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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-30 15:50:22 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-30 15:50:22 +0000
commita21ad18618e552b09a3894bbf92a349b685c3739 (patch)
treef93237f5e71c63eb39e6810a4d4c0f46d4c43b88
parentb72e5d31383464171c01370c09cdbba77707e8ef (diff)
Remove unnecessary mul and assignment in gradient shaders.
R=robertphillips@google.com Review URL: https://codereview.appspot.com/6814056 git-svn-id: http://skia.googlecode.com/svn/trunk@6201 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--src/effects/gradients/SkGradientShader.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index f9bdf2f40e..3920026b75 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -705,7 +705,6 @@ void GrGLGradientEffect::emitColorLookup(GrGLShaderBuilder* builder,
code->appendf("\tvec2 coord = vec2(%s, %s);\n",
gradientTValue,
builder->getUniformVariable(fFSYUni).c_str());
- GrGLSLMulVarBy4f(code, 1, outputColor, inputColor);
code->appendf("\t%s = ", outputColor);
builder->appendTextureLookupAndModulate(code, inputColor, sampler, "coord");
code->append(";\n");