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authorGravatar Brian Salomon <bsalomon@google.com>2018-06-07 14:42:52 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-07 19:42:41 +0000
commit4d3f517282b90250026ca61ed8846092b9fbf604 (patch)
tree1867b0b09a8a7064cc9b783fb651e31345c90fa7
parentcd2c3f9055452d413d6be7ea6dc63fd1922fe994 (diff)
Remove GrGLSLFragProcs typedef. Use unique_ptr to for GrGLSLFragmentProcessor ownership.
Change-Id: Ifefbde2ec0002e7e41bed2e4bc2cd7bdd04504d0 Reviewed-on: https://skia-review.googlesource.com/132931 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
-rw-r--r--src/gpu/gl/GrGLProgram.cpp48
-rw-r--r--src/gpu/gl/GrGLProgram.h6
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp6
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.h4
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp29
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h10
-rw-r--r--src/gpu/vk/GrVkPipelineState.cpp63
-rw-r--r--src/gpu/vk/GrVkPipelineState.h35
-rw-r--r--src/gpu/vk/GrVkPipelineStateBuilder.cpp5
9 files changed, 102 insertions, 104 deletions
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 95b1f0ca70..1be8126552 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -26,26 +26,28 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
GrGLProgram::GrGLProgram(GrGLGpu* gpu,
- const GrProgramDesc& desc,
- const BuiltinUniformHandles& builtinUniforms,
- GrGLuint programID,
- const UniformInfoArray& uniforms,
- const UniformInfoArray& textureSamplers,
- const UniformInfoArray& texelBuffers,
- const VaryingInfoArray& pathProcVaryings,
- std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
- std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors)
- : fBuiltinUniformHandles(builtinUniforms)
- , fProgramID(programID)
- , fGeometryProcessor(std::move(geometryProcessor))
- , fXferProcessor(std::move(xferProcessor))
- , fFragmentProcessors(fragmentProcessors)
- , fDesc(desc)
- , fGpu(gpu)
- , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings)
- , fNumTextureSamplers(textureSamplers.count())
- , fNumTexelBuffers(texelBuffers.count()) {
+ const GrProgramDesc& desc,
+ const BuiltinUniformHandles& builtinUniforms,
+ GrGLuint programID,
+ const UniformInfoArray& uniforms,
+ const UniformInfoArray& textureSamplers,
+ const UniformInfoArray& texelBuffers,
+ const VaryingInfoArray& pathProcVaryings,
+ std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
+ std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
+ std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors,
+ int fragmentProcessorCnt)
+ : fBuiltinUniformHandles(builtinUniforms)
+ , fProgramID(programID)
+ , fGeometryProcessor(std::move(geometryProcessor))
+ , fXferProcessor(std::move(xferProcessor))
+ , fFragmentProcessors(std::move(fragmentProcessors))
+ , fFragmentProcessorCnt(fragmentProcessorCnt)
+ , fDesc(desc)
+ , fGpu(gpu)
+ , fProgramDataManager(gpu, programID, uniforms, pathProcVaryings)
+ , fNumTextureSamplers(textureSamplers.count())
+ , fNumTexelBuffers(texelBuffers.count()) {
// Assign texture units to sampler uniforms one time up front.
GL_CALL(UseProgram(fProgramID));
fProgramDataManager.setSamplerUniforms(textureSamplers, 0);
@@ -56,9 +58,6 @@ GrGLProgram::~GrGLProgram() {
if (fProgramID) {
GL_CALL(DeleteProgram(fProgramID));
}
- for (int i = 0; i < fFragmentProcessors.count(); ++i) {
- delete fFragmentProcessors[i];
- }
}
void GrGLProgram::abandon() {
@@ -113,8 +112,7 @@ void GrGLProgram::setFragmentData(const GrPrimitiveProcessor& primProc,
int* nextTexSamplerIdx,
int* nextTexelBufferIdx) {
GrFragmentProcessor::Iter iter(pipeline);
- GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
- fFragmentProcessors.count());
+ GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt);
const GrFragmentProcessor* fp = iter.next();
GrGLSLFragmentProcessor* glslFP = glslIter.next();
while (fp && glslFP) {
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index b49b410870..79d27b0d0c 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -116,7 +116,8 @@ protected:
const VaryingInfoArray&, // used for NVPR only currently
std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors);
+ std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors,
+ int fragmentProcessorCnt);
// A helper to loop over effects, set the transforms (via subclass) and bind textures
void setFragmentData(const GrPrimitiveProcessor&, const GrPipeline&, int* nextTexSamplerIdx,
@@ -139,7 +140,8 @@ protected:
// the installed effects
std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor;
std::unique_ptr<GrGLSLXferProcessor> fXferProcessor;
- GrGLSLFragProcs fFragmentProcessors;
+ std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors;
+ int fFragmentProcessorCnt;
GrProgramDesc fDesc;
GrGLGpu* fGpu;
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 071a091388..658390228d 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -55,7 +55,6 @@ GrGLProgram* GrGLProgramBuilder::CreateProgram(const GrPipeline& pipeline,
// to skip the SkSL->GLSL step on a cache hit.
}
if (!builder.emitAndInstallProcs()) {
- builder.cleanupFragmentProcessors();
return nullptr;
}
return builder.finalize();
@@ -137,7 +136,6 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
GrGLuint programID;
GL_CALL_RET(programID, CreateProgram());
if (0 == programID) {
- this->cleanupFragmentProcessors();
return nullptr;
}
@@ -378,7 +376,6 @@ void GrGLProgramBuilder::resolveProgramResourceLocations(GrGLuint programID) {
void GrGLProgramBuilder::cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs) {
GL_CALL(DeleteProgram(programID));
this->cleanupShaders(shaderIDs);
- this->cleanupFragmentProcessors();
}
void GrGLProgramBuilder::cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs) {
for (int i = 0; i < shaderIDs.count(); ++i) {
@@ -397,5 +394,6 @@ GrGLProgram* GrGLProgramBuilder::createProgram(GrGLuint programID) {
fVaryingHandler.fPathProcVaryingInfos,
std::move(fGeometryProcessor),
std::move(fXferProcessor),
- fFragmentProcessors);
+ std::move(fFragmentProcessors),
+ fFragmentProcessorCnt);
}
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index 0fed0ea6ef..1b12fb60d5 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -169,9 +169,9 @@ public:
class Iter : public SkNoncopyable {
public:
explicit Iter(GrGLSLFragmentProcessor* fp) { fFPStack.push_back(fp); }
- explicit Iter(GrGLSLFragmentProcessor* fps[], int cnt) {
+ explicit Iter(std::unique_ptr<GrGLSLFragmentProcessor> fps[], int cnt) {
for (int i = cnt - 1; i >= 0; --i) {
- fFPStack.push_back(fps[i]);
+ fFPStack.push_back(fps[i].get());
}
}
GrGLSLFragmentProcessor* next();
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index 91ac5c3e71..cae1c2ad65 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -128,28 +128,37 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
void GrGLSLProgramBuilder::emitAndInstallFragProcs(SkString* color, SkString* coverage) {
int transformedCoordVarsIdx = 0;
SkString** inOut = &color;
+ SkSTArray<8, std::unique_ptr<GrGLSLFragmentProcessor>> glslFragmentProcessors;
for (int i = 0; i < this->pipeline().numFragmentProcessors(); ++i) {
if (i == this->pipeline().numColorFragmentProcessors()) {
inOut = &coverage;
}
SkString output;
const GrFragmentProcessor& fp = this->pipeline().getFragmentProcessor(i);
- output = this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, output);
+ output = this->emitAndInstallFragProc(fp, i, transformedCoordVarsIdx, **inOut, output,
+ &glslFragmentProcessors);
GrFragmentProcessor::Iter iter(&fp);
while (const GrFragmentProcessor* fp = iter.next()) {
transformedCoordVarsIdx += fp->numCoordTransforms();
}
**inOut = output;
}
+ fFragmentProcessorCnt = glslFragmentProcessors.count();
+ fFragmentProcessors.reset(new std::unique_ptr<GrGLSLFragmentProcessor>[fFragmentProcessorCnt]);
+ for (int i = 0; i < fFragmentProcessorCnt; ++i) {
+ fFragmentProcessors[i] = std::move(glslFragmentProcessors[i]);
+ }
}
// TODO Processors cannot output zeros because an empty string is all 1s
// the fix is to allow effects to take the SkString directly
-SkString GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor& fp,
- int index,
- int transformedCoordVarsIdx,
- const SkString& input,
- SkString output) {
+SkString GrGLSLProgramBuilder::emitAndInstallFragProc(
+ const GrFragmentProcessor& fp,
+ int index,
+ int transformedCoordVarsIdx,
+ const SkString& input,
+ SkString output,
+ SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>* glslFragmentProcessors) {
SkASSERT(input.size());
// Program builders have a bit of state we need to clear with each effect
AutoStageAdvance adv(this);
@@ -188,7 +197,7 @@ SkString GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor&
// We have to check that effects and the code they emit are consistent, ie if an effect
// asks for dst color, then the emit code needs to follow suit
SkDEBUGCODE(verify(fp);)
- fFragmentProcessors.push_back(fragProc);
+ glslFragmentProcessors->emplace_back(fragProc);
fFS.codeAppend("}");
return output;
@@ -403,12 +412,6 @@ void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) {
name, false, 0, nullptr);
}
-void GrGLSLProgramBuilder::cleanupFragmentProcessors() {
- for (int i = 0; i < fFragmentProcessors.count(); ++i) {
- delete fFragmentProcessors[i];
- }
-}
-
void GrGLSLProgramBuilder::finalizeShaders() {
this->varyingHandler()->finalize();
fVS.finalize(kVertex_GrShaderFlag);
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index d4d2099a41..04d169d4d9 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -24,8 +24,6 @@ class GrGLSLVaryingHandler;
class SkString;
class GrShaderCaps;
-typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs;
-
class GrGLSLProgramBuilder {
public:
using UniformHandle = GrGLSLUniformHandler::UniformHandle;
@@ -100,7 +98,8 @@ public:
std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor;
std::unique_ptr<GrGLSLXferProcessor> fXferProcessor;
- GrGLSLFragProcs fFragmentProcessors;
+ std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors;
+ int fFragmentProcessorCnt;
protected:
explicit GrGLSLProgramBuilder(const GrPipeline&,
@@ -111,8 +110,6 @@ protected:
bool emitAndInstallProcs();
- void cleanupFragmentProcessors();
-
void finalizeShaders();
bool fragColorIsInOut() const { return fFS.primaryColorOutputIsInOut(); }
@@ -151,7 +148,8 @@ private:
int index,
int transformedCoordVarsIdx,
const SkString& input,
- SkString output);
+ SkString output,
+ SkTArray<std::unique_ptr<GrGLSLFragmentProcessor>>*);
void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn);
void emitSamplers(const GrResourceIOProcessor& processor,
SkTArray<SamplerHandle>* outTexSamplerHandles,
diff --git a/src/gpu/vk/GrVkPipelineState.cpp b/src/gpu/vk/GrVkPipelineState.cpp
index 5d4189fca0..f49e636161 100644
--- a/src/gpu/vk/GrVkPipelineState.cpp
+++ b/src/gpu/vk/GrVkPipelineState.cpp
@@ -30,33 +30,35 @@
#include "SkMipMap.h"
GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
- const GrVkPipelineState::Desc& desc,
- GrVkPipeline* pipeline,
- VkPipelineLayout layout,
- const GrVkDescriptorSetManager::Handle& samplerDSHandle,
- const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
- const BuiltinUniformHandles& builtinUniformHandles,
- const UniformInfoArray& uniforms,
- uint32_t geometryUniformSize,
- uint32_t fragmentUniformSize,
- uint32_t numSamplers,
- uint32_t numTexelBuffers,
- std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
- std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors)
- : fPipeline(pipeline)
- , fPipelineLayout(layout)
- , fUniformDescriptorSet(nullptr)
- , fSamplerDescriptorSet(nullptr)
- , fTexelBufferDescriptorSet(nullptr)
- , fSamplerDSHandle(samplerDSHandle)
- , fTexelBufferDSHandle(texelBufferDSHandle)
- , fBuiltinUniformHandles(builtinUniformHandles)
- , fGeometryProcessor(std::move(geometryProcessor))
- , fXferProcessor(std::move(xferProcessor))
- , fFragmentProcessors(fragmentProcessors)
- , fDesc(desc)
- , fDataManager(uniforms, geometryUniformSize, fragmentUniformSize) {
+ const GrVkPipelineState::Desc& desc,
+ GrVkPipeline* pipeline,
+ VkPipelineLayout layout,
+ const GrVkDescriptorSetManager::Handle& samplerDSHandle,
+ const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
+ const BuiltinUniformHandles& builtinUniformHandles,
+ const UniformInfoArray& uniforms,
+ uint32_t geometryUniformSize,
+ uint32_t fragmentUniformSize,
+ uint32_t numSamplers,
+ uint32_t numTexelBuffers,
+ std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
+ std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
+ std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors,
+ int fragmentProcessorCnt)
+ : fPipeline(pipeline)
+ , fPipelineLayout(layout)
+ , fUniformDescriptorSet(nullptr)
+ , fSamplerDescriptorSet(nullptr)
+ , fTexelBufferDescriptorSet(nullptr)
+ , fSamplerDSHandle(samplerDSHandle)
+ , fTexelBufferDSHandle(texelBufferDSHandle)
+ , fBuiltinUniformHandles(builtinUniformHandles)
+ , fGeometryProcessor(std::move(geometryProcessor))
+ , fXferProcessor(std::move(xferProcessor))
+ , fFragmentProcessors(std::move(fragmentProcessors))
+ , fFragmentProcessorCnt(fragmentProcessorCnt)
+ , fDesc(desc)
+ , fDataManager(uniforms, geometryUniformSize, fragmentUniformSize) {
fSamplers.setReserve(numSamplers);
fTextureViews.setReserve(numSamplers);
fTextures.setReserve(numSamplers);
@@ -83,10 +85,6 @@ GrVkPipelineState::~GrVkPipelineState() {
SkASSERT(!fTextures.count());
SkASSERT(!fBufferViews.count());
SkASSERT(!fTexelBuffers.count());
-
- for (int i = 0; i < fFragmentProcessors.count(); ++i) {
- delete fFragmentProcessors[i];
- }
}
void GrVkPipelineState::freeTempResources(const GrVkGpu* gpu) {
@@ -245,8 +243,7 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
append_texture_bindings(primProc, &textureBindings, &bufferAccesses);
GrFragmentProcessor::Iter iter(pipeline);
- GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.begin(),
- fFragmentProcessors.count());
+ GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt);
const GrFragmentProcessor* fp = iter.next();
GrGLSLFragmentProcessor* glslFP = glslIter.next();
while (fp && glslFP) {
diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h
index 4ccd1d6079..92fa5e50d7 100644
--- a/src/gpu/vk/GrVkPipelineState.h
+++ b/src/gpu/vk/GrVkPipelineState.h
@@ -88,21 +88,23 @@ private:
typedef GrVkPipelineStateDataManager::UniformInfoArray UniformInfoArray;
typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
- GrVkPipelineState(GrVkGpu* gpu,
- const GrVkPipelineState::Desc&,
- GrVkPipeline* pipeline,
- VkPipelineLayout layout,
- const GrVkDescriptorSetManager::Handle& samplerDSHandle,
- const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
- const BuiltinUniformHandles& builtinUniformHandles,
- const UniformInfoArray& uniforms,
- uint32_t geometryUniformSize,
- uint32_t fragmentUniformSize,
- uint32_t numSamplers,
- uint32_t numTexelBuffers,
- std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
- std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
- const GrGLSLFragProcs& fragmentProcessors);
+ GrVkPipelineState(
+ GrVkGpu* gpu,
+ const GrVkPipelineState::Desc&,
+ GrVkPipeline* pipeline,
+ VkPipelineLayout layout,
+ const GrVkDescriptorSetManager::Handle& samplerDSHandle,
+ const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
+ const BuiltinUniformHandles& builtinUniformHandles,
+ const UniformInfoArray& uniforms,
+ uint32_t geometryUniformSize,
+ uint32_t fragmentUniformSize,
+ uint32_t numSamplers,
+ uint32_t numTexelBuffers,
+ std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
+ std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
+ std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors,
+ int fFragmentProcessorCnt);
void writeUniformBuffers(const GrVkGpu* gpu);
@@ -193,7 +195,8 @@ private:
// Processors in the GrVkPipelineState
std::unique_ptr<GrGLSLPrimitiveProcessor> fGeometryProcessor;
std::unique_ptr<GrGLSLXferProcessor> fXferProcessor;
- GrGLSLFragProcs fFragmentProcessors;
+ std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fFragmentProcessors;
+ int fFragmentProcessorCnt;
Desc fDesc;
diff --git a/src/gpu/vk/GrVkPipelineStateBuilder.cpp b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
index 392c152b22..2893a3e53f 100644
--- a/src/gpu/vk/GrVkPipelineStateBuilder.cpp
+++ b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
@@ -28,7 +28,6 @@ GrVkPipelineState* GrVkPipelineStateBuilder::CreatePipelineState(
GrVkPipelineStateBuilder builder(gpu, pipeline, primProc, desc);
if (!builder.emitAndInstallProcs()) {
- builder.cleanupFragmentProcessors();
return nullptr;
}
@@ -192,7 +191,6 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
if (!pipeline) {
GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pipelineLayout,
nullptr));
- this->cleanupFragmentProcessors();
return nullptr;
}
@@ -210,6 +208,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(const GrStencilSettings& s
(uint32_t)fUniformHandler.numTexelBuffers(),
std::move(fGeometryProcessor),
std::move(fXferProcessor),
- fFragmentProcessors);
+ std::move(fFragmentProcessors),
+ fFragmentProcessorCnt);
}