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authorGravatar bsalomon <bsalomon@google.com>2014-10-27 12:59:03 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-27 12:59:03 -0700
commita9a80e5f427e02efe7289f3784cf047d12a0b5bd (patch)
tree8079a3933273a4662cb1cc158c6b6d41fb96f61d
parentc6327a8f7e7e282c0b3a95049c75db7a8f92c693 (diff)
Revert of Use approximate scratch textures for image filters. (patchset #1 id:1 of https://codereview.chromium.org/679113004/)
Reason for revert: Images change on some machines. Mostly look OK but not sure about imagefiltersbase on N5. Old" http://chromium-skia-gm.commondatastorage.googleapis.com/gm/bitmap-64bitMD5/imagefiltersbase/11449357083048653160.png New: http://chromium-skia-gm.commondatastorage.googleapis.com/gm/bitmap-64bitMD5/imagefiltersbase/14279906119350384263.png Original issue's description: > Use approximate scratch textures for image filters. > > Committed: https://skia.googlesource.com/skia/+/96c60686eef6fc514feba6136f1b475f71dbf3ec TBR=senorblanco@google.com,senorblanco@chromium.org NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/664823003
-rw-r--r--src/gpu/SkGpuDevice.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 096b848ab0..07b7f75e92 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -1763,13 +1763,11 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage)
unsigned flags = info.isOpaque() ? 0 : kNeedClear_Flag;
#if CACHE_COMPATIBLE_DEVICE_TEXTURES
- // layers are never draw in repeat modes or with mip maps, so we can request an approx
- // match and ignore any padding. Image filters (at present) don't tile their inputs or use mip
- // maps, either.
- const GrContext::ScratchTexMatch match =
- (kSaveLayer_Usage == usage || kImageFilter_Usage == usage) ?
- GrContext::kApprox_ScratchTexMatch :
- GrContext::kExact_ScratchTexMatch;
+ // layers are never draw in repeat modes, so we can request an approx
+ // match and ignore any padding.
+ const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
+ GrContext::kApprox_ScratchTexMatch :
+ GrContext::kExact_ScratchTexMatch;
texture.reset(fContext->refScratchTexture(desc, match));
#else
texture.reset(fContext->createUncachedTexture(desc, NULL, 0));