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authorGravatar Hal Canary <halcanary@google.com>2017-07-05 11:25:42 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-05 17:27:54 +0000
commit94fd66cc2502383628b2c5fb72a445460b752c35 (patch)
treed155d846ad63c613b0554c881c55ef40883f9a6a
parent3a59665099da62835f54192ae9a4f2480e91c8ff (diff)
SkPDF: Refactor PDFShader to use ShTHashMap<>
my tests run ~14% faster. - Split out gradient shaders from image shaders. new compilation unit: SkPDFGradientShader - Common functions InverseTransformBBox and PopulateTilingPatternDict moved to SkPDFUtils - Split SkPDFShader::State into image and gradient structures. - SkPDFCanon is now a simpler structure, with no logic of its own. I am considering just moving all of its fields into SkPDFDocument - SkPDFShader::State (the image/fallback shader) now is POD, making the use of a hashmap for canonicalization straightforward. Formerly, we used a linear search. - Do not bother trying to canonicalize the falback image shader. - SkPDFGradientShader::Key is not POD; comparison of two objects requires looking at the contents of two variable-sized arrays. We now pre-calculate the hash of the arrays using SkOpts::hash and store a hash for the object in the fHash field. Using that hash, we can now canonicalize using a hashmap instead of a linar search! - several static functions renamed to follow style guidelines - stop using codeFunction function pointer; I find that less clear than it could be. - operator==() for SkPDFShader::State and SkPDFGradientShader::Key is now much simpler and can now be inlined. - SkArrayEqual template in SkPDFUtils.h No change to PDF output. BUG=skia:3585 Change-Id: I354ad1b600be6d6749abccb58d13db257370bc0b Reviewed-on: https://skia-review.googlesource.com/21376 Reviewed-by: Ben Wagner <bungeman@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
-rw-r--r--gn/pdf.gni2
-rw-r--r--src/pdf/SkPDFCanon.cpp42
-rw-r--r--src/pdf/SkPDFCanon.h25
-rw-r--r--src/pdf/SkPDFGradientShader.cpp955
-rw-r--r--src/pdf/SkPDFGradientShader.h68
-rw-r--r--src/pdf/SkPDFShader.cpp1207
-rw-r--r--src/pdf/SkPDFShader.h40
-rw-r--r--src/pdf/SkPDFUtils.cpp30
-rw-r--r--src/pdf/SkPDFUtils.h12
9 files changed, 1179 insertions, 1202 deletions
diff --git a/gn/pdf.gni b/gn/pdf.gni
index f7de23d613..6b140e0839 100644
--- a/gn/pdf.gni
+++ b/gn/pdf.gni
@@ -28,6 +28,8 @@ skia_pdf_sources = [
"$_src/pdf/SkPDFFont.h",
"$_src/pdf/SkPDFFormXObject.cpp",
"$_src/pdf/SkPDFFormXObject.h",
+ "$_src/pdf/SkPDFGradientShader.cpp",
+ "$_src/pdf/SkPDFGradientShader.h",
"$_src/pdf/SkPDFGraphicState.cpp",
"$_src/pdf/SkPDFGraphicState.h",
"$_src/pdf/SkPDFMakeCIDGlyphWidthsArray.cpp",
diff --git a/src/pdf/SkPDFCanon.cpp b/src/pdf/SkPDFCanon.cpp
index 3ecd474069..53a00443a8 100644
--- a/src/pdf/SkPDFCanon.cpp
+++ b/src/pdf/SkPDFCanon.cpp
@@ -10,47 +10,7 @@
#include "SkPDFCanon.h"
#include "SkPDFFont.h"
-////////////////////////////////////////////////////////////////////////////////
-
SkPDFCanon::~SkPDFCanon() {}
+SkPDFCanon::SkPDFCanon() {}
-////////////////////////////////////////////////////////////////////////////////
-
-template <typename T>
-sk_sp<SkPDFObject> find_shader(const SkTArray<T>& records,
- const SkPDFShader::State& state) {
- for (const T& record : records) {
- if (record.fShaderState == state) {
- return record.fShaderObject;
- }
- }
- return nullptr;
-}
-
-sk_sp<SkPDFObject> SkPDFCanon::findFunctionShader(
- const SkPDFShader::State& state) const {
- return find_shader(fFunctionShaderRecords, state);
-}
-void SkPDFCanon::addFunctionShader(sk_sp<SkPDFObject> pdfShader,
- SkPDFShader::State state) {
- fFunctionShaderRecords.emplace_back(ShaderRec{std::move(state), std::move(pdfShader)});
-}
-
-sk_sp<SkPDFObject> SkPDFCanon::findAlphaShader(
- const SkPDFShader::State& state) const {
- return find_shader(fAlphaShaderRecords, state);
-}
-void SkPDFCanon::addAlphaShader(sk_sp<SkPDFObject> pdfShader,
- SkPDFShader::State state) {
- fAlphaShaderRecords.emplace_back(ShaderRec{std::move(state), std::move(pdfShader)});
-}
-
-sk_sp<SkPDFObject> SkPDFCanon::findImageShader(
- const SkPDFShader::State& state) const {
- return find_shader(fImageShaderRecords, state);
-}
-void SkPDFCanon::addImageShader(sk_sp<SkPDFObject> pdfShader,
- SkPDFShader::State state) {
- fImageShaderRecords.emplace_back(ShaderRec{std::move(state), std::move(pdfShader)});
-}
diff --git a/src/pdf/SkPDFCanon.h b/src/pdf/SkPDFCanon.h
index d876443c17..1085387242 100644
--- a/src/pdf/SkPDFCanon.h
+++ b/src/pdf/SkPDFCanon.h
@@ -9,6 +9,7 @@
#include "SkPDFGraphicState.h"
#include "SkPDFShader.h"
+#include "SkPDFGradientShader.h"
#include "SkPixelSerializer.h"
#include "SkTDArray.h"
#include "SkTHash.h"
@@ -21,18 +22,17 @@ struct SkAdvancedTypefaceMetrics;
* The SkPDFCanon canonicalizes objects across PDF pages
* (SkPDFDevices) and across draw calls.
*/
-class SkPDFCanon : SkNoncopyable {
+class SkPDFCanon {
public:
~SkPDFCanon();
+ SkPDFCanon();
+ SkPDFCanon(const SkPDFCanon&) = delete;
+ SkPDFCanon& operator=(const SkPDFCanon&) = delete;
- sk_sp<SkPDFObject> findFunctionShader(const SkPDFShader::State&) const;
- void addFunctionShader(sk_sp<SkPDFObject>, SkPDFShader::State);
+ SkTHashMap<SkPDFShader::State, sk_sp<SkPDFObject>> fImageShaderMap;
- sk_sp<SkPDFObject> findAlphaShader(const SkPDFShader::State&) const;
- void addAlphaShader(sk_sp<SkPDFObject>, SkPDFShader::State);
-
- sk_sp<SkPDFObject> findImageShader(const SkPDFShader::State&) const;
- void addImageShader(sk_sp<SkPDFObject>, SkPDFShader::State);
+ SkPDFGradientShader::HashMap fAlphaGradientMap;
+ SkPDFGradientShader::HashMap fOpaqueGradientMap;
SkTHashMap<SkBitmapKey, sk_sp<SkPDFObject>> fPDFBitmapMap;
@@ -47,14 +47,5 @@ public:
sk_sp<SkPDFStream> fInvertFunction;
sk_sp<SkPDFDict> fNoSmaskGraphicState;
sk_sp<SkPDFArray> fRangeObject;
-
-private:
- struct ShaderRec {
- SkPDFShader::State fShaderState;
- sk_sp<SkPDFObject> fShaderObject;
- };
- SkTArray<ShaderRec> fFunctionShaderRecords;
- SkTArray<ShaderRec> fAlphaShaderRecords;
- SkTArray<ShaderRec> fImageShaderRecords;
};
#endif // SkPDFCanon_DEFINED
diff --git a/src/pdf/SkPDFGradientShader.cpp b/src/pdf/SkPDFGradientShader.cpp
new file mode 100644
index 0000000000..0287678c28
--- /dev/null
+++ b/src/pdf/SkPDFGradientShader.cpp
@@ -0,0 +1,955 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkPDFGradientShader.h"
+
+#include "SkOpts.h"
+#include "SkPDFDocument.h"
+#include "SkPDFFormXObject.h"
+#include "SkPDFResourceDict.h"
+#include "SkPDFUtils.h"
+
+static uint32_t hash(const SkShader::GradientInfo& v) {
+ uint32_t buffer[] = {
+ (uint32_t)v.fColorCount,
+ SkOpts::hash(v.fColors, v.fColorCount * sizeof(SkColor)),
+ SkOpts::hash(v.fColorOffsets, v.fColorCount * sizeof(SkScalar)),
+ SkOpts::hash(v.fPoint, 2 * sizeof(SkPoint)),
+ SkOpts::hash(v.fRadius, 2 * sizeof(SkScalar)),
+ (uint32_t)v.fTileMode,
+ v.fGradientFlags,
+ };
+ return SkOpts::hash(buffer, sizeof(buffer));
+}
+
+static uint32_t hash(const SkPDFGradientShader::Key& k) {
+ uint32_t buffer[] = {
+ (uint32_t)k.fType,
+ hash(k.fInfo),
+ SkOpts::hash(&k.fCanvasTransform, sizeof(SkMatrix)),
+ SkOpts::hash(&k.fShaderTransform, sizeof(SkMatrix)),
+ SkOpts::hash(&k.fBBox, sizeof(SkIRect))
+ };
+ return SkOpts::hash(buffer, sizeof(buffer));
+}
+
+static void unit_to_points_matrix(const SkPoint pts[2], SkMatrix* matrix) {
+ SkVector vec = pts[1] - pts[0];
+ SkScalar mag = vec.length();
+ SkScalar inv = mag ? SkScalarInvert(mag) : 0;
+
+ vec.scale(inv);
+ matrix->setSinCos(vec.fY, vec.fX);
+ matrix->preScale(mag, mag);
+ matrix->postTranslate(pts[0].fX, pts[0].fY);
+}
+
+static const int kColorComponents = 3;
+typedef uint8_t ColorTuple[kColorComponents];
+
+/* Assumes t + startOffset is on the stack and does a linear interpolation on t
+ between startOffset and endOffset from prevColor to curColor (for each color
+ component), leaving the result in component order on the stack. It assumes
+ there are always 3 components per color.
+ @param range endOffset - startOffset
+ @param curColor[components] The current color components.
+ @param prevColor[components] The previous color components.
+ @param result The result ps function.
+ */
+static void interpolate_color_code(SkScalar range, const ColorTuple& curColor,
+ const ColorTuple& prevColor,
+ SkDynamicMemoryWStream* result) {
+ SkASSERT(range != SkIntToScalar(0));
+
+ // Figure out how to scale each color component.
+ SkScalar multiplier[kColorComponents];
+ for (int i = 0; i < kColorComponents; i++) {
+ static const SkScalar kColorScale = SkScalarInvert(255);
+ multiplier[i] = kColorScale * (curColor[i] - prevColor[i]) / range;
+ }
+
+ // Calculate when we no longer need to keep a copy of the input parameter t.
+ // If the last component to use t is i, then dupInput[0..i - 1] = true
+ // and dupInput[i .. components] = false.
+ bool dupInput[kColorComponents];
+ dupInput[kColorComponents - 1] = false;
+ for (int i = kColorComponents - 2; i >= 0; i--) {
+ dupInput[i] = dupInput[i + 1] || multiplier[i + 1] != 0;
+ }
+
+ if (!dupInput[0] && multiplier[0] == 0) {
+ result->writeText("pop ");
+ }
+
+ for (int i = 0; i < kColorComponents; i++) {
+ // If the next components needs t and this component will consume a
+ // copy, make another copy.
+ if (dupInput[i] && multiplier[i] != 0) {
+ result->writeText("dup ");
+ }
+
+ if (multiplier[i] == 0) {
+ SkPDFUtils::AppendColorComponent(prevColor[i], result);
+ result->writeText(" ");
+ } else {
+ if (multiplier[i] != 1) {
+ SkPDFUtils::AppendScalar(multiplier[i], result);
+ result->writeText(" mul ");
+ }
+ if (prevColor[i] != 0) {
+ SkPDFUtils::AppendColorComponent(prevColor[i], result);
+ result->writeText(" add ");
+ }
+ }
+
+ if (dupInput[i]) {
+ result->writeText("exch\n");
+ }
+ }
+}
+
+/* Generate Type 4 function code to map t=[0,1) to the passed gradient,
+ clamping at the edges of the range. The generated code will be of the form:
+ if (t < 0) {
+ return colorData[0][r,g,b];
+ } else {
+ if (t < info.fColorOffsets[1]) {
+ return linearinterpolation(colorData[0][r,g,b],
+ colorData[1][r,g,b]);
+ } else {
+ if (t < info.fColorOffsets[2]) {
+ return linearinterpolation(colorData[1][r,g,b],
+ colorData[2][r,g,b]);
+ } else {
+
+ ... } else {
+ return colorData[info.fColorCount - 1][r,g,b];
+ }
+ ...
+ }
+ }
+ */
+static void gradient_function_code(const SkShader::GradientInfo& info,
+ SkDynamicMemoryWStream* result) {
+ /* We want to linearly interpolate from the previous color to the next.
+ Scale the colors from 0..255 to 0..1 and determine the multipliers
+ for interpolation.
+ C{r,g,b}(t, section) = t - offset_(section-1) + t * Multiplier{r,g,b}.
+ */
+
+ SkAutoSTMalloc<4, ColorTuple> colorDataAlloc(info.fColorCount);
+ ColorTuple *colorData = colorDataAlloc.get();
+ for (int i = 0; i < info.fColorCount; i++) {
+ colorData[i][0] = SkColorGetR(info.fColors[i]);
+ colorData[i][1] = SkColorGetG(info.fColors[i]);
+ colorData[i][2] = SkColorGetB(info.fColors[i]);
+ }
+
+ // Clamp the initial color.
+ result->writeText("dup 0 le {pop ");
+ SkPDFUtils::AppendColorComponent(colorData[0][0], result);
+ result->writeText(" ");
+ SkPDFUtils::AppendColorComponent(colorData[0][1], result);
+ result->writeText(" ");
+ SkPDFUtils::AppendColorComponent(colorData[0][2], result);
+ result->writeText(" }\n");
+
+ // The gradient colors.
+ int gradients = 0;
+ for (int i = 1 ; i < info.fColorCount; i++) {
+ if (info.fColorOffsets[i] == info.fColorOffsets[i - 1]) {
+ continue;
+ }
+ gradients++;
+
+ result->writeText("{dup ");
+ SkPDFUtils::AppendScalar(info.fColorOffsets[i], result);
+ result->writeText(" le {");
+ if (info.fColorOffsets[i - 1] != 0) {
+ SkPDFUtils::AppendScalar(info.fColorOffsets[i - 1], result);
+ result->writeText(" sub\n");
+ }
+
+ interpolate_color_code(info.fColorOffsets[i] - info.fColorOffsets[i - 1],
+ colorData[i], colorData[i - 1], result);
+ result->writeText("}\n");
+ }
+
+ // Clamp the final color.
+ result->writeText("{pop ");
+ SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][0], result);
+ result->writeText(" ");
+ SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][1], result);
+ result->writeText(" ");
+ SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][2], result);
+
+ for (int i = 0 ; i < gradients + 1; i++) {
+ result->writeText("} ifelse\n");
+ }
+}
+
+static sk_sp<SkPDFDict> createInterpolationFunction(const ColorTuple& color1,
+ const ColorTuple& color2) {
+ auto retval = sk_make_sp<SkPDFDict>();
+
+ auto c0 = sk_make_sp<SkPDFArray>();
+ c0->appendColorComponent(color1[0]);
+ c0->appendColorComponent(color1[1]);
+ c0->appendColorComponent(color1[2]);
+ retval->insertObject("C0", std::move(c0));
+
+ auto c1 = sk_make_sp<SkPDFArray>();
+ c1->appendColorComponent(color2[0]);
+ c1->appendColorComponent(color2[1]);
+ c1->appendColorComponent(color2[2]);
+ retval->insertObject("C1", std::move(c1));
+
+ auto domain = sk_make_sp<SkPDFArray>();
+ domain->appendScalar(0);
+ domain->appendScalar(1.0f);
+ retval->insertObject("Domain", std::move(domain));
+
+ retval->insertInt("FunctionType", 2);
+ retval->insertScalar("N", 1.0f);
+
+ return retval;
+}
+
+static sk_sp<SkPDFDict> gradientStitchCode(const SkShader::GradientInfo& info) {
+ auto retval = sk_make_sp<SkPDFDict>();
+
+ // normalize color stops
+ int colorCount = info.fColorCount;
+ SkTDArray<SkColor> colors(info.fColors, colorCount);
+ SkTDArray<SkScalar> colorOffsets(info.fColorOffsets, colorCount);
+
+ int i = 1;
+ while (i < colorCount - 1) {
+ // ensure stops are in order
+ if (colorOffsets[i - 1] > colorOffsets[i]) {
+ colorOffsets[i] = colorOffsets[i - 1];
+ }
+
+ // remove points that are between 2 coincident points
+ if ((colorOffsets[i - 1] == colorOffsets[i]) && (colorOffsets[i] == colorOffsets[i + 1])) {
+ colorCount -= 1;
+ colors.remove(i);
+ colorOffsets.remove(i);
+ } else {
+ i++;
+ }
+ }
+ // find coincident points and slightly move them over
+ for (i = 1; i < colorCount - 1; i++) {
+ if (colorOffsets[i - 1] == colorOffsets[i]) {
+ colorOffsets[i] += 0.00001f;
+ }
+ }
+ // check if last 2 stops coincide
+ if (colorOffsets[i - 1] == colorOffsets[i]) {
+ colorOffsets[i - 1] -= 0.00001f;
+ }
+
+ SkAutoSTMalloc<4, ColorTuple> colorDataAlloc(colorCount);
+ ColorTuple *colorData = colorDataAlloc.get();
+ for (int i = 0; i < colorCount; i++) {
+ colorData[i][0] = SkColorGetR(colors[i]);
+ colorData[i][1] = SkColorGetG(colors[i]);
+ colorData[i][2] = SkColorGetB(colors[i]);
+ }
+
+ // no need for a stitch function if there are only 2 stops.
+ if (colorCount == 2)
+ return createInterpolationFunction(colorData[0], colorData[1]);
+
+ auto encode = sk_make_sp<SkPDFArray>();
+ auto bounds = sk_make_sp<SkPDFArray>();
+ auto functions = sk_make_sp<SkPDFArray>();
+
+ auto domain = sk_make_sp<SkPDFArray>();
+ domain->appendScalar(0);
+ domain->appendScalar(1.0f);
+ retval->insertObject("Domain", std::move(domain));
+ retval->insertInt("FunctionType", 3);
+
+ for (int i = 1; i < colorCount; i++) {
+ if (i > 1) {
+ bounds->appendScalar(colorOffsets[i-1]);
+ }
+
+ encode->appendScalar(0);
+ encode->appendScalar(1.0f);
+
+ functions->appendObject(createInterpolationFunction(colorData[i-1], colorData[i]));
+ }
+
+ retval->insertObject("Encode", std::move(encode));
+ retval->insertObject("Bounds", std::move(bounds));
+ retval->insertObject("Functions", std::move(functions));
+
+ return retval;
+}
+
+/* Map a value of t on the stack into [0, 1) for Repeat or Mirror tile mode. */
+static void tileModeCode(SkShader::TileMode mode,
+ SkDynamicMemoryWStream* result) {
+ if (mode == SkShader::kRepeat_TileMode) {
+ result->writeText("dup truncate sub\n"); // Get the fractional part.
+ result->writeText("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1)
+ return;
+ }
+
+ if (mode == SkShader::kMirror_TileMode) {
+ // Map t mod 2 into [0, 1, 1, 0].
+ // Code Stack
+ result->writeText("abs " // Map negative to positive.
+ "dup " // t.s t.s
+ "truncate " // t.s t
+ "dup " // t.s t t
+ "cvi " // t.s t T
+ "2 mod " // t.s t (i mod 2)
+ "1 eq " // t.s t true|false
+ "3 1 roll " // true|false t.s t
+ "sub " // true|false 0.s
+ "exch " // 0.s true|false
+ "{1 exch sub} if\n"); // 1 - 0.s|0.s
+ }
+}
+
+/**
+ * Returns PS function code that applies inverse perspective
+ * to a x, y point.
+ * The function assumes that the stack has at least two elements,
+ * and that the top 2 elements are numeric values.
+ * After executing this code on a PS stack, the last 2 elements are updated
+ * while the rest of the stack is preserved intact.
+ * inversePerspectiveMatrix is the inverse perspective matrix.
+ */
+static void apply_perspective_to_coordinates(const SkMatrix& inversePerspectiveMatrix,
+ SkDynamicMemoryWStream* code) {
+ if (!inversePerspectiveMatrix.hasPerspective()) {
+ return;
+ }
+
+ // Perspective matrix should be:
+ // 1 0 0
+ // 0 1 0
+ // p0 p1 p2
+
+ const SkScalar p0 = inversePerspectiveMatrix[SkMatrix::kMPersp0];
+ const SkScalar p1 = inversePerspectiveMatrix[SkMatrix::kMPersp1];
+ const SkScalar p2 = inversePerspectiveMatrix[SkMatrix::kMPersp2];
+
+ // y = y / (p2 + p0 x + p1 y)
+ // x = x / (p2 + p0 x + p1 y)
+
+ // Input on stack: x y
+ code->writeText(" dup "); // x y y
+ SkPDFUtils::AppendScalar(p1, code); // x y y p1
+ code->writeText(" mul " // x y y*p1
+ " 2 index "); // x y y*p1 x
+ SkPDFUtils::AppendScalar(p0, code); // x y y p1 x p0
+ code->writeText(" mul "); // x y y*p1 x*p0
+ SkPDFUtils::AppendScalar(p2, code); // x y y p1 x*p0 p2
+ code->writeText(" add " // x y y*p1 x*p0+p2
+ "add " // x y y*p1+x*p0+p2
+ "3 1 roll " // y*p1+x*p0+p2 x y
+ "2 index " // z x y y*p1+x*p0+p2
+ "div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2)
+ "3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x
+ "exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2
+ "div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2)
+ "exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2)
+}
+
+static void linearCode(const SkShader::GradientInfo& info,
+ const SkMatrix& perspectiveRemover,
+ SkDynamicMemoryWStream* function) {
+ function->writeText("{");
+
+ apply_perspective_to_coordinates(perspectiveRemover, function);
+
+ function->writeText("pop\n"); // Just ditch the y value.
+ tileModeCode(info.fTileMode, function);
+ gradient_function_code(info, function);
+ function->writeText("}");
+}
+
+static void radialCode(const SkShader::GradientInfo& info,
+ const SkMatrix& perspectiveRemover,
+ SkDynamicMemoryWStream* function) {
+ function->writeText("{");
+
+ apply_perspective_to_coordinates(perspectiveRemover, function);
+
+ // Find the distance from the origin.
+ function->writeText("dup " // x y y
+ "mul " // x y^2
+ "exch " // y^2 x
+ "dup " // y^2 x x
+ "mul " // y^2 x^2
+ "add " // y^2+x^2
+ "sqrt\n"); // sqrt(y^2+x^2)
+
+ tileModeCode(info.fTileMode, function);
+ gradient_function_code(info, function);
+ function->writeText("}");
+}
+
+/* Conical gradient shader, based on the Canvas spec for radial gradients
+ See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient
+ */
+static void twoPointConicalCode(const SkShader::GradientInfo& info,
+ const SkMatrix& perspectiveRemover,
+ SkDynamicMemoryWStream* function) {
+ SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX;
+ SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY;
+ SkScalar r0 = info.fRadius[0];
+ SkScalar dr = info.fRadius[1] - info.fRadius[0];
+ SkScalar a = dx * dx + dy * dy - dr * dr;
+
+ // First compute t, if the pixel falls outside the cone, then we'll end
+ // with 'false' on the stack, otherwise we'll push 'true' with t below it
+
+ // We start with a stack of (x y), copy it and then consume one copy in
+ // order to calculate b and the other to calculate c.
+ function->writeText("{");
+
+ apply_perspective_to_coordinates(perspectiveRemover, function);
+
+ function->writeText("2 copy ");
+
+ // Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr).
+ SkPDFUtils::AppendScalar(dy, function);
+ function->writeText(" mul exch ");
+ SkPDFUtils::AppendScalar(dx, function);
+ function->writeText(" mul add ");
+ SkPDFUtils::AppendScalar(r0 * dr, function);
+ function->writeText(" add -2 mul dup dup mul\n");
+
+ // c = x^2 + y^2 + radius0^2
+ function->writeText("4 2 roll dup mul exch dup mul add ");
+ SkPDFUtils::AppendScalar(r0 * r0, function);
+ function->writeText(" sub dup 4 1 roll\n");
+
+ // Contents of the stack at this point: c, b, b^2, c
+
+ // if a = 0, then we collapse to a simpler linear case
+ if (a == 0) {
+
+ // t = -c/b
+ function->writeText("pop pop div neg dup ");
+
+ // compute radius(t)
+ SkPDFUtils::AppendScalar(dr, function);
+ function->writeText(" mul ");
+ SkPDFUtils::AppendScalar(r0, function);
+ function->writeText(" add\n");
+
+ // if r(t) < 0, then it's outside the cone
+ function->writeText("0 lt {pop false} {true} ifelse\n");
+
+ } else {
+
+ // quadratic case: the Canvas spec wants the largest
+ // root t for which radius(t) > 0
+
+ // compute the discriminant (b^2 - 4ac)
+ SkPDFUtils::AppendScalar(a * 4, function);
+ function->writeText(" mul sub dup\n");
+
+ // if d >= 0, proceed
+ function->writeText("0 ge {\n");
+
+ // an intermediate value we'll use to compute the roots:
+ // q = -0.5 * (b +/- sqrt(d))
+ function->writeText("sqrt exch dup 0 lt {exch -1 mul} if");
+ function->writeText(" add -0.5 mul dup\n");
+
+ // first root = q / a
+ SkPDFUtils::AppendScalar(a, function);
+ function->writeText(" div\n");
+
+ // second root = c / q
+ function->writeText("3 1 roll div\n");
+
+ // put the larger root on top of the stack
+ function->writeText("2 copy gt {exch} if\n");
+
+ // compute radius(t) for larger root
+ function->writeText("dup ");
+ SkPDFUtils::AppendScalar(dr, function);
+ function->writeText(" mul ");
+ SkPDFUtils::AppendScalar(r0, function);
+ function->writeText(" add\n");
+
+ // if r(t) > 0, we have our t, pop off the smaller root and we're done
+ function->writeText(" 0 gt {exch pop true}\n");
+
+ // otherwise, throw out the larger one and try the smaller root
+ function->writeText("{pop dup\n");
+ SkPDFUtils::AppendScalar(dr, function);
+ function->writeText(" mul ");
+ SkPDFUtils::AppendScalar(r0, function);
+ function->writeText(" add\n");
+
+ // if r(t) < 0, push false, otherwise the smaller root is our t
+ function->writeText("0 le {pop false} {true} ifelse\n");
+ function->writeText("} ifelse\n");
+
+ // d < 0, clear the stack and push false
+ function->writeText("} {pop pop pop false} ifelse\n");
+ }
+
+ // if the pixel is in the cone, proceed to compute a color
+ function->writeText("{");
+ tileModeCode(info.fTileMode, function);
+ gradient_function_code(info, function);
+
+ // otherwise, just write black
+ function->writeText("} {0 0 0} ifelse }");
+}
+
+static void sweepCode(const SkShader::GradientInfo& info,
+ const SkMatrix& perspectiveRemover,
+ SkDynamicMemoryWStream* function) {
+ function->writeText("{exch atan 360 div\n");
+ tileModeCode(info.fTileMode, function);
+ gradient_function_code(info, function);
+ function->writeText("}");
+}
+
+
+// catch cases where the inner just touches the outer circle
+// and make the inner circle just inside the outer one to match raster
+static void FixUpRadius(const SkPoint& p1, SkScalar& r1, const SkPoint& p2, SkScalar& r2) {
+ // detect touching circles
+ SkScalar distance = SkPoint::Distance(p1, p2);
+ SkScalar subtractRadii = fabs(r1 - r2);
+ if (fabs(distance - subtractRadii) < 0.002f) {
+ if (r1 > r2) {
+ r1 += 0.002f;
+ } else {
+ r2 += 0.002f;
+ }
+ }
+}
+
+// Finds affine and persp such that in = affine * persp.
+// but it returns the inverse of perspective matrix.
+static bool split_perspective(const SkMatrix in, SkMatrix* affine,
+ SkMatrix* perspectiveInverse) {
+ const SkScalar p2 = in[SkMatrix::kMPersp2];
+
+ if (SkScalarNearlyZero(p2)) {
+ return false;
+ }
+
+ const SkScalar zero = SkIntToScalar(0);
+ const SkScalar one = SkIntToScalar(1);
+
+ const SkScalar sx = in[SkMatrix::kMScaleX];
+ const SkScalar kx = in[SkMatrix::kMSkewX];
+ const SkScalar tx = in[SkMatrix::kMTransX];
+ const SkScalar ky = in[SkMatrix::kMSkewY];
+ const SkScalar sy = in[SkMatrix::kMScaleY];
+ const SkScalar ty = in[SkMatrix::kMTransY];
+ const SkScalar p0 = in[SkMatrix::kMPersp0];
+ const SkScalar p1 = in[SkMatrix::kMPersp1];
+
+ // Perspective matrix would be:
+ // 1 0 0
+ // 0 1 0
+ // p0 p1 p2
+ // But we need the inverse of persp.
+ perspectiveInverse->setAll(one, zero, zero,
+ zero, one, zero,
+ -p0/p2, -p1/p2, 1/p2);
+
+ affine->setAll(sx - p0 * tx / p2, kx - p1 * tx / p2, tx / p2,
+ ky - p0 * ty / p2, sy - p1 * ty / p2, ty / p2,
+ zero, zero, one);
+
+ return true;
+}
+
+static sk_sp<SkPDFArray> make_range_object() {
+ auto range = sk_make_sp<SkPDFArray>();
+ range->reserve(6);
+ range->appendInt(0);
+ range->appendInt(1);
+ range->appendInt(0);
+ range->appendInt(1);
+ range->appendInt(0);
+ range->appendInt(1);
+ return range;
+}
+
+static sk_sp<SkPDFStream> make_ps_function(
+ std::unique_ptr<SkStreamAsset> psCode,
+ sk_sp<SkPDFArray> domain,
+ sk_sp<SkPDFObject> range) {
+ auto result = sk_make_sp<SkPDFStream>(std::move(psCode));
+ result->dict()->insertInt("FunctionType", 4);
+ result->dict()->insertObject("Domain", std::move(domain));
+ result->dict()->insertObject("Range", std::move(range));
+ return result;
+}
+
+
+static sk_sp<SkPDFDict> make_function_shader(SkPDFCanon* canon,
+ const SkPDFGradientShader::Key& state) {
+ SkPoint transformPoints[2];
+ const SkShader::GradientInfo& info = state.fInfo;
+ SkMatrix finalMatrix = state.fCanvasTransform;
+ finalMatrix.preConcat(state.fShaderTransform);
+
+ bool doStitchFunctions = (state.fType == SkShader::kLinear_GradientType ||
+ state.fType == SkShader::kRadial_GradientType ||
+ state.fType == SkShader::kConical_GradientType) &&
+ info.fTileMode == SkShader::kClamp_TileMode &&
+ !finalMatrix.hasPerspective();
+
+ auto domain = sk_make_sp<SkPDFArray>();
+
+ int32_t shadingType = 1;
+ auto pdfShader = sk_make_sp<SkPDFDict>();
+ // The two point radial gradient further references
+ // state.fInfo
+ // in translating from x, y coordinates to the t parameter. So, we have
+ // to transform the points and radii according to the calculated matrix.
+ if (doStitchFunctions) {
+ pdfShader->insertObject("Function", gradientStitchCode(info));
+ shadingType = (state.fType == SkShader::kLinear_GradientType) ? 2 : 3;
+
+ auto extend = sk_make_sp<SkPDFArray>();
+ extend->reserve(2);
+ extend->appendBool(true);
+ extend->appendBool(true);
+ pdfShader->insertObject("Extend", std::move(extend));
+
+ auto coords = sk_make_sp<SkPDFArray>();
+ if (state.fType == SkShader::kConical_GradientType) {
+ coords->reserve(6);
+ SkScalar r1 = info.fRadius[0];
+ SkScalar r2 = info.fRadius[1];
+ SkPoint pt1 = info.fPoint[0];
+ SkPoint pt2 = info.fPoint[1];
+ FixUpRadius(pt1, r1, pt2, r2);
+
+ coords->appendScalar(pt1.fX);
+ coords->appendScalar(pt1.fY);
+ coords->appendScalar(r1);
+
+ coords->appendScalar(pt2.fX);
+ coords->appendScalar(pt2.fY);
+ coords->appendScalar(r2);
+ } else if (state.fType == SkShader::kRadial_GradientType) {
+ coords->reserve(6);
+ const SkPoint& pt1 = info.fPoint[0];
+
+ coords->appendScalar(pt1.fX);
+ coords->appendScalar(pt1.fY);
+ coords->appendScalar(0);
+
+ coords->appendScalar(pt1.fX);
+ coords->appendScalar(pt1.fY);
+ coords->appendScalar(info.fRadius[0]);
+ } else {
+ coords->reserve(4);
+ const SkPoint& pt1 = info.fPoint[0];
+ const SkPoint& pt2 = info.fPoint[1];
+
+ coords->appendScalar(pt1.fX);
+ coords->appendScalar(pt1.fY);
+
+ coords->appendScalar(pt2.fX);
+ coords->appendScalar(pt2.fY);
+ }
+
+ pdfShader->insertObject("Coords", std::move(coords));
+ } else {
+ // Depending on the type of the gradient, we want to transform the
+ // coordinate space in different ways.
+ transformPoints[0] = info.fPoint[0];
+ transformPoints[1] = info.fPoint[1];
+ switch (state.fType) {
+ case SkShader::kLinear_GradientType:
+ break;
+ case SkShader::kRadial_GradientType:
+ transformPoints[1] = transformPoints[0];
+ transformPoints[1].fX += info.fRadius[0];
+ break;
+ case SkShader::kConical_GradientType: {
+ transformPoints[1] = transformPoints[0];
+ transformPoints[1].fX += SK_Scalar1;
+ break;
+ }
+ case SkShader::kSweep_GradientType:
+ transformPoints[1] = transformPoints[0];
+ transformPoints[1].fX += SK_Scalar1;
+ break;
+ case SkShader::kColor_GradientType:
+ case SkShader::kNone_GradientType:
+ default:
+ return nullptr;
+ }
+
+ // Move any scaling (assuming a unit gradient) or translation
+ // (and rotation for linear gradient), of the final gradient from
+ // info.fPoints to the matrix (updating bbox appropriately). Now
+ // the gradient can be drawn on on the unit segment.
+ SkMatrix mapperMatrix;
+ unit_to_points_matrix(transformPoints, &mapperMatrix);
+
+ finalMatrix.preConcat(mapperMatrix);
+
+ // Preserves as much as posible in the final matrix, and only removes
+ // the perspective. The inverse of the perspective is stored in
+ // perspectiveInverseOnly matrix and has 3 useful numbers
+ // (p0, p1, p2), while everything else is either 0 or 1.
+ // In this way the shader will handle it eficiently, with minimal code.
+ SkMatrix perspectiveInverseOnly = SkMatrix::I();
+ if (finalMatrix.hasPerspective()) {
+ if (!split_perspective(finalMatrix,
+ &finalMatrix, &perspectiveInverseOnly)) {
+ return nullptr;
+ }
+ }
+
+ SkRect bbox;
+ bbox.set(state.fBBox);
+ if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &bbox)) {
+ return nullptr;
+ }
+ domain->reserve(4);
+ domain->appendScalar(bbox.fLeft);
+ domain->appendScalar(bbox.fRight);
+ domain->appendScalar(bbox.fTop);
+ domain->appendScalar(bbox.fBottom);
+
+ SkDynamicMemoryWStream functionCode;
+
+ SkShader::GradientInfo infoCopy = info;
+
+ if (state.fType == SkShader::kConical_GradientType) {
+ SkMatrix inverseMapperMatrix;
+ if (!mapperMatrix.invert(&inverseMapperMatrix)) {
+ return nullptr;
+ }
+ inverseMapperMatrix.mapPoints(infoCopy.fPoint, 2);
+ infoCopy.fRadius[0] = inverseMapperMatrix.mapRadius(info.fRadius[0]);
+ infoCopy.fRadius[1] = inverseMapperMatrix.mapRadius(info.fRadius[1]);
+ }
+ switch (state.fType) {
+ case SkShader::kLinear_GradientType:
+ linearCode(infoCopy, perspectiveInverseOnly, &functionCode);
+ break;
+ case SkShader::kRadial_GradientType:
+ radialCode(infoCopy, perspectiveInverseOnly, &functionCode);
+ break;
+ case SkShader::kConical_GradientType:
+ twoPointConicalCode(infoCopy, perspectiveInverseOnly, &functionCode);
+ break;
+ case SkShader::kSweep_GradientType:
+ sweepCode(infoCopy, perspectiveInverseOnly, &functionCode);
+ break;
+ default:
+ SkASSERT(false);
+ }
+ pdfShader->insertObject("Domain", domain);
+
+ sk_sp<SkPDFArray>& rangeObject = canon->fRangeObject;
+ if (!rangeObject) {
+ rangeObject = make_range_object();
+ }
+ pdfShader->insertObjRef("Function",
+ make_ps_function(functionCode.detachAsStream(), std::move(domain),
+ rangeObject));
+ }
+
+ pdfShader->insertInt("ShadingType", shadingType);
+ pdfShader->insertName("ColorSpace", "DeviceRGB");
+
+ auto pdfFunctionShader = sk_make_sp<SkPDFDict>("Pattern");
+ pdfFunctionShader->insertInt("PatternType", 2);
+ pdfFunctionShader->insertObject("Matrix", SkPDFUtils::MatrixToArray(finalMatrix));
+ pdfFunctionShader->insertObject("Shading", std::move(pdfShader));
+
+ return pdfFunctionShader;
+}
+
+
+static sk_sp<SkPDFObject> find_function_shader(SkPDFDocument* doc,
+ SkPDFGradientShader::Key key) {
+ SkPDFCanon* canon = doc->canon();
+ if (sk_sp<SkPDFObject>* ptr = canon->fOpaqueGradientMap.find(key)) {
+ return *ptr;
+ }
+ sk_sp<SkPDFObject> pdfShader = make_function_shader(doc->canon(), key);
+ canon->fOpaqueGradientMap.set(std::move(key), pdfShader);
+ return pdfShader;
+}
+
+static sk_sp<SkPDFDict> get_gradient_resource_dict(SkPDFObject* functionShader,
+ SkPDFObject* gState) {
+ SkTDArray<SkPDFObject*> patterns;
+ if (functionShader) {
+ patterns.push(functionShader);
+ }
+ SkTDArray<SkPDFObject*> graphicStates;
+ if (gState) {
+ graphicStates.push(gState);
+ }
+ return SkPDFResourceDict::Make(&graphicStates, &patterns, nullptr, nullptr);
+}
+
+// Creates a content stream which fills the pattern P0 across bounds.
+// @param gsIndex A graphics state resource index to apply, or <0 if no
+// graphics state to apply.
+static std::unique_ptr<SkStreamAsset> create_pattern_fill_content(int gsIndex, SkRect& bounds) {
+ SkDynamicMemoryWStream content;
+ if (gsIndex >= 0) {
+ SkPDFUtils::ApplyGraphicState(gsIndex, &content);
+ }
+ SkPDFUtils::ApplyPattern(0, &content);
+ SkPDFUtils::AppendRectangle(bounds, &content);
+ SkPDFUtils::PaintPath(SkPaint::kFill_Style, SkPath::kEvenOdd_FillType, &content);
+ return content.detachAsStream();
+}
+
+static bool gradient_has_alpha(const SkPDFGradientShader::Key& key) {
+ SkASSERT(key.fType != SkShader::kNone_GradientType);
+ for (int i = 0; i < key.fInfo.fColorCount; i++) {
+ if ((SkAlpha)SkColorGetA(key.fInfo.fColors[i]) != SK_AlphaOPAQUE) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// warning: does not set fHash on new key. (Both callers need to change fields.)
+static SkPDFGradientShader::Key clone_key(const SkPDFGradientShader::Key& k) {
+ SkPDFGradientShader::Key clone = {
+ k.fType,
+ k.fInfo, // change pointers later.
+ std::unique_ptr<SkColor[]>(new SkColor[k.fInfo.fColorCount]),
+ std::unique_ptr<SkScalar[]>(new SkScalar[k.fInfo.fColorCount]),
+ k.fCanvasTransform,
+ k.fShaderTransform,
+ k.fBBox, 0};
+ clone.fInfo.fColors = clone.fColors.get();
+ clone.fInfo.fColorOffsets = clone.fStops.get();
+ for (int i = 0; i < clone.fInfo.fColorCount; i++) {
+ clone.fInfo.fColorOffsets[i] = k.fInfo.fColorOffsets[i];
+ clone.fInfo.fColors[i] = k.fInfo.fColors[i];
+ }
+ return clone;
+}
+
+static sk_sp<SkPDFObject> create_smask_graphic_state(SkPDFDocument* doc,
+ const SkPDFGradientShader::Key& state) {
+ SkASSERT(state.fType != SkShader::kNone_GradientType);
+ SkPDFGradientShader::Key luminosityState = clone_key(state);
+ for (int i = 0; i < luminosityState.fInfo.fColorCount; i++) {
+ SkAlpha alpha = SkColorGetA(luminosityState.fInfo.fColors[i]);
+ luminosityState.fInfo.fColors[i] = SkColorSetARGB(255, alpha, alpha, alpha);
+ }
+ luminosityState.fHash = hash(luminosityState);
+
+ SkASSERT(!gradient_has_alpha(luminosityState));
+ sk_sp<SkPDFObject> luminosityShader = find_function_shader(doc, std::move(luminosityState));
+ sk_sp<SkPDFDict> resources = get_gradient_resource_dict(luminosityShader.get(), nullptr);
+ SkRect bbox = SkRect::Make(state.fBBox);
+ sk_sp<SkPDFObject> alphaMask = SkPDFMakeFormXObject(create_pattern_fill_content(-1, bbox),
+ SkPDFUtils::RectToArray(bbox),
+ std::move(resources),
+ SkMatrix::I(),
+ "DeviceRGB");
+ return SkPDFGraphicState::GetSMaskGraphicState(
+ std::move(alphaMask), false,
+ SkPDFGraphicState::kLuminosity_SMaskMode, doc->canon());
+}
+
+static sk_sp<SkPDFStream> make_alpha_function_shader(SkPDFDocument* doc,
+ const SkPDFGradientShader::Key& state) {
+ SkASSERT(state.fType != SkShader::kNone_GradientType);
+ SkPDFGradientShader::Key opaqueState = clone_key(state);
+ for (int i = 0; i < opaqueState.fInfo.fColorCount; i++) {
+ opaqueState.fInfo.fColors[i] = SkColorSetA(opaqueState.fInfo.fColors[i], SK_AlphaOPAQUE);
+ }
+ opaqueState.fHash = hash(opaqueState);
+
+ SkASSERT(!gradient_has_alpha(opaqueState));
+ SkRect bbox = SkRect::Make(state.fBBox);
+ sk_sp<SkPDFObject> colorShader = find_function_shader(doc, std::move(opaqueState));
+ if (!colorShader) {
+ return nullptr;
+ }
+
+ // Create resource dict with alpha graphics state as G0 and
+ // pattern shader as P0, then write content stream.
+ sk_sp<SkPDFObject> alphaGs = create_smask_graphic_state(doc, state);
+
+ sk_sp<SkPDFDict> resourceDict =
+ get_gradient_resource_dict(colorShader.get(), alphaGs.get());
+
+ std::unique_ptr<SkStreamAsset> colorStream(create_pattern_fill_content(0, bbox));
+ auto alphaFunctionShader = sk_make_sp<SkPDFStream>(std::move(colorStream));
+
+ SkPDFUtils::PopulateTilingPatternDict(alphaFunctionShader->dict(), bbox,
+ std::move(resourceDict), SkMatrix::I());
+ return alphaFunctionShader;
+}
+
+
+
+static SkPDFGradientShader::Key make_key(const SkShader* shader,
+ const SkMatrix& canvasTransform,
+ const SkIRect& bbox) {
+ SkPDFGradientShader::Key key = {
+ SkShader::kNone_GradientType,
+ {0, nullptr, nullptr, {{0, 0}, {0, 0}}, {0, 0}, SkShader::kClamp_TileMode, 0},
+ nullptr,
+ nullptr,
+ canvasTransform,
+ SkPDFUtils::GetShaderLocalMatrix(shader),
+ bbox, 0};
+ key.fType = shader->asAGradient(&key.fInfo);
+ SkASSERT(SkShader::kNone_GradientType != key.fType);
+ SkASSERT(key.fInfo.fColorCount > 0);
+ key.fColors.reset(new SkColor[key.fInfo.fColorCount]);
+ key.fStops.reset(new SkScalar[key.fInfo.fColorCount]);
+ key.fInfo.fColors = key.fColors.get();
+ key.fInfo.fColorOffsets = key.fStops.get();
+ (void)shader->asAGradient(&key.fInfo);
+ key.fHash = hash(key);
+ return key;
+}
+
+sk_sp<SkPDFObject> SkPDFGradientShader::Make(SkPDFDocument* doc,
+ SkShader* shader,
+ const SkMatrix& canvasTransform,
+ const SkIRect& bbox) {
+ SkASSERT(shader);
+ SkASSERT(SkShader::kNone_GradientType != shader->asAGradient(nullptr));
+ SkPDFGradientShader::Key key = make_key(shader, canvasTransform, bbox);
+ // TODO(halcanary): measure to see if one hashmap is as fast as two.
+ if (gradient_has_alpha(key)) {
+ SkPDFCanon* canon = doc->canon();
+ if (sk_sp<SkPDFObject>* ptr = canon->fAlphaGradientMap.find(key)) {
+ return *ptr;
+ }
+ sk_sp<SkPDFObject> pdfShader = make_alpha_function_shader(doc, key);
+ canon->fAlphaGradientMap.set(std::move(key), pdfShader);
+ return pdfShader;
+ } else {
+ return find_function_shader(doc, std::move(key));
+ }
+}
+
+
diff --git a/src/pdf/SkPDFGradientShader.h b/src/pdf/SkPDFGradientShader.h
new file mode 100644
index 0000000000..0cc059c5a0
--- /dev/null
+++ b/src/pdf/SkPDFGradientShader.h
@@ -0,0 +1,68 @@
+/*
+ * Copyright 2017 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#ifndef SkPDFGradientShader_DEFINED
+#define SkPDFGradientShader_DEFINED
+
+#include "SkPDFTypes.h"
+#include "SkPDFUtils.h"
+#include "SkShader.h"
+
+class SkMatrix;
+class SkPDFDocument;
+struct SkIRect;
+
+namespace SkPDFGradientShader {
+
+sk_sp<SkPDFObject> Make(SkPDFDocument* doc,
+ SkShader* shader,
+ const SkMatrix& matrix,
+ const SkIRect& surfaceBBox);
+
+struct Key {
+ SkShader::GradientType fType;
+ SkShader::GradientInfo fInfo;
+ std::unique_ptr<SkColor[]> fColors;
+ std::unique_ptr<SkScalar[]> fStops;
+ SkMatrix fCanvasTransform;
+ SkMatrix fShaderTransform;
+ SkIRect fBBox;
+ uint32_t fHash;
+};
+
+struct KeyHash {
+ uint32_t operator()(const Key& k) const { return k.fHash; }
+};
+
+using HashMap = SkTHashMap<Key, sk_sp<SkPDFObject>, KeyHash>;
+
+inline bool operator==(const SkShader::GradientInfo& u, const SkShader::GradientInfo& v) {
+ return u.fColorCount == v.fColorCount
+ && u.fPoint[0] == v.fPoint[0]
+ && u.fPoint[1] == v.fPoint[1]
+ && u.fRadius[0] == v.fRadius[0]
+ && u.fRadius[1] == v.fRadius[1]
+ && u.fTileMode == v.fTileMode
+ && u.fGradientFlags == v.fGradientFlags
+ && SkPackedArrayEqual(u.fColors, v.fColors, u.fColorCount)
+ && SkPackedArrayEqual(u.fColorOffsets, v.fColorOffsets, u.fColorCount);
+}
+
+inline bool operator==(const Key& u, const Key& v) {
+ SkASSERT(u.fInfo.fColors == u.fColors.get());
+ SkASSERT(u.fInfo.fColorOffsets == u.fStops.get());
+ SkASSERT(v.fInfo.fColors == v.fColors.get());
+ SkASSERT(v.fInfo.fColorOffsets == v.fStops.get());
+ return u.fType == v.fType
+ && u.fInfo == v.fInfo
+ && u.fCanvasTransform == v.fCanvasTransform
+ && u.fShaderTransform == v.fShaderTransform
+ && u.fBBox == v.fBBox;
+}
+inline bool operator!=(const Key& u, const Key& v) { return !(u == v); }
+
+} // namespace SkPDFGradientShader
+#endif // SkPDFGradientShader_DEFINED
diff --git a/src/pdf/SkPDFShader.cpp b/src/pdf/SkPDFShader.cpp
index 7369abf8ac..44cc27b0a9 100644
--- a/src/pdf/SkPDFShader.cpp
+++ b/src/pdf/SkPDFShader.cpp
@@ -13,6 +13,7 @@
#include "SkPDFDevice.h"
#include "SkPDFDocument.h"
#include "SkPDFFormXObject.h"
+#include "SkPDFGradientShader.h"
#include "SkPDFGraphicState.h"
#include "SkPDFResourceDict.h"
#include "SkPDFUtils.h"
@@ -20,936 +21,13 @@
#include "SkStream.h"
#include "SkTemplates.h"
-static bool inverse_transform_bbox(const SkMatrix& matrix, SkRect* bbox) {
- SkMatrix inverse;
- if (!matrix.invert(&inverse)) {
- return false;
- }
- inverse.mapRect(bbox);
- return true;
-}
-
-static void unitToPointsMatrix(const SkPoint pts[2], SkMatrix* matrix) {
- SkVector vec = pts[1] - pts[0];
- SkScalar mag = vec.length();
- SkScalar inv = mag ? SkScalarInvert(mag) : 0;
-
- vec.scale(inv);
- matrix->setSinCos(vec.fY, vec.fX);
- matrix->preScale(mag, mag);
- matrix->postTranslate(pts[0].fX, pts[0].fY);
-}
-
-static const int kColorComponents = 3;
-typedef uint8_t ColorTuple[kColorComponents];
-
-/* Assumes t + startOffset is on the stack and does a linear interpolation on t
- between startOffset and endOffset from prevColor to curColor (for each color
- component), leaving the result in component order on the stack. It assumes
- there are always 3 components per color.
- @param range endOffset - startOffset
- @param curColor[components] The current color components.
- @param prevColor[components] The previous color components.
- @param result The result ps function.
- */
-static void interpolateColorCode(SkScalar range, const ColorTuple& curColor,
- const ColorTuple& prevColor,
- SkDynamicMemoryWStream* result) {
- SkASSERT(range != SkIntToScalar(0));
-
- // Figure out how to scale each color component.
- SkScalar multiplier[kColorComponents];
- for (int i = 0; i < kColorComponents; i++) {
- static const SkScalar kColorScale = SkScalarInvert(255);
- multiplier[i] = kColorScale * (curColor[i] - prevColor[i]) / range;
- }
-
- // Calculate when we no longer need to keep a copy of the input parameter t.
- // If the last component to use t is i, then dupInput[0..i - 1] = true
- // and dupInput[i .. components] = false.
- bool dupInput[kColorComponents];
- dupInput[kColorComponents - 1] = false;
- for (int i = kColorComponents - 2; i >= 0; i--) {
- dupInput[i] = dupInput[i + 1] || multiplier[i + 1] != 0;
- }
-
- if (!dupInput[0] && multiplier[0] == 0) {
- result->writeText("pop ");
- }
-
- for (int i = 0; i < kColorComponents; i++) {
- // If the next components needs t and this component will consume a
- // copy, make another copy.
- if (dupInput[i] && multiplier[i] != 0) {
- result->writeText("dup ");
- }
-
- if (multiplier[i] == 0) {
- SkPDFUtils::AppendColorComponent(prevColor[i], result);
- result->writeText(" ");
- } else {
- if (multiplier[i] != 1) {
- SkPDFUtils::AppendScalar(multiplier[i], result);
- result->writeText(" mul ");
- }
- if (prevColor[i] != 0) {
- SkPDFUtils::AppendColorComponent(prevColor[i], result);
- result->writeText(" add ");
- }
- }
-
- if (dupInput[i]) {
- result->writeText("exch\n");
- }
- }
-}
-
-/* Generate Type 4 function code to map t=[0,1) to the passed gradient,
- clamping at the edges of the range. The generated code will be of the form:
- if (t < 0) {
- return colorData[0][r,g,b];
- } else {
- if (t < info.fColorOffsets[1]) {
- return linearinterpolation(colorData[0][r,g,b],
- colorData[1][r,g,b]);
- } else {
- if (t < info.fColorOffsets[2]) {
- return linearinterpolation(colorData[1][r,g,b],
- colorData[2][r,g,b]);
- } else {
-
- ... } else {
- return colorData[info.fColorCount - 1][r,g,b];
- }
- ...
- }
- }
- */
-static void gradientFunctionCode(const SkShader::GradientInfo& info,
- SkDynamicMemoryWStream* result) {
- /* We want to linearly interpolate from the previous color to the next.
- Scale the colors from 0..255 to 0..1 and determine the multipliers
- for interpolation.
- C{r,g,b}(t, section) = t - offset_(section-1) + t * Multiplier{r,g,b}.
- */
-
- SkAutoSTMalloc<4, ColorTuple> colorDataAlloc(info.fColorCount);
- ColorTuple *colorData = colorDataAlloc.get();
- for (int i = 0; i < info.fColorCount; i++) {
- colorData[i][0] = SkColorGetR(info.fColors[i]);
- colorData[i][1] = SkColorGetG(info.fColors[i]);
- colorData[i][2] = SkColorGetB(info.fColors[i]);
- }
-
- // Clamp the initial color.
- result->writeText("dup 0 le {pop ");
- SkPDFUtils::AppendColorComponent(colorData[0][0], result);
- result->writeText(" ");
- SkPDFUtils::AppendColorComponent(colorData[0][1], result);
- result->writeText(" ");
- SkPDFUtils::AppendColorComponent(colorData[0][2], result);
- result->writeText(" }\n");
-
- // The gradient colors.
- int gradients = 0;
- for (int i = 1 ; i < info.fColorCount; i++) {
- if (info.fColorOffsets[i] == info.fColorOffsets[i - 1]) {
- continue;
- }
- gradients++;
-
- result->writeText("{dup ");
- SkPDFUtils::AppendScalar(info.fColorOffsets[i], result);
- result->writeText(" le {");
- if (info.fColorOffsets[i - 1] != 0) {
- SkPDFUtils::AppendScalar(info.fColorOffsets[i - 1], result);
- result->writeText(" sub\n");
- }
-
- interpolateColorCode(info.fColorOffsets[i] - info.fColorOffsets[i - 1],
- colorData[i], colorData[i - 1], result);
- result->writeText("}\n");
- }
-
- // Clamp the final color.
- result->writeText("{pop ");
- SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][0], result);
- result->writeText(" ");
- SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][1], result);
- result->writeText(" ");
- SkPDFUtils::AppendColorComponent(colorData[info.fColorCount - 1][2], result);
-
- for (int i = 0 ; i < gradients + 1; i++) {
- result->writeText("} ifelse\n");
- }
-}
-
-static sk_sp<SkPDFDict> createInterpolationFunction(const ColorTuple& color1,
- const ColorTuple& color2) {
- auto retval = sk_make_sp<SkPDFDict>();
-
- auto c0 = sk_make_sp<SkPDFArray>();
- c0->appendColorComponent(color1[0]);
- c0->appendColorComponent(color1[1]);
- c0->appendColorComponent(color1[2]);
- retval->insertObject("C0", std::move(c0));
-
- auto c1 = sk_make_sp<SkPDFArray>();
- c1->appendColorComponent(color2[0]);
- c1->appendColorComponent(color2[1]);
- c1->appendColorComponent(color2[2]);
- retval->insertObject("C1", std::move(c1));
-
- auto domain = sk_make_sp<SkPDFArray>();
- domain->appendScalar(0);
- domain->appendScalar(1.0f);
- retval->insertObject("Domain", std::move(domain));
-
- retval->insertInt("FunctionType", 2);
- retval->insertScalar("N", 1.0f);
-
- return retval;
-}
-
-static sk_sp<SkPDFDict> gradientStitchCode(const SkShader::GradientInfo& info) {
- auto retval = sk_make_sp<SkPDFDict>();
-
- // normalize color stops
- int colorCount = info.fColorCount;
- SkTDArray<SkColor> colors(info.fColors, colorCount);
- SkTDArray<SkScalar> colorOffsets(info.fColorOffsets, colorCount);
-
- int i = 1;
- while (i < colorCount - 1) {
- // ensure stops are in order
- if (colorOffsets[i - 1] > colorOffsets[i]) {
- colorOffsets[i] = colorOffsets[i - 1];
- }
-
- // remove points that are between 2 coincident points
- if ((colorOffsets[i - 1] == colorOffsets[i]) && (colorOffsets[i] == colorOffsets[i + 1])) {
- colorCount -= 1;
- colors.remove(i);
- colorOffsets.remove(i);
- } else {
- i++;
- }
- }
- // find coincident points and slightly move them over
- for (i = 1; i < colorCount - 1; i++) {
- if (colorOffsets[i - 1] == colorOffsets[i]) {
- colorOffsets[i] += 0.00001f;
- }
- }
- // check if last 2 stops coincide
- if (colorOffsets[i - 1] == colorOffsets[i]) {
- colorOffsets[i - 1] -= 0.00001f;
- }
-
- SkAutoSTMalloc<4, ColorTuple> colorDataAlloc(colorCount);
- ColorTuple *colorData = colorDataAlloc.get();
- for (int i = 0; i < colorCount; i++) {
- colorData[i][0] = SkColorGetR(colors[i]);
- colorData[i][1] = SkColorGetG(colors[i]);
- colorData[i][2] = SkColorGetB(colors[i]);
- }
-
- // no need for a stitch function if there are only 2 stops.
- if (colorCount == 2)
- return createInterpolationFunction(colorData[0], colorData[1]);
-
- auto encode = sk_make_sp<SkPDFArray>();
- auto bounds = sk_make_sp<SkPDFArray>();
- auto functions = sk_make_sp<SkPDFArray>();
-
- auto domain = sk_make_sp<SkPDFArray>();
- domain->appendScalar(0);
- domain->appendScalar(1.0f);
- retval->insertObject("Domain", std::move(domain));
- retval->insertInt("FunctionType", 3);
-
- for (int i = 1; i < colorCount; i++) {
- if (i > 1) {
- bounds->appendScalar(colorOffsets[i-1]);
- }
-
- encode->appendScalar(0);
- encode->appendScalar(1.0f);
-
- functions->appendObject(createInterpolationFunction(colorData[i-1], colorData[i]));
- }
-
- retval->insertObject("Encode", std::move(encode));
- retval->insertObject("Bounds", std::move(bounds));
- retval->insertObject("Functions", std::move(functions));
-
- return retval;
-}
-/* Map a value of t on the stack into [0, 1) for Repeat or Mirror tile mode. */
-static void tileModeCode(SkShader::TileMode mode,
- SkDynamicMemoryWStream* result) {
- if (mode == SkShader::kRepeat_TileMode) {
- result->writeText("dup truncate sub\n"); // Get the fractional part.
- result->writeText("dup 0 le {1 add} if\n"); // Map (-1,0) => (0,1)
- return;
- }
-
- if (mode == SkShader::kMirror_TileMode) {
- // Map t mod 2 into [0, 1, 1, 0].
- // Code Stack
- result->writeText("abs " // Map negative to positive.
- "dup " // t.s t.s
- "truncate " // t.s t
- "dup " // t.s t t
- "cvi " // t.s t T
- "2 mod " // t.s t (i mod 2)
- "1 eq " // t.s t true|false
- "3 1 roll " // true|false t.s t
- "sub " // true|false 0.s
- "exch " // 0.s true|false
- "{1 exch sub} if\n"); // 1 - 0.s|0.s
- }
-}
-
-/**
- * Returns PS function code that applies inverse perspective
- * to a x, y point.
- * The function assumes that the stack has at least two elements,
- * and that the top 2 elements are numeric values.
- * After executing this code on a PS stack, the last 2 elements are updated
- * while the rest of the stack is preserved intact.
- * inversePerspectiveMatrix is the inverse perspective matrix.
- */
-static void apply_perspective_to_coordinates(
- const SkMatrix& inversePerspectiveMatrix,
- SkDynamicMemoryWStream* code) {
- if (!inversePerspectiveMatrix.hasPerspective()) {
- return;
- }
-
- // Perspective matrix should be:
- // 1 0 0
- // 0 1 0
- // p0 p1 p2
-
- const SkScalar p0 = inversePerspectiveMatrix[SkMatrix::kMPersp0];
- const SkScalar p1 = inversePerspectiveMatrix[SkMatrix::kMPersp1];
- const SkScalar p2 = inversePerspectiveMatrix[SkMatrix::kMPersp2];
-
- // y = y / (p2 + p0 x + p1 y)
- // x = x / (p2 + p0 x + p1 y)
-
- // Input on stack: x y
- code->writeText(" dup "); // x y y
- SkPDFUtils::AppendScalar(p1, code); // x y y p1
- code->writeText(" mul " // x y y*p1
- " 2 index "); // x y y*p1 x
- SkPDFUtils::AppendScalar(p0, code); // x y y p1 x p0
- code->writeText(" mul "); // x y y*p1 x*p0
- SkPDFUtils::AppendScalar(p2, code); // x y y p1 x*p0 p2
- code->writeText(" add " // x y y*p1 x*p0+p2
- "add " // x y y*p1+x*p0+p2
- "3 1 roll " // y*p1+x*p0+p2 x y
- "2 index " // z x y y*p1+x*p0+p2
- "div " // y*p1+x*p0+p2 x y/(y*p1+x*p0+p2)
- "3 1 roll " // y/(y*p1+x*p0+p2) y*p1+x*p0+p2 x
- "exch " // y/(y*p1+x*p0+p2) x y*p1+x*p0+p2
- "div " // y/(y*p1+x*p0+p2) x/(y*p1+x*p0+p2)
- "exch\n"); // x/(y*p1+x*p0+p2) y/(y*p1+x*p0+p2)
-}
-
-static void linearCode(const SkShader::GradientInfo& info,
- const SkMatrix& perspectiveRemover,
- SkDynamicMemoryWStream* function) {
- function->writeText("{");
-
- apply_perspective_to_coordinates(perspectiveRemover, function);
-
- function->writeText("pop\n"); // Just ditch the y value.
- tileModeCode(info.fTileMode, function);
- gradientFunctionCode(info, function);
- function->writeText("}");
-}
-
-static void radialCode(const SkShader::GradientInfo& info,
- const SkMatrix& perspectiveRemover,
- SkDynamicMemoryWStream* function) {
- function->writeText("{");
-
- apply_perspective_to_coordinates(perspectiveRemover, function);
-
- // Find the distance from the origin.
- function->writeText("dup " // x y y
- "mul " // x y^2
- "exch " // y^2 x
- "dup " // y^2 x x
- "mul " // y^2 x^2
- "add " // y^2+x^2
- "sqrt\n"); // sqrt(y^2+x^2)
-
- tileModeCode(info.fTileMode, function);
- gradientFunctionCode(info, function);
- function->writeText("}");
-}
-
-/* Conical gradient shader, based on the Canvas spec for radial gradients
- See: http://www.w3.org/TR/2dcontext/#dom-context-2d-createradialgradient
- */
-static void twoPointConicalCode(const SkShader::GradientInfo& info,
- const SkMatrix& perspectiveRemover,
- SkDynamicMemoryWStream* function) {
- SkScalar dx = info.fPoint[1].fX - info.fPoint[0].fX;
- SkScalar dy = info.fPoint[1].fY - info.fPoint[0].fY;
- SkScalar r0 = info.fRadius[0];
- SkScalar dr = info.fRadius[1] - info.fRadius[0];
- SkScalar a = dx * dx + dy * dy - dr * dr;
-
- // First compute t, if the pixel falls outside the cone, then we'll end
- // with 'false' on the stack, otherwise we'll push 'true' with t below it
-
- // We start with a stack of (x y), copy it and then consume one copy in
- // order to calculate b and the other to calculate c.
- function->writeText("{");
-
- apply_perspective_to_coordinates(perspectiveRemover, function);
-
- function->writeText("2 copy ");
-
- // Calculate b and b^2; b = -2 * (y * dy + x * dx + r0 * dr).
- SkPDFUtils::AppendScalar(dy, function);
- function->writeText(" mul exch ");
- SkPDFUtils::AppendScalar(dx, function);
- function->writeText(" mul add ");
- SkPDFUtils::AppendScalar(r0 * dr, function);
- function->writeText(" add -2 mul dup dup mul\n");
-
- // c = x^2 + y^2 + radius0^2
- function->writeText("4 2 roll dup mul exch dup mul add ");
- SkPDFUtils::AppendScalar(r0 * r0, function);
- function->writeText(" sub dup 4 1 roll\n");
-
- // Contents of the stack at this point: c, b, b^2, c
-
- // if a = 0, then we collapse to a simpler linear case
- if (a == 0) {
-
- // t = -c/b
- function->writeText("pop pop div neg dup ");
-
- // compute radius(t)
- SkPDFUtils::AppendScalar(dr, function);
- function->writeText(" mul ");
- SkPDFUtils::AppendScalar(r0, function);
- function->writeText(" add\n");
-
- // if r(t) < 0, then it's outside the cone
- function->writeText("0 lt {pop false} {true} ifelse\n");
-
- } else {
-
- // quadratic case: the Canvas spec wants the largest
- // root t for which radius(t) > 0
-
- // compute the discriminant (b^2 - 4ac)
- SkPDFUtils::AppendScalar(a * 4, function);
- function->writeText(" mul sub dup\n");
-
- // if d >= 0, proceed
- function->writeText("0 ge {\n");
-
- // an intermediate value we'll use to compute the roots:
- // q = -0.5 * (b +/- sqrt(d))
- function->writeText("sqrt exch dup 0 lt {exch -1 mul} if");
- function->writeText(" add -0.5 mul dup\n");
-
- // first root = q / a
- SkPDFUtils::AppendScalar(a, function);
- function->writeText(" div\n");
-
- // second root = c / q
- function->writeText("3 1 roll div\n");
-
- // put the larger root on top of the stack
- function->writeText("2 copy gt {exch} if\n");
-
- // compute radius(t) for larger root
- function->writeText("dup ");
- SkPDFUtils::AppendScalar(dr, function);
- function->writeText(" mul ");
- SkPDFUtils::AppendScalar(r0, function);
- function->writeText(" add\n");
-
- // if r(t) > 0, we have our t, pop off the smaller root and we're done
- function->writeText(" 0 gt {exch pop true}\n");
-
- // otherwise, throw out the larger one and try the smaller root
- function->writeText("{pop dup\n");
- SkPDFUtils::AppendScalar(dr, function);
- function->writeText(" mul ");
- SkPDFUtils::AppendScalar(r0, function);
- function->writeText(" add\n");
-
- // if r(t) < 0, push false, otherwise the smaller root is our t
- function->writeText("0 le {pop false} {true} ifelse\n");
- function->writeText("} ifelse\n");
-
- // d < 0, clear the stack and push false
- function->writeText("} {pop pop pop false} ifelse\n");
- }
-
- // if the pixel is in the cone, proceed to compute a color
- function->writeText("{");
- tileModeCode(info.fTileMode, function);
- gradientFunctionCode(info, function);
-
- // otherwise, just write black
- function->writeText("} {0 0 0} ifelse }");
-}
-
-static void sweepCode(const SkShader::GradientInfo& info,
- const SkMatrix& perspectiveRemover,
- SkDynamicMemoryWStream* function) {
- function->writeText("{exch atan 360 div\n");
- tileModeCode(info.fTileMode, function);
- gradientFunctionCode(info, function);
- function->writeText("}");
-}
-
-static void drawBitmapMatrix(SkCanvas* canvas, const SkBitmap& bm, const SkMatrix& matrix) {
+static void draw_bitmap_matrix(SkCanvas* canvas, const SkBitmap& bm, const SkMatrix& matrix) {
SkAutoCanvasRestore acr(canvas, true);
canvas->concat(matrix);
canvas->drawBitmap(bm, 0, 0);
}
-////////////////////////////////////////////////////////////////////////////////
-
-static sk_sp<SkPDFStream> make_alpha_function_shader(SkPDFDocument* doc,
- const SkPDFShader::State& state);
-static sk_sp<SkPDFDict> make_function_shader(SkPDFCanon* canon,
- const SkPDFShader::State& state);
-
-static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
- const SkPDFShader::State& state,
- SkBitmap image);
-
-static sk_sp<SkPDFObject> get_pdf_shader_by_state(
- SkPDFDocument* doc,
- SkPDFShader::State state,
- SkBitmap image) {
- SkPDFCanon* canon = doc->canon();
- if (state.fType == SkShader::kNone_GradientType && image.isNull()) {
- // TODO(vandebo) This drops SKComposeShader on the floor. We could
- // handle compose shader by pulling things up to a layer, drawing with
- // the first shader, applying the xfer mode and drawing again with the
- // second shader, then applying the layer to the original drawing.
- return nullptr;
- } else if (state.fType == SkShader::kNone_GradientType) {
- sk_sp<SkPDFObject> shader = canon->findImageShader(state);
- if (!shader) {
- shader = make_image_shader(doc, state, std::move(image));
- canon->addImageShader(shader, std::move(state));
- }
- return shader;
- } else if (state.GradientHasAlpha()) {
- sk_sp<SkPDFObject> shader = canon->findAlphaShader(state);
- if (!shader) {
- shader = make_alpha_function_shader(doc, state);
- canon->addAlphaShader(shader, std::move(state));
- }
- return shader;
- } else {
- sk_sp<SkPDFObject> shader = canon->findFunctionShader(state);
- if (!shader) {
- shader = make_function_shader(canon, state);
- canon->addFunctionShader(shader, std::move(state));
- }
- return shader;
- }
-}
-
-sk_sp<SkPDFObject> SkPDFShader::GetPDFShader(SkPDFDocument* doc,
- SkShader* shader,
- const SkMatrix& matrix,
- const SkIRect& surfaceBBox) {
- if (surfaceBBox.isEmpty()) {
- return nullptr;
- }
- SkScalar rasterDpi = doc->rasterDpi();
- SkScalar rasterScale = SkIntToScalar(rasterDpi) / SkPDFUtils::kDpiForRasterScaleOne;
- SkBitmap image;
- State state(shader, matrix, surfaceBBox, rasterScale, &image);
- return get_pdf_shader_by_state(doc, std::move(state), std::move(image));
-}
-
-static sk_sp<SkPDFDict> get_gradient_resource_dict(
- SkPDFObject* functionShader,
- SkPDFObject* gState) {
- SkTDArray<SkPDFObject*> patterns;
- if (functionShader) {
- patterns.push(functionShader);
- }
- SkTDArray<SkPDFObject*> graphicStates;
- if (gState) {
- graphicStates.push(gState);
- }
- return SkPDFResourceDict::Make(&graphicStates, &patterns, nullptr, nullptr);
-}
-
-static void populate_tiling_pattern_dict(SkPDFDict* pattern,
- SkRect& bbox,
- sk_sp<SkPDFDict> resources,
- const SkMatrix& matrix) {
- const int kTiling_PatternType = 1;
- const int kColoredTilingPattern_PaintType = 1;
- const int kConstantSpacing_TilingType = 1;
-
- pattern->insertName("Type", "Pattern");
- pattern->insertInt("PatternType", kTiling_PatternType);
- pattern->insertInt("PaintType", kColoredTilingPattern_PaintType);
- pattern->insertInt("TilingType", kConstantSpacing_TilingType);
- pattern->insertObject("BBox", SkPDFUtils::RectToArray(bbox));
- pattern->insertScalar("XStep", bbox.width());
- pattern->insertScalar("YStep", bbox.height());
- pattern->insertObject("Resources", std::move(resources));
- if (!matrix.isIdentity()) {
- pattern->insertObject("Matrix", SkPDFUtils::MatrixToArray(matrix));
- }
-}
-
-/**
- * Creates a content stream which fills the pattern P0 across bounds.
- * @param gsIndex A graphics state resource index to apply, or <0 if no
- * graphics state to apply.
- */
-static std::unique_ptr<SkStreamAsset> create_pattern_fill_content(
- int gsIndex, SkRect& bounds) {
- SkDynamicMemoryWStream content;
- if (gsIndex >= 0) {
- SkPDFUtils::ApplyGraphicState(gsIndex, &content);
- }
- SkPDFUtils::ApplyPattern(0, &content);
- SkPDFUtils::AppendRectangle(bounds, &content);
- SkPDFUtils::PaintPath(SkPaint::kFill_Style, SkPath::kEvenOdd_FillType,
- &content);
-
- return std::unique_ptr<SkStreamAsset>(content.detachAsStream());
-}
-
-/**
- * Creates a ExtGState with the SMask set to the luminosityShader in
- * luminosity mode. The shader pattern extends to the bbox.
- */
-static sk_sp<SkPDFObject> create_smask_graphic_state(SkPDFDocument* doc,
- const SkPDFShader::State& state) {
- SkRect bbox;
- bbox.set(state.fBBox);
-
- sk_sp<SkPDFObject> luminosityShader(
- get_pdf_shader_by_state(doc, state.MakeAlphaToLuminosityState(), SkBitmap()));
-
- std::unique_ptr<SkStreamAsset> alphaStream(create_pattern_fill_content(-1, bbox));
-
- sk_sp<SkPDFDict> resources =
- get_gradient_resource_dict(luminosityShader.get(), nullptr);
-
- sk_sp<SkPDFObject> alphaMask =
- SkPDFMakeFormXObject(std::move(alphaStream),
- SkPDFUtils::RectToArray(bbox),
- std::move(resources),
- SkMatrix::I(),
- "DeviceRGB");
- return SkPDFGraphicState::GetSMaskGraphicState(
- std::move(alphaMask), false,
- SkPDFGraphicState::kLuminosity_SMaskMode, doc->canon());
-}
-
-static sk_sp<SkPDFStream> make_alpha_function_shader(SkPDFDocument* doc,
- const SkPDFShader::State& state) {
- SkRect bbox;
- bbox.set(state.fBBox);
-
- SkPDFShader::State opaqueState(state.MakeOpaqueState());
-
- sk_sp<SkPDFObject> colorShader(
- get_pdf_shader_by_state(doc, std::move(opaqueState), SkBitmap()));
- if (!colorShader) {
- return nullptr;
- }
-
- // Create resource dict with alpha graphics state as G0 and
- // pattern shader as P0, then write content stream.
- sk_sp<SkPDFObject> alphaGs = create_smask_graphic_state(doc, state);
-
- sk_sp<SkPDFDict> resourceDict =
- get_gradient_resource_dict(colorShader.get(), alphaGs.get());
-
- std::unique_ptr<SkStreamAsset> colorStream(
- create_pattern_fill_content(0, bbox));
- auto alphaFunctionShader = sk_make_sp<SkPDFStream>(std::move(colorStream));
-
- populate_tiling_pattern_dict(alphaFunctionShader->dict(), bbox,
- std::move(resourceDict), SkMatrix::I());
- return alphaFunctionShader;
-}
-
-// Finds affine and persp such that in = affine * persp.
-// but it returns the inverse of perspective matrix.
-static bool split_perspective(const SkMatrix in, SkMatrix* affine,
- SkMatrix* perspectiveInverse) {
- const SkScalar p2 = in[SkMatrix::kMPersp2];
-
- if (SkScalarNearlyZero(p2)) {
- return false;
- }
-
- const SkScalar zero = SkIntToScalar(0);
- const SkScalar one = SkIntToScalar(1);
-
- const SkScalar sx = in[SkMatrix::kMScaleX];
- const SkScalar kx = in[SkMatrix::kMSkewX];
- const SkScalar tx = in[SkMatrix::kMTransX];
- const SkScalar ky = in[SkMatrix::kMSkewY];
- const SkScalar sy = in[SkMatrix::kMScaleY];
- const SkScalar ty = in[SkMatrix::kMTransY];
- const SkScalar p0 = in[SkMatrix::kMPersp0];
- const SkScalar p1 = in[SkMatrix::kMPersp1];
-
- // Perspective matrix would be:
- // 1 0 0
- // 0 1 0
- // p0 p1 p2
- // But we need the inverse of persp.
- perspectiveInverse->setAll(one, zero, zero,
- zero, one, zero,
- -p0/p2, -p1/p2, 1/p2);
-
- affine->setAll(sx - p0 * tx / p2, kx - p1 * tx / p2, tx / p2,
- ky - p0 * ty / p2, sy - p1 * ty / p2, ty / p2,
- zero, zero, one);
-
- return true;
-}
-
-static sk_sp<SkPDFArray> make_range_object() {
- auto range = sk_make_sp<SkPDFArray>();
- range->reserve(6);
- range->appendInt(0);
- range->appendInt(1);
- range->appendInt(0);
- range->appendInt(1);
- range->appendInt(0);
- range->appendInt(1);
- return range;
-}
-
-static sk_sp<SkPDFStream> make_ps_function(
- std::unique_ptr<SkStreamAsset> psCode,
- sk_sp<SkPDFArray> domain,
- sk_sp<SkPDFObject> range) {
- auto result = sk_make_sp<SkPDFStream>(std::move(psCode));
- result->dict()->insertInt("FunctionType", 4);
- result->dict()->insertObject("Domain", std::move(domain));
- result->dict()->insertObject("Range", std::move(range));
- return result;
-}
-
-// catch cases where the inner just touches the outer circle
-// and make the inner circle just inside the outer one to match raster
-static void FixUpRadius(const SkPoint& p1, SkScalar& r1, const SkPoint& p2, SkScalar& r2) {
- // detect touching circles
- SkScalar distance = SkPoint::Distance(p1, p2);
- SkScalar subtractRadii = fabs(r1 - r2);
- if (fabs(distance - subtractRadii) < 0.002f) {
- if (r1 > r2) {
- r1 += 0.002f;
- } else {
- r2 += 0.002f;
- }
- }
-}
-
-static sk_sp<SkPDFDict> make_function_shader(SkPDFCanon* canon,
- const SkPDFShader::State& state) {
- void (*codeFunction)(const SkShader::GradientInfo& info,
- const SkMatrix& perspectiveRemover,
- SkDynamicMemoryWStream* function) = nullptr;
- SkPoint transformPoints[2];
- const SkShader::GradientInfo* info = &state.fInfo;
- SkMatrix finalMatrix = state.fCanvasTransform;
- finalMatrix.preConcat(state.fShaderTransform);
-
- bool doStitchFunctions = (state.fType == SkShader::kLinear_GradientType ||
- state.fType == SkShader::kRadial_GradientType ||
- state.fType == SkShader::kConical_GradientType) &&
- info->fTileMode == SkShader::kClamp_TileMode &&
- !finalMatrix.hasPerspective();
-
- auto domain = sk_make_sp<SkPDFArray>();
-
- int32_t shadingType = 1;
- auto pdfShader = sk_make_sp<SkPDFDict>();
- // The two point radial gradient further references
- // state.fInfo
- // in translating from x, y coordinates to the t parameter. So, we have
- // to transform the points and radii according to the calculated matrix.
- if (doStitchFunctions) {
- pdfShader->insertObject("Function", gradientStitchCode(*info));
- shadingType = (state.fType == SkShader::kLinear_GradientType) ? 2 : 3;
-
- auto extend = sk_make_sp<SkPDFArray>();
- extend->reserve(2);
- extend->appendBool(true);
- extend->appendBool(true);
- pdfShader->insertObject("Extend", std::move(extend));
-
- auto coords = sk_make_sp<SkPDFArray>();
- if (state.fType == SkShader::kConical_GradientType) {
- coords->reserve(6);
- SkScalar r1 = info->fRadius[0];
- SkScalar r2 = info->fRadius[1];
- SkPoint pt1 = info->fPoint[0];
- SkPoint pt2 = info->fPoint[1];
- FixUpRadius(pt1, r1, pt2, r2);
-
- coords->appendScalar(pt1.fX);
- coords->appendScalar(pt1.fY);
- coords->appendScalar(r1);
-
- coords->appendScalar(pt2.fX);
- coords->appendScalar(pt2.fY);
- coords->appendScalar(r2);
- } else if (state.fType == SkShader::kRadial_GradientType) {
- coords->reserve(6);
- const SkPoint& pt1 = info->fPoint[0];
-
- coords->appendScalar(pt1.fX);
- coords->appendScalar(pt1.fY);
- coords->appendScalar(0);
-
- coords->appendScalar(pt1.fX);
- coords->appendScalar(pt1.fY);
- coords->appendScalar(info->fRadius[0]);
- } else {
- coords->reserve(4);
- const SkPoint& pt1 = info->fPoint[0];
- const SkPoint& pt2 = info->fPoint[1];
-
- coords->appendScalar(pt1.fX);
- coords->appendScalar(pt1.fY);
-
- coords->appendScalar(pt2.fX);
- coords->appendScalar(pt2.fY);
- }
-
- pdfShader->insertObject("Coords", std::move(coords));
- } else {
- // Depending on the type of the gradient, we want to transform the
- // coordinate space in different ways.
- transformPoints[0] = info->fPoint[0];
- transformPoints[1] = info->fPoint[1];
- switch (state.fType) {
- case SkShader::kLinear_GradientType:
- codeFunction = &linearCode;
- break;
- case SkShader::kRadial_GradientType:
- transformPoints[1] = transformPoints[0];
- transformPoints[1].fX += info->fRadius[0];
- codeFunction = &radialCode;
- break;
- case SkShader::kConical_GradientType: {
- transformPoints[1] = transformPoints[0];
- transformPoints[1].fX += SK_Scalar1;
- codeFunction = &twoPointConicalCode;
- break;
- }
- case SkShader::kSweep_GradientType:
- transformPoints[1] = transformPoints[0];
- transformPoints[1].fX += SK_Scalar1;
- codeFunction = &sweepCode;
- break;
- case SkShader::kColor_GradientType:
- case SkShader::kNone_GradientType:
- default:
- return nullptr;
- }
-
- // Move any scaling (assuming a unit gradient) or translation
- // (and rotation for linear gradient), of the final gradient from
- // info->fPoints to the matrix (updating bbox appropriately). Now
- // the gradient can be drawn on on the unit segment.
- SkMatrix mapperMatrix;
- unitToPointsMatrix(transformPoints, &mapperMatrix);
-
- finalMatrix.preConcat(mapperMatrix);
-
- // Preserves as much as posible in the final matrix, and only removes
- // the perspective. The inverse of the perspective is stored in
- // perspectiveInverseOnly matrix and has 3 useful numbers
- // (p0, p1, p2), while everything else is either 0 or 1.
- // In this way the shader will handle it eficiently, with minimal code.
- SkMatrix perspectiveInverseOnly = SkMatrix::I();
- if (finalMatrix.hasPerspective()) {
- if (!split_perspective(finalMatrix,
- &finalMatrix, &perspectiveInverseOnly)) {
- return nullptr;
- }
- }
-
- SkRect bbox;
- bbox.set(state.fBBox);
- if (!inverse_transform_bbox(finalMatrix, &bbox)) {
- return nullptr;
- }
- domain->reserve(4);
- domain->appendScalar(bbox.fLeft);
- domain->appendScalar(bbox.fRight);
- domain->appendScalar(bbox.fTop);
- domain->appendScalar(bbox.fBottom);
-
- SkDynamicMemoryWStream functionCode;
-
- if (state.fType == SkShader::kConical_GradientType) {
- SkShader::GradientInfo twoPointRadialInfo = *info;
- SkMatrix inverseMapperMatrix;
- if (!mapperMatrix.invert(&inverseMapperMatrix)) {
- return nullptr;
- }
- inverseMapperMatrix.mapPoints(twoPointRadialInfo.fPoint, 2);
- twoPointRadialInfo.fRadius[0] =
- inverseMapperMatrix.mapRadius(info->fRadius[0]);
- twoPointRadialInfo.fRadius[1] =
- inverseMapperMatrix.mapRadius(info->fRadius[1]);
- codeFunction(twoPointRadialInfo, perspectiveInverseOnly, &functionCode);
- } else {
- codeFunction(*info, perspectiveInverseOnly, &functionCode);
- }
-
- pdfShader->insertObject("Domain", domain);
-
- std::unique_ptr<SkStreamAsset> functionStream(functionCode.detachAsStream());
-
- sk_sp<SkPDFArray>& rangeObject = canon->fRangeObject;
- if (!rangeObject) {
- rangeObject = make_range_object();
- }
- sk_sp<SkPDFStream> function = make_ps_function(std::move(functionStream), std::move(domain),
- rangeObject);
- pdfShader->insertObjRef("Function", std::move(function));
- }
-
- pdfShader->insertInt("ShadingType", shadingType);
- pdfShader->insertName("ColorSpace", "DeviceRGB");
-
- auto pdfFunctionShader = sk_make_sp<SkPDFDict>("Pattern");
- pdfFunctionShader->insertInt("PatternType", 2);
- pdfFunctionShader->insertObject("Matrix",
- SkPDFUtils::MatrixToArray(finalMatrix));
- pdfFunctionShader->insertObject("Shading", std::move(pdfShader));
-
- return pdfFunctionShader;
-}
-
static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
const SkPDFShader::State& state,
SkBitmap image) {
@@ -966,7 +44,7 @@ static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
finalMatrix.preConcat(state.fShaderTransform);
SkRect deviceBounds;
deviceBounds.set(state.fBBox);
- if (!inverse_transform_bbox(finalMatrix, &deviceBounds)) {
+ if (!SkPDFUtils::InverseTransformBBox(finalMatrix, &deviceBounds)) {
return nullptr;
}
@@ -1012,14 +90,14 @@ static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
SkMatrix xMirror;
xMirror.setScale(-1, 1);
xMirror.postTranslate(2 * width, 0);
- drawBitmapMatrix(&canvas, image, xMirror);
+ draw_bitmap_matrix(&canvas, image, xMirror);
patternBBox.fRight += width;
}
if (tileModes[1] == SkShader::kMirror_TileMode) {
SkMatrix yMirror;
yMirror.setScale(SK_Scalar1, -SK_Scalar1);
yMirror.postTranslate(0, 2 * height);
- drawBitmapMatrix(&canvas, image, yMirror);
+ draw_bitmap_matrix(&canvas, image, yMirror);
patternBBox.fBottom += height;
}
if (tileModes[0] == SkShader::kMirror_TileMode &&
@@ -1027,7 +105,7 @@ static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
SkMatrix mirror;
mirror.setScale(-1, -1);
mirror.postTranslate(2 * width, 2 * height);
- drawBitmapMatrix(&canvas, image, mirror);
+ draw_bitmap_matrix(&canvas, image, mirror);
}
// Then handle Clamping, which requires expanding the pattern canvas to
@@ -1078,12 +156,12 @@ static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
SkMatrix leftMatrix;
leftMatrix.setScale(-deviceBounds.left(), 1);
leftMatrix.postTranslate(deviceBounds.left(), 0);
- drawBitmapMatrix(&canvas, left, leftMatrix);
+ draw_bitmap_matrix(&canvas, left, leftMatrix);
if (tileModes[1] == SkShader::kMirror_TileMode) {
leftMatrix.postScale(SK_Scalar1, -SK_Scalar1);
leftMatrix.postTranslate(0, 2 * height);
- drawBitmapMatrix(&canvas, left, leftMatrix);
+ draw_bitmap_matrix(&canvas, left, leftMatrix);
}
patternBBox.fLeft = 0;
}
@@ -1096,12 +174,12 @@ static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
SkMatrix rightMatrix;
rightMatrix.setScale(deviceBounds.right() - width, 1);
rightMatrix.postTranslate(width, 0);
- drawBitmapMatrix(&canvas, right, rightMatrix);
+ draw_bitmap_matrix(&canvas, right, rightMatrix);
if (tileModes[1] == SkShader::kMirror_TileMode) {
rightMatrix.postScale(SK_Scalar1, -SK_Scalar1);
rightMatrix.postTranslate(0, 2 * height);
- drawBitmapMatrix(&canvas, right, rightMatrix);
+ draw_bitmap_matrix(&canvas, right, rightMatrix);
}
patternBBox.fRight = deviceBounds.width();
}
@@ -1116,12 +194,12 @@ static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
SkMatrix topMatrix;
topMatrix.setScale(SK_Scalar1, -deviceBounds.top());
topMatrix.postTranslate(0, deviceBounds.top());
- drawBitmapMatrix(&canvas, top, topMatrix);
+ draw_bitmap_matrix(&canvas, top, topMatrix);
if (tileModes[0] == SkShader::kMirror_TileMode) {
topMatrix.postScale(-1, 1);
topMatrix.postTranslate(2 * width, 0);
- drawBitmapMatrix(&canvas, top, topMatrix);
+ draw_bitmap_matrix(&canvas, top, topMatrix);
}
patternBBox.fTop = 0;
}
@@ -1134,229 +212,122 @@ static sk_sp<SkPDFStream> make_image_shader(SkPDFDocument* doc,
SkMatrix bottomMatrix;
bottomMatrix.setScale(SK_Scalar1, deviceBounds.bottom() - height);
bottomMatrix.postTranslate(0, height);
- drawBitmapMatrix(&canvas, bottom, bottomMatrix);
+ draw_bitmap_matrix(&canvas, bottom, bottomMatrix);
if (tileModes[0] == SkShader::kMirror_TileMode) {
bottomMatrix.postScale(-1, 1);
bottomMatrix.postTranslate(2 * width, 0);
- drawBitmapMatrix(&canvas, bottom, bottomMatrix);
+ draw_bitmap_matrix(&canvas, bottom, bottomMatrix);
}
patternBBox.fBottom = deviceBounds.height();
}
}
auto imageShader = sk_make_sp<SkPDFStream>(patternDevice->content());
- populate_tiling_pattern_dict(imageShader->dict(), patternBBox,
+ SkPDFUtils::PopulateTilingPatternDict(imageShader->dict(), patternBBox,
patternDevice->makeResourceDict(), finalMatrix);
return imageShader;
}
-bool SkPDFShader::State::operator==(const SkPDFShader::State& b) const {
- if (fType != b.fType ||
- fCanvasTransform != b.fCanvasTransform ||
- fShaderTransform != b.fShaderTransform ||
- fBBox != b.fBBox) {
- return false;
- }
-
- if (fType == SkShader::kNone_GradientType) {
- if (fBitmapKey != b.fBitmapKey ||
- fBitmapKey.fID == 0 ||
- fImageTileModes[0] != b.fImageTileModes[0] ||
- fImageTileModes[1] != b.fImageTileModes[1]) {
- return false;
- }
- } else {
- if (fInfo.fColorCount != b.fInfo.fColorCount ||
- memcmp(fInfo.fColors, b.fInfo.fColors,
- sizeof(SkColor) * fInfo.fColorCount) != 0 ||
- memcmp(fInfo.fColorOffsets, b.fInfo.fColorOffsets,
- sizeof(SkScalar) * fInfo.fColorCount) != 0 ||
- fInfo.fPoint[0] != b.fInfo.fPoint[0] ||
- fInfo.fTileMode != b.fInfo.fTileMode) {
- return false;
- }
-
- switch (fType) {
- case SkShader::kLinear_GradientType:
- if (fInfo.fPoint[1] != b.fInfo.fPoint[1]) {
- return false;
- }
- break;
- case SkShader::kRadial_GradientType:
- if (fInfo.fRadius[0] != b.fInfo.fRadius[0]) {
- return false;
- }
- break;
- case SkShader::kConical_GradientType:
- if (fInfo.fPoint[1] != b.fInfo.fPoint[1] ||
- fInfo.fRadius[0] != b.fInfo.fRadius[0] ||
- fInfo.fRadius[1] != b.fInfo.fRadius[1]) {
- return false;
- }
- break;
- case SkShader::kSweep_GradientType:
- case SkShader::kNone_GradientType:
- case SkShader::kColor_GradientType:
- break;
- }
- }
- return true;
-}
-
-SkPDFShader::State::State(SkShader* shader, const SkMatrix& canvasTransform,
- const SkIRect& bbox, SkScalar rasterScale,
- SkBitmap* imageDst)
- : fType(SkShader::kNone_GradientType)
- , fInfo{0, nullptr, nullptr, {{0.0f, 0.0f}, {0.0f, 0.0f}},
- {0.0f, 0.0f}, SkShader::kClamp_TileMode, 0}
- , fCanvasTransform(canvasTransform)
- , fShaderTransform{SkMatrix::I()}
- , fBBox(bbox)
- , fBitmapKey{{0, 0, 0, 0}, 0}
- , fImageTileModes{SkShader::kClamp_TileMode,
- SkShader::kClamp_TileMode} {
- SkASSERT(imageDst);
- fInfo.fColorCount = 0;
- fInfo.fColors = nullptr;
- fInfo.fColorOffsets = nullptr;
- fImageTileModes[0] = fImageTileModes[1] = SkShader::kClamp_TileMode;
- fType = shader->asAGradient(&fInfo);
-
- if (fType != SkShader::kNone_GradientType) {
- fBitmapKey = SkBitmapKey{{0, 0, 0, 0}, 0};
- fShaderTransform = SkPDFUtils::GetShaderLocalMatrix(shader);
- this->allocateGradientInfoStorage();
- shader->asAGradient(&fInfo);
- return;
- }
- if (SkImage* skimg = shader->isAImage(&fShaderTransform, fImageTileModes)) {
- // TODO(halcanary): delay converting to bitmap.
- if (skimg->asLegacyBitmap(imageDst, SkImage::kRO_LegacyBitmapMode)) {
- fBitmapKey = SkBitmapKey{imageDst->getSubset(), imageDst->getGenerationID()};
- return;
- }
- }
- fShaderTransform = shader->getLocalMatrix();
- // Generic fallback for unsupported shaders:
- // * allocate a bbox-sized bitmap
- // * shade the whole area
- // * use the result as a bitmap shader
-
- // bbox is in device space. While that's exactly what we
+// Generic fallback for unsupported shaders:
+// * allocate a surfaceBBox-sized bitmap
+// * shade the whole area
+// * use the result as a bitmap shader
+static sk_sp<SkPDFObject> make_fallback_shader(SkPDFDocument* doc,
+ SkShader* shader,
+ const SkMatrix& canvasTransform,
+ const SkIRect& surfaceBBox) {
+ // TODO(vandebo) This drops SKComposeShader on the floor. We could
+ // handle compose shader by pulling things up to a layer, drawing with
+ // the first shader, applying the xfer mode and drawing again with the
+ // second shader, then applying the layer to the original drawing.
+ SkPDFShader::State state = {
+ canvasTransform,
+ SkMatrix::I(),
+ surfaceBBox,
+ {{0, 0, 0, 0}, 0},
+ {SkShader::kClamp_TileMode, SkShader::kClamp_TileMode}};
+
+ state.fShaderTransform = shader->getLocalMatrix();
+
+ // surfaceBBox is in device space. While that's exactly what we
// want for sizing our bitmap, we need to map it into
// shader space for adjustments (to match
// MakeImageShader's behavior).
- SkRect shaderRect = SkRect::Make(bbox);
- if (!inverse_transform_bbox(canvasTransform, &shaderRect)) {
- imageDst->reset();
- return;
+ SkRect shaderRect = SkRect::Make(surfaceBBox);
+ if (!SkPDFUtils::InverseTransformBBox(canvasTransform, &shaderRect)) {
+ return nullptr;
}
-
// Clamp the bitmap size to about 1M pixels
static const SkScalar kMaxBitmapArea = 1024 * 1024;
- SkScalar bitmapArea = rasterScale * bbox.width() * rasterScale * bbox.height();
+ SkScalar rasterScale = SkIntToScalar(doc->rasterDpi()) / SkPDFUtils::kDpiForRasterScaleOne;
+ SkScalar bitmapArea = rasterScale * surfaceBBox.width() * rasterScale * surfaceBBox.height();
if (bitmapArea > kMaxBitmapArea) {
rasterScale *= SkScalarSqrt(kMaxBitmapArea / bitmapArea);
}
- SkISize size = {SkScalarRoundToInt(rasterScale * bbox.width()),
- SkScalarRoundToInt(rasterScale * bbox.height())};
+ SkISize size = {SkScalarRoundToInt(rasterScale * surfaceBBox.width()),
+ SkScalarRoundToInt(rasterScale * surfaceBBox.height())};
SkSize scale = {SkIntToScalar(size.width()) / shaderRect.width(),
SkIntToScalar(size.height()) / shaderRect.height()};
- imageDst->allocN32Pixels(size.width(), size.height());
- imageDst->eraseColor(SK_ColorTRANSPARENT);
+ SkBitmap image;
+ image.allocN32Pixels(size.width(), size.height());
+ image.eraseColor(SK_ColorTRANSPARENT);
SkPaint p;
p.setShader(sk_ref_sp(shader));
- SkCanvas canvas(*imageDst);
+ SkCanvas canvas(image);
canvas.scale(scale.width(), scale.height());
canvas.translate(-shaderRect.x(), -shaderRect.y());
canvas.drawPaint(p);
- fShaderTransform.setTranslate(shaderRect.x(), shaderRect.y());
- fShaderTransform.preScale(1 / scale.width(), 1 / scale.height());
- fBitmapKey = SkBitmapKey{imageDst->getSubset(), imageDst->getGenerationID()};
-}
-
-SkPDFShader::State::State(const SkPDFShader::State& other)
- : fType(other.fType),
- fCanvasTransform(other.fCanvasTransform),
- fShaderTransform(other.fShaderTransform),
- fBBox(other.fBBox)
-{
- // Only gradients supported for now, since that is all that is used.
- // If needed, image state copy constructor can be added here later.
- SkASSERT(fType != SkShader::kNone_GradientType);
-
- if (fType != SkShader::kNone_GradientType) {
- fInfo = other.fInfo;
-
- this->allocateGradientInfoStorage();
- for (int i = 0; i < fInfo.fColorCount; i++) {
- fInfo.fColors[i] = other.fInfo.fColors[i];
- fInfo.fColorOffsets[i] = other.fInfo.fColorOffsets[i];
- }
- }
-}
-
-/**
- * Create a copy of this gradient state with alpha assigned to RGB luminousity.
- * Only valid for gradient states.
- */
-SkPDFShader::State SkPDFShader::State::MakeAlphaToLuminosityState() const {
- SkASSERT(fBitmapKey == (SkBitmapKey{{0, 0, 0, 0}, 0}));
- SkASSERT(fType != SkShader::kNone_GradientType);
-
- SkPDFShader::State newState(*this);
-
- for (int i = 0; i < fInfo.fColorCount; i++) {
- SkAlpha alpha = SkColorGetA(fInfo.fColors[i]);
- newState.fInfo.fColors[i] = SkColorSetARGB(255, alpha, alpha, alpha);
- }
-
- return newState;
+ state.fShaderTransform.setTranslate(shaderRect.x(), shaderRect.y());
+ state.fShaderTransform.preScale(1 / scale.width(), 1 / scale.height());
+ state.fBitmapKey = SkBitmapKey{image.getSubset(), image.getGenerationID()};
+ SkASSERT (!image.isNull());
+ return make_image_shader(doc, state, std::move(image));
}
-/**
- * Create a copy of this gradient state with alpha set to fully opaque
- * Only valid for gradient states.
- */
-SkPDFShader::State SkPDFShader::State::MakeOpaqueState() const {
- SkASSERT(fBitmapKey == (SkBitmapKey{{0, 0, 0, 0}, 0}));
- SkASSERT(fType != SkShader::kNone_GradientType);
-
- SkPDFShader::State newState(*this);
- for (int i = 0; i < fInfo.fColorCount; i++) {
- newState.fInfo.fColors[i] = SkColorSetA(fInfo.fColors[i],
- SK_AlphaOPAQUE);
+sk_sp<SkPDFObject> SkPDFShader::GetPDFShader(SkPDFDocument* doc,
+ SkShader* shader,
+ const SkMatrix& canvasTransform,
+ const SkIRect& surfaceBBox) {
+ SkASSERT(shader);
+ SkASSERT(doc);
+ if (SkShader::kNone_GradientType != shader->asAGradient(nullptr)) {
+ return SkPDFGradientShader::Make(doc, shader, canvasTransform, surfaceBBox);
}
-
- return newState;
-}
-
-/**
- * Returns true if state is a gradient and the gradient has alpha.
- */
-bool SkPDFShader::State::GradientHasAlpha() const {
- if (fType == SkShader::kNone_GradientType) {
- return false;
+ if (surfaceBBox.isEmpty()) {
+ return nullptr;
}
-
- for (int i = 0; i < fInfo.fColorCount; i++) {
- SkAlpha alpha = SkColorGetA(fInfo.fColors[i]);
- if (alpha != SK_AlphaOPAQUE) {
- return true;
+ SkBitmap image;
+ SkPDFShader::State state = {
+ canvasTransform,
+ SkMatrix::I(),
+ surfaceBBox,
+ {{0, 0, 0, 0}, 0},
+ {SkShader::kClamp_TileMode, SkShader::kClamp_TileMode}};
+
+ SkASSERT(shader->asAGradient(nullptr) == SkShader::kNone_GradientType) ;
+ SkImage* skimg;
+ if ((skimg = shader->isAImage(&state.fShaderTransform, state.fImageTileModes))
+ && skimg->asLegacyBitmap(&image, SkImage::kRO_LegacyBitmapMode)) {
+ // TODO(halcanary): delay converting to bitmap.
+ state.fBitmapKey = SkBitmapKey{image.getSubset(), image.getGenerationID()};
+ if (image.isNull()) {
+ return nullptr;
+ }
+ SkPDFCanon* canon = doc->canon();
+ sk_sp<SkPDFObject>* shaderPtr = canon->fImageShaderMap.find(state);
+ if (shaderPtr) {
+ return *shaderPtr;
}
+ sk_sp<SkPDFObject> pdfShader = make_image_shader(doc, state, std::move(image));
+ canon->fImageShaderMap.set(std::move(state), pdfShader);
+ return pdfShader;
}
- return false;
-}
-
-void SkPDFShader::State::allocateGradientInfoStorage() {
- fColors.reset(new SkColor[fInfo.fColorCount]);
- fStops.reset(new SkScalar[fInfo.fColorCount]);
- fInfo.fColors = fColors.get();
- fInfo.fColorOffsets = fStops.get();
+ // Don't bother to de-dup fallback shader.
+ return make_fallback_shader(doc, shader, canvasTransform, surfaceBBox);
}
diff --git a/src/pdf/SkPDFShader.h b/src/pdf/SkPDFShader.h
index fe561b6d43..062aaa67e6 100644
--- a/src/pdf/SkPDFShader.h
+++ b/src/pdf/SkPDFShader.h
@@ -45,38 +45,26 @@ public:
static sk_sp<SkPDFArray> MakeRangeObject();
- class State {
- public:
- SkShader::GradientType fType;
- SkShader::GradientInfo fInfo;
- std::unique_ptr<SkColor[]> fColors;
- std::unique_ptr<SkScalar[]> fStops;
+ SK_BEGIN_REQUIRE_DENSE
+ struct State {
SkMatrix fCanvasTransform;
SkMatrix fShaderTransform;
SkIRect fBBox;
-
SkBitmapKey fBitmapKey;
SkShader::TileMode fImageTileModes[2];
-
- State(SkShader* shader, const SkMatrix& canvasTransform,
- const SkIRect& bbox, SkScalar rasterScale,
- SkBitmap* dstImage);
-
- bool operator==(const State& b) const;
-
- State MakeAlphaToLuminosityState() const;
- State MakeOpaqueState() const;
-
- bool GradientHasAlpha() const;
-
- State(State&&) = default;
- State& operator=(State&&) = default;
-
- private:
- State(const State& other);
- State& operator=(const State& rhs);
- void allocateGradientInfoStorage();
};
+ SK_END_REQUIRE_DENSE
};
+inline bool operator==(const SkPDFShader::State& a, const SkPDFShader::State& b) {
+ SkASSERT(a.fBitmapKey.fID != 0);
+ SkASSERT(b.fBitmapKey.fID != 0);
+ return a.fCanvasTransform == b.fCanvasTransform
+ && a.fShaderTransform == b.fShaderTransform
+ && a.fBBox == b.fBBox
+ && a.fBitmapKey == b.fBitmapKey
+ && a.fImageTileModes[0] == b.fImageTileModes[0]
+ && a.fImageTileModes[1] == b.fImageTileModes[1];
+}
+
#endif
diff --git a/src/pdf/SkPDFUtils.cpp b/src/pdf/SkPDFUtils.cpp
index 3cbf038369..510be6c27a 100644
--- a/src/pdf/SkPDFUtils.cpp
+++ b/src/pdf/SkPDFUtils.cpp
@@ -486,3 +486,33 @@ void SkPDFUtils::WriteString(SkWStream* wStream, const char* cin, size_t len) {
wStream->writeText(">");
}
}
+
+bool SkPDFUtils::InverseTransformBBox(const SkMatrix& matrix, SkRect* bbox) {
+ SkMatrix inverse;
+ if (!matrix.invert(&inverse)) {
+ return false;
+ }
+ inverse.mapRect(bbox);
+ return true;
+}
+
+void SkPDFUtils::PopulateTilingPatternDict(SkPDFDict* pattern,
+ SkRect& bbox,
+ sk_sp<SkPDFDict> resources,
+ const SkMatrix& matrix) {
+ const int kTiling_PatternType = 1;
+ const int kColoredTilingPattern_PaintType = 1;
+ const int kConstantSpacing_TilingType = 1;
+
+ pattern->insertName("Type", "Pattern");
+ pattern->insertInt("PatternType", kTiling_PatternType);
+ pattern->insertInt("PaintType", kColoredTilingPattern_PaintType);
+ pattern->insertInt("TilingType", kConstantSpacing_TilingType);
+ pattern->insertObject("BBox", SkPDFUtils::RectToArray(bbox));
+ pattern->insertScalar("XStep", bbox.width());
+ pattern->insertScalar("YStep", bbox.height());
+ pattern->insertObject("Resources", std::move(resources));
+ if (!matrix.isIdentity()) {
+ pattern->insertObject("Matrix", SkPDFUtils::MatrixToArray(matrix));
+ }
+}
diff --git a/src/pdf/SkPDFUtils.h b/src/pdf/SkPDFUtils.h
index dfc10b3463..93509fedd8 100644
--- a/src/pdf/SkPDFUtils.h
+++ b/src/pdf/SkPDFUtils.h
@@ -19,6 +19,13 @@ class SkMatrix;
class SkPDFArray;
struct SkRect;
+template <typename T>
+bool SkPackedArrayEqual(T* u, T* v, size_t n) {
+ SkASSERT(u);
+ SkASSERT(v);
+ return 0 == memcmp(u, v, n * sizeof(T));
+}
+
#if 0
#define PRINT_NOT_IMPL(str) fprintf(stderr, str)
#else
@@ -112,6 +119,11 @@ inline SkMatrix GetShaderLocalMatrix(const SkShader* shader) {
}
return shader->getLocalMatrix();
}
+bool InverseTransformBBox(const SkMatrix& matrix, SkRect* bbox);
+void PopulateTilingPatternDict(SkPDFDict* pattern,
+ SkRect& bbox,
+ sk_sp<SkPDFDict> resources,
+ const SkMatrix& matrix);
} // namespace SkPDFUtils
#endif