aboutsummaryrefslogtreecommitdiffhomepage
diff options
context:
space:
mode:
authorGravatar Greg Daniel <egdaniel@google.com>2018-03-08 09:49:58 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-08 15:36:11 +0000
commit26b50a4cda53661c59ae37c7fd1c873d099f2236 (patch)
tree5b58a81e93e49fc189641eb66022381b7eda7430
parentf7778979343998e4c10df8ebe43f02e60c700f0d (diff)
Add testing only helper to flush and sync gpu.
The use case for this is mostly for Vulkan where we need to make sure the gpu is done with resources before we delete or use them in some way. Previously we used readPixels to do this which was just an ugly hack. Bug: skia: Change-Id: I7949ebc695032533675133aabca0e32840b417ba Reviewed-on: https://skia-review.googlesource.com/113122 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Greg Daniel <egdaniel@google.com>
-rw-r--r--src/gpu/GrGpu.h6
-rw-r--r--src/gpu/gl/GrGLGpu.cpp4
-rw-r--r--src/gpu/gl/GrGLGpu.h2
-rw-r--r--src/gpu/mock/GrMockGpu.h2
-rw-r--r--src/gpu/mtl/GrMtlGpu.h2
-rw-r--r--src/gpu/vk/GrVkGpu.cpp4
-rw-r--r--src/gpu/vk/GrVkGpu.h2
-rw-r--r--tests/GrMipMappedTest.cpp11
-rw-r--r--tests/ImageTest.cpp10
9 files changed, 28 insertions, 15 deletions
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index b06b0d7481..0c794e2eff 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -468,6 +468,12 @@ public:
*/
virtual void deleteTestingOnlyBackendTexture(GrBackendTexture*) = 0;
+ /**
+ * Flushes all work to the gpu and forces the GPU to wait until all the gpu work has completed.
+ * This is for testing purposes only.
+ */
+ virtual void testingOnly_flushGpuAndSync() = 0;
+
// width and height may be larger than rt (if underlying API allows it).
// Returns nullptr if compatible sb could not be created, otherwise the caller owns the ref on
// the GrStencilAttachment.
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index 2a1d403cea..82be0d1a97 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -4438,6 +4438,10 @@ void GrGLGpu::resetShaderCacheForTesting() const {
fProgramCache->abandon();
}
+void GrGLGpu::testingOnly_flushGpuAndSync() {
+ GL_CALL(Finish());
+}
+
///////////////////////////////////////////////////////////////////////////////
GrGLAttribArrayState* GrGLGpu::HWVertexArrayState::bindInternalVertexArray(GrGLGpu* gpu,
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index 81c15f0c54..3a67958d5f 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -158,6 +158,8 @@ public:
void resetShaderCacheForTesting() const override;
+ void testingOnly_flushGpuAndSync() override;
+
GrFence SK_WARN_UNUSED_RESULT insertFence() override;
bool waitFence(GrFence, uint64_t timeout) override;
void deleteFence(GrFence) const override;
diff --git a/src/gpu/mock/GrMockGpu.h b/src/gpu/mock/GrMockGpu.h
index e44cc36922..d3e665c2e4 100644
--- a/src/gpu/mock/GrMockGpu.h
+++ b/src/gpu/mock/GrMockGpu.h
@@ -126,6 +126,8 @@ private:
bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override;
void deleteTestingOnlyBackendTexture(GrBackendTexture*) override;
+ void testingOnly_flushGpuAndSync() override {}
+
static int NextInternalTextureID();
static int NextExternalTextureID();
diff --git a/src/gpu/mtl/GrMtlGpu.h b/src/gpu/mtl/GrMtlGpu.h
index 5bc9c0636c..9907e95d29 100644
--- a/src/gpu/mtl/GrMtlGpu.h
+++ b/src/gpu/mtl/GrMtlGpu.h
@@ -145,6 +145,8 @@ private:
bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override { return false; }
void deleteTestingOnlyBackendTexture(GrBackendTexture*) override {}
+ void testingOnly_flushGpuAndSync() override {}
+
sk_sp<GrMtlCaps> fMtlCaps;
id<MTLDevice> fDevice;
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index 64ba71f24a..b6268a7a65 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -1509,6 +1509,10 @@ void GrVkGpu::deleteTestingOnlyBackendTexture(GrBackendTexture* tex) {
}
}
+void GrVkGpu::testingOnly_flushGpuAndSync() {
+ this->submitCommandBuffer(kForce_SyncQueue);
+}
+
////////////////////////////////////////////////////////////////////////////////
void GrVkGpu::addMemoryBarrier(VkPipelineStageFlags srcStageMask,
diff --git a/src/gpu/vk/GrVkGpu.h b/src/gpu/vk/GrVkGpu.h
index e622d573de..4d1685eb29 100644
--- a/src/gpu/vk/GrVkGpu.h
+++ b/src/gpu/vk/GrVkGpu.h
@@ -76,6 +76,8 @@ public:
bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override;
void deleteTestingOnlyBackendTexture(GrBackendTexture*) override;
+ void testingOnly_flushGpuAndSync() override;
+
GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
int width,
int height) override;
diff --git a/tests/GrMipMappedTest.cpp b/tests/GrMipMappedTest.cpp
index 1462648a78..484b7bfd4f 100644
--- a/tests/GrMipMappedTest.cpp
+++ b/tests/GrMipMappedTest.cpp
@@ -203,14 +203,9 @@ DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrBackendTextureImageMipMappedTest, reporter,
}
// Must make sure the uses of the backend texture have finished (we possibly have a
- // queued up copy) before we delete the backend texture. Thus we use readPixels here
- // just to force the synchronization.
- sk_sp<GrSurfaceContext> surfContext =
- context->contextPriv().makeWrappedSurfaceContext(genProxy);
-
- SkBitmap bitmap;
- bitmap.allocPixels(imageInfo);
- surfContext->readPixels(imageInfo, bitmap.getPixels(), 0, 0, 0, 0);
+ // queued up copy) before we delete the backend texture.
+ context->flush();
+ gpu->testingOnly_flushGpuAndSync();
gpu->deleteTestingOnlyBackendTexture(&backendTex);
}
diff --git a/tests/ImageTest.cpp b/tests/ImageTest.cpp
index 619b52d6e2..49ab65b6a7 100644
--- a/tests/ImageTest.cpp
+++ b/tests/ImageTest.cpp
@@ -939,13 +939,9 @@ static void test_cross_context_image(skiatest::Reporter* reporter, const GrConte
otherTestContext->makeCurrent();
canvas->flush();
- // This readPixels call is needed for Vulkan to make sure the ReleaseProc is called.
- // Even though we flushed above, this does not guarantee the command buffer will finish
- // which is when we call the ReleaseProc. The readPixels forces a CPU sync so we know
- // that the command buffer has finished and we've called the ReleaseProc.
- SkBitmap bitmap;
- bitmap.allocPixels(info);
- canvas->readPixels(bitmap, 0, 0);
+ // This is specifically here for vulkan to guarantee the command buffer will finish
+ // which is when we call the ReleaseProc.
+ otherCtx->contextPriv().getGpu()->testingOnly_flushGpuAndSync();
}
// Case #6: Verify that only one context can be using the image at a time