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authorGravatar wangyix <wangyix@google.com>2015-07-22 10:21:17 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-07-22 10:21:17 -0700
commit6af0c9394301b9f976813cc6dbdbbfe779030fe1 (patch)
tree19daa8380c9e11a537df7729d72ffaeb12d0329e
parent265697d91b66679a0b28cfa06dd36e78c5bd6adc (diff)
Moved GrGLFragmentProcessor definition to its own file
-rw-r--r--src/effects/SkAlphaThresholdFilter.cpp2
-rw-r--r--src/effects/SkArithmeticMode_gpu.cpp2
-rw-r--r--src/effects/SkBlurMaskFilter.cpp2
-rw-r--r--src/effects/SkColorCubeFilter.cpp2
-rw-r--r--src/effects/SkColorFilters.cpp2
-rw-r--r--src/effects/SkColorMatrixFilter.cpp2
-rw-r--r--src/effects/SkDisplacementMapEffect.cpp2
-rw-r--r--src/effects/SkLightingImageFilter.cpp2
-rw-r--r--src/effects/SkLumaColorFilter.cpp2
-rw-r--r--src/effects/SkMagnifierImageFilter.cpp2
-rw-r--r--src/effects/SkMorphologyImageFilter.cpp2
-rw-r--r--src/effects/SkPerlinNoiseShader.cpp2
-rw-r--r--src/effects/SkTableColorFilter.cpp2
-rw-r--r--src/effects/gradients/SkGradientShaderPriv.h2
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp2
-rw-r--r--src/gpu/effects/GrBicubicEffect.h2
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp2
-rw-r--r--src/gpu/effects/GrConfigConversionEffect.cpp2
-rw-r--r--src/gpu/effects/GrConstColorProcessor.cpp2
-rw-r--r--src/gpu/effects/GrConvexPolyEffect.cpp2
-rw-r--r--src/gpu/effects/GrConvolutionEffect.cpp2
-rw-r--r--src/gpu/effects/GrCustomXfermode.cpp2
-rw-r--r--src/gpu/effects/GrDashingEffect.cpp2
-rwxr-xr-xsrc/gpu/effects/GrDistanceFieldGeoProc.cpp2
-rw-r--r--src/gpu/effects/GrDitherEffect.cpp2
-rw-r--r--src/gpu/effects/GrMatrixConvolutionEffect.cpp2
-rw-r--r--src/gpu/effects/GrOvalEffect.cpp2
-rw-r--r--src/gpu/effects/GrRRectEffect.cpp2
-rw-r--r--src/gpu/effects/GrSimpleTextureEffect.cpp2
-rw-r--r--src/gpu/effects/GrTextureDomain.cpp2
-rw-r--r--src/gpu/effects/GrTextureDomain.h2
-rw-r--r--src/gpu/effects/GrYUVtoRGBEffect.cpp2
-rw-r--r--src/gpu/gl/GrGLFragmentProcessor.h67
-rw-r--r--src/gpu/gl/GrGLGpuProgramCache.cpp2
-rw-r--r--src/gpu/gl/GrGLProcessor.h52
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp2
-rw-r--r--src/gpu/gl/GrGLXferProcessor.h2
-rw-r--r--src/gpu/gl/builders/GrGLShaderBuilder.h2
38 files changed, 103 insertions, 88 deletions
diff --git a/src/effects/SkAlphaThresholdFilter.cpp b/src/effects/SkAlphaThresholdFilter.cpp
index 237949c3ae..55e113efe1 100644
--- a/src/effects/SkAlphaThresholdFilter.cpp
+++ b/src/effects/SkAlphaThresholdFilter.cpp
@@ -56,7 +56,7 @@ SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region,
#include "SkGr.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
class AlphaThresholdEffect : public GrFragmentProcessor {
diff --git a/src/effects/SkArithmeticMode_gpu.cpp b/src/effects/SkArithmeticMode_gpu.cpp
index 17b17ffce3..4f0107bcde 100644
--- a/src/effects/SkArithmeticMode_gpu.cpp
+++ b/src/effects/SkArithmeticMode_gpu.cpp
@@ -14,7 +14,7 @@
#include "GrProcessor.h"
#include "GrTexture.h"
#include "gl/GrGLCaps.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLProgramDataManager.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 2017170780..402641c980 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -26,7 +26,7 @@
#include "SkGrPixelRef.h"
#include "SkDraw.h"
#include "effects/GrSimpleTextureEffect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#endif
diff --git a/src/effects/SkColorCubeFilter.cpp b/src/effects/SkColorCubeFilter.cpp
index 16010b4f96..bce9a600d7 100644
--- a/src/effects/SkColorCubeFilter.cpp
+++ b/src/effects/SkColorCubeFilter.cpp
@@ -17,7 +17,7 @@
#include "GrInvariantOutput.h"
#include "GrTexturePriv.h"
#include "SkGr.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#endif
diff --git a/src/effects/SkColorFilters.cpp b/src/effects/SkColorFilters.cpp
index 7025715b46..92fe4d708e 100644
--- a/src/effects/SkColorFilters.cpp
+++ b/src/effects/SkColorFilters.cpp
@@ -69,7 +69,7 @@ SkFlattenable* SkModeColorFilter::CreateProc(SkReadBuffer& buffer) {
#include "GrInvariantOutput.h"
#include "GrProcessorUnitTest.h"
#include "SkGr.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
namespace {
diff --git a/src/effects/SkColorMatrixFilter.cpp b/src/effects/SkColorMatrixFilter.cpp
index 99c29f9928..205bcdb491 100644
--- a/src/effects/SkColorMatrixFilter.cpp
+++ b/src/effects/SkColorMatrixFilter.cpp
@@ -383,7 +383,7 @@ SkColorFilter* SkColorMatrixFilter::newComposed(const SkColorFilter* innerFilter
#if SK_SUPPORT_GPU
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
class ColorMatrixEffect : public GrFragmentProcessor {
diff --git a/src/effects/SkDisplacementMapEffect.cpp b/src/effects/SkDisplacementMapEffect.cpp
index 2f1d0119a3..27509dc55b 100644
--- a/src/effects/SkDisplacementMapEffect.cpp
+++ b/src/effects/SkDisplacementMapEffect.cpp
@@ -16,7 +16,7 @@
#include "GrCoordTransform.h"
#include "GrInvariantOutput.h"
#include "effects/GrTextureDomain.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#endif
diff --git a/src/effects/SkLightingImageFilter.cpp b/src/effects/SkLightingImageFilter.cpp
index b82f6ad916..3cac4fc054 100644
--- a/src/effects/SkLightingImageFilter.cpp
+++ b/src/effects/SkLightingImageFilter.cpp
@@ -20,7 +20,7 @@
#include "GrInvariantOutput.h"
#include "GrPaint.h"
#include "effects/GrSingleTextureEffect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
class GrGLDiffuseLightingEffect;
diff --git a/src/effects/SkLumaColorFilter.cpp b/src/effects/SkLumaColorFilter.cpp
index 05cbaaaf40..99399092b3 100644
--- a/src/effects/SkLumaColorFilter.cpp
+++ b/src/effects/SkLumaColorFilter.cpp
@@ -13,7 +13,7 @@
#if SK_SUPPORT_GPU
#include "GrContext.h"
#include "GrInvariantOutput.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#endif
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index 09a598e264..9efd252e50 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -16,7 +16,7 @@
#if SK_SUPPORT_GPU
#include "GrInvariantOutput.h"
#include "effects/GrSingleTextureEffect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/effects/SkMorphologyImageFilter.cpp b/src/effects/SkMorphologyImageFilter.cpp
index 62b90cb32d..b5c3700da0 100644
--- a/src/effects/SkMorphologyImageFilter.cpp
+++ b/src/effects/SkMorphologyImageFilter.cpp
@@ -18,7 +18,7 @@
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "effects/Gr1DKernelEffect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#endif
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index 8288a53583..116c947144 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -19,7 +19,7 @@
#include "GrCoordTransform.h"
#include "GrInvariantOutput.h"
#include "SkGr.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
#endif
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 88ee5e4b03..11fdb89061 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -337,7 +337,7 @@ SkColorFilter* SkTable_ColorFilter::newComposed(const SkColorFilter* innerFilter
#include "GrInvariantOutput.h"
#include "SkGr.h"
#include "effects/GrTextureStripAtlas.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
class ColorTableEffect : public GrFragmentProcessor {
diff --git a/src/effects/gradients/SkGradientShaderPriv.h b/src/effects/gradients/SkGradientShaderPriv.h
index cb882b2a6d..9bd66daa66 100644
--- a/src/effects/gradients/SkGradientShaderPriv.h
+++ b/src/effects/gradients/SkGradientShaderPriv.h
@@ -294,7 +294,7 @@ static inline int next_dither_toggle16(int toggle) {
#include "GrCoordTransform.h"
#include "GrFragmentProcessor.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
class GrInvariantOutput;
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 6f492c76ac..6a39be439d 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -7,7 +7,7 @@
#include "GrBezierEffect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrBicubicEffect.h b/src/gpu/effects/GrBicubicEffect.h
index 11075f2398..86118f7b78 100644
--- a/src/gpu/effects/GrBicubicEffect.h
+++ b/src/gpu/effects/GrBicubicEffect.h
@@ -10,7 +10,7 @@
#include "GrSingleTextureEffect.h"
#include "GrTextureDomain.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
class GrGLBicubicEffect;
class GrInvariantOutput;
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 4bfa01644c..a0350e99f5 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -9,7 +9,7 @@
#include "GrFontAtlasSizes.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrConfigConversionEffect.cpp b/src/gpu/effects/GrConfigConversionEffect.cpp
index 4927e29f8a..fa97f324be 100644
--- a/src/gpu/effects/GrConfigConversionEffect.cpp
+++ b/src/gpu/effects/GrConfigConversionEffect.cpp
@@ -11,7 +11,7 @@
#include "GrInvariantOutput.h"
#include "GrSimpleTextureEffect.h"
#include "SkMatrix.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
diff --git a/src/gpu/effects/GrConstColorProcessor.cpp b/src/gpu/effects/GrConstColorProcessor.cpp
index 964e85c708..bc09156a71 100644
--- a/src/gpu/effects/GrConstColorProcessor.cpp
+++ b/src/gpu/effects/GrConstColorProcessor.cpp
@@ -6,7 +6,7 @@
*/
#include "effects/GrConstColorProcessor.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
class GLConstColorProcessor : public GrGLFragmentProcessor {
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index a3d032f4a0..6ecba24c5f 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -8,7 +8,7 @@
#include "GrConvexPolyEffect.h"
#include "GrInvariantOutput.h"
#include "SkPathPriv.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index f5b5e22ce1..7bb5434f8d 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -6,7 +6,7 @@
*/
#include "GrConvolutionEffect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrCustomXfermode.cpp b/src/gpu/effects/GrCustomXfermode.cpp
index 7fc65a477c..350243ebc7 100644
--- a/src/gpu/effects/GrCustomXfermode.cpp
+++ b/src/gpu/effects/GrCustomXfermode.cpp
@@ -18,7 +18,7 @@
#include "SkXfermode.h"
#include "gl/GrGLCaps.h"
#include "gl/GrGLGpu.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLProgramDataManager.h"
#include "gl/builders/GrGLProgramBuilder.h"
#include "glsl/GrGLSLCaps.h"
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index f6fe81ba36..550823aacb 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -22,7 +22,7 @@
#include "GrVertexBuffer.h"
#include "SkGr.h"
#include "gl/GrGLGeometryProcessor.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
///////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 393a99db57..8af5631cc5 100755
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -12,7 +12,7 @@
#include "SkDistanceFieldGen.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index eb8466b0b5..1638b1fdec 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -9,7 +9,7 @@
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "SkRect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index 24e78208d5..87b38eee3b 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -5,7 +5,7 @@
* found in the LICENSE file.
*/
#include "GrMatrixConvolutionEffect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index 1b6df12790..e7b52359fc 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -10,7 +10,7 @@
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
#include "SkRect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index a31e89ce3e..432e6ff402 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -12,7 +12,7 @@
#include "GrInvariantOutput.h"
#include "GrOvalEffect.h"
#include "SkRRect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
// The effects defined here only handle rrect radii >= kRadiusMin.
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index c1b28116d8..8e6243dca0 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -9,7 +9,7 @@
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "gl/GrGLCaps.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 00067c491c..1ebbea8303 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -9,7 +9,7 @@
#include "GrInvariantOutput.h"
#include "GrSimpleTextureEffect.h"
#include "SkFloatingPoint.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
GrTextureDomain::GrTextureDomain(const SkRect& domain, Mode mode, int index)
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h
index f9de4fa75e..77c6ce3d3a 100644
--- a/src/gpu/effects/GrTextureDomain.h
+++ b/src/gpu/effects/GrTextureDomain.h
@@ -9,7 +9,7 @@
#define GrTextureDomainEffect_DEFINED
#include "GrSingleTextureEffect.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
class GrGLProgramBuilder;
class GrGLShaderBuilder;
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
index dd1b48082c..7e62868c95 100644
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
@@ -10,7 +10,7 @@
#include "GrCoordTransform.h"
#include "GrInvariantOutput.h"
#include "GrProcessor.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
namespace {
diff --git a/src/gpu/gl/GrGLFragmentProcessor.h b/src/gpu/gl/GrGLFragmentProcessor.h
new file mode 100644
index 0000000000..723806feab
--- /dev/null
+++ b/src/gpu/gl/GrGLFragmentProcessor.h
@@ -0,0 +1,67 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLFragmentProcessor_DEFINED
+#define GrGLFragmentProcessor_DEFINED
+
+#include "GrGLProgramDataManager.h"
+#include "GrGLProcessor.h"
+#include "GrTextureAccess.h"
+
+class GrGLFPBuilder;
+
+class GrGLFragmentProcessor {
+public:
+ GrGLFragmentProcessor() {}
+
+ virtual ~GrGLFragmentProcessor() {}
+
+ typedef GrGLProgramDataManager::UniformHandle UniformHandle;
+ typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
+ typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
+
+ /** Called when the program stage should insert its code into the shaders. The code in each
+ shader will be in its own block ({}) and so locally scoped names will not collide across
+ stages.
+
+ @param builder Interface used to emit code in the shaders.
+ @param processor The processor that generated this program stage.
+ @param key The key that was computed by GenKey() from the generating GrProcessor.
+ @param outputColor A predefined vec4 in the FS in which the stage should place its output
+ color (or coverage).
+ @param inputColor A vec4 that holds the input color to the stage in the FS. This may be
+ NULL in which case the implied input is solid white (all ones).
+ TODO: Better system for communicating optimization info (e.g. input
+ color is solid white, trans black, known to be opaque, etc.) that allows
+ the processor to communicate back similar known info about its output.
+ @param samplers Contains one entry for each GrTextureAccess of the GrProcessor. These
+ can be passed to the builder to emit texture reads in the generated
+ code.
+ TODO this should take a struct
+ */
+ virtual void emitCode(GrGLFPBuilder* builder,
+ const GrFragmentProcessor&,
+ const char* outputColor,
+ const char* inputColor,
+ const TransformedCoordsArray& coords,
+ const TextureSamplerArray& samplers) = 0;
+
+ /** A GrGLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces
+ the same stage key; this function reads data from a GrFragmentProcessor and uploads any
+ uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor
+ parameter is guaranteed to be of the same type that created this GrGLFragmentProcessor and
+ to have an identical processor key as the one that created this GrGLFragmentProcessor. */
+ // TODO update this to pass in GrFragmentProcessor
+ virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {}
+
+ static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
+
+private:
+ typedef GrGLProcessor INHERITED;
+};
+
+#endif
diff --git a/src/gpu/gl/GrGLGpuProgramCache.cpp b/src/gpu/gl/GrGLGpuProgramCache.cpp
index 919e9bbb9f..11e237a73c 100644
--- a/src/gpu/gl/GrGLGpuProgramCache.cpp
+++ b/src/gpu/gl/GrGLGpuProgramCache.cpp
@@ -9,7 +9,7 @@
#include "builders/GrGLProgramBuilder.h"
#include "GrProcessor.h"
-#include "GrGLProcessor.h"
+#include "GrGLFragmentProcessor.h"
#include "GrGLPathRendering.h"
#include "SkRTConf.h"
#include "SkTSearch.h"
diff --git a/src/gpu/gl/GrGLProcessor.h b/src/gpu/gl/GrGLProcessor.h
index 017585d306..f99b1c5030 100644
--- a/src/gpu/gl/GrGLProcessor.h
+++ b/src/gpu/gl/GrGLProcessor.h
@@ -65,56 +65,4 @@ public:
typedef SkTArray<TextureSampler> TextureSamplerArray;
};
-class GrGLFPBuilder;
-
-class GrGLFragmentProcessor {
-public:
- GrGLFragmentProcessor() {}
-
- virtual ~GrGLFragmentProcessor() {}
-
- typedef GrGLProgramDataManager::UniformHandle UniformHandle;
- typedef GrGLProcessor::TransformedCoordsArray TransformedCoordsArray;
- typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray;
-
- /** Called when the program stage should insert its code into the shaders. The code in each
- shader will be in its own block ({}) and so locally scoped names will not collide across
- stages.
-
- @param builder Interface used to emit code in the shaders.
- @param processor The processor that generated this program stage.
- @param key The key that was computed by GenKey() from the generating GrProcessor.
- @param outputColor A predefined vec4 in the FS in which the stage should place its output
- color (or coverage).
- @param inputColor A vec4 that holds the input color to the stage in the FS. This may be
- NULL in which case the implied input is solid white (all ones).
- TODO: Better system for communicating optimization info (e.g. input
- color is solid white, trans black, known to be opaque, etc.) that allows
- the processor to communicate back similar known info about its output.
- @param samplers Contains one entry for each GrTextureAccess of the GrProcessor. These
- can be passed to the builder to emit texture reads in the generated
- code.
- TODO this should take a struct
- */
- virtual void emitCode(GrGLFPBuilder* builder,
- const GrFragmentProcessor&,
- const char* outputColor,
- const char* inputColor,
- const TransformedCoordsArray& coords,
- const TextureSamplerArray& samplers) = 0;
-
- /** A GrGLFragmentProcessor instance can be reused with any GrFragmentProcessor that produces
- the same stage key; this function reads data from a GrFragmentProcessor and uploads any
- uniform variables required by the shaders created in emitCode(). The GrFragmentProcessor
- parameter is guaranteed to be of the same type that created this GrGLFragmentProcessor and
- to have an identical processor key as the one that created this GrGLFragmentProcessor. */
- // TODO update this to pass in GrFragmentProcessor
- virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) {}
-
- static void GenKey(const GrProcessor&, const GrGLSLCaps&, GrProcessorKeyBuilder*) {}
-
-private:
- typedef GrGLProcessor INHERITED;
-};
-
#endif
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 34cb11463b..7eb4fe1517 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -6,7 +6,7 @@
*/
#include "GrGLProgramDesc.h"
-#include "GrGLProcessor.h"
+#include "GrGLFragmentProcessor.h"
#include "GrProcessor.h"
#include "GrGLGpu.h"
#include "GrPipeline.h"
diff --git a/src/gpu/gl/GrGLXferProcessor.h b/src/gpu/gl/GrGLXferProcessor.h
index 4b913d5a98..c9c6cb5c41 100644
--- a/src/gpu/gl/GrGLXferProcessor.h
+++ b/src/gpu/gl/GrGLXferProcessor.h
@@ -8,7 +8,7 @@
#ifndef GrGLXferProcessor_DEFINED
#define GrGLXferProcessor_DEFINED
-#include "GrGLProcessor.h"
+#include "GrGLFragmentProcessor.h"
class GrGLXPBuilder;
class GrXferProcessor;
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.h b/src/gpu/gl/builders/GrGLShaderBuilder.h
index 95337683c6..4a6d2e13d8 100644
--- a/src/gpu/gl/builders/GrGLShaderBuilder.h
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.h
@@ -9,7 +9,7 @@
#define GrGLShaderBuilder_DEFINED
#include "SkTArray.h"
-#include "gl/GrGLProcessor.h"
+#include "gl/GrGLFragmentProcessor.h"
#include "gl/GrGLProgramDesc.h"
#include "gl/GrGLProgramDataManager.h"