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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-30 17:54:14 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-08-30 17:54:14 +0000
commitb41b2bc29c0411052f9f45855a98be370d586438 (patch)
treeeaa731fed5fb2f3ae8e7bb703d23eb51f6e7449f
parent1ea01bf4cedc3067e980367e3f189a6d8642d6ce (diff)
Remove fModulate from GrGLShaderBuilder
Review URL: https://codereview.appspot.com/6495051/ git-svn-id: http://skia.googlecode.com/svn/trunk@5350 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--src/effects/SkBlendImageFilter.cpp4
-rw-r--r--src/effects/SkLightingImageFilter.cpp7
-rw-r--r--src/effects/SkMagnifierImageFilter.cpp5
-rw-r--r--src/effects/SkMorphologyImageFilter.cpp10
-rw-r--r--src/effects/gradients/SkGradientShader.cpp15
-rw-r--r--src/effects/gradients/SkGradientShaderPriv.h7
-rw-r--r--src/effects/gradients/SkLinearGradient.cpp2
-rw-r--r--src/effects/gradients/SkRadialGradient.cpp2
-rw-r--r--src/effects/gradients/SkSweepGradient.cpp2
-rw-r--r--src/effects/gradients/SkTwoPointConicalGradient.cpp6
-rw-r--r--src/effects/gradients/SkTwoPointRadialGradient.cpp2
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.cpp24
-rw-r--r--src/gpu/effects/GrConvolutionEffect.cpp8
-rw-r--r--src/gpu/effects/GrSingleTextureEffect.cpp4
-rw-r--r--src/gpu/effects/GrTextureDomainEffect.cpp4
-rw-r--r--src/gpu/gl/GrGLProgram.cpp1
-rw-r--r--src/gpu/gl/GrGLSL.cpp38
-rw-r--r--src/gpu/gl/GrGLSL.h13
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.cpp34
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.h27
20 files changed, 137 insertions, 78 deletions
diff --git a/src/effects/SkBlendImageFilter.cpp b/src/effects/SkBlendImageFilter.cpp
index f4ef9def7f..825767783d 100644
--- a/src/effects/SkBlendImageFilter.cpp
+++ b/src/effects/SkBlendImageFilter.cpp
@@ -263,8 +263,8 @@ void GrGLBlendEffect::emitFS(GrGLShaderBuilder* builder,
const char* bgColor = inputColor;
const char* fgColor = "fgColor";
code->appendf("\t\tvec4 %s = ", fgColor);
- builder->emitTextureLookup(samplerName);
- code->appendf(";\n");
+ builder->appendTextureLookup(code, samplerName);
+ code->append(";\n");
code->appendf("\t\t%s.a = 1.0 - (1.0 - %s.a) * (1.0 - %s.b);\n", outputColor, bgColor, fgColor);
switch (fMode) {
case SkBlendImageFilter::kNormal_Mode:
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index 408e7021ff..8eb28bb3c5 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -1160,7 +1160,7 @@ void GrGLLightingEffect::emitFS(GrGLShaderBuilder* builder,
SkString texCoords;
texCoords.appendf("coord + vec2(%d, %d) * %s", dx, dy, imgInc);
code->appendf("\t\tm[%d] = ", index++);
- builder->emitTextureLookup(samplerName, texCoords.c_str());
+ builder->appendTextureLookup(code, samplerName, texCoords.c_str());
code->appendf(".a;\n");
}
}
@@ -1168,11 +1168,12 @@ void GrGLLightingEffect::emitFS(GrGLShaderBuilder* builder,
SkString arg;
arg.appendf("%s * m[4]", surfScale);
fLight->emitSurfaceToLight(builder, code, arg.c_str());
- code->appendf(";\n");
+ code->append(";\n");
code->appendf("\t\t%s = %s(%s(m, %s), surfaceToLight, ",
outputColor, lightFunc.c_str(), interiorNormalName.c_str(), surfScale);
fLight->emitLightColor(builder, "surfaceToLight");
- code->appendf(")%s;\n", builder->fModulate.c_str());
+ code->append(");\n");
+ GrGLSLMulVarBy4f(code, 2, outputColor, inputColor);
}
GrGLProgramStage::StageKey GrGLLightingEffect::GenKey(const GrCustomStage& s,
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index 3145321816..6b8324a7ab 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -159,10 +159,11 @@ void GrGLMagnifierEffect::emitFS(GrGLShaderBuilder* state,
code->appendf("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n");
code->appendf("\t\tvec4 output_color = ");
- state->emitTextureLookup(samplerName, "mix_coord");
- code->appendf(";\n");
+ state->appendTextureLookup(code, samplerName, "mix_coord");
+ code->append(";\n");
code->appendf("\t\t%s = output_color;", outputColor);
+ GrGLSLMulVarBy4f(code, 2, outputColor, inputColor);
}
void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman,
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index eb121a72da..04dc2270c6 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -319,11 +319,11 @@ void GrGLMorphologyEffect::emitFS(GrGLShaderBuilder* builder,
const char* func;
switch (fType) {
case GrMorphologyEffect::kErode_MorphologyType:
- code->appendf("\t\tvec4 value = vec4(1, 1, 1, 1);\n");
+ code->appendf("\t\t%s = vec4(1, 1, 1, 1);\n", outputColor);
func = "min";
break;
case GrMorphologyEffect::kDilate_MorphologyType:
- code->appendf("\t\tvec4 value = vec4(0, 0, 0, 0);\n");
+ code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor);
func = "max";
break;
default:
@@ -336,12 +336,12 @@ void GrGLMorphologyEffect::emitFS(GrGLShaderBuilder* builder,
code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n",
builder->defaultTexCoordsName(), fRadius, imgInc);
code->appendf("\t\tfor (int i = 0; i < %d; i++) {\n", this->width());
- code->appendf("\t\t\tvalue = %s(value, ", func);
- builder->emitTextureLookup(samplerName, "coord");
+ code->appendf("\t\t\t%s = %s(%s, ", outputColor, func, outputColor);
+ builder->appendTextureLookup(&builder->fFSCode, samplerName, "coord");
code->appendf(");\n");
code->appendf("\t\t\tcoord += %s;\n", imgInc);
code->appendf("\t\t}\n");
- code->appendf("\t\t%s = value%s;\n", outputColor, builder->fModulate.c_str());
+ GrGLSLMulVarBy4f(code, 2, outputColor, inputColor);
}
GrGLProgramStage::StageKey GrGLMorphologyEffect::GenKey(const GrCustomStage& s,
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 891b1cdf9b..3d989b7611 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -699,14 +699,19 @@ void GrGLGradientStage::setData(const GrGLUniformManager& uman,
}
void GrGLGradientStage::emitColorLookup(GrGLShaderBuilder* builder,
- const char* tName,
+ const char* gradientTValue,
const char* outputColor,
+ const char* inputColor,
const char* samplerName) {
- builder->fFSCode.appendf("\tvec2 coord = vec2(%s, %s);\n",
- tName,
- builder->getUniformVariable(fFSYUni).c_str());
- builder->emitTextureLookupAndModulate(outputColor, samplerName, "coord");
+ SkString* code = &builder->fFSCode;
+ code->appendf("\tvec2 coord = vec2(%s, %s);\n",
+ gradientTValue,
+ builder->getUniformVariable(fFSYUni).c_str());
+ GrGLSLMulVarBy4f(code, 1, outputColor, inputColor);
+ code->appendf("\t%s = ", outputColor);
+ builder->appendTextureLookupAndModulate(code, inputColor, samplerName, "coord");
+ code->append(";\n");
}
/////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index 37959678a2..2b584f30b6 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -287,8 +287,11 @@ public:
// emit code that gets a fragment's color from an expression for t; for now
// this always uses the texture, but for simpler cases we'll be able to lerp
- void emitColorLookup(GrGLShaderBuilder* builder, const char* t,
- const char* outputColor, const char* samplerName);
+ void emitColorLookup(GrGLShaderBuilder* builder,
+ const char* gradientTValue,
+ const char* outputColor,
+ const char* inputColor,
+ const char* samplerName);
private:
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
index 78d2f24a04..6415927c72 100644
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ b/src/effects/gradients/SkLinearGradient.cpp
@@ -553,7 +553,7 @@ void GrGLLinearGradient::emitFS(GrGLShaderBuilder* builder,
const char* samplerName) {
SkString t;
t.printf("%s.x", builder->defaultTexCoordsName());
- this->emitColorLookup(builder, t.c_str(), outputColor, samplerName);
+ this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplerName);
}
/////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkRadialGradient.cpp b/src/effects/gradients/SkRadialGradient.cpp
index 317ab68b47..98433e28ef 100644
--- a/src/effects/gradients/SkRadialGradient.cpp
+++ b/src/effects/gradients/SkRadialGradient.cpp
@@ -553,7 +553,7 @@ void GrGLRadialGradient::emitFS(GrGLShaderBuilder* builder,
const char* samplerName) {
SkString t;
t.printf("length(%s.xy)", builder->defaultTexCoordsName());
- this->emitColorLookup(builder, t.c_str(), outputColor, samplerName);
+ this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplerName);
}
/////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkSweepGradient.cpp b/src/effects/gradients/SkSweepGradient.cpp
index 15547de6d4..22b211871c 100644
--- a/src/effects/gradients/SkSweepGradient.cpp
+++ b/src/effects/gradients/SkSweepGradient.cpp
@@ -459,7 +459,7 @@ void GrGLSweepGradient::emitFS(GrGLShaderBuilder* builder,
SkString t;
t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5",
builder->defaultTexCoordsName(), builder->defaultTexCoordsName());
- this->emitColorLookup(builder, t.c_str(), outputColor, samplerName);
+ this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplerName);
}
/////////////////////////////////////////////////////////////////////
diff --git a/src/effects/gradients/SkTwoPointConicalGradient.cpp b/src/effects/gradients/SkTwoPointConicalGradient.cpp
index 8b32ab6bb7..c84989b67f 100644
--- a/src/effects/gradients/SkTwoPointConicalGradient.cpp
+++ b/src/effects/gradients/SkTwoPointConicalGradient.cpp
@@ -593,7 +593,7 @@ void GrGLConical2Gradient::emitFS(GrGLShaderBuilder* builder,
p5.c_str(), p3.c_str());
code->appendf("\t\t");
- this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName);
+ this->emitColorLookup(builder, tName.c_str(), outputColor, inputColor, samplerName);
// otherwise, if r(t) for the larger root was <= 0, try the other root
code->appendf("\t\t} else {\n");
@@ -605,7 +605,7 @@ void GrGLConical2Gradient::emitFS(GrGLShaderBuilder* builder,
tName.c_str(), p5.c_str(), p3.c_str());
code->appendf("\t\t\t");
- this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName);
+ this->emitColorLookup(builder, tName.c_str(), outputColor, inputColor, samplerName);
// end if (r(t) > 0) for smaller root
code->appendf("\t\t\t}\n");
@@ -623,7 +623,7 @@ void GrGLConical2Gradient::emitFS(GrGLShaderBuilder* builder,
code->appendf("\tif (%s * %s + %s > 0.0) {\n", tName.c_str(),
p5.c_str(), p3.c_str());
code->appendf("\t");
- this->emitColorLookup(builder, tName.c_str(), outputColor, samplerName);
+ this->emitColorLookup(builder, tName.c_str(), outputColor, inputColor, samplerName);
code->appendf("\t}\n");
}
}
diff --git a/src/effects/gradients/SkTwoPointRadialGradient.cpp b/src/effects/gradients/SkTwoPointRadialGradient.cpp
index 693dc32b0a..2192707cc4 100644
--- a/src/effects/gradients/SkTwoPointRadialGradient.cpp
+++ b/src/effects/gradients/SkTwoPointRadialGradient.cpp
@@ -601,7 +601,7 @@ void GrGLRadial2Gradient::emitFS(GrGLShaderBuilder* builder,
t.printf("-%s / %s", cName.c_str(), bVar.c_str());
}
- this->emitColorLookup(builder, t.c_str(), outputColor, samplerName);
+ this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplerName);
}
void GrGLRadial2Gradient::setData(const GrGLUniformManager& uman,
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index fbf5a4090a..318c03e653 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -23,37 +23,39 @@ public:
const char* outputColor,
const char* inputColor,
const char* samplerName) SK_OVERRIDE {
- builder->fFSCode.append("\tvec4 tempColor;\n");
- builder->emitTextureLookupAndModulate("tempColor", samplerName);
+ builder->fFSCode.appendf("\t\t%s = ", outputColor);
+ builder->appendTextureLookup(&builder->fFSCode, samplerName);
+ builder->fFSCode.appendf("%s;\n", builder->fSwizzle.c_str());
if (GrConfigConversionEffect::kNone_PMConversion == fPMConversion) {
GrAssert(fSwapRedAndBlue);
- builder->fFSCode.appendf("\t%s = tempColor.bgra;\n", outputColor);
+ builder->fFSCode.appendf("\t%s = %s.bgra;\n", outputColor, outputColor);
} else {
const char* swiz = fSwapRedAndBlue ? "bgr" : "rgb";
switch (fPMConversion) {
case GrConfigConversionEffect::kMulByAlpha_RoundUp_PMConversion:
builder->fFSCode.appendf(
- "\t%s = vec4(ceil(tempColor.%s*tempColor.a*255.0)/255.0, tempColor.a);\n",
- outputColor, swiz);
+ "\t\t%s = vec4(ceil(%s.%s * %s.a * 255.0) / 255.0, %s.a);\n",
+ outputColor, outputColor, swiz, outputColor, outputColor);
break;
case GrConfigConversionEffect::kMulByAlpha_RoundDown_PMConversion:
builder->fFSCode.appendf(
- "\t%s = vec4(floor(tempColor.%s*tempColor.a*255.0)/255.0, tempColor.a);\n",
- outputColor, swiz);
+ "\t\t%s = vec4(floor(%s.%s * %s.a * 255.0) / 255.0, %s.a);\n",
+ outputColor, outputColor, swiz, outputColor, outputColor);
break;
case GrConfigConversionEffect::kDivByAlpha_RoundUp_PMConversion:
- builder->fFSCode.appendf("\t%s = tempColor.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(tempColor.%s / tempColor.a * 255.0)/255.0, tempColor.a);\n",
- outputColor, swiz);
+ builder->fFSCode.appendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
+ outputColor, outputColor, outputColor, swiz, outputColor, outputColor);
break;
case GrConfigConversionEffect::kDivByAlpha_RoundDown_PMConversion:
- builder->fFSCode.appendf("\t%s = tempColor.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(tempColor.%s / tempColor.a * 255.0)/255.0, tempColor.a);\n",
- outputColor, swiz);
+ builder->fFSCode.appendf("\t\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.%s / %s.a * 255.0) / 255.0, %s.a);\n",
+ outputColor, outputColor, outputColor, swiz, outputColor, outputColor);
break;
default:
GrCrash("Unknown conversion op.");
break;
}
}
+ GrGLSLMulVarBy4f(&builder->fFSCode, 2, outputColor, inputColor);
}
static inline StageKey GenKey(const GrCustomStage& s, const GrGLCaps&) {
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 162a0cc4c8..635064fef7 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -84,15 +84,11 @@ void GrGLConvolutionEffect::emitFS(GrGLShaderBuilder* builder,
index.appendS32(i);
kernel.appendArrayAccess(index.c_str(), &kernelIndex);
code->appendf("\t\t%s += ", outputColor);
- builder->emitTextureLookup(samplerName, "coord");
+ builder->appendTextureLookup(&builder->fFSCode, samplerName, "coord");
code->appendf(" * %s;\n", kernelIndex.c_str());
code->appendf("\t\tcoord += %s;\n", imgInc);
}
-
- if (builder->fModulate.size()) {
- code->appendf("\t\t%s = %s%s;\n", outputColor, outputColor,
- builder->fModulate.c_str());
- }
+ GrGLSLMulVarBy4f(&builder->fFSCode, 2, outputColor, inputColor);
}
void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman,
diff --git a/src/gpu/effects/GrSingleTextureEffect.cpp b/src/gpu/effects/GrSingleTextureEffect.cpp
index 42a8bf9501..dc91a68c20 100644
--- a/src/gpu/effects/GrSingleTextureEffect.cpp
+++ b/src/gpu/effects/GrSingleTextureEffect.cpp
@@ -23,7 +23,9 @@ public:
const char* outputColor,
const char* inputColor,
const char* samplerName) SK_OVERRIDE {
- builder->emitTextureLookupAndModulate(outputColor, samplerName);
+ builder->fFSCode.appendf("\t%s = ", outputColor);
+ builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplerName);
+ builder->fFSCode.append(";\n");
}
static inline StageKey GenKey(const GrCustomStage&, const GrGLCaps&) { return 0; }
diff --git a/src/gpu/effects/GrTextureDomainEffect.cpp b/src/gpu/effects/GrTextureDomainEffect.cpp
index a67dd49afd..f5306c7b01 100644
--- a/src/gpu/effects/GrTextureDomainEffect.cpp
+++ b/src/gpu/effects/GrTextureDomainEffect.cpp
@@ -55,7 +55,9 @@ void GrGLTextureDomainEffect::emitFS(GrGLShaderBuilder* builder,
builder->getUniformCStr(fNameUni),
builder->getUniformCStr(fNameUni));
- builder->emitTextureLookupAndModulate(outputColor, samplerName, "clampCoord");
+ builder->fFSCode.appendf("\t%s = ", outputColor);
+ builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplerName, "clampCoord");
+ builder->fFSCode.append(";\n");
}
void GrGLTextureDomainEffect::setData(const GrGLUniformManager& uman,
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 50e839b77c..ff29bd4028 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -987,7 +987,6 @@ void GrGLProgram::genStageCode(int stageNum,
builder->fVSCode.appendf("\t}\n");
builder->computeSwizzle(desc.fInConfigFlags);
- builder->computeModulate(fsInColor);
// Enclose custom code in a block to avoid namespace conflicts
builder->fFSCode.appendf("\t{ // stage %d %s \n",
diff --git a/src/gpu/gl/GrGLSL.cpp b/src/gpu/gl/GrGLSL.cpp
index c995a34652..079c08232f 100644
--- a/src/gpu/gl/GrGLSL.cpp
+++ b/src/gpu/gl/GrGLSL.cpp
@@ -115,6 +115,7 @@ GrSLConstantVec GrGLSLModulate4f(SkString* outAppend,
outAppend->append(GrGLSLZerosVecf(4));
return kZeros_GrSLConstantVec;
} else {
+ // both inputs are ones vectors
outAppend->append(GrGLSLOnesVecf(4));
return kOnes_GrSLConstantVec;
}
@@ -142,6 +143,43 @@ GrSLConstantVec GrGLSLModulate4f(SkString* outAppend,
}
}
+namespace {
+void append_tabs(SkString* outAppend, int tabCnt) {
+ static const char kTabs[] = "\t\t\t\t\t\t\t\t";
+ while (tabCnt) {
+ int cnt = GrMin((int)GR_ARRAY_COUNT(kTabs), tabCnt);
+ outAppend->append(kTabs, cnt);
+ tabCnt -= cnt;
+ }
+}
+}
+
+GrSLConstantVec GrGLSLMulVarBy4f(SkString* outAppend,
+ int tabCnt,
+ const char* vec4VarName,
+ const char* mulFactor,
+ GrSLConstantVec mulFactorDefault) {
+ bool haveFactor = NULL != mulFactor && '\0' != *mulFactor;
+
+ GrAssert(NULL != outAppend);
+ GrAssert(NULL != vec4VarName);
+ GrAssert(kNone_GrSLConstantVec != mulFactorDefault || haveFactor);
+
+ if (!haveFactor) {
+ if (kOnes_GrSLConstantVec == mulFactorDefault) {
+ return kNone_GrSLConstantVec;
+ } else {
+ GrAssert(kZeros_GrSLConstantVec == mulFactorDefault);
+ append_tabs(outAppend, tabCnt);
+ outAppend->appendf("%s = vec4(0, 0, 0, 0);\n", vec4VarName);
+ return kZeros_GrSLConstantVec;
+ }
+ }
+ append_tabs(outAppend, tabCnt);
+ outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor);
+ return kNone_GrSLConstantVec;
+}
+
GrSLConstantVec GrGLSLAdd4f(SkString* outAppend,
const char* in0,
const char* in1,
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h
index 6595608615..cbff273382 100644
--- a/src/gpu/gl/GrGLSL.h
+++ b/src/gpu/gl/GrGLSL.h
@@ -144,6 +144,19 @@ GrSLConstantVec GrGLSLModulate4f(SkString* outAppend,
GrSLConstantVec default0 = kOnes_GrSLConstantVec,
GrSLConstantVec default1 = kOnes_GrSLConstantVec);
+/**
+ * Does an inplace mul, *=, of vec4VarName by mulFactor. If mulFactorDefault is not kNone then
+ * mulFactor may be either "" or NULL. In this case either nothing will be appened (kOnes) or an
+ * assignment of vec(0,0,0,0) will be appended (kZeros). The assignment is prepended by tabCnt tabs.
+ * A semicolon and newline are added after the assignment. (TODO: Remove tabCnt when we auto-insert
+ * tabs to custom stage-generated lines.) If a zeros vec is assigned then the return value is
+ * kZeros, otherwise kNone.
+ */
+GrSLConstantVec GrGLSLMulVarBy4f(SkString* outAppend,
+ int tabCnt,
+ const char* vec4VarName,
+ const char* mulFactor,
+ GrSLConstantVec mulFactorDefault = kOnes_GrSLConstantVec);
/**
* Produces a string that is the result of adding two inputs. The inputs must be vec4 or float.
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index c0614684be..e899e416c3 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -96,14 +96,6 @@ void GrGLShaderBuilder::computeSwizzle(uint32_t configFlags) {
}
}
-void GrGLShaderBuilder::computeModulate(const char* fsInColor) {
- if (NULL != fsInColor) {
- fModulate.printf(" * %s", fsInColor);
- } else {
- fModulate.reset();
- }
-}
-
void GrGLShaderBuilder::setupTextureAccess(const char* varyingFSName, GrSLType varyingType) {
// FIXME: We don't know how the custom stage will manipulate the coords. So we give up on using
// projective texturing and always give the stage 2D coords. This will be fixed when custom
@@ -130,23 +122,27 @@ void GrGLShaderBuilder::setupTextureAccess(const char* varyingFSName, GrSLType v
}
}
-void GrGLShaderBuilder::emitTextureLookup(const char* samplerName,
- const char* coordName,
- GrSLType varyingType) {
+void GrGLShaderBuilder::appendTextureLookup(SkString* out,
+ const char* samplerName,
+ const char* coordName,
+ GrSLType varyingType) const {
if (NULL == coordName) {
coordName = fDefaultTexCoordsName.c_str();
varyingType = kVec2f_GrSLType;
}
- fFSCode.appendf("%s(%s, %s)", sample_function_name(varyingType), samplerName, coordName);
+ out->appendf("%s(%s, %s)", sample_function_name(varyingType), samplerName, coordName);
}
-void GrGLShaderBuilder::emitTextureLookupAndModulate(const char* outColor,
- const char* samplerName,
- const char* coordName,
- GrSLType varyingType) {
- fFSCode.appendf("\t%s = ", outColor);
- this->emitTextureLookup(samplerName, coordName, varyingType);
- fFSCode.appendf("%s%s;\n", fSwizzle.c_str(), fModulate.c_str());
+void GrGLShaderBuilder::appendTextureLookupAndModulate(SkString* out,
+ const char* modulation,
+ const char* samplerName,
+ const char* coordName,
+ GrSLType varyingType) const {
+ GrAssert(NULL != out);
+ SkString lookup;
+ this->appendTextureLookup(&lookup, samplerName, coordName, varyingType);
+ GrGLSLModulate4f(out, modulation, lookup.c_str());
+ out->append(fSwizzle.c_str());
}
void GrGLShaderBuilder::emitCustomTextureLookup(const GrTextureAccess& textureAccess,
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index 66de5abdcc..bc108923f9 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -32,7 +32,6 @@ public:
GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&);
void computeSwizzle(uint32_t configFlags);
- void computeModulate(const char* fsInColor);
/** Determines whether we should use texture2D() or texture2Dproj(), and if an explicit divide
is required for the sample coordinates, creates the new variable and emits the code to
@@ -42,17 +41,20 @@ public:
/** texture2D(samplerName, coordName), with projection if necessary; if coordName is not
specified, uses fSampleCoords. coordType must either be Vec2f or Vec3f. The latter is
interpreted as projective texture coords. */
- void emitTextureLookup(const char* samplerName,
- const char* coordName = NULL,
- GrSLType coordType = kVec2f_GrSLType);
-
- /** sets outColor to results of texture lookup, with swizzle, and/or modulate as necessary. If
- coordName is NULL then it as if defaultTexCoordsName() was passed. coordType must be either
- kVec2f or kVec3f. */
- void emitTextureLookupAndModulate(const char* outColor,
- const char* samplerName,
- const char* coordName = NULL,
- GrSLType coordType = kVec2f_GrSLType);
+ void appendTextureLookup(SkString* out,
+ const char* samplerName,
+ const char* coordName = NULL,
+ GrSLType coordType = kVec2f_GrSLType) const;
+
+ /** appends a texture lookup, with swizzle as necessary. If coordName is NULL then it as if
+ defaultTexCoordsName() was passed. coordType must be either kVec2f or kVec3f. If modulateVar
+ is not NULL or "" then the texture lookup will be modulated by it. modulation must refer to
+ be expression that evaluates to a float or vec4. */
+ void appendTextureLookupAndModulate(SkString* out,
+ const char* modulation,
+ const char* samplerName,
+ const char* coordName = NULL,
+ GrSLType varyingType = kVec2f_GrSLType) const;
/** Gets the name of the default texture coords which are always kVec2f */
const char* defaultTexCoordsName() const { return fDefaultTexCoordsName.c_str(); }
@@ -171,7 +173,6 @@ public:
//@{
SkString fSwizzle;
- SkString fModulate;
//@}