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authorGravatar rileya@google.com <rileya@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-07-19 19:42:10 +0000
committerGravatar rileya@google.com <rileya@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-07-19 19:42:10 +0000
commit5ce42ca157c134977f6b663612b838367d64bd69 (patch)
treef1b02333475336d6011d4ac5ae34668905809a43
parentaa72eab5d82d4c2aa9f6f41755a001282443b042 (diff)
Make GPU linear gradients do bilinear filtering.
This will require GM (and webkit) rebaselines. Review URL: https://codereview.appspot.com/6431048 git-svn-id: http://skia.googlecode.com/svn/trunk@4680 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--src/gpu/SkGpuDevice.cpp6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 4e3baa3653..c8e34408ae 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -610,11 +610,7 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
break;
case SkShader::kLinear_BitmapType:
sampler->setCustomStage(SkNEW_ARGS(GrLinearGradient, (texture)))->unref();
- if (skPaint.isFilterBitmap()) {
- sampler->setFilter(GrSamplerState::kBilinear_Filter);
- } else {
- sampler->setFilter(GrSamplerState::kNearest_Filter);
- }
+ sampler->setFilter(GrSamplerState::kBilinear_Filter);
break;
default:
if (skPaint.isFilterBitmap()) {