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authorGravatar fmalita <fmalita@chromium.org>2015-02-24 13:02:57 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-02-24 13:02:57 -0800
commit4739955e98ba86900a5bbac0e3661601427a54d4 (patch)
tree3287356324ecc8baf49bb73c1097c523bb21e804
parent5b27b142f28d9c91ac38211ea611ba26259e1f85 (diff)
Use an image generator to back SkPictureShader tiles.
To avoid lifetime issues for tiles backed by discardable memory, use an image generator to re-generate them on the fly. With this CL, we are now caching bitmap shaders wrapping discardable pixel ref bitmaps backed by picture image generators. (the CL also includes some minor/unrelated SkPictureShader cleanup) BUG=skia:3220 R=reed@google.com,halcanary@google.com Review URL: https://codereview.chromium.org/866773002
-rw-r--r--src/core/SkPictureShader.cpp87
-rw-r--r--src/core/SkPictureShader.h7
2 files changed, 57 insertions, 37 deletions
diff --git a/src/core/SkPictureShader.cpp b/src/core/SkPictureShader.cpp
index cf0157c2a5..1453aee0a8 100644
--- a/src/core/SkPictureShader.cpp
+++ b/src/core/SkPictureShader.cpp
@@ -10,6 +10,7 @@
#include "SkBitmap.h"
#include "SkBitmapProcShader.h"
#include "SkCanvas.h"
+#include "SkImageGenerator.h"
#include "SkMatrixUtils.h"
#include "SkPicture.h"
#include "SkReadBuffer.h"
@@ -22,6 +23,50 @@
namespace {
static unsigned gBitmapSkaderKeyNamespaceLabel;
+class PictureImageGenerator : public SkImageGenerator {
+public:
+ PictureImageGenerator(const SkPicture* picture,
+ const SkRect& pictureTile,
+ const SkISize& tileSize)
+ : fPicture(SkRef(picture))
+ , fPictureTile(pictureTile)
+ , fRasterTileInfo(SkImageInfo::MakeN32Premul(tileSize)) {}
+
+protected:
+ virtual bool onGetInfo(SkImageInfo *info) SK_OVERRIDE {
+ *info = fRasterTileInfo;
+ return true;
+ }
+
+ virtual Result onGetPixels(const SkImageInfo& info, void *pixels, size_t rowBytes,
+ SkPMColor ctable[], int *ctableCount) SK_OVERRIDE {
+ if (info != fRasterTileInfo || SkToBool(ctable) || SkToBool(ctableCount)) {
+ return kInvalidConversion;
+ }
+
+ SkSize tileScale = SkSize::Make(SkIntToScalar(info.width()) / fPictureTile.width(),
+ SkIntToScalar(info.height()) / fPictureTile.height());
+ SkBitmap tileBitmap;
+ if (!tileBitmap.installPixels(info, pixels, rowBytes)) {
+ return kInvalidParameters;
+ }
+ tileBitmap.eraseColor(SK_ColorTRANSPARENT);
+
+ // Always disable LCD text, since we can't assume our image will be opaque.
+ SkCanvas tileCanvas(tileBitmap, SkSurfaceProps(0, kUnknown_SkPixelGeometry));
+ tileCanvas.scale(tileScale.width(), tileScale.height());
+ tileCanvas.translate(-fPictureTile.x(), -fPictureTile.y());
+ tileCanvas.drawPicture(fPicture);
+
+ return kSuccess;
+ }
+
+private:
+ SkAutoTUnref<const SkPicture> fPicture;
+ const SkRect fPictureTile;
+ const SkImageInfo fRasterTileInfo;
+};
+
struct BitmapShaderKey : public SkResourceCache::Key {
public:
BitmapShaderKey(uint32_t pictureID,
@@ -81,24 +126,12 @@ struct BitmapShaderRec : public SkResourceCache::Rec {
result->reset(SkRef(rec.fShader.get()));
- SkBitmap tile;
- rec.fShader.get()->asABitmap(&tile, NULL, NULL);
- // FIXME: this doesn't protect the pixels from being discarded as soon as we unlock.
- // Should be handled via a pixel ref generator instead
- // (https://code.google.com/p/skia/issues/detail?id=3220).
- SkAutoLockPixels alp(tile, true);
- return tile.getPixels() != NULL;
+ // The bitmap shader is backed by an image generator, thus it can always re-generate its
+ // pixels if discarded.
+ return true;
}
};
-static bool cache_try_alloc_pixels(SkBitmap* bitmap) {
- SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator();
-
- return NULL != allocator
- ? allocator->allocPixelRef(bitmap, NULL)
- : bitmap->tryAllocPixels();
-}
-
} // namespace
SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy,
@@ -110,10 +143,6 @@ SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod
, fTmy(tmy) {
}
-SkPictureShader::~SkPictureShader() {
- fPicture->unref();
-}
-
SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy,
const SkMatrix* localMatrix, const SkRect* tile) {
if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
@@ -188,18 +217,10 @@ SkShader* SkPictureShader::refBitmapShader(const SkMatrix& matrix, const SkMatri
if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
SkBitmap bm;
- bm.setInfo(SkImageInfo::MakeN32Premul(tileSize));
- if (!cache_try_alloc_pixels(&bm)) {
+ if (!SkInstallDiscardablePixelRef(SkNEW_ARGS(PictureImageGenerator,
+ (fPicture, fTile, tileSize)), &bm)) {
return NULL;
}
- bm.eraseColor(SK_ColorTRANSPARENT);
-
- // Always disable LCD text, since we can't assume our image will be opaque.
- SkCanvas canvas(bm, SkSurfaceProps(0, kUnknown_SkPixelGeometry));
-
- canvas.scale(tileScale.width(), tileScale.height());
- canvas.translate(-fTile.x(), -fTile.y());
- canvas.drawPicture(fPicture);
SkMatrix shaderMatrix = this->getLocalMatrix();
shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
@@ -280,10 +301,10 @@ void SkPictureShader::toString(SkString* str) const {
};
str->appendf("PictureShader: [%f:%f:%f:%f] ",
- fPicture ? fPicture->cullRect().fLeft : 0,
- fPicture ? fPicture->cullRect().fTop : 0,
- fPicture ? fPicture->cullRect().fRight : 0,
- fPicture ? fPicture->cullRect().fBottom : 0);
+ fPicture->cullRect().fLeft,
+ fPicture->cullRect().fTop,
+ fPicture->cullRect().fRight,
+ fPicture->cullRect().fBottom);
str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
diff --git a/src/core/SkPictureShader.h b/src/core/SkPictureShader.h
index 8df9f539b8..3afe58f978 100644
--- a/src/core/SkPictureShader.h
+++ b/src/core/SkPictureShader.h
@@ -23,7 +23,6 @@ class SkPictureShader : public SkShader {
public:
static SkPictureShader* Create(const SkPicture*, TileMode, TileMode, const SkMatrix*,
const SkRect*);
- virtual ~SkPictureShader();
size_t contextSize() const SK_OVERRIDE;
@@ -43,9 +42,9 @@ private:
SkShader* refBitmapShader(const SkMatrix&, const SkMatrix* localMatrix) const;
- const SkPicture* fPicture;
- SkRect fTile;
- TileMode fTmx, fTmy;
+ SkAutoTUnref<const SkPicture> fPicture;
+ SkRect fTile;
+ TileMode fTmx, fTmy;
class PictureShaderContext : public SkShader::Context {
public: