diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-03-31 18:34:16 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-03-31 18:34:16 +0000 |
commit | 7c0d72fcf335d377a789b4bfbd0860f6e98ef67f (patch) | |
tree | 93d15511862c9f2a2784fe2b87bf61af3acdbea8 | |
parent | efa85aaa2815e6b3291b1a3fd720e504beb616ea (diff) |
Change if/else to if in two GrGLInterface factories.
R=robertphillips@google.com, rmistry@google.com
TBR=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/216313006
git-svn-id: http://skia.googlecode.com/svn/trunk@13996 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r-- | src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp | 391 | ||||
-rw-r--r-- | src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp | 491 |
2 files changed, 440 insertions, 442 deletions
diff --git a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp index 7736d954ee..9cde81ce63 100644 --- a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp +++ b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp @@ -22,211 +22,210 @@ // non-Mesa gl functions. const GrGLInterface* GrGLCreateMesaInterface() { - if (NULL != OSMesaGetCurrentContext()) { + if (NULL == OSMesaGetCurrentContext()) { + return NULL; + } - GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString"); - GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi"); - GrGLGetIntegervProc getIntegerv = - (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv"); + GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString"); + GrGLGetStringiProc getStringi = (GrGLGetStringiProc) OSMesaGetProcAddress("glGetStringi"); + GrGLGetIntegervProc getIntegerv = + (GrGLGetIntegervProc) OSMesaGetProcAddress("glGetIntegerv"); - GrGLExtensions extensions; - if (!extensions.init(kGL_GrGLStandard, getString, getStringi, getIntegerv)) { - return NULL; - } + GrGLExtensions extensions; + if (!extensions.init(kGL_GrGLStandard, getString, getStringi, getIntegerv)) { + return NULL; + } - const char* versionString = (const char*) getString(GL_VERSION); - GrGLVersion glVer = GrGLGetVersionFromString(versionString); + const char* versionString = (const char*) getString(GL_VERSION); + GrGLVersion glVer = GrGLGetVersionFromString(versionString); - if (glVer < GR_GL_VER(1,5)) { - // We must have array and element_array buffer objects. - return NULL; - } - GrGLInterface* interface = SkNEW(GrGLInterface()); - - GR_GL_GET_PROC(ActiveTexture); - GR_GL_GET_PROC(BeginQuery); - GR_GL_GET_PROC(AttachShader); - GR_GL_GET_PROC(BindAttribLocation); - GR_GL_GET_PROC(BindBuffer); - GR_GL_GET_PROC(BindFragDataLocation); - GR_GL_GET_PROC(BindTexture); - GR_GL_GET_PROC(BlendFunc); - - if (glVer >= GR_GL_VER(1,4) || - extensions.has("GL_ARB_imaging") || - extensions.has("GL_EXT_blend_color")) { - GR_GL_GET_PROC(BlendColor); - } + if (glVer < GR_GL_VER(1,5)) { + // We must have array and element_array buffer objects. + return NULL; + } + GrGLInterface* interface = SkNEW(GrGLInterface()); + + GR_GL_GET_PROC(ActiveTexture); + GR_GL_GET_PROC(BeginQuery); + GR_GL_GET_PROC(AttachShader); + GR_GL_GET_PROC(BindAttribLocation); + GR_GL_GET_PROC(BindBuffer); + GR_GL_GET_PROC(BindFragDataLocation); + GR_GL_GET_PROC(BindTexture); + GR_GL_GET_PROC(BlendFunc); + + if (glVer >= GR_GL_VER(1,4) || + extensions.has("GL_ARB_imaging") || + extensions.has("GL_EXT_blend_color")) { + GR_GL_GET_PROC(BlendColor); + } - GR_GL_GET_PROC(BufferData); - GR_GL_GET_PROC(BufferSubData); - GR_GL_GET_PROC(Clear); - GR_GL_GET_PROC(ClearColor); - GR_GL_GET_PROC(ClearStencil); - GR_GL_GET_PROC(ColorMask); - GR_GL_GET_PROC(CompileShader); - GR_GL_GET_PROC(CompressedTexImage2D); - GR_GL_GET_PROC(CopyTexSubImage2D); - GR_GL_GET_PROC(CreateProgram); - GR_GL_GET_PROC(CreateShader); - GR_GL_GET_PROC(CullFace); - GR_GL_GET_PROC(DeleteBuffers); - GR_GL_GET_PROC(DeleteProgram); - GR_GL_GET_PROC(DeleteQueries); - GR_GL_GET_PROC(DeleteShader); - GR_GL_GET_PROC(DeleteTextures); - GR_GL_GET_PROC(DepthMask); - GR_GL_GET_PROC(Disable); - GR_GL_GET_PROC(DisableVertexAttribArray); - GR_GL_GET_PROC(DrawArrays); - GR_GL_GET_PROC(DrawBuffer); - GR_GL_GET_PROC(DrawBuffers); - GR_GL_GET_PROC(DrawElements); - GR_GL_GET_PROC(Enable); - GR_GL_GET_PROC(EnableVertexAttribArray); - GR_GL_GET_PROC(EndQuery); - GR_GL_GET_PROC(Finish); - GR_GL_GET_PROC(Flush); - GR_GL_GET_PROC(FrontFace); - GR_GL_GET_PROC(GenBuffers); - GR_GL_GET_PROC(GenerateMipmap); - GR_GL_GET_PROC(GenQueries); - GR_GL_GET_PROC(GetBufferParameteriv); - GR_GL_GET_PROC(GetError); - GR_GL_GET_PROC(GetIntegerv); - GR_GL_GET_PROC(GetProgramInfoLog); - GR_GL_GET_PROC(GetProgramiv); - if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { - GR_GL_GET_PROC(GetQueryObjecti64v); - GR_GL_GET_PROC(GetQueryObjectui64v) - GR_GL_GET_PROC(QueryCounter); - } else if (extensions.has("GL_EXT_timer_query")) { - GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); - GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); - } - GR_GL_GET_PROC(GetQueryObjectiv); - GR_GL_GET_PROC(GetQueryObjectuiv); - GR_GL_GET_PROC(GetQueryiv); - GR_GL_GET_PROC(GetShaderInfoLog); - GR_GL_GET_PROC(GetShaderiv); - GR_GL_GET_PROC(GetString); - GR_GL_GET_PROC(GetStringi); - GR_GL_GET_PROC(GetTexLevelParameteriv); - GR_GL_GET_PROC(GenTextures); - GR_GL_GET_PROC(GetUniformLocation); - GR_GL_GET_PROC(LineWidth); - GR_GL_GET_PROC(LinkProgram); - GR_GL_GET_PROC(LoadIdentity); - GR_GL_GET_PROC(LoadMatrixf); - GR_GL_GET_PROC(MatrixMode); - GR_GL_GET_PROC(MapBuffer); - GR_GL_GET_PROC(PixelStorei); - GR_GL_GET_PROC(ReadBuffer); - GR_GL_GET_PROC(ReadPixels); - GR_GL_GET_PROC(Scissor); - GR_GL_GET_PROC(ShaderSource); - GR_GL_GET_PROC(StencilFunc); - GR_GL_GET_PROC(StencilFuncSeparate); - GR_GL_GET_PROC(StencilMask); - GR_GL_GET_PROC(StencilMaskSeparate); - GR_GL_GET_PROC(StencilOp); - GR_GL_GET_PROC(StencilOpSeparate); - GR_GL_GET_PROC(TexGenfv); - GR_GL_GET_PROC(TexGeni); - GR_GL_GET_PROC(TexImage2D) - GR_GL_GET_PROC(TexParameteri); - GR_GL_GET_PROC(TexParameteriv); - GR_GL_GET_PROC(TexStorage2D); - if (NULL == interface->fFunctions.fTexStorage2D) { - GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); - } - GR_GL_GET_PROC(TexSubImage2D); - GR_GL_GET_PROC(Uniform1f); - GR_GL_GET_PROC(Uniform1i); - GR_GL_GET_PROC(Uniform1fv); - GR_GL_GET_PROC(Uniform1iv); - GR_GL_GET_PROC(Uniform2f); - GR_GL_GET_PROC(Uniform2i); - GR_GL_GET_PROC(Uniform2fv); - GR_GL_GET_PROC(Uniform2iv); - GR_GL_GET_PROC(Uniform3f); - GR_GL_GET_PROC(Uniform3i); - GR_GL_GET_PROC(Uniform3fv); - GR_GL_GET_PROC(Uniform3iv); - GR_GL_GET_PROC(Uniform4f); - GR_GL_GET_PROC(Uniform4i); - GR_GL_GET_PROC(Uniform4fv); - GR_GL_GET_PROC(Uniform4iv); - GR_GL_GET_PROC(UniformMatrix2fv); - GR_GL_GET_PROC(UniformMatrix3fv); - GR_GL_GET_PROC(UniformMatrix4fv); - GR_GL_GET_PROC(UnmapBuffer); - GR_GL_GET_PROC(UseProgram); - GR_GL_GET_PROC(VertexAttrib4fv); - GR_GL_GET_PROC(VertexAttribPointer); - GR_GL_GET_PROC(Viewport); - - if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { - // no ARB suffix for GL_ARB_vertex_array_object - GR_GL_GET_PROC(BindVertexArray); - GR_GL_GET_PROC(DeleteVertexArrays); - GR_GL_GET_PROC(GenVertexArrays); - } + GR_GL_GET_PROC(BufferData); + GR_GL_GET_PROC(BufferSubData); + GR_GL_GET_PROC(Clear); + GR_GL_GET_PROC(ClearColor); + GR_GL_GET_PROC(ClearStencil); + GR_GL_GET_PROC(ColorMask); + GR_GL_GET_PROC(CompileShader); + GR_GL_GET_PROC(CompressedTexImage2D); + GR_GL_GET_PROC(CopyTexSubImage2D); + GR_GL_GET_PROC(CreateProgram); + GR_GL_GET_PROC(CreateShader); + GR_GL_GET_PROC(CullFace); + GR_GL_GET_PROC(DeleteBuffers); + GR_GL_GET_PROC(DeleteProgram); + GR_GL_GET_PROC(DeleteQueries); + GR_GL_GET_PROC(DeleteShader); + GR_GL_GET_PROC(DeleteTextures); + GR_GL_GET_PROC(DepthMask); + GR_GL_GET_PROC(Disable); + GR_GL_GET_PROC(DisableVertexAttribArray); + GR_GL_GET_PROC(DrawArrays); + GR_GL_GET_PROC(DrawBuffer); + GR_GL_GET_PROC(DrawBuffers); + GR_GL_GET_PROC(DrawElements); + GR_GL_GET_PROC(Enable); + GR_GL_GET_PROC(EnableVertexAttribArray); + GR_GL_GET_PROC(EndQuery); + GR_GL_GET_PROC(Finish); + GR_GL_GET_PROC(Flush); + GR_GL_GET_PROC(FrontFace); + GR_GL_GET_PROC(GenBuffers); + GR_GL_GET_PROC(GenerateMipmap); + GR_GL_GET_PROC(GenQueries); + GR_GL_GET_PROC(GetBufferParameteriv); + GR_GL_GET_PROC(GetError); + GR_GL_GET_PROC(GetIntegerv); + GR_GL_GET_PROC(GetProgramInfoLog); + GR_GL_GET_PROC(GetProgramiv); + if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { + GR_GL_GET_PROC(GetQueryObjecti64v); + GR_GL_GET_PROC(GetQueryObjectui64v) + GR_GL_GET_PROC(QueryCounter); + } else if (extensions.has("GL_EXT_timer_query")) { + GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); + GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); + } + GR_GL_GET_PROC(GetQueryObjectiv); + GR_GL_GET_PROC(GetQueryObjectuiv); + GR_GL_GET_PROC(GetQueryiv); + GR_GL_GET_PROC(GetShaderInfoLog); + GR_GL_GET_PROC(GetShaderiv); + GR_GL_GET_PROC(GetString); + GR_GL_GET_PROC(GetStringi); + GR_GL_GET_PROC(GetTexLevelParameteriv); + GR_GL_GET_PROC(GenTextures); + GR_GL_GET_PROC(GetUniformLocation); + GR_GL_GET_PROC(LineWidth); + GR_GL_GET_PROC(LinkProgram); + GR_GL_GET_PROC(LoadIdentity); + GR_GL_GET_PROC(LoadMatrixf); + GR_GL_GET_PROC(MatrixMode); + GR_GL_GET_PROC(MapBuffer); + GR_GL_GET_PROC(PixelStorei); + GR_GL_GET_PROC(ReadBuffer); + GR_GL_GET_PROC(ReadPixels); + GR_GL_GET_PROC(Scissor); + GR_GL_GET_PROC(ShaderSource); + GR_GL_GET_PROC(StencilFunc); + GR_GL_GET_PROC(StencilFuncSeparate); + GR_GL_GET_PROC(StencilMask); + GR_GL_GET_PROC(StencilMaskSeparate); + GR_GL_GET_PROC(StencilOp); + GR_GL_GET_PROC(StencilOpSeparate); + GR_GL_GET_PROC(TexGenfv); + GR_GL_GET_PROC(TexGeni); + GR_GL_GET_PROC(TexImage2D) + GR_GL_GET_PROC(TexParameteri); + GR_GL_GET_PROC(TexParameteriv); + GR_GL_GET_PROC(TexStorage2D); + if (NULL == interface->fFunctions.fTexStorage2D) { + GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); + } + GR_GL_GET_PROC(TexSubImage2D); + GR_GL_GET_PROC(Uniform1f); + GR_GL_GET_PROC(Uniform1i); + GR_GL_GET_PROC(Uniform1fv); + GR_GL_GET_PROC(Uniform1iv); + GR_GL_GET_PROC(Uniform2f); + GR_GL_GET_PROC(Uniform2i); + GR_GL_GET_PROC(Uniform2fv); + GR_GL_GET_PROC(Uniform2iv); + GR_GL_GET_PROC(Uniform3f); + GR_GL_GET_PROC(Uniform3i); + GR_GL_GET_PROC(Uniform3fv); + GR_GL_GET_PROC(Uniform3iv); + GR_GL_GET_PROC(Uniform4f); + GR_GL_GET_PROC(Uniform4i); + GR_GL_GET_PROC(Uniform4fv); + GR_GL_GET_PROC(Uniform4iv); + GR_GL_GET_PROC(UniformMatrix2fv); + GR_GL_GET_PROC(UniformMatrix3fv); + GR_GL_GET_PROC(UniformMatrix4fv); + GR_GL_GET_PROC(UnmapBuffer); + GR_GL_GET_PROC(UseProgram); + GR_GL_GET_PROC(VertexAttrib4fv); + GR_GL_GET_PROC(VertexAttribPointer); + GR_GL_GET_PROC(Viewport); + + if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { + // no ARB suffix for GL_ARB_vertex_array_object + GR_GL_GET_PROC(BindVertexArray); + GR_GL_GET_PROC(DeleteVertexArrays); + GR_GL_GET_PROC(GenVertexArrays); + } - // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since - // GL_ARB_framebuffer_object doesn't use ARB suffix.) - if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { - GR_GL_GET_PROC(GenFramebuffers); - GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); - GR_GL_GET_PROC(GetRenderbufferParameteriv); - GR_GL_GET_PROC(BindFramebuffer); - GR_GL_GET_PROC(FramebufferTexture2D); - GR_GL_GET_PROC(CheckFramebufferStatus); - GR_GL_GET_PROC(DeleteFramebuffers); - GR_GL_GET_PROC(RenderbufferStorage); - GR_GL_GET_PROC(GenRenderbuffers); - GR_GL_GET_PROC(DeleteRenderbuffers); - GR_GL_GET_PROC(FramebufferRenderbuffer); - GR_GL_GET_PROC(BindRenderbuffer); - GR_GL_GET_PROC(RenderbufferStorageMultisample); - GR_GL_GET_PROC(BlitFramebuffer); - } else if (extensions.has("GL_EXT_framebuffer_object")) { - GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); - GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); - GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); - GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); - GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); - GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); - GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); - GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); - GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); - GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); - GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); - GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); - if (extensions.has("GL_EXT_framebuffer_multisample")) { - GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); - } - if (extensions.has("GL_EXT_framebuffer_blit")) { - GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); - } - } else { - // we must have FBOs - delete interface; - return NULL; + // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since + // GL_ARB_framebuffer_object doesn't use ARB suffix.) + if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { + GR_GL_GET_PROC(GenFramebuffers); + GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); + GR_GL_GET_PROC(GetRenderbufferParameteriv); + GR_GL_GET_PROC(BindFramebuffer); + GR_GL_GET_PROC(FramebufferTexture2D); + GR_GL_GET_PROC(CheckFramebufferStatus); + GR_GL_GET_PROC(DeleteFramebuffers); + GR_GL_GET_PROC(RenderbufferStorage); + GR_GL_GET_PROC(GenRenderbuffers); + GR_GL_GET_PROC(DeleteRenderbuffers); + GR_GL_GET_PROC(FramebufferRenderbuffer); + GR_GL_GET_PROC(BindRenderbuffer); + GR_GL_GET_PROC(RenderbufferStorageMultisample); + GR_GL_GET_PROC(BlitFramebuffer); + } else if (extensions.has("GL_EXT_framebuffer_object")) { + GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); + GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); + GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); + GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); + GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); + GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); + GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); + GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); + GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); + GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); + GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); + GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); + if (extensions.has("GL_EXT_framebuffer_multisample")) { + GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } - GR_GL_GET_PROC(BindFragDataLocationIndexed); - - if (extensions.has("GL_EXT_debug_marker")) { - GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT); - GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT); - GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT); + if (extensions.has("GL_EXT_framebuffer_blit")) { + GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); } - - interface->fStandard = kGL_GrGLStandard; - interface->fExtensions.swap(&extensions); - - return interface; } else { + // we must have FBOs + delete interface; return NULL; } + GR_GL_GET_PROC(BindFragDataLocationIndexed); + + if (extensions.has("GL_EXT_debug_marker")) { + GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT); + GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT); + GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT); + } + + interface->fStandard = kGL_GrGLStandard; + interface->fExtensions.swap(&extensions); + + return interface; } diff --git a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp index c3951777e0..e46309b448 100644 --- a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp +++ b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp @@ -21,266 +21,265 @@ glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S)); const GrGLInterface* GrGLCreateNativeInterface() { - if (NULL != glXGetCurrentContext()) { + if (NULL == glXGetCurrentContext()) { + return NULL; + } - const char* versionString = (const char*) glGetString(GL_VERSION); - GrGLVersion glVer = GrGLGetVersionFromString(versionString); + const char* versionString = (const char*) glGetString(GL_VERSION); + GrGLVersion glVer = GrGLGetVersionFromString(versionString); - // This may or may not succeed depending on the gl version. - GrGLGetStringiProc glGetStringi = - (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi")); + // This may or may not succeed depending on the gl version. + GrGLGetStringiProc glGetStringi = + (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi")); - GrGLExtensions extensions; - if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) { - return NULL; - } + GrGLExtensions extensions; + if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) { + return NULL; + } - if (glVer < GR_GL_VER(1,5)) { - // We must have array and element_array buffer objects. - return NULL; - } + if (glVer < GR_GL_VER(1,5)) { + // We must have array and element_array buffer objects. + return NULL; + } - GrGLInterface* interface = SkNEW(GrGLInterface()); - GrGLInterface::Functions* functions = &interface->fFunctions; + GrGLInterface* interface = SkNEW(GrGLInterface()); + GrGLInterface::Functions* functions = &interface->fFunctions; - functions->fActiveTexture = glActiveTexture; - GR_GL_GET_PROC(AttachShader); - GR_GL_GET_PROC(BindAttribLocation); - GR_GL_GET_PROC(BindBuffer); - GR_GL_GET_PROC(BindFragDataLocation); - GR_GL_GET_PROC(BeginQuery); - functions->fBindTexture = glBindTexture; - functions->fBlendFunc = glBlendFunc; + functions->fActiveTexture = glActiveTexture; + GR_GL_GET_PROC(AttachShader); + GR_GL_GET_PROC(BindAttribLocation); + GR_GL_GET_PROC(BindBuffer); + GR_GL_GET_PROC(BindFragDataLocation); + GR_GL_GET_PROC(BeginQuery); + functions->fBindTexture = glBindTexture; + functions->fBlendFunc = glBlendFunc; - if (glVer >= GR_GL_VER(1,4) || - extensions.has("GL_ARB_imaging") || - extensions.has("GL_EXT_blend_color")) { - GR_GL_GET_PROC(BlendColor); - } + if (glVer >= GR_GL_VER(1,4) || + extensions.has("GL_ARB_imaging") || + extensions.has("GL_EXT_blend_color")) { + GR_GL_GET_PROC(BlendColor); + } - GR_GL_GET_PROC(BufferData); - GR_GL_GET_PROC(BufferSubData); - functions->fClear = glClear; - functions->fClearColor = glClearColor; - functions->fClearStencil = glClearStencil; - functions->fColorMask = glColorMask; - GR_GL_GET_PROC(CompileShader); - functions->fCompressedTexImage2D = glCompressedTexImage2D; - functions->fCopyTexSubImage2D = glCopyTexSubImage2D; - GR_GL_GET_PROC(CreateProgram); - GR_GL_GET_PROC(CreateShader); - functions->fCullFace = glCullFace; - GR_GL_GET_PROC(DeleteBuffers); - GR_GL_GET_PROC(DeleteProgram); - GR_GL_GET_PROC(DeleteQueries); - GR_GL_GET_PROC(DeleteShader); - functions->fDeleteTextures = glDeleteTextures; - functions->fDepthMask = glDepthMask; - functions->fDisable = glDisable; - GR_GL_GET_PROC(DisableVertexAttribArray); - functions->fDrawArrays = glDrawArrays; - functions->fDrawBuffer = glDrawBuffer; - GR_GL_GET_PROC(DrawBuffers); - functions->fDrawElements = glDrawElements; - functions->fEnable = glEnable; - GR_GL_GET_PROC(EnableVertexAttribArray); - GR_GL_GET_PROC(EndQuery); - functions->fFinish = glFinish; - functions->fFlush = glFlush; - functions->fFrontFace = glFrontFace; - GR_GL_GET_PROC(GenBuffers); - GR_GL_GET_PROC(GenerateMipmap); - GR_GL_GET_PROC(GetBufferParameteriv); - functions->fGetError = glGetError; - functions->fGetIntegerv = glGetIntegerv; - GR_GL_GET_PROC(GetQueryObjectiv); - GR_GL_GET_PROC(GetQueryObjectuiv); - if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { - GR_GL_GET_PROC(GetQueryObjecti64v); - GR_GL_GET_PROC(GetQueryObjectui64v); - GR_GL_GET_PROC(QueryCounter); - } else if (extensions.has("GL_EXT_timer_query")) { - GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); - GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); - } - GR_GL_GET_PROC(GetQueryiv); - GR_GL_GET_PROC(GetProgramInfoLog); - GR_GL_GET_PROC(GetProgramiv); - GR_GL_GET_PROC(GetShaderInfoLog); - GR_GL_GET_PROC(GetShaderiv); - functions->fGetString = glGetString; - GR_GL_GET_PROC(GetStringi); - functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv; - GR_GL_GET_PROC(GenQueries); - functions->fGenTextures = glGenTextures; - GR_GL_GET_PROC(GetUniformLocation); - functions->fLineWidth = glLineWidth; - GR_GL_GET_PROC(LinkProgram); - GR_GL_GET_PROC(MapBuffer); - functions->fPixelStorei = glPixelStorei; - functions->fReadBuffer = glReadBuffer; - functions->fReadPixels = glReadPixels; - functions->fScissor = glScissor; - GR_GL_GET_PROC(ShaderSource); - functions->fStencilFunc = glStencilFunc; - GR_GL_GET_PROC(StencilFuncSeparate); - functions->fStencilMask = glStencilMask; - GR_GL_GET_PROC(StencilMaskSeparate); - functions->fStencilOp = glStencilOp; - GR_GL_GET_PROC(StencilOpSeparate); - functions->fTexImage2D = glTexImage2D; - functions->fTexGenfv = glTexGenfv; - functions->fTexGeni = glTexGeni; - functions->fTexParameteri = glTexParameteri; - functions->fTexParameteriv = glTexParameteriv; - if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { - GR_GL_GET_PROC(TexStorage2D); - } else if (extensions.has("GL_EXT_texture_storage")) { - GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); - } - functions->fTexSubImage2D = glTexSubImage2D; - GR_GL_GET_PROC(Uniform1f); - GR_GL_GET_PROC(Uniform1i); - GR_GL_GET_PROC(Uniform1fv); - GR_GL_GET_PROC(Uniform1iv); - GR_GL_GET_PROC(Uniform2f); - GR_GL_GET_PROC(Uniform2i); - GR_GL_GET_PROC(Uniform2fv); - GR_GL_GET_PROC(Uniform2iv); - GR_GL_GET_PROC(Uniform3f); - GR_GL_GET_PROC(Uniform3i); - GR_GL_GET_PROC(Uniform3fv); - GR_GL_GET_PROC(Uniform3iv); - GR_GL_GET_PROC(Uniform4f); - GR_GL_GET_PROC(Uniform4i); - GR_GL_GET_PROC(Uniform4fv); - GR_GL_GET_PROC(Uniform4iv); - GR_GL_GET_PROC(UniformMatrix2fv); - GR_GL_GET_PROC(UniformMatrix3fv); - GR_GL_GET_PROC(UniformMatrix4fv); - GR_GL_GET_PROC(UnmapBuffer); - GR_GL_GET_PROC(UseProgram); - GR_GL_GET_PROC(VertexAttrib4fv); - GR_GL_GET_PROC(VertexAttribPointer); - functions->fViewport = glViewport; - GR_GL_GET_PROC(BindFragDataLocationIndexed); + GR_GL_GET_PROC(BufferData); + GR_GL_GET_PROC(BufferSubData); + functions->fClear = glClear; + functions->fClearColor = glClearColor; + functions->fClearStencil = glClearStencil; + functions->fColorMask = glColorMask; + GR_GL_GET_PROC(CompileShader); + functions->fCompressedTexImage2D = glCompressedTexImage2D; + functions->fCopyTexSubImage2D = glCopyTexSubImage2D; + GR_GL_GET_PROC(CreateProgram); + GR_GL_GET_PROC(CreateShader); + functions->fCullFace = glCullFace; + GR_GL_GET_PROC(DeleteBuffers); + GR_GL_GET_PROC(DeleteProgram); + GR_GL_GET_PROC(DeleteQueries); + GR_GL_GET_PROC(DeleteShader); + functions->fDeleteTextures = glDeleteTextures; + functions->fDepthMask = glDepthMask; + functions->fDisable = glDisable; + GR_GL_GET_PROC(DisableVertexAttribArray); + functions->fDrawArrays = glDrawArrays; + functions->fDrawBuffer = glDrawBuffer; + GR_GL_GET_PROC(DrawBuffers); + functions->fDrawElements = glDrawElements; + functions->fEnable = glEnable; + GR_GL_GET_PROC(EnableVertexAttribArray); + GR_GL_GET_PROC(EndQuery); + functions->fFinish = glFinish; + functions->fFlush = glFlush; + functions->fFrontFace = glFrontFace; + GR_GL_GET_PROC(GenBuffers); + GR_GL_GET_PROC(GenerateMipmap); + GR_GL_GET_PROC(GetBufferParameteriv); + functions->fGetError = glGetError; + functions->fGetIntegerv = glGetIntegerv; + GR_GL_GET_PROC(GetQueryObjectiv); + GR_GL_GET_PROC(GetQueryObjectuiv); + if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) { + GR_GL_GET_PROC(GetQueryObjecti64v); + GR_GL_GET_PROC(GetQueryObjectui64v); + GR_GL_GET_PROC(QueryCounter); + } else if (extensions.has("GL_EXT_timer_query")) { + GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); + GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); + } + GR_GL_GET_PROC(GetQueryiv); + GR_GL_GET_PROC(GetProgramInfoLog); + GR_GL_GET_PROC(GetProgramiv); + GR_GL_GET_PROC(GetShaderInfoLog); + GR_GL_GET_PROC(GetShaderiv); + functions->fGetString = glGetString; + GR_GL_GET_PROC(GetStringi); + functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv; + GR_GL_GET_PROC(GenQueries); + functions->fGenTextures = glGenTextures; + GR_GL_GET_PROC(GetUniformLocation); + functions->fLineWidth = glLineWidth; + GR_GL_GET_PROC(LinkProgram); + GR_GL_GET_PROC(MapBuffer); + functions->fPixelStorei = glPixelStorei; + functions->fReadBuffer = glReadBuffer; + functions->fReadPixels = glReadPixels; + functions->fScissor = glScissor; + GR_GL_GET_PROC(ShaderSource); + functions->fStencilFunc = glStencilFunc; + GR_GL_GET_PROC(StencilFuncSeparate); + functions->fStencilMask = glStencilMask; + GR_GL_GET_PROC(StencilMaskSeparate); + functions->fStencilOp = glStencilOp; + GR_GL_GET_PROC(StencilOpSeparate); + functions->fTexImage2D = glTexImage2D; + functions->fTexGenfv = glTexGenfv; + functions->fTexGeni = glTexGeni; + functions->fTexParameteri = glTexParameteri; + functions->fTexParameteriv = glTexParameteriv; + if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { + GR_GL_GET_PROC(TexStorage2D); + } else if (extensions.has("GL_EXT_texture_storage")) { + GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); + } + functions->fTexSubImage2D = glTexSubImage2D; + GR_GL_GET_PROC(Uniform1f); + GR_GL_GET_PROC(Uniform1i); + GR_GL_GET_PROC(Uniform1fv); + GR_GL_GET_PROC(Uniform1iv); + GR_GL_GET_PROC(Uniform2f); + GR_GL_GET_PROC(Uniform2i); + GR_GL_GET_PROC(Uniform2fv); + GR_GL_GET_PROC(Uniform2iv); + GR_GL_GET_PROC(Uniform3f); + GR_GL_GET_PROC(Uniform3i); + GR_GL_GET_PROC(Uniform3fv); + GR_GL_GET_PROC(Uniform3iv); + GR_GL_GET_PROC(Uniform4f); + GR_GL_GET_PROC(Uniform4i); + GR_GL_GET_PROC(Uniform4fv); + GR_GL_GET_PROC(Uniform4iv); + GR_GL_GET_PROC(UniformMatrix2fv); + GR_GL_GET_PROC(UniformMatrix3fv); + GR_GL_GET_PROC(UniformMatrix4fv); + GR_GL_GET_PROC(UnmapBuffer); + GR_GL_GET_PROC(UseProgram); + GR_GL_GET_PROC(VertexAttrib4fv); + GR_GL_GET_PROC(VertexAttribPointer); + functions->fViewport = glViewport; + GR_GL_GET_PROC(BindFragDataLocationIndexed); - if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { - // no ARB suffix for GL_ARB_vertex_array_object - GR_GL_GET_PROC(BindVertexArray); - GR_GL_GET_PROC(GenVertexArrays); - GR_GL_GET_PROC(DeleteVertexArrays); - } + if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { + // no ARB suffix for GL_ARB_vertex_array_object + GR_GL_GET_PROC(BindVertexArray); + GR_GL_GET_PROC(GenVertexArrays); + GR_GL_GET_PROC(DeleteVertexArrays); + } - // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since - // GL_ARB_framebuffer_object doesn't use ARB suffix.) - if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { - GR_GL_GET_PROC(GenFramebuffers); - GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); - GR_GL_GET_PROC(GetRenderbufferParameteriv); - GR_GL_GET_PROC(BindFramebuffer); - GR_GL_GET_PROC(FramebufferTexture2D); - GR_GL_GET_PROC(CheckFramebufferStatus); - GR_GL_GET_PROC(DeleteFramebuffers); - GR_GL_GET_PROC(RenderbufferStorage); - GR_GL_GET_PROC(GenRenderbuffers); - GR_GL_GET_PROC(DeleteRenderbuffers); - GR_GL_GET_PROC(FramebufferRenderbuffer); - GR_GL_GET_PROC(BindRenderbuffer); - GR_GL_GET_PROC(RenderbufferStorageMultisample); - GR_GL_GET_PROC(BlitFramebuffer); - } else if (extensions.has("GL_EXT_framebuffer_object")) { - GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); - GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); - GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); - GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); - GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); - GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); - GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); - GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); - GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); - GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); - GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); - GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); - if (extensions.has("GL_EXT_framebuffer_multisample")) { - GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); - } - if (extensions.has("GL_EXT_framebuffer_blit")) { - GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); - } - } else { - // we must have FBOs - delete interface; - return NULL; + // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since + // GL_ARB_framebuffer_object doesn't use ARB suffix.) + if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) { + GR_GL_GET_PROC(GenFramebuffers); + GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); + GR_GL_GET_PROC(GetRenderbufferParameteriv); + GR_GL_GET_PROC(BindFramebuffer); + GR_GL_GET_PROC(FramebufferTexture2D); + GR_GL_GET_PROC(CheckFramebufferStatus); + GR_GL_GET_PROC(DeleteFramebuffers); + GR_GL_GET_PROC(RenderbufferStorage); + GR_GL_GET_PROC(GenRenderbuffers); + GR_GL_GET_PROC(DeleteRenderbuffers); + GR_GL_GET_PROC(FramebufferRenderbuffer); + GR_GL_GET_PROC(BindRenderbuffer); + GR_GL_GET_PROC(RenderbufferStorageMultisample); + GR_GL_GET_PROC(BlitFramebuffer); + } else if (extensions.has("GL_EXT_framebuffer_object")) { + GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); + GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); + GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); + GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); + GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); + GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); + GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); + GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); + GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); + GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); + GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); + GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); + if (extensions.has("GL_EXT_framebuffer_multisample")) { + GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } - - GR_GL_GET_PROC(LoadIdentity); - GR_GL_GET_PROC(LoadMatrixf); - GR_GL_GET_PROC(MatrixMode); - - if (extensions.has("GL_NV_path_rendering")) { - GR_GL_GET_PROC_SUFFIX(PathCommands, NV); - GR_GL_GET_PROC_SUFFIX(PathCoords, NV); - GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV); - GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV); - GR_GL_GET_PROC_SUFFIX(PathString, NV); - GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV); - GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV); - GR_GL_GET_PROC_SUFFIX(WeightPaths, NV); - GR_GL_GET_PROC_SUFFIX(CopyPath, NV); - GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV); - GR_GL_GET_PROC_SUFFIX(TransformPath, NV); - GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV); - GR_GL_GET_PROC_SUFFIX(PathParameteri, NV); - GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV); - GR_GL_GET_PROC_SUFFIX(PathParameterf, NV); - GR_GL_GET_PROC_SUFFIX(PathDashArray, NV); - GR_GL_GET_PROC_SUFFIX(GenPaths, NV); - GR_GL_GET_PROC_SUFFIX(DeletePaths, NV); - GR_GL_GET_PROC_SUFFIX(IsPath, NV); - GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV); - GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV); - GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV); - GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV); - GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV); - GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); - GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV); - GR_GL_GET_PROC_SUFFIX(PathColorGen, NV); - GR_GL_GET_PROC_SUFFIX(PathTexGen, NV); - GR_GL_GET_PROC_SUFFIX(PathFogGen, NV); - GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV); - GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV); - GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV); - GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); - GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV); - GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV); - GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV); - GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV); - GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV); - GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV); - GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV); - GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV); - GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV); - GR_GL_GET_PROC_SUFFIX(GetPathLength, NV); - GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV); + if (extensions.has("GL_EXT_framebuffer_blit")) { + GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); } + } else { + // we must have FBOs + delete interface; + return NULL; + } - if (extensions.has("GL_EXT_debug_marker")) { - GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT); - GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT); - GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT); - } + GR_GL_GET_PROC(LoadIdentity); + GR_GL_GET_PROC(LoadMatrixf); + GR_GL_GET_PROC(MatrixMode); - interface->fStandard = kGL_GrGLStandard; - interface->fExtensions.swap(&extensions); + if (extensions.has("GL_NV_path_rendering")) { + GR_GL_GET_PROC_SUFFIX(PathCommands, NV); + GR_GL_GET_PROC_SUFFIX(PathCoords, NV); + GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV); + GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV); + GR_GL_GET_PROC_SUFFIX(PathString, NV); + GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV); + GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV); + GR_GL_GET_PROC_SUFFIX(WeightPaths, NV); + GR_GL_GET_PROC_SUFFIX(CopyPath, NV); + GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV); + GR_GL_GET_PROC_SUFFIX(TransformPath, NV); + GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV); + GR_GL_GET_PROC_SUFFIX(PathParameteri, NV); + GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV); + GR_GL_GET_PROC_SUFFIX(PathParameterf, NV); + GR_GL_GET_PROC_SUFFIX(PathDashArray, NV); + GR_GL_GET_PROC_SUFFIX(GenPaths, NV); + GR_GL_GET_PROC_SUFFIX(DeletePaths, NV); + GR_GL_GET_PROC_SUFFIX(IsPath, NV); + GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV); + GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV); + GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV); + GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV); + GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV); + GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); + GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV); + GR_GL_GET_PROC_SUFFIX(PathColorGen, NV); + GR_GL_GET_PROC_SUFFIX(PathTexGen, NV); + GR_GL_GET_PROC_SUFFIX(PathFogGen, NV); + GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV); + GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV); + GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV); + GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); + GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV); + GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV); + GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV); + GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV); + GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV); + GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV); + GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV); + GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV); + GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV); + GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV); + GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV); + GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV); + GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV); + GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV); + GR_GL_GET_PROC_SUFFIX(GetPathLength, NV); + GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV); + } - return interface; - } else { - return NULL; + if (extensions.has("GL_EXT_debug_marker")) { + GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT); + GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT); + GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT); } + + interface->fStandard = kGL_GrGLStandard; + interface->fExtensions.swap(&extensions); + + return interface; } |