
+ virtual GrGLvoid genTextures(GrGLsizei n, GrGLuint* textures) {}
+ virtual GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) {}
+ virtual GrGLvoid getBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLenum getError() { return GR_GL_NO_ERROR; }
+ virtual GrGLvoid getFramebufferAttachmentParameteriv(GrGLenum target, GrGLenum attachment, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getIntegerv(GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getMultisamplefv(GrGLenum pname, GrGLuint index, GrGLfloat* val) {}
+ virtual GrGLvoid getProgramInfoLog(GrGLuint program, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
+ virtual GrGLvoid getProgramiv(GrGLuint program, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getQueryiv(GrGLenum GLtarget, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getQueryObjecti64v(GrGLuint id, GrGLenum pname, GrGLint64 *params) {}
+ virtual GrGLvoid getQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getQueryObjectui64v(GrGLuint id, GrGLenum pname, GrGLuint64 *params) {}
+ virtual GrGLvoid getQueryObjectuiv(GrGLuint id, GrGLenum pname, GrGLuint *params) {}
+ virtual GrGLvoid getRenderbufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getShaderInfoLog(GrGLuint shader, GrGLsizei bufsize, GrGLsizei* length, char* infolog) {}
+ virtual GrGLvoid getShaderiv(GrGLuint shader, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLvoid getShaderPrecisionFormat(GrGLenum shadertype, GrGLenum precisiontype, GrGLint *range, GrGLint *precision) {}
+ virtual const GrGLubyte* getString(GrGLenum name) { return nullptr; }
+ virtual const GrGLubyte* getStringi(GrGLenum name, GrGLuint index) { return nullptr; }
+ virtual GrGLvoid getTexLevelParameteriv(GrGLenum target, GrGLint level, GrGLenum pname, GrGLint* params) {}
+ virtual GrGLint getUniformLocation(GrGLuint program, const char* name) { return 0; }
+ virtual GrGLvoid insertEventMarker(GrGLsizei length, const char* marker) {}
+ virtual GrGLvoid invalidateBufferData(GrGLuint buffer) {}
+ virtual GrGLvoid invalidateBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid invalidateFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments) {}
+ virtual GrGLvoid invalidateSubFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum *attachments, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid invalidateTexImage(GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid invalidateTexSubImage(GrGLuint texture, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth) {}
+ virtual GrGLboolean isTexture(GrGLuint texture) { return GR_GL_FALSE; }
+ virtual GrGLvoid lineWidth(GrGLfloat width) {}
+ virtual GrGLvoid linkProgram(GrGLuint program) {}
+ virtual GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid* mapBufferRange(GrGLenum target, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
+ virtual GrGLvoid* mapBufferSubData(GrGLuint target, GrGLintptr offset, GrGLsizeiptr size, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid* mapTexSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLenum access) { return nullptr; }
+ virtual GrGLvoid pixelStorei(GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid popGroupMarker() {}
+ virtual GrGLvoid pushGroupMarker(GrGLsizei length, const char* marker) {}
+ virtual GrGLvoid queryCounter(GrGLuint id, GrGLenum target) {}
+ virtual GrGLvoid rasterSamples(GrGLuint samples, GrGLboolean fixedsamplelocations) {}
+ virtual GrGLvoid readBuffer(GrGLenum src) {}
+ virtual GrGLvoid readPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
+ virtual GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid resolveMultisampleFramebuffer() {}
+ virtual GrGLvoid scissor(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid bindUniformLocation(GrGLuint program, GrGLint location, const char* name) {}
+#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
+ virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char* const * str, const GrGLint* length) {}
+#else
+ virtual GrGLvoid shaderSource(GrGLuint shader, GrGLsizei count, const char** str, const GrGLint* length) {}
+#endif
+ virtual GrGLvoid stencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilFuncSeparate(GrGLenum face, GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilMask(GrGLuint mask) {}
+ virtual GrGLvoid stencilMaskSeparate(GrGLenum face, GrGLuint mask) {}
+ virtual GrGLvoid stencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
+ virtual GrGLvoid stencilOpSeparate(GrGLenum face, GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {}
+ virtual GrGLvoid texBuffer(GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
+ virtual GrGLvoid texImage2D(GrGLenum target, GrGLint level, GrGLint internalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
+ virtual GrGLvoid texParameteri(GrGLenum target, GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid texParameteriv(GrGLenum target, GrGLenum pname, const GrGLint* params) {}
+ virtual GrGLvoid texStorage2D(GrGLenum target, GrGLsizei levels, GrGLenum internalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid discardFramebuffer(GrGLenum target, GrGLsizei numAttachments, const GrGLenum* attachments) {}
+ virtual GrGLvoid texSubImage2D(GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid* pixels) {}
+ virtual GrGLvoid textureBarrier() {}
+ virtual GrGLvoid uniform1f(GrGLint location, GrGLfloat v0) {}
+ virtual GrGLvoid uniform1i(GrGLint location, GrGLint v0) {}
+ virtual GrGLvoid uniform1fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform1iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {}
+ virtual GrGLvoid uniform2i(GrGLint location, GrGLint v0, GrGLint v1) {}
+ virtual GrGLvoid uniform2fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform2iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform3f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) {}
+ virtual GrGLvoid uniform3i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
+ virtual GrGLvoid uniform3fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform3iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniform4f(GrGLint location, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2, GrGLfloat v3) {}
+ virtual GrGLvoid uniform4i(GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
+ virtual GrGLvoid uniform4fv(GrGLint location, GrGLsizei count, const GrGLfloat* v) {}
+ virtual GrGLvoid uniform4iv(GrGLint location, GrGLsizei count, const GrGLint* v) {}
+ virtual GrGLvoid uniformMatrix2fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLvoid uniformMatrix3fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLvoid uniformMatrix4fv(GrGLint location, GrGLsizei count, GrGLboolean transpose, const GrGLfloat* value) {}
+ virtual GrGLboolean unmapBuffer(GrGLenum target) { return GR_GL_TRUE; }
+ virtual GrGLvoid unmapBufferSubData(const GrGLvoid* mem) {}
+ virtual GrGLvoid unmapTexSubImage2D(const GrGLvoid* mem) {}
+ virtual GrGLvoid useProgram(GrGLuint program) {}
+ virtual GrGLvoid vertexAttrib1f(GrGLuint indx, const GrGLfloat value) {}
+ virtual GrGLvoid vertexAttrib2fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttrib3fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {}
+ virtual GrGLvoid vertexAttribDivisor(GrGLuint index, GrGLuint divisor) {}
+ virtual GrGLvoid vertexAttribIPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLsizei stride, const GrGLvoid* ptr) {}
+ virtual GrGLvoid vertexAttribPointer(GrGLuint indx, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, const GrGLvoid* ptr) {}
+ virtual GrGLvoid viewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid matrixLoadf(GrGLenum matrixMode, const GrGLfloat* m) {}
+ virtual GrGLvoid matrixLoadIdentity(GrGLenum) {}
+ virtual GrGLvoid pathCommands(GrGLuint path, GrGLsizei numCommands, const GrGLubyte *commands, GrGLsizei numCoords, GrGLenum coordType, const GrGLvoid *coords) {}
+ virtual GrGLvoid pathParameteri(GrGLuint path, GrGLenum pname, GrGLint value) {}
+ virtual GrGLvoid pathParameterf(GrGLuint path, GrGLenum pname, GrGLfloat value) {}
+ virtual GrGLuint genPaths(GrGLsizei range) { return 0; }
+ virtual GrGLvoid deletePaths(GrGLuint path, GrGLsizei range) {}
+ virtual GrGLboolean isPath(GrGLuint path) { return true; }
+ virtual GrGLvoid pathStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {}
+ virtual GrGLvoid stencilFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask) {}
+ virtual GrGLvoid stencilStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask) {}
+ virtual GrGLvoid stencilFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid stencilStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid coverFillPath(GrGLuint path, GrGLenum coverMode) {}
+ virtual GrGLvoid coverStrokePath(GrGLuint name, GrGLenum coverMode) {}
+ virtual GrGLvoid coverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid coverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat* transformValues) {}
+ virtual GrGLvoid stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode) {}
+ virtual GrGLvoid stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, GrGLuint mask, GrGLenum coverMode) {}
+ virtual GrGLvoid stencilThenCoverFillPathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLenum fillMode, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid stencilThenCoverStrokePathInstanced(GrGLsizei numPaths, GrGLenum pathNameType, const GrGLvoid *paths, GrGLuint pathBase, GrGLint reference, GrGLuint mask, GrGLenum coverMode, GrGLenum transformType, const GrGLfloat *transformValues) {}
+ virtual GrGLvoid programPathFragmentInputGen(GrGLuint program, GrGLint location, GrGLenum genMode, GrGLint components,const GrGLfloat *coeffs) {}
+ virtual GrGLvoid bindFragmentInputLocation(GrGLuint program, GrGLint location, const GrGLchar* name) {}
+ virtual GrGLint getProgramResourceLocation(GrGLuint program, GrGLenum programInterface, const GrGLchar *name) { return 0; }
+ virtual GrGLvoid coverageModulation(GrGLenum components) {}
+ virtual GrGLvoid multiDrawArraysIndirect(GrGLenum mode, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
+ virtual GrGLvoid multiDrawElementsIndirect(GrGLenum mode, GrGLenum type, const GrGLvoid *indirect, GrGLsizei drawcount, GrGLsizei stride) {}
+ virtual GrGLuint64 getTextureHandle(GrGLuint texture) { return 0; }
+ virtual GrGLuint64 getTextureSamplerHandle(GrGLuint texture, GrGLuint sampler) { return 0; }
+ virtual GrGLvoid makeTextureHandleResident(GrGLuint64 handle) {}
+ virtual GrGLvoid makeTextureHandleNonResident(GrGLuint64 handle) {}
+ virtual GrGLuint64 getImageHandle(GrGLuint texture, GrGLint level, GrGLboolean layered, GrGLint layer, GrGLint format) { return 0; }
+ virtual GrGLvoid makeImageHandleResident(GrGLuint64 handle, GrGLenum access) {}
+ virtual GrGLvoid makeImageHandleNonResident(GrGLuint64 handle) {}
+ virtual GrGLboolean isTextureHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
+ virtual GrGLboolean isImageHandleResident(GrGLuint64 handle) { return GR_GL_FALSE; }
+ virtual GrGLvoid uniformHandleui64(GrGLint location, GrGLuint64 v0) {}
+ virtual GrGLvoid uniformHandleui64v(GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
+ virtual GrGLvoid programUniformHandleui64(GrGLuint program, GrGLint location, GrGLuint64 v0) {}
+ virtual GrGLvoid programUniformHandleui64v(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLuint64 *value) {}
+ virtual GrGLvoid textureParameteri(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint param) {}
+ virtual GrGLvoid textureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, const GrGLint *param) {}
+ virtual GrGLvoid textureParameterf(GrGLuint texture, GrGLenum target, GrGLenum pname, float param) {}
+ virtual GrGLvoid textureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, const float *param) {}
+ virtual GrGLvoid textureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid copyTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLint border) {}
+ virtual GrGLvoid copyTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLint border) {}
+ virtual GrGLvoid copyTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint x, GrGLint y, GrGLsizei width) {}
+ virtual GrGLvoid copyTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid getTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum format, GrGLenum type, GrGLvoid *pixels) {}
+ virtual GrGLvoid getTextureParameterfv(GrGLuint texture, GrGLenum target, GrGLenum pname, float *params) {}
+ virtual GrGLvoid getTextureParameteriv(GrGLuint texture, GrGLenum target, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getTextureLevelParameterfv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, float *params) {}
+ virtual GrGLvoid getTextureLevelParameteriv(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid textureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid textureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLenum type, const GrGLvoid *pixels) {}
+ virtual GrGLvoid copyTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid compressedTextureImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLint border, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage3D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLint zoffset, GrGLsizei width, GrGLsizei height, GrGLsizei depth, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage2D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLint yoffset, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid compressedTextureSubImage1D(GrGLuint texture, GrGLenum target, GrGLint level, GrGLint xoffset, GrGLsizei width, GrGLenum format, GrGLsizei imageSize, const GrGLvoid *data) {}
+ virtual GrGLvoid getCompressedTextureImage(GrGLuint texture, GrGLenum target, GrGLint level, GrGLvoid *img) {}
+ virtual GrGLvoid namedBufferData(GrGLuint buffer, GrGLsizeiptr size, const GrGLvoid *data, GrGLenum usage) {}
+ virtual GrGLvoid namedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, const GrGLvoid *data) {}
+ virtual GrGLvoid* mapNamedBuffer(GrGLuint buffer, GrGLenum access) { return nullptr; }
+ virtual GrGLboolean unmapNamedBuffer(GrGLuint buffer) { return GR_GL_FALSE; }
+ virtual GrGLvoid getNamedBufferParameteriv(GrGLuint buffer, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid getNamedBufferPointerv(GrGLuint buffer, GrGLenum pname, GrGLvoid* *params) {}
+ virtual GrGLvoid getNamedBufferSubData(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr size, GrGLvoid *data) {}
+ virtual GrGLvoid programUniform1f(GrGLuint program, GrGLint location, float v0) {}
+ virtual GrGLvoid programUniform2f(GrGLuint program, GrGLint location, float v0, float v1) {}
+ virtual GrGLvoid programUniform3f(GrGLuint program, GrGLint location, float v0, float v1, float v2) {}
+ virtual GrGLvoid programUniform4f(GrGLuint program, GrGLint location, float v0, float v1, float v2, float v3) {}
+ virtual GrGLvoid programUniform1i(GrGLuint program, GrGLint location, GrGLint v0) {}
+ virtual GrGLvoid programUniform2i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1) {}
+ virtual GrGLvoid programUniform3i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2) {}
+ virtual GrGLvoid programUniform4i(GrGLuint program, GrGLint location, GrGLint v0, GrGLint v1, GrGLint v2, GrGLint v3) {}
+ virtual GrGLvoid programUniform1fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform2fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform3fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform4fv(GrGLuint program, GrGLint location, GrGLsizei count, const float *value) {}
+ virtual GrGLvoid programUniform1iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform2iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform3iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniform4iv(GrGLuint program, GrGLint location, GrGLsizei count, const GrGLint *value) {}
+ virtual GrGLvoid programUniformMatrix2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix2x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix2x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4x2fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix3x4fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid programUniformMatrix4x3fv(GrGLuint program, GrGLint location, GrGLsizei count, GrGLboolean transpose, const float *value) {}
+ virtual GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLvoid getNamedRenderbufferParameteriv(GrGLuint renderbuffer, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples, GrGLenum GrGLinternalformat, GrGLsizei width, GrGLsizei height) {}
+ virtual GrGLenum checkNamedFramebufferStatus(GrGLuint framebuffer, GrGLenum target) { return GR_GL_FRAMEBUFFER_COMPLETE; }
+ virtual GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
+ virtual GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level, GrGLint zoffset) {}
+ virtual GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
+ virtual GrGLvoid getNamedFramebufferAttachmentParameteriv(GrGLuint framebuffer, GrGLenum attachment, GrGLenum pname, GrGLint *params) {}
+ virtual GrGLvoid generateTextureMipmap(GrGLuint texture, GrGLenum target) {}
+ virtual GrGLvoid framebufferDrawBuffer(GrGLuint framebuffer, GrGLenum mode) {}
+ virtual GrGLvoid framebufferDrawBuffers(GrGLuint framebuffer, GrGLsizei n, const GrGLenum *bufs) {}
+ virtual GrGLvoid framebufferReadBuffer(GrGLuint framebuffer, GrGLenum mode) {}
+ virtual GrGLvoid getFramebufferParameteriv(GrGLuint framebuffer, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid namedCopyBufferSubData(GrGLuint readBuffer, GrGLuint writeBuffer, GrGLintptr readOffset, GrGLintptr writeOffset, GrGLsizeiptr size) {}
+ virtual GrGLvoid vertexArrayVertexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayEdgeFlagOffset(GrGLuint vaobj, GrGLuint buffer, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayIndexOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayNormalOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayMultiTexCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum texunit, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayFogCoordOffset(GrGLuint vaobj, GrGLuint buffer, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArraySecondaryColorOffset(GrGLuint vaobj, GrGLuint buffer, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayVertexAttribOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLboolean normalized, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid vertexArrayVertexAttribIOffset(GrGLuint vaobj, GrGLuint buffer, GrGLuint index, GrGLint size, GrGLenum type, GrGLsizei stride, GrGLintptr offset) {}
+ virtual GrGLvoid enableVertexArray(GrGLuint vaobj, GrGLenum array) {}
+ virtual GrGLvoid disableVertexArray(GrGLuint vaobj, GrGLenum array) {}
+ virtual GrGLvoid enableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
+ virtual GrGLvoid disableVertexArrayAttrib(GrGLuint vaobj, GrGLuint index) {}
+ virtual GrGLvoid getVertexArrayIntegerv(GrGLuint vaobj, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid getVertexArrayPointerv(GrGLuint vaobj, GrGLenum pname, GrGLvoid **param) {}
+ virtual GrGLvoid getVertexArrayIntegeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLint *param) {}
+ virtual GrGLvoid getVertexArrayPointeri_v(GrGLuint vaobj, GrGLuint index, GrGLenum pname, GrGLvoid **param) {}
+ virtual GrGLvoid* mapNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length, GrGLbitfield access) { return nullptr; }
+ virtual GrGLvoid flushMappedNamedBufferRange(GrGLuint buffer, GrGLintptr offset, GrGLsizeiptr length) {}
+ virtual GrGLvoid textureBuffer(GrGLuint texture, GrGLenum target, GrGLenum internalformat, GrGLuint buffer) {}
+ virtual GrGLvoid debugMessageControl(GrGLenum source, GrGLenum type, GrGLenum severity, GrGLsizei count, const GrGLuint* ids, GrGLboolean enabled) {}
+ virtual GrGLvoid debugMessageInsert(GrGLenum source, GrGLenum type, GrGLuint id, GrGLenum severity, GrGLsizei length, const GrGLchar* buf) {}
+ virtual GrGLvoid debugMessageCallback(GRGLDEBUGPROC callback, const GrGLvoid* userParam) {}
+ virtual GrGLuint getDebugMessageLog(GrGLuint count, GrGLsizei bufSize, GrGLenum* sources, GrGLenum* types, GrGLuint* ids, GrGLenum* severities, GrGLsizei* lengths, GrGLchar* messageLog) { return 0; }
+ virtual GrGLvoid pushDebugGroup(GrGLenum source, GrGLuint id, GrGLsizei length, const GrGLchar * message) {}
+ virtual GrGLvoid popDebugGroup() {}
+ virtual GrGLvoid objectLabel(GrGLenum identifier, GrGLuint name, GrGLsizei length, const GrGLchar *label) {}
+
+protected:
+ // This must be called by leaf class
+ void init(GrGLStandard standard) {
+ fStandard = standard;
+ fExtensions.init(standard, fFunctions.fGetString, fFunctions.fGetStringi,
+ fFunctions.fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
+ }
+ GrGLTestInterface();
+};
+
+#endif
diff --git a/src/gpu/gl/SkNullGLContext.cpp b/src/gpu/gl/SkNullGLContext.cpp
index c6e01c341c..95b0e5ef47 100644
--- a/src/gpu/gl/SkNullGLContext.cpp
+++ b/src/gpu/gl/SkNullGLContext.cpp
@@ -8,578 +8,6 @@
#include "gl/SkNullGLContext.h"
#include "gl/GrGLInterface.h"
-#include "GrGLDefines.h"
-#include "GrGLNoOpInterface.h"
-#include "SkTDArray.h"
-#include "SkTLS.h"
-
-static SkNullGLContext::ContextState* current_context();
-
-/////////////////////////////////////////////////////////////////////////////////////////////////
-
-class BufferObj {
-public:
-
-
- BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
- ~BufferObj() { delete[] fDataPtr; }
-
- void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
- if (fDataPtr) {
- SkASSERT(0 != fSize);
- delete[] fDataPtr;
- }
-
- fSize = size;
- fDataPtr = new char[size];
- }
-
- GrGLuint id() const { return fID; }
- GrGLchar* dataPtr() { return fDataPtr; }
- GrGLsizeiptr size() const { return fSize; }
-
- void setMapped(bool mapped) { fMapped = mapped; }
- bool mapped() const { return fMapped; }
-
-private:
- GrGLuint fID;
- GrGLchar* fDataPtr;
- GrGLsizeiptr fSize; // size in bytes
- bool fMapped;
-};
-
-// This class maintains a sparsely populated array of buffer pointers.
-class BufferManager {
-public:
-
-
- BufferManager() : fFreeListHead(kFreeListEnd) {}
-
- ~BufferManager() {
- // nullptr out the entries that are really free list links rather than ptrs before deleting.
- intptr_t curr = fFreeListHead;
- while (kFreeListEnd != curr) {
- intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]);
- fBuffers[SkToS32(curr)] = nullptr;
- curr = next;
- }
-
- fBuffers.deleteAll();
- }
-
- BufferObj* lookUp(GrGLuint id) {
- BufferObj* buffer = fBuffers[id];
- SkASSERT(buffer && buffer->id() == id);
- return buffer;
- }
-
- BufferObj* create() {
- GrGLuint id;
- BufferObj* buffer;
-
- if (kFreeListEnd == fFreeListHead) {
- // no free slots - create a new one
- id = fBuffers.count();
- buffer = new BufferObj(id);
- *fBuffers.append() = buffer;
- } else {
- // grab the head of the free list and advance the head to the next free slot.
- id = static_cast<GrGLuint>(fFreeListHead);
- fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]);
-
- buffer = new BufferObj(id);
- fBuffers[id] = buffer;
- }
-
- return buffer;
- }
-
- void free(BufferObj* buffer) {
- SkASSERT(fBuffers.count() > 0);
-
- GrGLuint id = buffer->id();
- delete buffer;
-
- fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead);
- fFreeListHead = id;
- }
-
-private:
- static const intptr_t kFreeListEnd = -1;
- // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to
- // the next free slot. The last free slot has a value of kFreeListEnd.
- intptr_t fFreeListHead;
- SkTDArray<BufferObj*> fBuffers;
-};
-
-/**
- * The state object for the null interface.
- */
-class SkNullGLContext::ContextState : public SkRefCnt {
-public:
-
-
- BufferManager fBufferManager;
- GrGLuint fCurrArrayBuffer;
- GrGLuint fCurrElementArrayBuffer;
- GrGLuint fCurrPixelPackBuffer;
- GrGLuint fCurrPixelUnpackBuffer;
- GrGLuint fCurrProgramID;
- GrGLuint fCurrShaderID;
-
-
- ContextState()
- : fCurrArrayBuffer(0)
- , fCurrElementArrayBuffer(0)
- , fCurrPixelPackBuffer(0)
- , fCurrPixelUnpackBuffer(0)
- , fCurrProgramID(0)
- , fCurrShaderID(0) {}
-
- static ContextState* Get() { return current_context(); }
-};
-
-typedef SkNullGLContext::ContextState State;
-
-// Functions not declared in GrGLBogusInterface.h (not common with the Debug GL interface).
-
-namespace { // added to suppress 'no previous prototype' warning
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLActiveTexture(GrGLenum texture) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shader) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
- State* state = State::Get();
- for (int i = 0; i < n; ++i) {
- BufferObj* buffer = state->fBufferManager.create();
- ids[i] = buffer->id();
- }
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGenerateMipmap(GrGLenum target) {}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target,
- GrGLsizeiptr size,
- const GrGLvoid* data,
- GrGLenum usage) {
- State* state = State::Get();
- GrGLuint id = 0;
-
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = state->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = state->fCurrElementArrayBuffer;
- break;
- case GR_GL_PIXEL_PACK_BUFFER:
- id = state->fCurrPixelPackBuffer;
- break;
- case GR_GL_PIXEL_UNPACK_BUFFER:
- id = state->fCurrPixelUnpackBuffer;
- break;
- default:
- SkFAIL("Unexpected target to nullGLBufferData");
- break;
- }
-
- if (id > 0) {
- BufferObj* buffer = state->fBufferManager.lookUp(id);
- buffer->allocate(size, (const GrGLchar*) data);
- }
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLUseProgram(GrGLuint program) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLViewport(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindFramebuffer(GrGLenum target, GrGLuint framebuffer) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteFramebuffers(GrGLsizei n, const GrGLuint *framebuffers) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteRenderbuffers(GrGLsizei n, const GrGLuint *renderbuffers) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferRenderbuffer(GrGLenum target, GrGLenum attachment, GrGLenum renderbuffertarget, GrGLuint renderbuffer) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFramebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget, GrGLuint texture, GrGLint level) {}
-
-GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateProgram() {
- return ++State::Get()->fCurrProgramID;
-}
-
-GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
- return ++State::Get()->fCurrShaderID;
-}
-
-// same delete used for shaders and programs
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindBuffer(GrGLenum target, GrGLuint buffer) {
- State* state = State::Get();
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- state->fCurrArrayBuffer = buffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- state->fCurrElementArrayBuffer = buffer;
- break;
- case GR_GL_PIXEL_PACK_BUFFER:
- state->fCurrPixelPackBuffer = buffer;
- break;
- case GR_GL_PIXEL_UNPACK_BUFFER:
- state->fCurrPixelUnpackBuffer = buffer;
- break;
- }
-}
-
-// deleting a bound buffer has the side effect of binding 0
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
- State* state = State::Get();
- for (int i = 0; i < n; ++i) {
- if (ids[i] == state->fCurrArrayBuffer) {
- state->fCurrArrayBuffer = 0;
- }
- if (ids[i] == state->fCurrElementArrayBuffer) {
- state->fCurrElementArrayBuffer = 0;
- }
- if (ids[i] == state->fCurrPixelPackBuffer) {
- state->fCurrPixelPackBuffer = 0;
- }
- if (ids[i] == state->fCurrPixelUnpackBuffer) {
- state->fCurrPixelUnpackBuffer = 0;
- }
-
- BufferObj* buffer = state->fBufferManager.lookUp(ids[i]);
- state->fBufferManager.free(buffer);
- }
-}
-
-GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBufferRange(GrGLenum target, GrGLintptr offset,
- GrGLsizeiptr length, GrGLbitfield access) {
- State* state = State::Get();
- GrGLuint id = 0;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = state->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = state->fCurrElementArrayBuffer;
- break;
- case GR_GL_PIXEL_PACK_BUFFER:
- id = state->fCurrPixelPackBuffer;
- break;
- case GR_GL_PIXEL_UNPACK_BUFFER:
- id = state->fCurrPixelUnpackBuffer;
- break;
- }
-
- if (id > 0) {
- // We just ignore the offset and length here.
- BufferObj* buffer = state->fBufferManager.lookUp(id);
- SkASSERT(!buffer->mapped());
- buffer->setMapped(true);
- return buffer->dataPtr();
- }
- return nullptr;
-}
-
-GrGLvoid* GR_GL_FUNCTION_TYPE nullGLMapBuffer(GrGLenum target, GrGLenum access) {
- State* state = State::Get();
- GrGLuint id = 0;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = state->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = state->fCurrElementArrayBuffer;
- break;
- case GR_GL_PIXEL_PACK_BUFFER:
- id = state->fCurrPixelPackBuffer;
- break;
- case GR_GL_PIXEL_UNPACK_BUFFER:
- id = state->fCurrPixelUnpackBuffer;
- break;
- }
-
- if (id > 0) {
- BufferObj* buffer = state->fBufferManager.lookUp(id);
- SkASSERT(!buffer->mapped());
- buffer->setMapped(true);
- return buffer->dataPtr();
- }
-
- SkASSERT(false);
- return nullptr; // no buffer bound to target
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLFlushMappedBufferRange(GrGLenum target,
- GrGLintptr offset,
- GrGLsizeiptr length) {}
-
-
-GrGLboolean GR_GL_FUNCTION_TYPE nullGLUnmapBuffer(GrGLenum target) {
- State* state = State::Get();
- GrGLuint id = 0;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = state->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = state->fCurrElementArrayBuffer;
- break;
- case GR_GL_PIXEL_PACK_BUFFER:
- id = state->fCurrPixelPackBuffer;
- break;
- case GR_GL_PIXEL_UNPACK_BUFFER:
- id = state->fCurrPixelUnpackBuffer;
- break;
- }
- if (id > 0) {
- BufferObj* buffer = state->fBufferManager.lookUp(id);
- SkASSERT(buffer->mapped());
- buffer->setMapped(false);
- return GR_GL_TRUE;
- }
-
- GrAlwaysAssert(false);
- return GR_GL_FALSE; // GR_GL_INVALID_OPERATION;
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLGetBufferParameteriv(GrGLenum target, GrGLenum pname, GrGLint* params) {
- State* state = State::Get();
- switch (pname) {
- case GR_GL_BUFFER_MAPPED: {
- *params = GR_GL_FALSE;
- GrGLuint id = 0;
- switch (target) {
- case GR_GL_ARRAY_BUFFER:
- id = state->fCurrArrayBuffer;
- break;
- case GR_GL_ELEMENT_ARRAY_BUFFER:
- id = state->fCurrElementArrayBuffer;
- break;
- case GR_GL_PIXEL_PACK_BUFFER:
- id = state->fCurrPixelPackBuffer;
- break;
- case GR_GL_PIXEL_UNPACK_BUFFER:
- id = state->fCurrPixelUnpackBuffer;
- break;
- }
- if (id > 0) {
- BufferObj* buffer = state->fBufferManager.lookUp(id);
- if (buffer->mapped()) {
- *params = GR_GL_TRUE;
- }
- }
- break; }
- default:
- SkFAIL("Unexpected pname to GetBufferParamateriv");
- break;
- }
-};
-
-class NullInterface : public GrGLInterface {
-public:
- NullInterface(State* state) : fState(SkRef(state)) {}
- ~NullInterface() override {
- fState->unref();
- }
- State* fState;
-};
-
-} // end anonymous namespace
-
-static GrGLInterface* create_null_interface(State* state) {
- GrGLInterface* interface = new NullInterface(state);
-
- interface->fStandard = kGL_GrGLStandard;
-
- GrGLInterface::Functions* functions = &interface->fFunctions;
- functions->fActiveTexture = nullGLActiveTexture;
- functions->fAttachShader = nullGLAttachShader;
- functions->fBeginQuery = nullGLBeginQuery;
- functions->fBindAttribLocation = nullGLBindAttribLocation;
- functions->fBindBuffer = nullGLBindBuffer;
- functions->fBindFragDataLocation = noOpGLBindFragDataLocation;
- functions->fBindTexture = nullGLBindTexture;
- functions->fBindVertexArray = nullGLBindVertexArray;
- functions->fBlendColor = noOpGLBlendColor;
- functions->fBlendEquation = noOpGLBlendEquation;
- functions->fBlendFunc = noOpGLBlendFunc;
- functions->fBufferData = nullGLBufferData;
- functions->fBufferSubData = noOpGLBufferSubData;
- functions->fClear = noOpGLClear;
- functions->fClearColor = noOpGLClearColor;
- functions->fClearStencil = noOpGLClearStencil;
- functions->fColorMask = noOpGLColorMask;
- functions->fCompileShader = noOpGLCompileShader;
- functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D;
- functions->fCompressedTexSubImage2D = noOpGLCompressedTexSubImage2D;
- functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D;
- functions->fCreateProgram = nullGLCreateProgram;
- functions->fCreateShader = nullGLCreateShader;
- functions->fCullFace = noOpGLCullFace;
- functions->fDeleteBuffers = nullGLDeleteBuffers;
- functions->fDeleteProgram = nullGLDelete;
- functions->fDeleteQueries = noOpGLDeleteIds;
- functions->fDeleteShader = nullGLDelete;
- functions->fDeleteTextures = noOpGLDeleteIds;
- functions->fDeleteVertexArrays = noOpGLDeleteIds;
- functions->fDepthMask = noOpGLDepthMask;
- functions->fDisable = noOpGLDisable;
- functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
- functions->fDrawArrays = noOpGLDrawArrays;
- functions->fDrawArraysInstanced = noOpGLDrawArraysInstanced;
- functions->fDrawBuffer = noOpGLDrawBuffer;
- functions->fDrawBuffers = noOpGLDrawBuffers;
- functions->fDrawElements = noOpGLDrawElements;
- functions->fDrawElementsInstanced = noOpGLDrawElementsInstanced;
- functions->fEnable = noOpGLEnable;
- functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray;
- functions->fEndQuery = noOpGLEndQuery;
- functions->fFinish = noOpGLFinish;
- functions->fFlush = noOpGLFlush;
- functions->fFlushMappedBufferRange = nullGLFlushMappedBufferRange;
- functions->fFrontFace = noOpGLFrontFace;
- functions->fGenBuffers = nullGLGenBuffers;
- functions->fGenerateMipmap = nullGLGenerateMipmap;
- functions->fGenQueries = noOpGLGenIds;
- functions->fGenTextures = noOpGLGenIds;
- functions->fGenVertexArrays = noOpGLGenIds;
- functions->fGetBufferParameteriv = nullGLGetBufferParameteriv;
- functions->fGetError = noOpGLGetError;
- functions->fGetIntegerv = noOpGLGetIntegerv;
- functions->fGetMultisamplefv = noOpGLGetMultisamplefv;
- functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v;
- functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv;
- functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v;
- functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv;
- functions->fGetQueryiv = noOpGLGetQueryiv;
- functions->fGetProgramInfoLog = noOpGLGetInfoLog;
- functions->fGetProgramiv = noOpGLGetShaderOrProgramiv;
- functions->fGetShaderInfoLog = noOpGLGetInfoLog;
- functions->fGetShaderiv = noOpGLGetShaderOrProgramiv;
- functions->fGetString = noOpGLGetString;
- functions->fGetStringi = noOpGLGetStringi;
- functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
- functions->fGetUniformLocation = noOpGLGetUniformLocation;
- functions->fInsertEventMarker = noOpGLInsertEventMarker;
- functions->fLineWidth = noOpGLLineWidth;
- functions->fLinkProgram = noOpGLLinkProgram;
- functions->fMapBuffer = nullGLMapBuffer;
- functions->fMapBufferRange = nullGLMapBufferRange;
- functions->fPixelStorei = nullGLPixelStorei;
- functions->fPopGroupMarker = noOpGLPopGroupMarker;
- functions->fPushGroupMarker = noOpGLPushGroupMarker;
- functions->fQueryCounter = noOpGLQueryCounter;
- functions->fReadBuffer = noOpGLReadBuffer;
- functions->fReadPixels = nullGLReadPixels;
- functions->fScissor = noOpGLScissor;
- functions->fShaderSource = noOpGLShaderSource;
- functions->fStencilFunc = noOpGLStencilFunc;
- functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate;
- functions->fStencilMask = noOpGLStencilMask;
- functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate;
- functions->fStencilOp = noOpGLStencilOp;
- functions->fStencilOpSeparate = noOpGLStencilOpSeparate;
- functions->fTexBuffer = noOpGLTexBuffer;
- functions->fTexImage2D = noOpGLTexImage2D;
- functions->fTexParameteri = noOpGLTexParameteri;
- functions->fTexParameteriv = noOpGLTexParameteriv;
- functions->fTexSubImage2D = noOpGLTexSubImage2D;
- functions->fTexStorage2D = noOpGLTexStorage2D;
- functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer;
- functions->fUniform1f = noOpGLUniform1f;
- functions->fUniform1i = noOpGLUniform1i;
- functions->fUniform1fv = noOpGLUniform1fv;
- functions->fUniform1iv = noOpGLUniform1iv;
- functions->fUniform2f = noOpGLUniform2f;
- functions->fUniform2i = noOpGLUniform2i;
- functions->fUniform2fv = noOpGLUniform2fv;
- functions->fUniform2iv = noOpGLUniform2iv;
- functions->fUniform3f = noOpGLUniform3f;
- functions->fUniform3i = noOpGLUniform3i;
- functions->fUniform3fv = noOpGLUniform3fv;
- functions->fUniform3iv = noOpGLUniform3iv;
- functions->fUniform4f = noOpGLUniform4f;
- functions->fUniform4i = noOpGLUniform4i;
- functions->fUniform4fv = noOpGLUniform4fv;
- functions->fUniform4iv = noOpGLUniform4iv;
- functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv;
- functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv;
- functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv;
- functions->fUnmapBuffer = nullGLUnmapBuffer;
- functions->fUseProgram = nullGLUseProgram;
- functions->fVertexAttrib1f = noOpGLVertexAttrib1f;
- functions->fVertexAttrib2fv = noOpGLVertexAttrib2fv;
- functions->fVertexAttrib3fv = noOpGLVertexAttrib3fv;
- functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv;
- functions->fVertexAttribDivisor = noOpGLVertexAttribDivisor;
- functions->fVertexAttribIPointer = noOpGLVertexAttribIPointer;
- functions->fVertexAttribPointer = noOpGLVertexAttribPointer;
- functions->fViewport = nullGLViewport;
- functions->fBindFramebuffer = nullGLBindFramebuffer;
- functions->fBindRenderbuffer = nullGLBindRenderbuffer;
- functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus;
- functions->fDeleteFramebuffers = nullGLDeleteFramebuffers;
- functions->fDeleteRenderbuffers = nullGLDeleteRenderbuffers;
- functions->fFramebufferRenderbuffer = nullGLFramebufferRenderbuffer;
- functions->fFramebufferTexture2D = nullGLFramebufferTexture2D;
- functions->fGenFramebuffers = noOpGLGenIds;
- functions->fGenRenderbuffers = noOpGLGenIds;
- functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv;
- functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv;
- functions->fRenderbufferStorage = noOpGLRenderbufferStorage;
- functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample;
- functions->fBlitFramebuffer = noOpGLBlitFramebuffer;
- functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer;
- functions->fMatrixLoadf = noOpGLMatrixLoadf;
- functions->fMatrixLoadIdentity = noOpGLMatrixLoadIdentity;
- functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed;
-
- interface->fExtensions.init(kGL_GrGLStandard, functions->fGetString, functions->fGetStringi,
- functions->fGetIntegerv, nullptr, GR_EGL_NO_DISPLAY);
- return interface;
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-static void* create_tls() {
- State** current = new State*;
- *current = nullptr;
- return current;
-}
-
-static void delete_tls(void* ctx) {
- State** current = static_cast<State**>(ctx);
- if (*current) {
- (*current)->unref();
- }
- delete current;
-}
-
-static State* current_context() {
- return *static_cast<State**>(SkTLS::Get(create_tls, delete_tls));
-}
-
-static void set_current_context(State* state) {
- State** current = static_cast<State**>(SkTLS::Get(create_tls, delete_tls));
- if (*current) {
- (*current)->unref();
- }
- *current = state;
- if (state) {
- state->ref();
- }
-}
-
-#if GR_GL_PER_GL_FUNC_CALLBACK
-static void set_current_context_from_interface(const GrGLInterface* interface) {
- set_current_context(reinterpret_cast<State*>(interface->fCallbackData));
-}
-#endif
SkNullGLContext* SkNullGLContext::Create() {
SkNullGLContext* ctx = new SkNullGLContext;
@@ -591,18 +19,9 @@ SkNullGLContext* SkNullGLContext::Create() {
}
SkNullGLContext::SkNullGLContext() {
- fState = new ContextState;
- GrGLInterface* interface = create_null_interface(fState);
- this->init(interface);
-#if GR_GL_PER_GL_FUNC_CALLBACK
- interface->fCallback = set_current_context_from_interface;
- interface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(fState);
-#endif
+ this->init(GrGLCreateNullInterface());
}
SkNullGLContext::~SkNullGLContext() {
this->teardown();
- fState->unref();
}
-
-void SkNullGLContext::onPlatformMakeCurrent() const { set_current_context(fState); }
diff --git a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
index 09b7323877..86e2ebc4cd 100644
--- a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
+++ b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
@@ -229,8 +229,10 @@ GrGLuint EGLGLContext::eglImageToExternalTexture(GrEGLImage image) const {
if (!this->gl()->hasExtension("GL_OES_EGL_image_external")) {
return 0;
}
- GrGLEGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
- (GrGLEGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES");
+ typedef GrGLvoid (*EGLImageTargetTexture2DProc)(GrGLenum, GrGLeglImage);
+
+ EGLImageTargetTexture2DProc glEGLImageTargetTexture2D =
+ (EGLImageTargetTexture2DProc) eglGetProcAddress("glEGLImageTargetTexture2DOES");
if (!glEGLImageTargetTexture2D) {
return 0;
}