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authorGravatar fmalita <fmalita@chromium.org>2015-11-19 10:35:34 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-11-19 10:35:34 -0800
commit8d381022e72f49c2ad02c6fc3fbbb6f03c95bdf2 (patch)
tree1d14d6741d9ab09e34e23a6d493d8e70ef50a11e
parentf38b0d86b888692f7d703916114781be43249600 (diff)
Fix nearly-vertical gradient assert
Use a SkScalarNearlyZero(dx) test instead of !SkScalarIsFinite(invDx). R=reed@google.com Review URL: https://codereview.chromium.org/1456783005
-rw-r--r--src/effects/gradients/SkLinearGradient.cpp2
-rw-r--r--tests/GradientTest.cpp17
2 files changed, 18 insertions, 1 deletions
diff --git a/src/effects/gradients/SkLinearGradient.cpp b/src/effects/gradients/SkLinearGradient.cpp
index 0bb896959e..013c1f1dde 100644
--- a/src/effects/gradients/SkLinearGradient.cpp
+++ b/src/effects/gradients/SkLinearGradient.cpp
@@ -893,7 +893,7 @@ void SkLinearGradient::LinearGradientContext::shade4_clamp(int x, int y, SkPMCol
const float dither[2] = { dither0, dither1 };
const float invDx = 1 / dx;
- if (!SkScalarIsFinite(invDx)) { // dx is effectively zero, gradient is vertical
+ if (SkScalarNearlyZero(dx)) { // gradient is vertical
Sk4f c = lerp_color(fx, find_forward(fRecs.begin(), SkTPin(fx, 0.0f, 1.0f)));
if (fApplyAlphaAfterInterp) {
fill<true>(dstC, count, c + dither0, c + dither1);
diff --git a/tests/GradientTest.cpp b/tests/GradientTest.cpp
index d0ea1f2b4d..8d73569f64 100644
--- a/tests/GradientTest.cpp
+++ b/tests/GradientTest.cpp
@@ -9,6 +9,7 @@
#include "SkColorShader.h"
#include "SkGradientShader.h"
#include "SkShader.h"
+#include "SkSurface.h"
#include "SkTemplates.h"
#include "Test.h"
@@ -196,8 +197,24 @@ static void TestGradientShaders(skiatest::Reporter* reporter) {
}
}
+static void test_nearly_vertical(skiatest::Reporter* reporter) {
+ SkAutoTUnref<SkSurface> surface(SkSurface::NewRasterN32Premul(200, 200));
+
+ const SkPoint pts[] = {{ 100, 50 }, { 100.0001f, 50000 }};
+ const SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE };
+ const SkScalar pos[] = { 0, 1 };
+ SkAutoTUnref<SkShader> gradient(
+ SkGradientShader::CreateLinear(pts, colors, pos, 2, SkShader::kClamp_TileMode));
+
+ SkPaint paint;
+ paint.setShader(gradient);
+
+ surface->getCanvas()->drawPaint(paint);
+}
+
DEF_TEST(Gradient, reporter) {
TestGradientShaders(reporter);
TestConstantGradient(reporter);
test_big_grad(reporter);
+ test_nearly_vertical(reporter);
}