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authorGravatar humper <humper@google.com>2014-10-27 10:32:06 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-27 10:32:07 -0700
commit535e3b2025d3244c2ca48982d14d1d31f1d23c1f (patch)
tree0e3cefc8da34745be9e53c1cc774bb9477a5128f
parent4477c3c0e6eb064772aefe8737425cd1c2ce557f (diff)
Fix the way we patch up the matrix for scaled images that aren't
clamp/clamp BUG=skia:2904 TBR=reed Review URL: https://codereview.chromium.org/675823002
-rw-r--r--gm/tiledscaledbitmap.cpp88
-rw-r--r--gyp/gmslides.gypi1
-rw-r--r--src/core/SkBitmapProcState.cpp28
3 files changed, 101 insertions, 16 deletions
diff --git a/gm/tiledscaledbitmap.cpp b/gm/tiledscaledbitmap.cpp
new file mode 100644
index 0000000000..3ea110c44f
--- /dev/null
+++ b/gm/tiledscaledbitmap.cpp
@@ -0,0 +1,88 @@
+
+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "gm.h"
+
+#include "Resources.h"
+#include "SkBitmap.h"
+#include "SkImageDecoder.h"
+#include "SkPaint.h"
+#include "SkShader.h"
+#include "SkStream.h"
+
+
+ /***
+ *
+ * This GM reproduces Skia bug 2904, in which a tiled bitmap shader was failing to draw correctly
+ * when fractional image scaling was ignored by the high quality bitmap scaler.
+ *
+ ***/
+
+namespace skiagm {
+
+class TiledScaledBitmapGM : public GM {
+public:
+
+ TiledScaledBitmapGM() {
+ }
+
+protected:
+ virtual SkString onShortName() {
+ return SkString("tiledscaledbitmap");
+ }
+
+ virtual SkISize onISize() {
+ return SkISize::Make(1016, 616);
+ }
+
+ virtual uint32_t onGetFlags() const SK_OVERRIDE {
+ return kSkipTiled_Flag;
+ }
+
+ static SkBitmap make_bm(int width, int height) {
+ SkBitmap bm;
+ bm.allocN32Pixels(width, height);
+ bm.eraseColor(SK_ColorTRANSPARENT);
+ SkCanvas canvas(bm);
+ SkPaint paint;
+ paint.setAntiAlias(true);
+ canvas.drawCircle(width/2.f, height/2.f, width/4.f, paint);
+ return bm;
+ }
+
+ virtual void onOnceBeforeDraw() SK_OVERRIDE {
+ fBitmap = make_bm(360, 288);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ SkPaint paint;
+
+ paint.setAntiAlias(true);
+ paint.setFilterLevel(SkPaint::kHigh_FilterLevel);
+
+ SkMatrix mat;
+ mat.setScale(121.f/360.f, 93.f/288.f);
+ mat.postTranslate(-72, -72);
+
+ SkShader *shader = SkShader::CreateBitmapShader(fBitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &mat);
+ paint.setShader(shader);
+
+ SkSafeUnref(shader);
+ canvas->drawRectCoords(8,8,1008, 608, paint);
+ }
+
+private:
+ SkBitmap fBitmap;
+
+ typedef GM INHERITED;
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+DEF_GM(return SkNEW(TiledScaledBitmapGM);)
+
+}
diff --git a/gyp/gmslides.gypi b/gyp/gmslides.gypi
index 261300ebc2..b9ff1d9904 100644
--- a/gyp/gmslides.gypi
+++ b/gyp/gmslides.gypi
@@ -185,6 +185,7 @@
'../gm/texturedomaineffect.cpp',
'../gm/thinrects.cpp',
'../gm/thinstrokedrects.cpp',
+ '../gm/tiledscaledbitmap.cpp',
'../gm/tileimagefilter.cpp',
'../gm/tilemodes.cpp',
'../gm/tilemodes_scaled.cpp',
diff --git a/src/core/SkBitmapProcState.cpp b/src/core/SkBitmapProcState.cpp
index b1b50b0c32..656e0c4ca0 100644
--- a/src/core/SkBitmapProcState.cpp
+++ b/src/core/SkBitmapProcState.cpp
@@ -131,8 +131,6 @@ static inline bool cache_size_okay(const SkBitmap& bm, const SkMatrix& invMat) {
bool SkBitmapProcState::possiblyScaleImage() {
SkASSERT(NULL == fBitmap);
- fAdjustedMatrix = false;
-
if (fFilterLevel <= SkPaint::kLow_FilterLevel) {
return false;
}
@@ -198,19 +196,10 @@ bool SkBitmapProcState::possiblyScaleImage() {
SkASSERT(fScaledBitmap.getPixels());
fBitmap = &fScaledBitmap;
- // set the inv matrix type to translate-only;
- fInvMatrix.setTranslate(fInvMatrix.getTranslateX() / fInvMatrix.getScaleX(),
- fInvMatrix.getTranslateY() / fInvMatrix.getScaleY());
-
-#ifndef SK_IGNORE_PROPER_FRACTIONAL_SCALING
- // reintroduce any fractional scaling missed by our integral scale done above.
+ // clean up the inverse matrix by incorporating the scale we just performed.
- float fractionalScaleX = roundedDestWidth/trueDestWidth;
- float fractionalScaleY = roundedDestHeight/trueDestHeight;
-
- fInvMatrix.postScale(fractionalScaleX, fractionalScaleY);
-#endif
- fAdjustedMatrix = true;
+ fInvMatrix.postScale(roundedDestWidth / fOrigBitmap.width(),
+ roundedDestHeight / fOrigBitmap.height());
// Set our filter level to low -- the only post-filtering this
// image might require is some interpolation if the translation
@@ -374,8 +363,15 @@ bool SkBitmapProcState::chooseProcs(const SkMatrix& inv, const SkPaint& paint) {
bool clampClamp = SkShader::kClamp_TileMode == fTileModeX &&
SkShader::kClamp_TileMode == fTileModeY;
- if (!(fAdjustedMatrix || clampClamp || trivialMatrix)) {
- fInvMatrix.postIDiv(fOrigBitmap.width(), fOrigBitmap.height());
+ // Most of the scanline procs deal with "unit" texture coordinates, as this
+ // makes it easy to perform tiling modes (repeat = (x & 0xFFFF)). To generate
+ // those, we divide the matrix by its dimensions here.
+ //
+ // We don't do this if we're either trivial (can ignore the matrix) or clamping
+ // in both X and Y since clamping to width,height is just as easy as to 0xFFFF.
+
+ if (!(clampClamp || trivialMatrix)) {
+ fInvMatrix.postIDiv(fBitmap->width(), fBitmap->height());
}
// Now that all possible changes to the matrix have taken place, check