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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-22 18:18:08 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-06-22 18:18:08 +0000
commit1b1e201ea395e9b97778e9a709b7e5a251e35a56 (patch)
treedd7481505241720fa2fa81cba6f16218ccd3280e
parent6756209ee0a0103d395ac908edbdcf5268b920da (diff)
Revert #if 0ed out code accidentally committed as part of r4299.
git-svn-id: http://skia.googlecode.com/svn/trunk@4309 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--src/gpu/gl/GrGpuGL.cpp84
1 files changed, 1 insertions, 83 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 6c0d4b278e..5b03500fc3 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1734,90 +1734,8 @@ void GrGpuGL::onGpuDrawNonIndexed(GrPrimitiveType type,
#endif
}
-void GrGpuGL::onGpuStencilPath(const GrPath& path, GrPathFill fill) {
+void GrGpuGL::onGpuStencilPath(const GrPath&, GrPathFill) {
GrCrash("Not implemented yet. Should not get here.");
-#if 0
- GrGLuint id = static_cast<const GrGLPath*>(&path)->pathID();
- GrDrawState* drawState = this->drawState();
- GrAssert(NULL != drawState->getRenderTarget());
- if (NULL == drawState->getRenderTarget()->getStencilBuffer()) {
- return;
- }
- GrRenderTarget* rt = drawState->getRenderTarget();
-
- GrGLint stencilBits = rt->getStencilBuffer()->bits();
- GrGLuint clipStencilMask = 1 << (stencilBits -1);
- GrGLuint userStencilMask = clipStencilMask - 1;
- unsigned ref = 0;
- unsigned mask = 0;
- GrStencilFunc func = ConvertStencilFuncAndMask(kAlwaysIfInClip_StencilFunc,
- fClipMaskManager.isClipInStencil() && drawState->isClipState(),
- clipStencilMask,
- userStencilMask,
- &ref,
- &mask);
- const GrMatrix& m = drawState->getViewMatrix();
- // We use the GL model view matrix to hold the draw state's view matrix
- // and the GL projection matrix to convert to normalized y-up coords.
- GrGLfloat mv[] = {
- // col 0
- GrScalarToFloat(m[GrMatrix::kMScaleX]),
- GrScalarToFloat(m[GrMatrix::kMSkewY]),
- 0,
- GrScalarToFloat(m[GrMatrix::kMPersp0]),
-
- // col 1
- GrScalarToFloat(m[GrMatrix::kMSkewX]),
- GrScalarToFloat(m[GrMatrix::kMScaleY]),
- 0,
- GrScalarToFloat(m[GrMatrix::kMPersp1]),
-
- // col 2
- 0, 0, 0, 0,
-
- // col3
- GrScalarToFloat(m[GrMatrix::kMTransX]),
- GrScalarToFloat(m[GrMatrix::kMTransY]),
- 0.5f,
- GrScalarToFloat(m[GrMatrix::kMPersp2])
- };
- GrGLfloat p[] = {
- // col 0
- 2.f / rt->width(), 0, 0, 0,
-
- // col 1
- 0, -2.f / rt->height(), 0, 0,
-
- // col 2
- 0, 0, 1.f, 0,
-
- // col 3
- -1.f, 1.f, 0, 1.f,
- };
- GL_CALL(MatrixMode(GR_GL_MODELVIEW));
- GL_CALL(LoadMatrixf(mv));
- GL_CALL(MatrixMode(GR_GL_PROJECTION));
- GL_CALL(LoadMatrixf(p));
-
- GL_CALL(Enable(GR_GL_STENCIL_TEST));
- GL_CALL(PathStencilFunc(grToGLStencilFunc[func], ref, mask));
- fHWStencilSettings.invalidate();
-
- // Decide how to manipulate the stencil buffer based on the fill rule.
- GrGLenum fillMode;
- switch (fill) {
- case kWinding_PathFill:
- fillMode = GR_GL_COUNT_UP;
- break;
- case kEvenOdd_PathFill:
- fillMode = GR_GL_INVERT;
- break;
- default:
- // Only the above two fill rules are allowed.
- GrCrash("Invalid fill rule.");
- }
- GL_CALL(StencilFillPath(id, fillMode, mask));
-#endif
}
void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {