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authorGravatar egdaniel <egdaniel@google.com>2015-02-03 11:10:51 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-02-03 11:10:51 -0800
commit0f5f967f6777612353c762e6d0095f733adfb326 (patch)
treef2ae7268e8595088975901e1d702bfa97d6cb9f2
parent46c77f76be8cbcddccc1ae0058d589cbbdb468f7 (diff)
Save and temp dst and src FBO on GrGLGpu and use the temp FBOs for copySurface if needed.
-rw-r--r--src/gpu/gl/GrGLGpu.cpp73
-rw-r--r--src/gpu/gl/GrGLGpu.h13
2 files changed, 57 insertions, 29 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index e32b2e6b8f..dd55abb0a6 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -150,6 +150,8 @@ GrGLGpu::GrGLGpu(const GrGLContext& ctx, GrContext* context)
fLastSuccessfulStencilFmtIdx = 0;
fHWProgramID = 0;
+ fTempSrcFBOID = 0;
+ fTempDstFBOID = 0;
if (this->glCaps().pathRenderingSupport()) {
fPathRendering.reset(new GrGLPathRendering(this));
@@ -164,6 +166,13 @@ GrGLGpu::~GrGLGpu() {
GL_CALL(UseProgram(0));
}
+ if (0 != fTempSrcFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fTempSrcFBOID));
+ }
+ if (0 != fTempDstFBOID) {
+ GL_CALL(DeleteFramebuffers(1, &fTempDstFBOID));
+ }
+
delete fProgramCache;
}
@@ -171,6 +180,8 @@ void GrGLGpu::contextAbandoned() {
INHERITED::contextAbandoned();
fProgramCache->abandon();
fHWProgramID = 0;
+ fTempSrcFBOID = 0;
+ fTempDstFBOID = 0;
if (this->glCaps().pathRenderingSupport()) {
this->glPathRendering()->abandonGpuResources();
}
@@ -2452,8 +2463,7 @@ namespace {
// Determines whether glBlitFramebuffer could be used between src and dst.
inline bool can_blit_framebuffer(const GrSurface* dst,
const GrSurface* src,
- const GrGLGpu* gpu,
- bool* wouldNeedTempFBO = NULL) {
+ const GrGLGpu* gpu) {
if (gpu->glCaps().isConfigRenderable(dst->config(), dst->desc().fSampleCnt > 0) &&
gpu->glCaps().isConfigRenderable(src->config(), src->desc().fSampleCnt > 0) &&
gpu->glCaps().usesMSAARenderBuffers()) {
@@ -2463,9 +2473,6 @@ inline bool can_blit_framebuffer(const GrSurface* dst,
(src->desc().fSampleCnt > 0 || src->config() != dst->config())) {
return false;
}
- if (wouldNeedTempFBO) {
- *wouldNeedTempFBO = NULL == dst->asRenderTarget() || NULL == src->asRenderTarget();
- }
return true;
} else {
return false;
@@ -2474,8 +2481,7 @@ inline bool can_blit_framebuffer(const GrSurface* dst,
inline bool can_copy_texsubimage(const GrSurface* dst,
const GrSurface* src,
- const GrGLGpu* gpu,
- bool* wouldNeedTempFBO = NULL) {
+ const GrGLGpu* gpu) {
// Table 3.9 of the ES2 spec indicates the supported formats with CopyTexSubImage
// and BGRA isn't in the spec. There doesn't appear to be any extension that adds it. Perhaps
// many drivers would allow it to work, but ANGLE does not.
@@ -2499,9 +2505,6 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
dst->asTexture() &&
dst->origin() == src->origin() &&
!GrPixelConfigIsCompressed(src->config())) {
- if (wouldNeedTempFBO) {
- *wouldNeedTempFBO = NULL == src->asRenderTarget();
- }
return true;
} else {
return false;
@@ -2512,15 +2515,21 @@ inline bool can_copy_texsubimage(const GrSurface* dst,
// If a temporary FBO was created, its non-zero ID is returned. The viewport that the copy rect is
// relative to is output.
-GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport) {
+GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
+ TempFBOTarget tempFBOTarget) {
GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(surface->asRenderTarget());
- GrGLuint tempFBOID;
if (NULL == rt) {
SkASSERT(surface->asTexture());
GrGLuint texID = static_cast<GrGLTexture*>(surface->asTexture())->textureID();
- GR_GL_CALL(this->glInterface(), GenFramebuffers(1, &tempFBOID));
+ GrGLuint* tempFBOID;
+ tempFBOID = kSrc_TempFBOTarget == tempFBOTarget ? &fTempSrcFBOID : &fTempDstFBOID;
+
+ if (0 == *tempFBOID) {
+ GR_GL_CALL(this->glInterface(), GenFramebuffers(1, tempFBOID));
+ }
+
fStats.incRenderTargetBinds();
- GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, tempFBOID));
+ GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, *tempFBOID));
GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
GR_GL_COLOR_ATTACHMENT0,
GR_GL_TEXTURE_2D,
@@ -2530,13 +2539,22 @@ GrGLuint GrGLGpu::bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLI
viewport->fBottom = 0;
viewport->fWidth = surface->width();
viewport->fHeight = surface->height();
+ return *tempFBOID;
} else {
- tempFBOID = 0;
+ GrGLuint tempFBOID = 0;
fStats.incRenderTargetBinds();
GR_GL_CALL(this->glInterface(), BindFramebuffer(fboTarget, rt->renderFBOID()));
*viewport = rt->getViewport();
+ return tempFBOID;
}
- return tempFBOID;
+}
+
+void GrGLGpu::unbindTextureFromFBO(GrGLenum fboTarget) {
+ GR_GL_CALL(this->glInterface(), FramebufferTexture2D(fboTarget,
+ GR_GL_COLOR_ATTACHMENT0,
+ GR_GL_TEXTURE_2D,
+ 0,
+ 0));
}
bool GrGLGpu::initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) {
@@ -2590,7 +2608,7 @@ bool GrGLGpu::copySurface(GrSurface* dst,
if (can_copy_texsubimage(dst, src, this)) {
GrGLuint srcFBO;
GrGLIRect srcVP;
- srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP);
+ srcFBO = this->bindSurfaceAsFBO(src, GR_GL_FRAMEBUFFER, &srcVP, kSrc_TempFBOTarget);
GrGLTexture* dstTex = static_cast<GrGLTexture*>(dst->asTexture());
SkASSERT(dstTex);
// We modified the bound FBO
@@ -2617,7 +2635,7 @@ bool GrGLGpu::copySurface(GrSurface* dst,
srcGLRect.fWidth, srcGLRect.fHeight));
copied = true;
if (srcFBO) {
- GL_CALL(DeleteFramebuffers(1, &srcFBO));
+ this->unbindTextureFromFBO(GR_GL_FRAMEBUFFER);
}
} else if (can_blit_framebuffer(dst, src, this)) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
@@ -2632,8 +2650,10 @@ bool GrGLGpu::copySurface(GrSurface* dst,
GrGLuint srcFBO;
GrGLIRect dstVP;
GrGLIRect srcVP;
- dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP);
- srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP);
+ dstFBO = this->bindSurfaceAsFBO(dst, GR_GL_DRAW_FRAMEBUFFER, &dstVP,
+ kDst_TempFBOTarget);
+ srcFBO = this->bindSurfaceAsFBO(src, GR_GL_READ_FRAMEBUFFER, &srcVP,
+ kSrc_TempFBOTarget);
// We modified the bound FBO
fHWBoundRenderTargetUniqueID = SK_InvalidUniqueID;
GrGLIRect srcGLRect;
@@ -2674,10 +2694,10 @@ bool GrGLGpu::copySurface(GrSurface* dst,
dstGLRect.fBottom + dstGLRect.fHeight,
GR_GL_COLOR_BUFFER_BIT, GR_GL_NEAREST));
if (dstFBO) {
- GL_CALL(DeleteFramebuffers(1, &dstFBO));
+ this->unbindTextureFromFBO(GR_GL_DRAW_FRAMEBUFFER);
}
if (srcFBO) {
- GL_CALL(DeleteFramebuffers(1, &srcFBO));
+ this->unbindTextureFromFBO(GR_GL_READ_FRAMEBUFFER);
}
copied = true;
}
@@ -2689,14 +2709,11 @@ bool GrGLGpu::canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) {
- // This mirrors the logic in onCopySurface. We prefer our base makes the copy if we need to
- // create a temp fbo. TODO verify the assumption that temp fbos are expensive; it may not be
- // true at all.
- bool wouldNeedTempFBO = false;
- if (can_copy_texsubimage(dst, src, this, &wouldNeedTempFBO) && !wouldNeedTempFBO) {
+ // This mirrors the logic in onCopySurface.
+ if (can_copy_texsubimage(dst, src, this)) {
return true;
}
- if (can_blit_framebuffer(dst, src, this, &wouldNeedTempFBO) && !wouldNeedTempFBO) {
+ if (can_blit_framebuffer(dst, src, this)) {
if (dst == src) {
SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX, dstPoint.fY,
srcRect.width(), srcRect.height());
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index c5103ebb11..7eda014344 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -283,7 +283,15 @@ private:
bool createRenderTargetObjects(const GrSurfaceDesc&, bool budgeted, GrGLuint texID,
GrGLRenderTarget::IDDesc*);
- GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport);
+ enum TempFBOTarget {
+ kSrc_TempFBOTarget,
+ kDst_TempFBOTarget
+ };
+
+ GrGLuint bindSurfaceAsFBO(GrSurface* surface, GrGLenum fboTarget, GrGLIRect* viewport,
+ TempFBOTarget tempFBOTarget);
+
+ void unbindTextureFromFBO(GrGLenum fboTarget);
GrGLContext fGLContext;
@@ -303,6 +311,9 @@ private:
kUnknown_TriState
};
+ GrGLuint fTempSrcFBOID;
+ GrGLuint fTempDstFBOID;
+
// last scissor / viewport scissor state seen by the GL.
struct {
TriState fEnabled;