diff options
author | mtklein <mtklein@chromium.org> | 2014-11-24 09:11:45 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2014-11-24 09:11:45 -0800 |
commit | 7ef849d45a4de02697697ea213bfae7c215a0c38 (patch) | |
tree | b38a749d8dcecf168da6b0bf9d5fab3df9807efd | |
parent | 01c412e40ac4caa8df073b5235e22deb6f380b2b (diff) |
Add Sk prefix to CreateBitmapShader.
It's neither static nor namespaced, so we should probably prefix it.
BUG=skia:
Review URL: https://codereview.chromium.org/754083002
-rw-r--r-- | src/core/SkBitmapProcShader.cpp | 9 | ||||
-rw-r--r-- | src/core/SkBitmapProcShader.h | 4 | ||||
-rw-r--r-- | src/core/SkDraw.cpp | 10 | ||||
-rw-r--r-- | src/core/SkShader.cpp | 2 |
4 files changed, 13 insertions, 12 deletions
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp index a9798b8e24..1a451fd591 100644 --- a/src/core/SkBitmapProcShader.cpp +++ b/src/core/SkBitmapProcShader.cpp @@ -337,8 +337,9 @@ static bool bitmapIsTooBig(const SkBitmap& bm) { return bm.width() > maxSize || bm.height() > maxSize; } -SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, - SkShader::TileMode tmy, const SkMatrix* localMatrix, SkTBlitterAllocator* allocator) { +SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, + SkShader::TileMode tmy, const SkMatrix* localMatrix, + SkTBlitterAllocator* allocator) { SkShader* shader; SkColor color; if (src.isNull() || bitmapIsTooBig(src)) { @@ -466,7 +467,7 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& "Couldn't convert bitmap to texture."); return false; } - + *paintColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ? SkColor2GrColor(paint.getColor()) : SkColor2GrColorJustAlpha(paint.getColor()); @@ -480,7 +481,7 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& return true; } -#else +#else bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, GrFragmentProcessor**) const { diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h index cd52d9954e..17bb83bf56 100644 --- a/src/core/SkBitmapProcShader.h +++ b/src/core/SkBitmapProcShader.h @@ -78,7 +78,7 @@ typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive // the SkShader. -SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode, - const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); +SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::TileMode, + const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); #endif diff --git a/src/core/SkDraw.cpp b/src/core/SkDraw.cpp index 7ccd258ba8..61ab35df45 100644 --- a/src/core/SkDraw.cpp +++ b/src/core/SkDraw.cpp @@ -77,9 +77,9 @@ public: SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint& paint, const SkMatrix* localMatrix = NULL) : fPaint(paint) /* makes a copy of the paint */ { - fPaint.setShader(CreateBitmapShader(src, SkShader::kClamp_TileMode, - SkShader::kClamp_TileMode, - localMatrix, &fAllocator)); + fPaint.setShader(SkCreateBitmapShader(src, SkShader::kClamp_TileMode, + SkShader::kClamp_TileMode, + localMatrix, &fAllocator)); // we deliberately left the shader with an owner-count of 2 SkASSERT(2 == fPaint.getShader()->getRefCnt()); } @@ -595,7 +595,7 @@ void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count, if (newPaint.getStrokeCap() == SkPaint::kRound_Cap) { SkPath path; SkMatrix preMatrix; - + path.addCircle(0, 0, radius); for (size_t i = 0; i < count; i++) { preMatrix.setTranslate(pts[i].fX, pts[i].fY); @@ -1955,7 +1955,7 @@ void SkDraw::drawTextOnPath(const char text[], size_t byteLength, if (iterPath) { SkPath tmp; SkMatrix m(scaledMatrix); - + tmp.setIsVolatile(true); m.postTranslate(xpos + hOffset, 0); if (matrix) { diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp index d8e4085160..df615bda5a 100644 --- a/src/core/SkShader.cpp +++ b/src/core/SkShader.cpp @@ -242,7 +242,7 @@ SkShader* SkShader::CreateColorShader(SkColor color) { SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix) { - return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); + return SkCreateBitmapShader(src, tmx, tmy, localMatrix, NULL); } SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy, |