aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorGravatar Brian Osman <brianosman@google.com>2017-10-03 13:21:04 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-10-03 17:42:05 +0000
commit7ea46bf9d98fc7710d97143645949685361fc84c (patch)
tree9f3c12891dca8fc903d338fa93e1af92a900050b
parent30185bf5c54148ed4b8d609049f3ed3cf17c423c (diff)
Remove test suppresion for ANGLE GLPrograms test
The NaN shader literal bug has been worked around, so lets get this test coverage back. Bug: skia:6842 Change-Id: I7b6b00972d9e00e49e5f2eccac9f2eda7fffbb6c Reviewed-on: https://skia-review.googlesource.com/54362 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
-rw-r--r--tests/GLProgramsTest.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index aaf97b6315..bab5fa679e 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -394,12 +394,6 @@ static void test_glprograms(skiatest::Reporter* reporter, const sk_gpu_test::Con
return;
}
- // Disable this test on ANGLE D3D9 configurations. We keep hitting a D3D compiler bug.
- // See skbug.com/6842 and anglebug.com/2098
- if (sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType == ctxInfo.type()) {
- return;
- }
-
REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.grContext(), maxStages,
maxLevels));
}