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authorGravatar krajcevski <krajcevski@google.com>2014-06-10 17:25:28 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-06-10 17:25:28 -0700
commit5c2fca040ec74617644554a46c39ab038afe2f1b (patch)
treed3146c27cdec69454a86fd36deab7172a01292b9
parent5a220a1f479f02676bc1a92fea0b2cc2556ec4f9 (diff)
Add an LATC compressor to the A8 masks, and hide it behind an ifdef.
R=robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/326223002
-rw-r--r--gyp/gpu.gyp3
-rw-r--r--src/gpu/GrSWMaskHelper.cpp32
-rw-r--r--src/gpu/GrSWMaskHelper.h2
3 files changed, 35 insertions, 2 deletions
diff --git a/gyp/gpu.gyp b/gyp/gpu.gyp
index f61a5159c1..6fbd05aefc 100644
--- a/gyp/gpu.gyp
+++ b/gyp/gpu.gyp
@@ -74,6 +74,9 @@
'../include/gpu',
],
},
+ 'defines': [
+ 'GR_COMPRESS_ALPHA_MASK=0',
+ ],
},
'targets': [
{
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index 504f5a0a35..697500f329 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -6,16 +6,20 @@
*/
#include "GrSWMaskHelper.h"
+
#include "GrDrawState.h"
#include "GrDrawTargetCaps.h"
#include "GrGpu.h"
+#include "SkData.h"
#include "SkStrokeRec.h"
+#include "SkTextureCompressor.h"
// TODO: try to remove this #include
#include "GrContext.h"
namespace {
+
/*
* Convert a boolean operation into a transfer mode code
*/
@@ -127,6 +131,22 @@ bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
return NULL != texture->texture();
}
+GrTexture* GrSWMaskHelper::toLATCTexture(GrContext* ctx) {
+ // Encode the BM into LATC data:
+ SkAutoLockPixels alp(fBM);
+ SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format;
+ SkAutoDataUnref latcData(SkTextureCompressor::CompressBitmapToFormat(fBM, format));
+ if (NULL == latcData) {
+ return NULL;
+ }
+
+ GrTextureDesc desc;
+ desc.fWidth = fBM.width();
+ desc.fHeight = fBM.height();
+ desc.fConfig = kLATC_GrPixelConfig;
+ return ctx->getGpu()->createTexture(desc, latcData->bytes(), 0);
+}
+
/**
* Move the result of the software mask generation back to the gpu
*/
@@ -158,8 +178,6 @@ GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
const SkIRect& resultBounds,
bool antiAlias,
SkMatrix* matrix) {
- GrAutoScratchTexture ast;
-
GrSWMaskHelper helper(context);
if (!helper.init(resultBounds, matrix)) {
@@ -168,6 +186,16 @@ GrTexture* GrSWMaskHelper::DrawPathMaskToTexture(GrContext* context,
helper.draw(path, stroke, SkRegion::kReplace_Op, antiAlias, 0xFF);
+#if GR_COMPRESS_ALPHA_MASK
+ // Can we create an LATC texture?
+ GrTexture *latc = helper.toLATCTexture(context);
+ if (NULL != latc) {
+ return latc;
+ }
+#endif
+
+ // Looks like we have to send a full A8 texture.
+ GrAutoScratchTexture ast;
if (!helper.getTexture(&ast)) {
return NULL;
}
diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h
index 697d6f3a49..894f49c9cd 100644
--- a/src/gpu/GrSWMaskHelper.h
+++ b/src/gpu/GrSWMaskHelper.h
@@ -65,6 +65,8 @@ public:
// Move the mask generation results from the internal bitmap to the gpu.
void toTexture(GrTexture* texture);
+ GrTexture* toLATCTexture(GrContext* ctx);
+
// Reset the internal bitmap
void clear(uint8_t alpha) {
fBM.eraseColor(SkColorSetARGB(alpha, alpha, alpha, alpha));