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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-26 20:19:41 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-26 20:19:41 +0000
commit409566a17d7aa898f1753e5d1734324a1330d7c3 (patch)
tree6a5abfb2dee3adac22c4f9669725079f33ee6377
parentfa35e3ddcc9d130ce87c927218bdf27879c38711 (diff)
Removed cached copy of the GrDebugGLInterface
-rw-r--r--src/gpu/gl/debug/GrGLCreateDebugInterface.cpp256
1 files changed, 129 insertions, 127 deletions
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index d3d01cc226..4537c20d3c 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -74,7 +74,10 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindFragDataLocation(GrGLuint program, GrGLu
GrGLvoid GR_GL_FUNCTION_TYPE debugGLBlendFunc(GrGLenum sfactor, GrGLenum dfactor) {}
////////////////////////////////////////////////////////////////////////////////
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBufferData(GrGLenum target,
+ GrGLsizeiptr size,
+ const GrGLvoid* data,
+ GrGLenum usage) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrAlwaysAssert(size >= 0);
GrAlwaysAssert(GR_GL_STREAM_DRAW == usage || GR_GL_STATIC_DRAW == usage || GR_GL_DYNAMIC_DRAW == usage);
@@ -873,6 +876,8 @@ GrGLint GR_GL_FUNCTION_TYPE debugGLGetUniformLocation(GrGLuint program, const ch
struct GrDebugGLInterface : public GrGLInterface {
public:
+ SK_DECLARE_INST_COUNT(GrDebugGLInterface)
+
GrDebugGLInterface()
: fWrapped(NULL) {
}
@@ -915,132 +920,129 @@ private:
typedef GrGLInterface INHERITED;
};
+SK_DEFINE_INST_COUNT(GrDebugGLInterface)
+
////////////////////////////////////////////////////////////////////////////////
const GrGLInterface* GrGLCreateDebugInterface() {
- // The gl functions are not context-specific so we create one global
- // interface
- static SkAutoTUnref<GrGLInterface> glInterface;
- if (!glInterface.get()) {
- GrGLInterface* interface = new GrDebugGLInterface;
- glInterface.reset(interface);
- interface->fBindingsExported = kDesktop_GrGLBinding;
- interface->fActiveTexture = debugGLActiveTexture;
- interface->fAttachShader = debugGLAttachShader;
- interface->fBeginQuery = debugGLBeginQuery;
- interface->fBindAttribLocation = debugGLBindAttribLocation;
- interface->fBindBuffer = debugGLBindBuffer;
- interface->fBindFragDataLocation = debugGLBindFragDataLocation;
- interface->fBindTexture = debugGLBindTexture;
- interface->fBlendColor = debugGLBlendColor;
- interface->fBlendFunc = debugGLBlendFunc;
- interface->fBufferData = debugGLBufferData;
- interface->fBufferSubData = debugGLBufferSubData;
- interface->fClear = debugGLClear;
- interface->fClearColor = debugGLClearColor;
- interface->fClearStencil = debugGLClearStencil;
- interface->fColorMask = debugGLColorMask;
- interface->fCompileShader = debugGLCompileShader;
- interface->fCompressedTexImage2D = debugGLCompressedTexImage2D;
- interface->fCreateProgram = debugGLCreateProgram;
- interface->fCreateShader = debugGLCreateShader;
- interface->fCullFace = debugGLCullFace;
- interface->fDeleteBuffers = debugGLDeleteBuffers;
- interface->fDeleteProgram = debugGLDeleteProgram;
- interface->fDeleteQueries = debugGLDeleteIds;
- interface->fDeleteShader = debugGLDeleteShader;
- interface->fDeleteTextures = debugGLDeleteTextures;
- interface->fDepthMask = debugGLDepthMask;
- interface->fDisable = debugGLDisable;
- interface->fDisableVertexAttribArray = debugGLDisableVertexAttribArray;
- interface->fDrawArrays = debugGLDrawArrays;
- interface->fDrawBuffer = debugGLDrawBuffer;
- interface->fDrawBuffers = debugGLDrawBuffers;
- interface->fDrawElements = debugGLDrawElements;
- interface->fEnable = debugGLEnable;
- interface->fEnableVertexAttribArray = debugGLEnableVertexAttribArray;
- interface->fEndQuery = debugGLEndQuery;
- interface->fFinish = debugGLFinish;
- interface->fFlush = debugGLFlush;
- interface->fFrontFace = debugGLFrontFace;
- interface->fGenBuffers = debugGLGenBuffers;
- interface->fGenQueries = debugGLGenIds;
- interface->fGenTextures = debugGLGenTextures;
- interface->fGetBufferParameteriv = debugGLGetBufferParameteriv;
- interface->fGetError = debugGLGetError;
- interface->fGetIntegerv = debugGLGetIntegerv;
- interface->fGetQueryObjecti64v = debugGLGetQueryObjecti64v;
- interface->fGetQueryObjectiv = debugGLGetQueryObjectiv;
- interface->fGetQueryObjectui64v = debugGLGetQueryObjectui64v;
- interface->fGetQueryObjectuiv = debugGLGetQueryObjectuiv;
- interface->fGetQueryiv = debugGLGetQueryiv;
- interface->fGetProgramInfoLog = debugGLGetInfoLog;
- interface->fGetProgramiv = debugGLGetShaderOrProgramiv;
- interface->fGetShaderInfoLog = debugGLGetInfoLog;
- interface->fGetShaderiv = debugGLGetShaderOrProgramiv;
- interface->fGetString = debugGLGetString;
- interface->fGetTexLevelParameteriv = debugGLGetTexLevelParameteriv;
- interface->fGetUniformLocation = debugGLGetUniformLocation;
- interface->fLineWidth = debugGLLineWidth;
- interface->fLinkProgram = debugGLLinkProgram;
- interface->fPixelStorei = debugGLPixelStorei;
- interface->fQueryCounter = debugGLQueryCounter;
- interface->fReadBuffer = debugGLReadBuffer;
- interface->fReadPixels = debugGLReadPixels;
- interface->fScissor = debugGLScissor;
- interface->fShaderSource = debugGLShaderSource;
- interface->fStencilFunc = debugGLStencilFunc;
- interface->fStencilFuncSeparate = debugGLStencilFuncSeparate;
- interface->fStencilMask = debugGLStencilMask;
- interface->fStencilMaskSeparate = debugGLStencilMaskSeparate;
- interface->fStencilOp = debugGLStencilOp;
- interface->fStencilOpSeparate = debugGLStencilOpSeparate;
- interface->fTexImage2D = debugGLTexImage2D;
- interface->fTexParameteri = debugGLTexParameteri;
- interface->fTexParameteriv = debugGLTexParameteriv;
- interface->fTexSubImage2D = debugGLTexSubImage2D;
- interface->fTexStorage2D = debugGLTexStorage2D;
- interface->fUniform1f = debugGLUniform1f;
- interface->fUniform1i = debugGLUniform1i;
- interface->fUniform1fv = debugGLUniform1fv;
- interface->fUniform1iv = debugGLUniform1iv;
- interface->fUniform2f = debugGLUniform2f;
- interface->fUniform2i = debugGLUniform2i;
- interface->fUniform2fv = debugGLUniform2fv;
- interface->fUniform2iv = debugGLUniform2iv;
- interface->fUniform3f = debugGLUniform3f;
- interface->fUniform3i = debugGLUniform3i;
- interface->fUniform3fv = debugGLUniform3fv;
- interface->fUniform3iv = debugGLUniform3iv;
- interface->fUniform4f = debugGLUniform4f;
- interface->fUniform4i = debugGLUniform4i;
- interface->fUniform4fv = debugGLUniform4fv;
- interface->fUniform4iv = debugGLUniform4iv;
- interface->fUniformMatrix2fv = debugGLUniformMatrix2fv;
- interface->fUniformMatrix3fv = debugGLUniformMatrix3fv;
- interface->fUniformMatrix4fv = debugGLUniformMatrix4fv;
- interface->fUseProgram = debugGLUseProgram;
- interface->fVertexAttrib4fv = debugGLVertexAttrib4fv;
- interface->fVertexAttribPointer = debugGLVertexAttribPointer;
- interface->fViewport = debugGLViewport;
- interface->fBindFramebuffer = debugGLBindFramebuffer;
- interface->fBindRenderbuffer = debugGLBindRenderbuffer;
- interface->fCheckFramebufferStatus = debugGLCheckFramebufferStatus;
- interface->fDeleteFramebuffers = debugGLDeleteFramebuffers;
- interface->fDeleteRenderbuffers = debugGLDeleteRenderbuffers;
- interface->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer;
- interface->fFramebufferTexture2D = debugGLFramebufferTexture2D;
- interface->fGenFramebuffers = debugGLGenFramebuffers;
- interface->fGenRenderbuffers = debugGLGenRenderbuffers;
- interface->fGetFramebufferAttachmentParameteriv = debugGLGetFramebufferAttachmentParameteriv;
- interface->fGetRenderbufferParameteriv = debugGLGetRenderbufferParameteriv;
- interface->fRenderbufferStorage = debugGLRenderbufferStorage;
- interface->fRenderbufferStorageMultisample = debugGLRenderbufferStorageMultisample;
- interface->fBlitFramebuffer = debugGLBlitFramebuffer;
- interface->fResolveMultisampleFramebuffer = debugGLResolveMultisampleFramebuffer;
- interface->fMapBuffer = debugGLMapBuffer;
- interface->fUnmapBuffer = debugGLUnmapBuffer;
- interface->fBindFragDataLocationIndexed = debugGLBindFragDataLocationIndexed;
- }
- glInterface.get()->ref();
- return glInterface.get();
+ GrGLInterface* interface = SkNEW(GrDebugGLInterface);
+
+ interface->fBindingsExported = kDesktop_GrGLBinding;
+ interface->fActiveTexture = debugGLActiveTexture;
+ interface->fAttachShader = debugGLAttachShader;
+ interface->fBeginQuery = debugGLBeginQuery;
+ interface->fBindAttribLocation = debugGLBindAttribLocation;
+ interface->fBindBuffer = debugGLBindBuffer;
+ interface->fBindFragDataLocation = debugGLBindFragDataLocation;
+ interface->fBindTexture = debugGLBindTexture;
+ interface->fBlendColor = debugGLBlendColor;
+ interface->fBlendFunc = debugGLBlendFunc;
+ interface->fBufferData = debugGLBufferData;
+ interface->fBufferSubData = debugGLBufferSubData;
+ interface->fClear = debugGLClear;
+ interface->fClearColor = debugGLClearColor;
+ interface->fClearStencil = debugGLClearStencil;
+ interface->fColorMask = debugGLColorMask;
+ interface->fCompileShader = debugGLCompileShader;
+ interface->fCompressedTexImage2D = debugGLCompressedTexImage2D;
+ interface->fCreateProgram = debugGLCreateProgram;
+ interface->fCreateShader = debugGLCreateShader;
+ interface->fCullFace = debugGLCullFace;
+ interface->fDeleteBuffers = debugGLDeleteBuffers;
+ interface->fDeleteProgram = debugGLDeleteProgram;
+ interface->fDeleteQueries = debugGLDeleteIds;
+ interface->fDeleteShader = debugGLDeleteShader;
+ interface->fDeleteTextures = debugGLDeleteTextures;
+ interface->fDepthMask = debugGLDepthMask;
+ interface->fDisable = debugGLDisable;
+ interface->fDisableVertexAttribArray = debugGLDisableVertexAttribArray;
+ interface->fDrawArrays = debugGLDrawArrays;
+ interface->fDrawBuffer = debugGLDrawBuffer;
+ interface->fDrawBuffers = debugGLDrawBuffers;
+ interface->fDrawElements = debugGLDrawElements;
+ interface->fEnable = debugGLEnable;
+ interface->fEnableVertexAttribArray = debugGLEnableVertexAttribArray;
+ interface->fEndQuery = debugGLEndQuery;
+ interface->fFinish = debugGLFinish;
+ interface->fFlush = debugGLFlush;
+ interface->fFrontFace = debugGLFrontFace;
+ interface->fGenBuffers = debugGLGenBuffers;
+ interface->fGenQueries = debugGLGenIds;
+ interface->fGenTextures = debugGLGenTextures;
+ interface->fGetBufferParameteriv = debugGLGetBufferParameteriv;
+ interface->fGetError = debugGLGetError;
+ interface->fGetIntegerv = debugGLGetIntegerv;
+ interface->fGetQueryObjecti64v = debugGLGetQueryObjecti64v;
+ interface->fGetQueryObjectiv = debugGLGetQueryObjectiv;
+ interface->fGetQueryObjectui64v = debugGLGetQueryObjectui64v;
+ interface->fGetQueryObjectuiv = debugGLGetQueryObjectuiv;
+ interface->fGetQueryiv = debugGLGetQueryiv;
+ interface->fGetProgramInfoLog = debugGLGetInfoLog;
+ interface->fGetProgramiv = debugGLGetShaderOrProgramiv;
+ interface->fGetShaderInfoLog = debugGLGetInfoLog;
+ interface->fGetShaderiv = debugGLGetShaderOrProgramiv;
+ interface->fGetString = debugGLGetString;
+ interface->fGetTexLevelParameteriv = debugGLGetTexLevelParameteriv;
+ interface->fGetUniformLocation = debugGLGetUniformLocation;
+ interface->fLineWidth = debugGLLineWidth;
+ interface->fLinkProgram = debugGLLinkProgram;
+ interface->fPixelStorei = debugGLPixelStorei;
+ interface->fQueryCounter = debugGLQueryCounter;
+ interface->fReadBuffer = debugGLReadBuffer;
+ interface->fReadPixels = debugGLReadPixels;
+ interface->fScissor = debugGLScissor;
+ interface->fShaderSource = debugGLShaderSource;
+ interface->fStencilFunc = debugGLStencilFunc;
+ interface->fStencilFuncSeparate = debugGLStencilFuncSeparate;
+ interface->fStencilMask = debugGLStencilMask;
+ interface->fStencilMaskSeparate = debugGLStencilMaskSeparate;
+ interface->fStencilOp = debugGLStencilOp;
+ interface->fStencilOpSeparate = debugGLStencilOpSeparate;
+ interface->fTexImage2D = debugGLTexImage2D;
+ interface->fTexParameteri = debugGLTexParameteri;
+ interface->fTexParameteriv = debugGLTexParameteriv;
+ interface->fTexSubImage2D = debugGLTexSubImage2D;
+ interface->fTexStorage2D = debugGLTexStorage2D;
+ interface->fUniform1f = debugGLUniform1f;
+ interface->fUniform1i = debugGLUniform1i;
+ interface->fUniform1fv = debugGLUniform1fv;
+ interface->fUniform1iv = debugGLUniform1iv;
+ interface->fUniform2f = debugGLUniform2f;
+ interface->fUniform2i = debugGLUniform2i;
+ interface->fUniform2fv = debugGLUniform2fv;
+ interface->fUniform2iv = debugGLUniform2iv;
+ interface->fUniform3f = debugGLUniform3f;
+ interface->fUniform3i = debugGLUniform3i;
+ interface->fUniform3fv = debugGLUniform3fv;
+ interface->fUniform3iv = debugGLUniform3iv;
+ interface->fUniform4f = debugGLUniform4f;
+ interface->fUniform4i = debugGLUniform4i;
+ interface->fUniform4fv = debugGLUniform4fv;
+ interface->fUniform4iv = debugGLUniform4iv;
+ interface->fUniformMatrix2fv = debugGLUniformMatrix2fv;
+ interface->fUniformMatrix3fv = debugGLUniformMatrix3fv;
+ interface->fUniformMatrix4fv = debugGLUniformMatrix4fv;
+ interface->fUseProgram = debugGLUseProgram;
+ interface->fVertexAttrib4fv = debugGLVertexAttrib4fv;
+ interface->fVertexAttribPointer = debugGLVertexAttribPointer;
+ interface->fViewport = debugGLViewport;
+ interface->fBindFramebuffer = debugGLBindFramebuffer;
+ interface->fBindRenderbuffer = debugGLBindRenderbuffer;
+ interface->fCheckFramebufferStatus = debugGLCheckFramebufferStatus;
+ interface->fDeleteFramebuffers = debugGLDeleteFramebuffers;
+ interface->fDeleteRenderbuffers = debugGLDeleteRenderbuffers;
+ interface->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer;
+ interface->fFramebufferTexture2D = debugGLFramebufferTexture2D;
+ interface->fGenFramebuffers = debugGLGenFramebuffers;
+ interface->fGenRenderbuffers = debugGLGenRenderbuffers;
+ interface->fGetFramebufferAttachmentParameteriv = debugGLGetFramebufferAttachmentParameteriv;
+ interface->fGetRenderbufferParameteriv = debugGLGetRenderbufferParameteriv;
+ interface->fRenderbufferStorage = debugGLRenderbufferStorage;
+ interface->fRenderbufferStorageMultisample = debugGLRenderbufferStorageMultisample;
+ interface->fBlitFramebuffer = debugGLBlitFramebuffer;
+ interface->fResolveMultisampleFramebuffer = debugGLResolveMultisampleFramebuffer;
+ interface->fMapBuffer = debugGLMapBuffer;
+ interface->fUnmapBuffer = debugGLUnmapBuffer;
+ interface->fBindFragDataLocationIndexed = debugGLBindFragDataLocationIndexed;
+
+ return interface;
}