diff options
author | 2014-12-08 09:04:05 -0800 | |
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committer | 2014-12-08 09:04:05 -0800 | |
commit | 2be0fd8dcbd1155ba4b702f1a606f3a816759dbb (patch) | |
tree | b9fd6ff82aa2c279822df2dd43eab75deb990ce5 | |
parent | 999f5e73a18cb68d36b02560f5ca595217fc8a6b (diff) |
Constify CreatePictureShader's picture arg.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/768113004
-rw-r--r-- | include/core/SkShader.h | 3 | ||||
-rw-r--r-- | src/core/SkShader.cpp | 2 |
2 files changed, 2 insertions, 3 deletions
diff --git a/include/core/SkShader.h b/include/core/SkShader.h index 0033485e29..8018cd44ff 100644 --- a/include/core/SkShader.h +++ b/include/core/SkShader.h @@ -443,7 +443,6 @@ public: * @param src The picture to use inside the shader (if not NULL, its ref count * is incremented). The SkPicture must not be changed after * successfully creating a picture shader. - * FIXME: src cannot be const due to SkCanvas::drawPicture * @param tmx The tiling mode to use when sampling the bitmap in the x-direction. * @param tmy The tiling mode to use when sampling the bitmap in the y-direction. * @param tile The tile rectangle in picture coordinates: this represents the subset @@ -453,7 +452,7 @@ public: * bounds. * @return Returns a new shader object. Note: this function never returns null. */ - static SkShader* CreatePictureShader(SkPicture* src, + static SkShader* CreatePictureShader(const SkPicture* src, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix, const SkRect* tile); diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp index 9c2fc2f100..65caf7b0fc 100644 --- a/src/core/SkShader.cpp +++ b/src/core/SkShader.cpp @@ -236,7 +236,7 @@ SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo return SkCreateBitmapShader(src, tmx, tmy, localMatrix, NULL); } -SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy, +SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, TileMode tmy, const SkMatrix* localMatrix, const SkRect* tile) { return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile); } |