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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-07-20 14:23:09 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-07-20 14:23:09 +0000
commit25f3e9bb6362a985bb6ac82c0b28a00d9d00f4e9 (patch)
treec918f63a7f021dc1991cb3872b24ef720258c32e
parent300f562dedd02df2f41de443c8b58ab2ceaed0f0 (diff)
Work around unused matrix uniform assertion for color filter LUT.
Review URL: http://codereview.appspot.com/6420054/ git-svn-id: http://skia.googlecode.com/svn/trunk@4690 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--src/gpu/SkGpuDevice.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 1ef52fb542..d6e37833fb 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -515,9 +515,10 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev,
GrTexture* texture = act->set(dev, colorTransformTable, colorSampler);
colorSampler->setCustomStage(SkNEW_ARGS(GrColorTableEffect, (texture)))->unref();
- colorSampler->setFilter(GrSamplerState::kNearest_Filter);
- colorSampler->setWrapX(GrSamplerState::kClamp_WrapMode);
- colorSampler->setWrapY(GrSamplerState::kClamp_WrapMode);
+ // reset() sets the sampler's matrix to I. The custom stage doesn't require the matrix.
+ // The shader generator will omit the matrix if it is I. Once the matrix is moved from the
+ // sampler state to the custom stage this will no longer be necessary.
+ colorSampler->reset(GrSamplerState::kClamp_WrapMode, GrSamplerState::kNearest_Filter);
} else {
grPaint->resetColorFilter();
}