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authorGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-06-22 02:06:35 +0000
committerGravatar reed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2009-06-22 02:06:35 +0000
commit42309d415e56f6fbeeea8239479d3f4ccf81a5ac (patch)
treec12ef36fd3ffcfff3b9fdd02a5263eb25dc6f5f2
parent25b04349088f5ca956a20cfbdca253520f7d6b50 (diff)
add gm for gradients
git-svn-id: http://skia.googlecode.com/svn/trunk@230 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--Makefile2
-rw-r--r--gm/gradients.cpp113
2 files changed, 114 insertions, 1 deletions
diff --git a/Makefile b/Makefile
index 4c5bc61a96..9b42de02a0 100644
--- a/Makefile
+++ b/Makefile
@@ -132,7 +132,7 @@ skimage: $(SKIMAGE_OBJS) out/libskia.a
##############################################################################
-GM_SRCS := gmmain.cpp xfermodes.cpp
+GM_SRCS := gmmain.cpp xfermodes.cpp gradients.cpp
GM_SRCS := $(addprefix gm/, $(GM_SRCS))
GM_OBJS := $(GM_SRCS:.cpp=.o)
diff --git a/gm/gradients.cpp b/gm/gradients.cpp
new file mode 100644
index 0000000000..aed4e0b145
--- /dev/null
+++ b/gm/gradients.cpp
@@ -0,0 +1,113 @@
+#include "gm.h"
+#include "SkGradientShader.h"
+
+namespace skiagm {
+
+struct GradData {
+ int fCount;
+ const SkColor* fColors;
+ const SkScalar* fPos;
+};
+
+static const SkColor gColors[] = {
+ SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
+};
+static const SkScalar gPos0[] = { 0, SK_Scalar1 };
+static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
+static const SkScalar gPos2[] = {
+ 0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
+};
+
+static const GradData gGradData[] = {
+ { 2, gColors, NULL },
+ { 2, gColors, gPos0 },
+ { 2, gColors, gPos1 },
+ { 5, gColors, NULL },
+ { 5, gColors, gPos2 }
+};
+
+static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
+ SkShader::TileMode tm, SkUnitMapper* mapper) {
+ return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
+ data.fCount, tm, mapper);
+}
+
+static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
+ SkShader::TileMode tm, SkUnitMapper* mapper) {
+ SkPoint center;
+ center.set(SkScalarAve(pts[0].fX, pts[1].fX),
+ SkScalarAve(pts[0].fY, pts[1].fY));
+ return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
+ data.fPos, data.fCount, tm, mapper);
+}
+
+static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
+ SkShader::TileMode tm, SkUnitMapper* mapper) {
+ SkPoint center;
+ center.set(SkScalarAve(pts[0].fX, pts[1].fX),
+ SkScalarAve(pts[0].fY, pts[1].fY));
+ return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
+ data.fPos, data.fCount, mapper);
+}
+
+typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
+ SkShader::TileMode tm, SkUnitMapper* mapper);
+static const GradMaker gGradMakers[] = {
+ MakeLinear, MakeRadial, MakeSweep
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+class GradientsGM : public GM {
+public:
+ GradientsGM() {}
+
+protected:
+ SkString onShortName() {
+ return SkString("gradients");
+ }
+
+ SkISize onISize() { return make_isize(640, 380); }
+
+ void drawBG(SkCanvas* canvas) {
+ canvas->drawColor(0xFFDDDDDD);
+ }
+
+ virtual void onDraw(SkCanvas* canvas) {
+ this->drawBG(canvas);
+
+ SkPoint pts[2] = {
+ { 0, 0 },
+ { SkIntToScalar(100), SkIntToScalar(100) }
+ };
+ SkShader::TileMode tm = SkShader::kClamp_TileMode;
+ SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
+ SkPaint paint;
+ paint.setAntiAlias(true);
+
+ canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
+ for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
+ canvas->save();
+ for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
+ SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, NULL);
+ paint.setShader(shader);
+ canvas->drawRect(r, paint);
+ shader->unref();
+ canvas->translate(0, SkIntToScalar(120));
+ }
+ canvas->restore();
+ canvas->translate(SkIntToScalar(120), 0);
+ }
+ }
+
+private:
+ typedef GM INHERITED;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+static GM* MyFactory(void*) { return new GradientsGM; }
+static GMRegistry reg(MyFactory);
+
+}
+