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authorGravatar ericrk <ericrk@chromium.org>2016-02-05 15:32:36 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-02-05 15:32:36 -0800
commit369e9375a3ab7bb56580fc6b22690a76ad759240 (patch)
tree2f5acce207039a5208d711de64380090ff43a9eb
parent60dcd3cb85797b555e47f3e66de81728a2eca40f (diff)
Add Histogram Macros to Skia
Adds a set of histogram macros to Skia, modeled after Chrome's UMA_HISTOGRAM_* macros. These allow logging of high frequency events, and are useful to analyze real world usage of certain features. By default, these macros are no-ops. Users can provide a custom header file which defines these macros if they wish to collect histogram data. Chrome will provide such a header. I've currently only added two macros: - SK_HISTOGRAM_BOOLEAN - logs a true/false type relationship (whether we are tiling a texture or not on each draw). - SK_HISTOGRAM_ENUMERATION - logs a set of potential values (which of a number of choices were selected for the texture upload path). We could add more unused macros at the moment, but it seems easier to add these as needed, WDYT? BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1652053004 Review URL: https://codereview.chromium.org/1652053004
-rw-r--r--include/config/SkUserConfig.h8
-rw-r--r--include/core/SkPostConfig.h10
-rw-r--r--src/core/SkImageCacherator.cpp25
-rw-r--r--src/gpu/SkGpuDevice.cpp4
-rw-r--r--src/gpu/SkGpuDevice_drawTexture.cpp3
5 files changed, 50 insertions, 0 deletions
diff --git a/include/config/SkUserConfig.h b/include/config/SkUserConfig.h
index a0f6258281..a3e40ec5db 100644
--- a/include/config/SkUserConfig.h
+++ b/include/config/SkUserConfig.h
@@ -146,4 +146,12 @@
*/
//#define SK_PDF_USE_PATHOPS_CLIPPING
+/* Skia makes use of histogram logging macros to trace the frequency of
+ * events. By default, Skia provides no-op versions of these macros.
+ * Skia consumers can provide their own definitions of these macros to
+ * integrate with their histogram collection backend.
+ */
+//#define SK_HISTOGRAM_BOOLEAN(name, value)
+//#define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value)
+
#endif
diff --git a/include/core/SkPostConfig.h b/include/core/SkPostConfig.h
index 68354a6156..a7fbba7c78 100644
--- a/include/core/SkPostConfig.h
+++ b/include/core/SkPostConfig.h
@@ -344,4 +344,14 @@
# define GR_TEST_UTILS 1
#endif
+//////////////////////////////////////////////////////////////////////
+
+#ifndef SK_HISTOGRAM_BOOLEAN
+# define SK_HISTOGRAM_BOOLEAN(name, value)
+#endif
+
+#ifndef SK_HISTOGRAM_ENUMERATION
+# define SK_HISTOGRAM_ENUMERATION(name, value, boundary_value)
+#endif
+
#endif // SkPostConfig_DEFINED
diff --git a/src/core/SkImageCacherator.cpp b/src/core/SkImageCacherator.cpp
index 572778e19c..dc831d7cbf 100644
--- a/src/core/SkImageCacherator.cpp
+++ b/src/core/SkImageCacherator.cpp
@@ -240,9 +240,24 @@ static GrTexture* set_key_and_return(GrTexture* tex, const GrUniqueKey& key) {
*/
GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key,
const SkImage* client, SkImage::CachingHint chint) {
+ // Values representing the various texture lock paths we can take. Used for logging the path
+ // taken to a histogram.
+ enum LockTexturePath {
+ kFailure_LockTexturePath,
+ kPreExisting_LockTexturePath,
+ kNative_LockTexturePath,
+ kCompressed_LockTexturePath,
+ kYUV_LockTexturePath,
+ kRGBA_LockTexturePath,
+ };
+
+ enum { kLockTexturePathCount = kRGBA_LockTexturePath + 1 };
+
// 1. Check the cache for a pre-existing one
if (key.isValid()) {
if (GrTexture* tex = ctx->textureProvider()->findAndRefTextureByUniqueKey(key)) {
+ SK_HISTOGRAM_ENUMERATION("LockTexturePath", kPreExisting_LockTexturePath,
+ kLockTexturePathCount);
return tex;
}
}
@@ -252,6 +267,8 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key
ScopedGenerator generator(this);
SkIRect subset = SkIRect::MakeXYWH(fOrigin.x(), fOrigin.y(), fInfo.width(), fInfo.height());
if (GrTexture* tex = generator->generateTexture(ctx, &subset)) {
+ SK_HISTOGRAM_ENUMERATION("LockTexturePath", kNative_LockTexturePath,
+ kLockTexturePathCount);
return set_key_and_return(tex, key);
}
}
@@ -263,6 +280,8 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key
if (data) {
GrTexture* tex = load_compressed_into_texture(ctx, data, desc);
if (tex) {
+ SK_HISTOGRAM_ENUMERATION("LockTexturePath", kCompressed_LockTexturePath,
+ kLockTexturePathCount);
return set_key_and_return(tex, key);
}
}
@@ -273,6 +292,8 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key
Generator_GrYUVProvider provider(generator);
GrTexture* tex = provider.refAsTexture(ctx, desc, true);
if (tex) {
+ SK_HISTOGRAM_ENUMERATION("LockTexturePath", kYUV_LockTexturePath,
+ kLockTexturePathCount);
return set_key_and_return(tex, key);
}
}
@@ -282,9 +303,13 @@ GrTexture* SkImageCacherator::lockTexture(GrContext* ctx, const GrUniqueKey& key
if (this->tryLockAsBitmap(&bitmap, client, chint)) {
GrTexture* tex = GrUploadBitmapToTexture(ctx, bitmap);
if (tex) {
+ SK_HISTOGRAM_ENUMERATION("LockTexturePath", kRGBA_LockTexturePath,
+ kLockTexturePathCount);
return set_key_and_return(tex, key);
}
}
+ SK_HISTOGRAM_ENUMERATION("LockTexturePath", kFailure_LockTexturePath,
+ kLockTexturePathCount);
return nullptr;
}
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index c0a05797ea..060b2a1e45 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -925,6 +925,10 @@ void SkGpuDevice::drawTiledBitmap(const SkBitmap& bitmap,
int tileSize,
bool bicubic) {
ASSERT_SINGLE_OWNER
+
+ // This is the funnel for all paths that draw tiled bitmaps/images. Log histogram entry.
+ SK_HISTOGRAM_BOOLEAN("DrawTiled", true);
+
// The following pixel lock is technically redundant, but it is desirable
// to lock outside of the tile loop to prevent redecoding the whole image
// at each tile in cases where 'bitmap' holds an SkDiscardablePixelRef that
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index efbc6c98d5..5c5fb12421 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -94,6 +94,9 @@ void SkGpuDevice::drawTextureProducer(GrTextureProducer* producer,
const SkMatrix& viewMatrix,
const GrClip& clip,
const SkPaint& paint) {
+ // This is the funnel for all non-tiled bitmap/image draw calls. Log a histogram entry.
+ SK_HISTOGRAM_BOOLEAN("DrawTiled", false);
+
// Figure out the actual dst and src rect by clipping the src rect to the bounds of the
// adjuster. If the src rect is clipped then the dst rect must be recomputed. Also determine
// the matrix that maps the src rect to the dst rect.