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authorGravatar Chris Dalton <csmartdalton@google.com>2018-02-14 13:38:14 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-02-15 19:37:52 +0000
commit602836138e02935885c77f9dd93dcb51a3ec9a64 (patch)
tree413bcff036614923dc1ca5146d9989a7aa5db165
parent4013db8e081644b14aba5ab7f3ae08daaddb4405 (diff)
Drop unused shader support for sample variables
Bug: skia: Change-Id: I9e2b7da8c916703027d8dd4303ae67f4e69bcf87 Reviewed-on: https://skia-review.googlesource.com/107356 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
-rw-r--r--include/gpu/GrShaderCaps.h12
-rw-r--r--src/gpu/GrDefaultGeoProcFactory.cpp2
-rw-r--r--src/gpu/GrPathProcessor.cpp2
-rw-r--r--src/gpu/GrShaderCaps.cpp5
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor.cpp4
-rw-r--r--src/gpu/ccpr/GrCCCoverageProcessor.h8
-rw-r--r--src/gpu/ccpr/GrCCCubicShader.cpp6
-rw-r--r--src/gpu/ccpr/GrCCCubicShader.h8
-rw-r--r--src/gpu/ccpr/GrCCPathProcessor.cpp2
-rw-r--r--src/gpu/ccpr/GrCCQuadraticShader.cpp6
-rw-r--r--src/gpu/ccpr/GrCCQuadraticShader.h8
-rw-r--r--src/gpu/ccpr/GrCCTriangleShader.cpp4
-rw-r--r--src/gpu/ccpr/GrCCTriangleShader.h4
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp6
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp2
-rw-r--r--src/gpu/effects/GrDistanceFieldGeoProc.cpp6
-rw-r--r--src/gpu/effects/GrShadowGeoProc.cpp2
-rw-r--r--src/gpu/gl/GrGLCaps.cpp22
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp41
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.h51
-rw-r--r--src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp2
-rw-r--r--src/gpu/glsl/GrGLSLPrimitiveProcessor.h8
-rw-r--r--src/gpu/glsl/GrGLSLShaderBuilder.h4
-rw-r--r--src/gpu/ops/GrAAConvexPathRenderer.cpp2
-rw-r--r--src/gpu/ops/GrDashOp.cpp4
-rw-r--r--src/gpu/ops/GrMSAAPathRenderer.cpp2
-rw-r--r--src/gpu/ops/GrOvalOpFactory.cpp6
-rw-r--r--src/sksl/SkSLIRGenerator.cpp2
-rw-r--r--src/sksl/SkSLUtil.h8
-rw-r--r--tests/GrMeshTest.cpp2
-rw-r--r--tests/GrPipelineDynamicStateTest.cpp2
-rw-r--r--tests/PrimitiveProcessorTest.cpp2
32 files changed, 58 insertions, 187 deletions
diff --git a/include/gpu/GrShaderCaps.h b/include/gpu/GrShaderCaps.h
index e25c05b20b..96fd235caf 100644
--- a/include/gpu/GrShaderCaps.h
+++ b/include/gpu/GrShaderCaps.h
@@ -72,10 +72,6 @@ public:
bool multisampleInterpolationSupport() const { return fMultisampleInterpolationSupport; }
- bool sampleVariablesSupport() const { return fSampleVariablesSupport; }
-
- bool sampleMaskOverrideCoverageSupport() const { return fSampleMaskOverrideCoverageSupport; }
-
bool externalTextureSupport() const { return fExternalTextureSupport; }
bool texelFetchSupport() const { return fTexelFetchSupport; }
@@ -195,11 +191,6 @@ public:
return fMultisampleInterpolationExtensionString;
}
- const char* sampleVariablesExtensionString() const {
- SkASSERT(this->sampleVariablesSupport());
- return fSampleVariablesExtensionString;
- }
-
const char* imageLoadStoreExtensionString() const {
SkASSERT(this->imageLoadStoreSupport());
return fImageLoadStoreExtensionString;
@@ -260,8 +251,6 @@ private:
bool fPreferFlatInterpolation : 1;
bool fNoPerspectiveInterpolationSupport : 1;
bool fMultisampleInterpolationSupport : 1;
- bool fSampleVariablesSupport : 1;
- bool fSampleMaskOverrideCoverageSupport : 1;
bool fExternalTextureSupport : 1;
bool fTexelFetchSupport : 1;
bool fVertexIDSupport : 1;
@@ -292,7 +281,6 @@ private:
const char* fTexelBufferExtensionString;
const char* fNoPerspectiveInterpolationExtensionString;
const char* fMultisampleInterpolationExtensionString;
- const char* fSampleVariablesExtensionString;
const char* fImageLoadStoreExtensionString;
const char* fFBFetchColorName;
diff --git a/src/gpu/GrDefaultGeoProcFactory.cpp b/src/gpu/GrDefaultGeoProcFactory.cpp
index 37967e4d2a..d7a5ea529a 100644
--- a/src/gpu/GrDefaultGeoProcFactory.cpp
+++ b/src/gpu/GrDefaultGeoProcFactory.cpp
@@ -73,7 +73,7 @@ public:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>();
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index d75ac735c1..3dc6601d29 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -24,7 +24,7 @@ public:
}
void emitCode(EmitArgs& args) override {
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
const GrPathProcessor& pathProc = args.fGP.cast<GrPathProcessor>();
if (!pathProc.viewMatrix().hasPerspective()) {
diff --git a/src/gpu/GrShaderCaps.cpp b/src/gpu/GrShaderCaps.cpp
index e31f3300e0..ef9ca5f77f 100644
--- a/src/gpu/GrShaderCaps.cpp
+++ b/src/gpu/GrShaderCaps.cpp
@@ -43,8 +43,6 @@ GrShaderCaps::GrShaderCaps(const GrContextOptions& options) {
fPreferFlatInterpolation = false;
fNoPerspectiveInterpolationSupport = false;
fMultisampleInterpolationSupport = false;
- fSampleVariablesSupport = false;
- fSampleMaskOverrideCoverageSupport = false;
fExternalTextureSupport = false;
fTexelFetchSupport = false;
fVertexIDSupport = false;
@@ -61,7 +59,6 @@ GrShaderCaps::GrShaderCaps(const GrContextOptions& options) {
fTexelBufferExtensionString = nullptr;
fNoPerspectiveInterpolationExtensionString = nullptr;
fMultisampleInterpolationExtensionString = nullptr;
- fSampleVariablesExtensionString = nullptr;
fFBFetchColorName = nullptr;
fFBFetchExtensionString = nullptr;
fImageLoadStoreExtensionString = nullptr;
@@ -119,8 +116,6 @@ void GrShaderCaps::dumpJSON(SkJSONWriter* writer) const {
writer->appendBool("Prefer flat interpolation", fPreferFlatInterpolation);
writer->appendBool("No perspective interpolation support", fNoPerspectiveInterpolationSupport);
writer->appendBool("Multisample interpolation support", fMultisampleInterpolationSupport);
- writer->appendBool("Sample variables support", fSampleVariablesSupport);
- writer->appendBool("Sample mask override coverage support", fSampleMaskOverrideCoverageSupport);
writer->appendBool("External texture support", fExternalTextureSupport);
writer->appendBool("texelFetch support", fTexelFetchSupport);
writer->appendBool("sk_VertexID support", fVertexIDSupport);
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.cpp b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
index 2c3166d526..fc4409d40a 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.cpp
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.cpp
@@ -16,7 +16,7 @@
#include "glsl/GrGLSLVertexGeoBuilder.h"
void GrCCCoverageProcessor::Shader::emitFragmentCode(const GrCCCoverageProcessor& proc,
- GrGLSLPPFragmentBuilder* f,
+ GrGLSLFPFragmentBuilder* f,
const char* skOutputColor,
const char* skOutputCoverage) const {
f->codeAppendf("half coverage = 0;");
@@ -44,7 +44,7 @@ void GrCCCoverageProcessor::Shader::EmitEdgeDistanceEquation(GrGLSLVertexGeoBuil
s->codeAppendf("%s = float3(-n, dot(n, %s) - .5);", outputDistanceEquation, leftPt);
}
-int GrCCCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f,
+int GrCCCoverageProcessor::Shader::DefineSoftSampleLocations(GrGLSLFPFragmentBuilder* f,
const char* samplesName) {
// Standard DX11 sample locations.
#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
diff --git a/src/gpu/ccpr/GrCCCoverageProcessor.h b/src/gpu/ccpr/GrCCCoverageProcessor.h
index e6adfffe14..bcb9bb7030 100644
--- a/src/gpu/ccpr/GrCCCoverageProcessor.h
+++ b/src/gpu/ccpr/GrCCCoverageProcessor.h
@@ -15,7 +15,7 @@
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
-class GrGLSLPPFragmentBuilder;
+class GrGLSLFPFragmentBuilder;
class GrGLSLVertexGeoBuilder;
class GrMesh;
@@ -178,7 +178,7 @@ public:
this->onEmitVaryings(varyingHandler, scope, code, position, inputCoverage, wind);
}
- void emitFragmentCode(const GrCCCoverageProcessor& proc, GrGLSLPPFragmentBuilder*,
+ void emitFragmentCode(const GrCCCoverageProcessor& proc, GrGLSLFPFragmentBuilder*,
const char* skOutputColor, const char* skOutputCoverage) const;
// Defines an equation ("dot(float3(pt, 1), distance_equation)") that is -1 on the outside
@@ -201,7 +201,7 @@ public:
const char* wind) = 0;
// Emits the fragment code that calculates a pixel's signed coverage value.
- virtual void onEmitFragmentCode(GrGLSLPPFragmentBuilder*,
+ virtual void onEmitFragmentCode(GrGLSLFPFragmentBuilder*,
const char* outputCoverage) const = 0;
// Returns the name of a Shader's internal varying at the point where where its value is
@@ -216,7 +216,7 @@ public:
// center. Subclasses can use this for software multisampling.
//
// Returns the number of samples.
- static int DefineSoftSampleLocations(GrGLSLPPFragmentBuilder* f, const char* samplesName);
+ static int DefineSoftSampleLocations(GrGLSLFPFragmentBuilder* f, const char* samplesName);
};
class GSImpl;
diff --git a/src/gpu/ccpr/GrCCCubicShader.cpp b/src/gpu/ccpr/GrCCCubicShader.cpp
index 3bf8479536..5ae51c7d9b 100644
--- a/src/gpu/ccpr/GrCCCubicShader.cpp
+++ b/src/gpu/ccpr/GrCCCubicShader.cpp
@@ -92,7 +92,7 @@ void GrCCCubicShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
this->onEmitVaryings(varyingHandler, scope, code);
}
-void GrCCCubicShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+void GrCCCubicShader::onEmitFragmentCode(GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
f->codeAppendf("float k = %s.x, l = %s.y, m = %s.z, d = %s.w;",
fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn(), fKLMD.fsIn());
@@ -116,7 +116,7 @@ void GrCCCubicHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
OutName(fGradMatrix), fKLMMatrix.c_str(), fKLMMatrix.c_str());
}
-void GrCCCubicHullShader::emitCoverage(GrGLSLPPFragmentBuilder* f,
+void GrCCCubicHullShader::emitCoverage(GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
// k,l,m,d are defined by the base class.
f->codeAppend ("float f = k*k*k - l*m;");
@@ -148,7 +148,7 @@ void GrCCCubicCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
fKLMMatrix.c_str(), fEdgeDistanceEquation.c_str());
}
-void GrCCCubicCornerShader::emitCoverage(GrGLSLPPFragmentBuilder* f,
+void GrCCCubicCornerShader::emitCoverage(GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
f->codeAppendf("float2x4 grad_klmd = float2x4(%s, %s);", fdKLMDdx.fsIn(), fdKLMDdy.fsIn());
diff --git a/src/gpu/ccpr/GrCCCubicShader.h b/src/gpu/ccpr/GrCCCubicShader.h
index ffb9103969..063549264a 100644
--- a/src/gpu/ccpr/GrCCCubicShader.h
+++ b/src/gpu/ccpr/GrCCCubicShader.h
@@ -32,8 +32,8 @@ protected:
const char* position, const char* inputCoverage, const char* wind) final;
virtual void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) = 0;
- void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const final;
- virtual void emitCoverage(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const = 0;
+ void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const final;
+ virtual void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const = 0;
GrShaderVar fKLMMatrix{"klm_matrix", kFloat3x3_GrSLType};
GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
@@ -42,7 +42,7 @@ protected:
class GrCCCubicHullShader : public GrCCCubicShader {
void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override;
- void emitCoverage(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override;
+ void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
GrGLSLVarying fGradMatrix;
};
@@ -51,7 +51,7 @@ class GrCCCubicCornerShader : public GrCCCubicShader {
void onEmitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
GeometryVars*) const override;
void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override;
- void emitCoverage(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override;
+ void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
GrGLSLVarying fdKLMDdx;
GrGLSLVarying fdKLMDdy;
diff --git a/src/gpu/ccpr/GrCCPathProcessor.cpp b/src/gpu/ccpr/GrCCPathProcessor.cpp
index 986b5870d7..4841ed21f1 100644
--- a/src/gpu/ccpr/GrCCPathProcessor.cpp
+++ b/src/gpu/ccpr/GrCCPathProcessor.cpp
@@ -219,7 +219,7 @@ void GLSLPathProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
args.fFPCoordTransformHandler);
// Fragment shader.
- GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
f->codeAppend ("half coverage_count = ");
f->appendTextureLookup(args.fTexSamplers[0], texcoord.fsIn(), kFloat2_GrSLType);
diff --git a/src/gpu/ccpr/GrCCQuadraticShader.cpp b/src/gpu/ccpr/GrCCQuadraticShader.cpp
index 1122eafc98..090e29f4c3 100644
--- a/src/gpu/ccpr/GrCCQuadraticShader.cpp
+++ b/src/gpu/ccpr/GrCCQuadraticShader.cpp
@@ -51,7 +51,7 @@ void GrCCQuadraticShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
this->onEmitVaryings(varyingHandler, scope, code);
}
-void GrCCQuadraticShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+void GrCCQuadraticShader::onEmitFragmentCode(GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
this->emitCoverage(f, outputCoverage);
f->codeAppendf("%s *= %s.w;", outputCoverage, fXYDW.fsIn()); // Sign by wind.
@@ -84,7 +84,7 @@ void GrCCQuadraticHullShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandle
OutName(fGrad), OutName(fXYDW), fCanonicalMatrix.c_str());
}
-void GrCCQuadraticHullShader::emitCoverage(GrGLSLPPFragmentBuilder* f,
+void GrCCQuadraticHullShader::emitCoverage(GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
f->codeAppendf("float d = (%s.x * %s.x - %s.y) * inversesqrt(dot(%s, %s));",
fXYDW.fsIn(), fXYDW.fsIn(), fXYDW.fsIn(), fGrad.fsIn(), fGrad.fsIn());
@@ -116,7 +116,7 @@ void GrCCQuadraticCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHand
fEdgeDistanceEquation.c_str());
}
-void GrCCQuadraticCornerShader::emitCoverage(GrGLSLPPFragmentBuilder* f,
+void GrCCQuadraticCornerShader::emitCoverage(GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
f->codeAppendf("float x = %s.x, y = %s.y, d = %s.z;",
fXYDW.fsIn(), fXYDW.fsIn(), fXYDW.fsIn());
diff --git a/src/gpu/ccpr/GrCCQuadraticShader.h b/src/gpu/ccpr/GrCCQuadraticShader.h
index bba3d36c30..0be03d33dd 100644
--- a/src/gpu/ccpr/GrCCQuadraticShader.h
+++ b/src/gpu/ccpr/GrCCQuadraticShader.h
@@ -31,8 +31,8 @@ protected:
const char* position, const char* inputCoverage, const char* wind) final;
virtual void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) {}
- void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const final;
- virtual void emitCoverage(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const = 0;
+ void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const final;
+ virtual void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const = 0;
const GrShaderVar fCanonicalMatrix{"canonical_matrix", kFloat3x3_GrSLType};
const GrShaderVar fEdgeDistanceEquation{"edge_distance_equation", kFloat3_GrSLType};
@@ -49,7 +49,7 @@ class GrCCQuadraticHullShader : public GrCCQuadraticShader {
void onEmitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
GeometryVars*) const override;
void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override;
- void emitCoverage(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override;
+ void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
GrGLSLVarying fGrad;
};
@@ -61,7 +61,7 @@ class GrCCQuadraticCornerShader : public GrCCQuadraticShader {
void onEmitSetupCode(GrGLSLVertexGeoBuilder*, const char* pts, const char* repetitionID,
GeometryVars*) const override;
void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code) override;
- void emitCoverage(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override;
+ void emitCoverage(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
GrGLSLVarying fdXYDdx;
GrGLSLVarying fdXYDdy;
diff --git a/src/gpu/ccpr/GrCCTriangleShader.cpp b/src/gpu/ccpr/GrCCTriangleShader.cpp
index 6ed875822e..f371b03fac 100644
--- a/src/gpu/ccpr/GrCCTriangleShader.cpp
+++ b/src/gpu/ccpr/GrCCTriangleShader.cpp
@@ -27,7 +27,7 @@ void GrCCTriangleShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandler,
}
}
-void GrCCTriangleShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+void GrCCTriangleShader::onEmitFragmentCode(GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
f->codeAppendf("%s = %s;", outputCoverage, fCoverageTimesWind.fsIn());
}
@@ -111,7 +111,7 @@ void GrCCTriangleCornerShader::onEmitVaryings(GrGLSLVaryingHandler* varyingHandl
code->appendf("%s = %s * .5;", OutName(fWindTimesHalf), wind);
}
-void GrCCTriangleCornerShader::onEmitFragmentCode(GrGLSLPPFragmentBuilder* f,
+void GrCCTriangleCornerShader::onEmitFragmentCode(GrGLSLFPFragmentBuilder* f,
const char* outputCoverage) const {
// By the time we reach this shader, the pixel is in the following state:
//
diff --git a/src/gpu/ccpr/GrCCTriangleShader.h b/src/gpu/ccpr/GrCCTriangleShader.h
index cc7bd0eb4f..5f33b077cd 100644
--- a/src/gpu/ccpr/GrCCTriangleShader.h
+++ b/src/gpu/ccpr/GrCCTriangleShader.h
@@ -19,7 +19,7 @@
class GrCCTriangleShader : public GrCCCoverageProcessor::Shader {
void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
const char* position, const char* inputCoverage, const char* wind) override;
- void onEmitFragmentCode(GrGLSLPPFragmentBuilder*, const char* outputCoverage) const override;
+ void onEmitFragmentCode(GrGLSLFPFragmentBuilder*, const char* outputCoverage) const override;
GrGLSLVarying fCoverageTimesWind;
};
@@ -34,7 +34,7 @@ class GrCCTriangleCornerShader : public GrCCCoverageProcessor::Shader {
const char* wind, GeometryVars*) const override;
void onEmitVaryings(GrGLSLVaryingHandler*, GrGLSLVarying::Scope, SkString* code,
const char* position, const char* inputCoverage, const char* wind) override;
- void onEmitFragmentCode(GrGLSLPPFragmentBuilder* f, const char* outputCoverage) const override;
+ void onEmitFragmentCode(GrGLSLFPFragmentBuilder* f, const char* outputCoverage) const override;
GrShaderVar fAABoxMatrices{"aa_box_matrices", kFloat2x2_GrSLType, 2};
GrShaderVar fAABoxTranslates{"aa_box_translates", kFloat2_GrSLType, 2};
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 25148cde1b..3fb9012398 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -81,7 +81,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->addVarying("ConicCoeffs", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
@@ -333,7 +333,7 @@ void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->addVarying("HairQuadEdge", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
@@ -534,7 +534,7 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
// emit attributes
varyingHandler->emitAttributes(gp);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
if (!gp.colorIgnored()) {
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index a9ebdca89f..d699eb74a4 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -43,7 +43,7 @@ public:
append_index_uv_varyings(args, btgp.inTextureCoords()->fName, atlasSizeInvName,
&uv, &texIdx, nullptr);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
if (btgp.hasVertexColor()) {
varyingHandler->addPassThroughAttribute(btgp.inColor(), args.fOutputColor);
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 8a1a4de2d1..4b743b0ea9 100644
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -27,7 +27,7 @@ public:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
const GrDistanceFieldA8TextGeoProc& dfTexEffect =
args.fGP.cast<GrDistanceFieldA8TextGeoProc>();
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
@@ -309,7 +309,7 @@ public:
const GrDistanceFieldPathGeoProc& dfPathEffect =
args.fGP.cast<GrDistanceFieldPathGeoProc>();
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
@@ -592,7 +592,7 @@ public:
"AtlasSizeInv",
&atlasSizeInvName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// setup pass through color
varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
diff --git a/src/gpu/effects/GrShadowGeoProc.cpp b/src/gpu/effects/GrShadowGeoProc.cpp
index 507101d87b..7eddaa41d8 100644
--- a/src/gpu/effects/GrShadowGeoProc.cpp
+++ b/src/gpu/effects/GrShadowGeoProc.cpp
@@ -22,7 +22,7 @@ public:
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// emit attributes
varyingHandler->emitAttributes(rsgp);
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 0f5126b820..c872acd17d 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -734,22 +734,6 @@ void GrGLCaps::initGLSL(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli
}
}
- if (kGL_GrGLStandard == standard) {
- shaderCaps->fSampleVariablesSupport = ctxInfo.glslGeneration() >= k400_GrGLSLGeneration;
- } else {
- if (ctxInfo.glslGeneration() >= k320es_GrGLSLGeneration) {
- shaderCaps->fSampleVariablesSupport = true;
- } else if (ctxInfo.hasExtension("GL_OES_sample_variables")) {
- shaderCaps->fSampleVariablesSupport = true;
- shaderCaps->fSampleVariablesExtensionString = "GL_OES_sample_variables";
- }
- }
-
- if (shaderCaps->fSampleVariablesSupport &&
- ctxInfo.hasExtension("GL_NV_sample_mask_override_coverage")) {
- shaderCaps->fSampleMaskOverrideCoverageSupport = true;
- }
-
shaderCaps->fVersionDeclString = get_glsl_version_decl_string(standard,
shaderCaps->fGLSLGeneration,
fIsCoreProfile);
@@ -2275,12 +2259,6 @@ void GrGLCaps::applyDriverCorrectnessWorkarounds(const GrGLContextInfo& ctxInfo,
shaderCaps->fFBFetchSupport = false;
}
- // Pre-361 NVIDIA has a bug with NV_sample_mask_override_coverage.
- if (kNVIDIA_GrGLDriver == ctxInfo.driver() &&
- ctxInfo.driverVersion() < GR_GL_DRIVER_VER(361,00)) {
- shaderCaps->fSampleMaskOverrideCoverageSupport = false;
- }
-
// Adreno GPUs have a tendency to drop tiles when there is a divide-by-zero in a shader
shaderCaps->fDropsTileOnZeroDivide = kQualcomm_GrGLVendor == ctxInfo.vendor();
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 6de545b0c4..92a0034b73 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -85,7 +85,6 @@ GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* p
, fCustomColorOutputIndex(-1)
, fHasSecondaryOutput(false)
, fUsedSampleOffsetArrays(0)
- , fHasInitializedSampleMask(false)
, fForceHighPrecision(false) {
fSubstageIndices.push_back(0);
#ifdef SK_DEBUG
@@ -135,46 +134,6 @@ void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Co
fUsedSampleOffsetArrays |= (1 << coords);
}
-void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool invert) {
- const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
- if (!shaderCaps.sampleVariablesSupport()) {
- SkDEBUGFAIL("Attempted to mask sample coverage without support.");
- return;
- }
- if (const char* extension = shaderCaps.sampleVariablesExtensionString()) {
- this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
- }
- if (!fHasInitializedSampleMask) {
- this->codePrependf("gl_SampleMask[0] = -1;");
- fHasInitializedSampleMask = true;
- }
- if (invert) {
- this->codeAppendf("gl_SampleMask[0] &= ~(%s);", mask);
- } else {
- this->codeAppendf("gl_SampleMask[0] &= %s;", mask);
- }
-}
-
-void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) {
- const GrShaderCaps& shaderCaps = *fProgramBuilder->shaderCaps();
- if (!shaderCaps.sampleMaskOverrideCoverageSupport()) {
- SkDEBUGFAIL("Attempted to override sample coverage without support.");
- return;
- }
- SkASSERT(shaderCaps.sampleVariablesSupport());
- if (const char* extension = shaderCaps.sampleVariablesExtensionString()) {
- this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension);
- }
- if (this->addFeature(1 << kSampleMaskOverrideCoverage_GLSLPrivateFeature,
- "GL_NV_sample_mask_override_coverage")) {
- // Redeclare gl_SampleMask with layout(override_coverage) if we haven't already.
- fOutputs.push_back().set(kInt_GrSLType, "gl_SampleMask", 1, GrShaderVar::kOut_TypeModifier,
- kHigh_GrSLPrecision, "override_coverage");
- }
- this->codeAppendf("gl_SampleMask[0] = %s;", mask);
- fHasInitializedSampleMask = true;
-}
-
const char* GrGLSLFragmentShaderBuilder::dstColor() {
SkDEBUGCODE(fHasReadDstColor = true;)
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
index f124a449e6..a9e665be1a 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.h
@@ -79,17 +79,6 @@ public:
virtual void appendOffsetToSample(const char* sampleIdx, Coordinates) = 0;
/**
- * Subtracts sample coverage from the fragment. Any sample whose corresponding bit is not found
- * in the mask will not be written out to the framebuffer.
- *
- * @param mask int that contains the sample mask. Bit N corresponds to the Nth sample.
- * @param invert perform a bit-wise NOT on the provided mask before applying it?
- *
- * Requires GLSL support for sample variables.
- */
- virtual void maskSampleCoverage(const char* mask, bool invert = false) = 0;
-
- /**
* Fragment procs with child procs should call these functions before/after calling emitCode
* on a child proc.
*/
@@ -102,29 +91,6 @@ public:
};
/*
- * This class is used by primitive processors to build their fragment code.
- */
-class GrGLSLPPFragmentBuilder : public GrGLSLFPFragmentBuilder {
-public:
- /** Appease the compiler; the derived class initializes GrGLSLFragmentBuilder. */
- GrGLSLPPFragmentBuilder() : GrGLSLFragmentBuilder(nullptr) {}
-
- /**
- * Overrides the fragment's sample coverage. The provided mask determines which samples will now
- * be written out to the framebuffer. Note that this mask can be reduced by a future call to
- * maskSampleCoverage.
- *
- * If a primitive processor uses this method, it must guarantee that every codepath through the
- * shader overrides the sample mask at some point.
- *
- * @param mask int that contains the new coverage mask. Bit N corresponds to the Nth sample.
- *
- * Requires NV_sample_mask_override_coverage.
- */
- virtual void overrideSampleCoverage(const char* mask) = 0;
-};
-
-/*
* This class is used by Xfer processors to build their fragment code.
*/
class GrGLSLXPFragmentBuilder : virtual public GrGLSLFragmentBuilder {
@@ -148,7 +114,7 @@ public:
/*
* This class implements the various fragment builder interfaces.
*/
-class GrGLSLFragmentShaderBuilder : public GrGLSLPPFragmentBuilder, public GrGLSLXPFragmentBuilder {
+class GrGLSLFragmentShaderBuilder : public GrGLSLFPFragmentBuilder, public GrGLSLXPFragmentBuilder {
public:
/** Returns a nonzero key for a surface's origin. This should only be called if a processor will
use the fragment position and/or sample locations. */
@@ -162,8 +128,6 @@ public:
// GrGLSLFPFragmentBuilder interface.
void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
- void maskSampleCoverage(const char* mask, bool invert = false) override;
- void overrideSampleCoverage(const char* mask) override;
const SkString& getMangleString() const override { return fMangleString; }
void onBeforeChildProcEmitCode() override;
void onAfterChildProcEmitCode() override;
@@ -223,13 +187,12 @@ private:
*/
SkString fMangleString;
- bool fSetupFragPosition;
- bool fHasCustomColorOutput;
- int fCustomColorOutputIndex;
- bool fHasSecondaryOutput;
- uint8_t fUsedSampleOffsetArrays;
- bool fHasInitializedSampleMask;
- bool fForceHighPrecision;
+ bool fSetupFragPosition;
+ bool fHasCustomColorOutput;
+ int fCustomColorOutputIndex;
+ bool fHasSecondaryOutput;
+ uint8_t fUsedSampleOffsetArrays;
+ bool fForceHighPrecision;
#ifdef SK_DEBUG
// some state to verify shaders and effects are consistent, this is reset between effects by
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
index 02fa2e7532..fb6e7f28d1 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.cpp
@@ -36,7 +36,7 @@ SkMatrix GrGLSLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatri
return combined;
}
-void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
+void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
GrGLSLUniformHandler* uniformHandler,
const char* outputName,
UniformHandle* colorUniform) {
diff --git a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
index 30ca14387d..613ae0748b 100644
--- a/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
+++ b/src/gpu/glsl/GrGLSLPrimitiveProcessor.h
@@ -14,7 +14,7 @@
#include "glsl/GrGLSLUniformHandler.h"
class GrPrimitiveProcessor;
-class GrGLSLPPFragmentBuilder;
+class GrGLSLFPFragmentBuilder;
class GrGLSLGeometryBuilder;
class GrGLSLGPBuilder;
class GrGLSLVaryingHandler;
@@ -67,7 +67,7 @@ public:
struct EmitArgs {
EmitArgs(GrGLSLVertexBuilder* vertBuilder,
GrGLSLGeometryBuilder* geomBuilder,
- GrGLSLPPFragmentBuilder* fragBuilder,
+ GrGLSLFPFragmentBuilder* fragBuilder,
GrGLSLVaryingHandler* varyingHandler,
GrGLSLUniformHandler* uniformHandler,
const GrShaderCaps* caps,
@@ -93,7 +93,7 @@ public:
, fFPCoordTransformHandler(transformHandler) {}
GrGLSLVertexBuilder* fVertBuilder;
GrGLSLGeometryBuilder* fGeomBuilder;
- GrGLSLPPFragmentBuilder* fFragBuilder;
+ GrGLSLFPFragmentBuilder* fFragBuilder;
GrGLSLVaryingHandler* fVaryingHandler;
GrGLSLUniformHandler* fUniformHandler;
const GrShaderCaps* fShaderCaps;
@@ -129,7 +129,7 @@ public:
static SkMatrix GetTransformMatrix(const SkMatrix& localMatrix, const GrCoordTransform&);
protected:
- void setupUniformColor(GrGLSLPPFragmentBuilder* fragBuilder,
+ void setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder,
GrGLSLUniformHandler* uniformHandler,
const char* outputName,
UniformHandle* colorUniform);
diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.h b/src/gpu/glsl/GrGLSLShaderBuilder.h
index 070862547d..8459218059 100644
--- a/src/gpu/glsl/GrGLSLShaderBuilder.h
+++ b/src/gpu/glsl/GrGLSLShaderBuilder.h
@@ -173,9 +173,7 @@ protected:
kTexelBuffer_GLSLPrivateFeature,
kFramebufferFetch_GLSLPrivateFeature,
kNoPerspectiveInterpolation_GLSLPrivateFeature,
- kSampleVariables_GLSLPrivateFeature,
- kSampleMaskOverrideCoverage_GLSLPrivateFeature,
- kLastGLSLPrivateFeature = kSampleMaskOverrideCoverage_GLSLPrivateFeature
+ kLastGLSLPrivateFeature = kNoPerspectiveInterpolation_GLSLPrivateFeature
};
/*
diff --git a/src/gpu/ops/GrAAConvexPathRenderer.cpp b/src/gpu/ops/GrAAConvexPathRenderer.cpp
index badaadd329..c238d102e4 100644
--- a/src/gpu/ops/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/ops/GrAAConvexPathRenderer.cpp
@@ -573,7 +573,7 @@ public:
// Setup pass through color
varyingHandler->addPassThroughAttribute(qe.fInColor, args.fOutputColor);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup position
this->writeOutputPosition(vertBuilder, gpArgs, qe.fInPosition->fName);
diff --git a/src/gpu/ops/GrDashOp.cpp b/src/gpu/ops/GrDashOp.cpp
index 9728aa98b5..fb559bb180 100644
--- a/src/gpu/ops/GrDashOp.cpp
+++ b/src/gpu/ops/GrDashOp.cpp
@@ -919,7 +919,7 @@ void GLDashingCircleEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->addVarying("CircleParams", &circleParams);
vertBuilder->codeAppendf("%s = %s;", circleParams.vsOut(), dce.inCircleParams()->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
@@ -1122,7 +1122,7 @@ void GLDashingLineEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->addVarying("RectParams", &inRectParams);
vertBuilder->codeAppendf("%s = %s;", inRectParams.vsOut(), de.inRectParams()->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// Setup pass through color
this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform);
diff --git a/src/gpu/ops/GrMSAAPathRenderer.cpp b/src/gpu/ops/GrMSAAPathRenderer.cpp
index 842d710269..71caa9825f 100644
--- a/src/gpu/ops/GrMSAAPathRenderer.cpp
+++ b/src/gpu/ops/GrMSAAPathRenderer.cpp
@@ -153,7 +153,7 @@ public:
qp.inPosition()->asShaderVar(), SkMatrix::I(),
args.fFPCoordTransformHandler);
- GrGLSLPPFragmentBuilder* fsBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fsBuilder = args.fFragBuilder;
fsBuilder->codeAppendf("if (%s.x * %s.x >= %s.y) discard;", uv.fsIn(), uv.fsIn(),
uv.fsIn());
fsBuilder->codeAppendf("%s = half4(1.0);", args.fOutputCoverage);
diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp
index 9194f673e6..ecaa30d459 100644
--- a/src/gpu/ops/GrOvalOpFactory.cpp
+++ b/src/gpu/ops/GrOvalOpFactory.cpp
@@ -113,7 +113,7 @@ private:
GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// emit attributes
varyingHandler->emitAttributes(cgp);
@@ -281,7 +281,7 @@ private:
varyingHandler->addVarying("EllipseRadii", &ellipseRadii);
vertBuilder->codeAppendf("%s = %s;", ellipseRadii.vsOut(), egp.fInEllipseRadii->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
// setup pass through color
varyingHandler->addPassThroughAttribute(egp.fInColor, args.fOutputColor);
@@ -420,7 +420,7 @@ private:
varyingHandler->addVarying("EllipseOffsets1", &offsets1);
vertBuilder->codeAppendf("%s = %s;", offsets1.vsOut(), diegp.fInEllipseOffsets1->fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
varyingHandler->addPassThroughAttribute(diegp.fInColor, args.fOutputColor);
// Setup position
diff --git a/src/sksl/SkSLIRGenerator.cpp b/src/sksl/SkSLIRGenerator.cpp
index 984c2e2449..78570ff024 100644
--- a/src/sksl/SkSLIRGenerator.cpp
+++ b/src/sksl/SkSLIRGenerator.cpp
@@ -130,8 +130,6 @@ static void fill_caps(const SKSL_CAPS_CLASS& caps,
CAP(flatInterpolationSupport);
CAP(noperspectiveInterpolationSupport);
CAP(multisampleInterpolationSupport);
- CAP(sampleVariablesSupport);
- CAP(sampleMaskOverrideCoverageSupport);
CAP(externalTextureSupport);
CAP(texelFetchSupport);
CAP(imageLoadStoreSupport);
diff --git a/src/sksl/SkSLUtil.h b/src/sksl/SkSLUtil.h
index 7c675eac16..c16156a413 100644
--- a/src/sksl/SkSLUtil.h
+++ b/src/sksl/SkSLUtil.h
@@ -99,14 +99,6 @@ public:
return true;
}
- bool sampleVariablesSupport() const {
- return true;
- }
-
- bool sampleMaskOverrideCoverageSupport() const {
- return true;
- }
-
bool externalTextureSupport() const {
return true;
}
diff --git a/tests/GrMeshTest.cpp b/tests/GrMeshTest.cpp
index ccc9a73e8f..acac61b95f 100644
--- a/tests/GrMeshTest.cpp
+++ b/tests/GrMeshTest.cpp
@@ -341,7 +341,7 @@ class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor {
}
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
- GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
};
diff --git a/tests/GrPipelineDynamicStateTest.cpp b/tests/GrPipelineDynamicStateTest.cpp
index cd1ce1e053..f715684ef9 100644
--- a/tests/GrPipelineDynamicStateTest.cpp
+++ b/tests/GrPipelineDynamicStateTest.cpp
@@ -93,7 +93,7 @@ class GLSLPipelineDynamicStateTestProcessor : public GrGLSLGeometryProcessor {
v->codeAppendf("float2 vertex = %s;", mp.fVertex.fName);
gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex");
- GrGLSLPPFragmentBuilder* f = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* f = args.fFragBuilder;
f->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}
};
diff --git a/tests/PrimitiveProcessorTest.cpp b/tests/PrimitiveProcessorTest.cpp
index 406d5e2104..d402e65f1c 100644
--- a/tests/PrimitiveProcessorTest.cpp
+++ b/tests/PrimitiveProcessorTest.cpp
@@ -73,7 +73,7 @@ private:
const GP& gp = args.fGP.cast<GP>();
args.fVaryingHandler->emitAttributes(gp);
this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.getAttrib(0).fName);
- GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
+ GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
}