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authorGravatar jvanverth <jvanverth@google.com>2015-08-13 11:53:39 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-08-13 11:53:39 -0700
commit1acf250f922a547018bab25676d63f3bb090be71 (patch)
tree162e39d44827b6f10fea241d1e896e7ed2fdd244
parente5aaa07c351815f023a0842820eb769c6d4b4ed3 (diff)
Fix for VALGRIND DrawAtlas test issue.
Don't pre-alloc color array. Review URL: https://codereview.chromium.org/1289003002
-rw-r--r--src/gpu/batches/GrDrawAtlasBatch.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/batches/GrDrawAtlasBatch.cpp b/src/gpu/batches/GrDrawAtlasBatch.cpp
index ba3551d459..f79412be54 100644
--- a/src/gpu/batches/GrDrawAtlasBatch.cpp
+++ b/src/gpu/batches/GrDrawAtlasBatch.cpp
@@ -236,7 +236,7 @@ BATCH_TEST_DEFINE(GrDrawAtlasBatch) {
SkTArray<SkRSXform> xforms(spriteCount);
SkTArray<SkRect> texRects(spriteCount);
- SkTArray<GrColor> colors(spriteCount);
+ SkTArray<GrColor> colors;
bool hasColors = random->nextBool();