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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-09-01 15:55:31 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-09-01 15:55:31 +0000
commitabb061acfe81da7938811e3fc2c8b7488c9037d0 (patch)
tree5805e3fe2a5fa7d17941f0caae184875106c3a21
parente174ea4bb1f07c4d15c50716012e5c8429e9afeb (diff)
Remove comment related to removed function.
git-svn-id: http://skia.googlecode.com/svn/trunk@2210 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--include/gpu/SkGpuCanvas.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/include/gpu/SkGpuCanvas.h b/include/gpu/SkGpuCanvas.h
index 58d30dbf38..825c567aea 100644
--- a/include/gpu/SkGpuCanvas.h
+++ b/include/gpu/SkGpuCanvas.h
@@ -29,10 +29,6 @@ public:
* GrRenderTarget represents the rendering destination in the underlying
* 3D API. Its reference count is incremented in the constructor and
* decremented in the destructor.
- * SkGpuDevice::Current3DApiRenderTarget() can be passed as a special
- * value that will cause the factory to create a render target object
- * that reflects the state of the underlying 3D API at the time of
- * construction.
*/
explicit SkGpuCanvas(GrContext*, GrRenderTarget*);
virtual ~SkGpuCanvas();