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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-19 18:58:08 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-19 18:58:08 +0000
commit202d139452bed846a81cd89bbb3808ded0b3d64f (patch)
treef6d134a09d4cf5d4f490139fbd9f071158a83d67
parent65eb4d5a210884cc92c43a8582cbd1ccbddcab57 (diff)
Work around MSAA/lines issue on Linux bot.
Review URL: https://codereview.chromium.org/12938005 git-svn-id: http://skia.googlecode.com/svn/trunk@8239 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--src/gpu/gl/GrGpuGL.cpp13
1 files changed, 11 insertions, 2 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 33e3d6173b..8882934459 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1934,6 +1934,15 @@ void GrGpuGL::flushStencil(DrawType type) {
}
void GrGpuGL::flushAAState(DrawType type) {
+// At least some ATI linux drivers will render GL_LINES incorrectly when MSAA state is enabled but
+// the target is not multisampled. Single pixel wide lines are rendered thicker than 1 pixel wide.
+#if 0
+ // Replace RT_HAS_MSAA with this definition once this driver bug is no longer a relevant concern
+ #define RT_HAS_MSAA rt->isMultisampled()
+#else
+ #define RT_HAS_MSAA (rt->isMultisampled() || kDrawLines_DrawType == type)
+#endif
+
const GrRenderTarget* rt = this->getDrawState().getRenderTarget();
if (kDesktop_GrGLBinding == this->glBinding()) {
// ES doesn't support toggling GL_MULTISAMPLE and doesn't have
@@ -1948,7 +1957,7 @@ void GrGpuGL::flushAAState(DrawType type) {
GL_CALL(Enable(GR_GL_LINE_SMOOTH));
fHWAAState.fSmoothLineEnabled = kYes_TriState;
// must disable msaa to use line smoothing
- if (rt->isMultisampled() &&
+ if (RT_HAS_MSAA &&
kNo_TriState != fHWAAState.fMSAAEnabled) {
GL_CALL(Disable(GR_GL_MULTISAMPLE));
fHWAAState.fMSAAEnabled = kNo_TriState;
@@ -1961,7 +1970,7 @@ void GrGpuGL::flushAAState(DrawType type) {
}
}
}
- if (!smoothLines && rt->isMultisampled()) {
+ if (!smoothLines && RT_HAS_MSAA) {
// FIXME: GL_NV_pr doesn't seem to like MSAA disabled. The paths
// convex hulls of each segment appear to get filled.
bool enableMSAA = kStencilPath_DrawType == type ||