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authorGravatar skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-07-02 07:00:59 +0000
committerGravatar skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-07-02 07:00:59 +0000
commit0d55dd7d2c07a77b22478bed9b30ff44ceecad68 (patch)
tree30ce0d58c2a233bd89ef66d04bf605c9ccdbc0f1
parentd3976a1bc06b6a8d019fdbc9edeff99acf81b838 (diff)
Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@9856 2bbb7eff-a529-9590-31e7-b0007b416f81
-rw-r--r--bench/PathUtilsBench.cpp14
-rw-r--r--debugger/QT/SkDebuggerGUI.cpp2
-rw-r--r--samplecode/SamplePathUtils.cpp18
-rw-r--r--src/gpu/GrAARectRenderer.cpp12
-rw-r--r--src/utils/SkPathUtils.cpp10
-rw-r--r--tests/PathUtilsTest.cpp14
6 files changed, 35 insertions, 35 deletions
diff --git a/bench/PathUtilsBench.cpp b/bench/PathUtilsBench.cpp
index a53a1f59d2..bf7677b277 100644
--- a/bench/PathUtilsBench.cpp
+++ b/bench/PathUtilsBench.cpp
@@ -16,14 +16,14 @@
#define STRIDE 2
//this function is redefined for sample, test, and bench. is there anywhere
-// I can put it to avoid code duplcation?
+// I can put it to avoid code duplcation?
static void fillRandomBits( int chars, char* bits ){
SkMWCRandom rand(SkTime::GetMSecs());
for (int i = 0; i < chars; ++i){
bits[i] = rand.nextU();
}
-}
+}
static void path_proc(char* bits, SkPath* path) {
SkPathUtils::BitsToPath_Path(path, bits, H, W, STRIDE);
@@ -41,14 +41,14 @@ class PathUtilsBench : public SkBenchmark {
int fH, fW, fStride;
SkString fName;
char* bits[H * STRIDE];
-
+
enum { N = SkBENCHLOOP(20) };
public:
PathUtilsBench(void* param, Proc proc, const char name[]) : INHERITED(param) {
fProc = proc;
fName.printf("pathUtils_%s", name);
-
+
}
@@ -60,7 +60,7 @@ protected:
for (int i = 0; i < N; ++i){
//create a random 16x16 bitmap
fillRandomBits(H * STRIDE, (char*) &bits);
-
+
//use passed function pointer to handle it
SkPath path;
fProc( (char*) &bits, &path);
@@ -71,8 +71,8 @@ private:
typedef SkBenchmark INHERITED;
};
-static SkBenchmark* PU_path(void* p) { return SkNEW_ARGS(PathUtilsBench, (p, path_proc, "path")); }
-static SkBenchmark* PU_region(void* p) { return SkNEW_ARGS(PathUtilsBench, (p, region_proc, "region")); }
+static SkBenchmark* PU_path(void* p) { return SkNEW_ARGS(PathUtilsBench, (p, path_proc, "path")); }
+static SkBenchmark* PU_region(void* p) { return SkNEW_ARGS(PathUtilsBench, (p, region_proc, "region")); }
static BenchRegistry PU_Path(PU_path);
static BenchRegistry PU_Region(PU_region);
diff --git a/debugger/QT/SkDebuggerGUI.cpp b/debugger/QT/SkDebuggerGUI.cpp
index 502447a03d..0f4299fb36 100644
--- a/debugger/QT/SkDebuggerGUI.cpp
+++ b/debugger/QT/SkDebuggerGUI.cpp
@@ -713,7 +713,7 @@ void SkDebuggerGUI::setupUi(QMainWindow *SkDebuggerGUI) {
fActionSettings.setShortcut(QKeySequence(tr("Ctrl+G")));
fActionSettings.setIcon(settings);
fActionSettings.setText("Settings");
-
+
QIcon play;
play.addFile(QString::fromUtf8(":/play.png"), QSize(),
QIcon::Normal, QIcon::Off);
diff --git a/samplecode/SamplePathUtils.cpp b/samplecode/SamplePathUtils.cpp
index cc560589fa..c5ed0e9724 100644
--- a/samplecode/SamplePathUtils.cpp
+++ b/samplecode/SamplePathUtils.cpp
@@ -11,13 +11,13 @@
#include "SkView.h"
//#include "SkPathOps.h" // loads fine here, won't in PathUtils src files
#include "SkRandom.h"
-//#include "SkTime.h"
+//#include "SkTime.h"
class samplePathUtils : public SampleView {
public:
samplePathUtils() {
bmp_paint.setAntiAlias(true); // Black paint for bitmap
- bmp_paint.setStyle(SkPaint::kFill_Style);
+ bmp_paint.setStyle(SkPaint::kFill_Style);
bmp_paint.setColor(SK_ColorBLACK);
}
@@ -27,7 +27,7 @@ protected:
static const int numChars = h * stride; // number of chars in entire array
SkPaint bmp_paint;
-
+
// overrides from SkEventSink
virtual bool onQuery(SkEvent* evt) {
if (SampleCode::TitleQ(*evt)) {
@@ -38,13 +38,13 @@ protected:
}
/////////////////////////////////////////////////////////////
-
+
virtual void onDrawContent(SkCanvas* canvas) {
// bitmap definitions
const uint8_t bits[numModes][numChars] = {
{ 0x18, 0x00, 0x3c, 0x00, 0x7e, 0x00, 0xdb, 0x00,
0xff, 0x00, 0x24, 0x00, 0x5a, 0x00, 0xa5, 0x00 },
-
+
{ 0x20, 0x80, 0x91, 0x20, 0xbf, 0xa0, 0xee, 0xe0,
0xff, 0xe0, 0x7f, 0xc0, 0x20, 0x80, 0x40, 0x40 },
@@ -57,17 +57,17 @@ protected:
for (int i = 0; i < numModes; ++i) {
SkPath path; // generate and simplify each path
SkPathUtils::BitsToPath_Path(&path, (char*) &bits[i], h, w, stride);
-
+
canvas->save(); // DRAWING
canvas->scale(kScale, kScale); // scales up each bitmap
canvas->translate(0, 1.5f * h * i);
canvas->drawPath(path, bmp_paint); // draw bitmap
canvas->restore();
-
+
// use the SkRegion method
SkPath pathR;
SkPathUtils::BitsToPath_Region(&pathR, (char*) &bits[i], h, w, stride);
-
+
canvas->save();
canvas->scale(kScale, kScale); // scales up each bitmap
@@ -76,7 +76,7 @@ protected:
canvas->restore();
}
}
-
+
private:
typedef SkView INHERITED;
};
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index d6a0f33ef4..5b10e95fb2 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -473,10 +473,10 @@ void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
innerColor = GrColorPackRGBA(scale, scale, scale, scale);
} else {
if (0xff == scale) {
- innerColor = target->getDrawState().getColor();
- } else {
- innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
- }
+ innerColor = target->getDrawState().getColor();
+ } else {
+ innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
+ }
}
verts += 4 * vsize;
@@ -768,8 +768,8 @@ void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
innerColor = GrColorPackRGBA(scale, scale, scale, scale);
} else {
if (0xff == scale) {
- innerColor = target->getDrawState().getColor();
- } else {
+ innerColor = target->getDrawState().getColor();
+ } else {
innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
}
}
diff --git a/src/utils/SkPathUtils.cpp b/src/utils/SkPathUtils.cpp
index 3ece6fc028..dd50ff7957 100644
--- a/src/utils/SkPathUtils.cpp
+++ b/src/utils/SkPathUtils.cpp
@@ -27,7 +27,7 @@ static void FillRandomBits( int chars, char* bits ){
bits[i] = rand.nextU();
}
}OA
-*/
+*/
static int GetBit( const char* buffer, int x ) {
int byte = x >> 3;
@@ -117,11 +117,11 @@ void SkPathUtils::BitsToPath_Region(SkPath* path,
bool inRun = 0;
int start = 1;
const char* line = &bitmap[y * stride];
-
- // loop for each pixel
+
+ // loop for each pixel
for (int i = 0; i < w; ++i) {
int curPixel = GetBit(line,i);
-
+
if ( (curPixel!=0) != inRun ) { // if transition
if (curPixel) { // if transition on
inRun = 1;
@@ -140,7 +140,7 @@ void SkPathUtils::BitsToPath_Region(SkPath* path,
// add the thing here
region.op(SkIRect::MakeXYWH(start, y, w-1-start+end, 1),
SkRegion::kUnion_Op );
-
+
} else if ( GetBit(line,w-1) ) { // if last pixel on add rect
// add the thing here
region.op(SkIRect::MakeXYWH(w-1, y, 1, 1),
diff --git a/tests/PathUtilsTest.cpp b/tests/PathUtilsTest.cpp
index 973a6afffe..1b497880b2 100644
--- a/tests/PathUtilsTest.cpp
+++ b/tests/PathUtilsTest.cpp
@@ -16,12 +16,12 @@
#define NUM_IT 1000
#define ON 0xFF000000 // black pixel
-#define OFF 0x00000000 // transparent pixel
+#define OFF 0x00000000 // transparent pixel
class SkBitmap;
//this function is redefined for sample, test, and bench. is there anywhere
-// I can put it to avoid code duplcation?
+// I can put it to avoid code duplcation?
static void fillRandomBits( int chars, char* bits ){
SkMWCRandom rand(SkTime::GetMSecs());
@@ -77,7 +77,7 @@ static void test_path_eq(skiatest::Reporter* reporter, const SkPath* path,
bmpPaint.setAntiAlias(true); // Black paint for bitmap
bmpPaint.setStyle(SkPaint::kFill_Style);
bmpPaint.setColor(SK_ColorBLACK);
-
+
// make bmp
SkBitmap bmp;
bmp.setConfig(SkBitmap::kARGB_8888_Config, w, h);
@@ -93,7 +93,7 @@ static void test_path(skiatest::Reporter* reporter, const SkBitmap* truth,
// make path
SkPath path;
SkPathUtils::BitsToPath_Path(&path, bin_bmp, h, w, stride);
-
+
//test for correctness
test_path_eq(reporter, &path, truth, h, w);
}
@@ -103,7 +103,7 @@ static void test_region(skiatest::Reporter* reporter, const SkBitmap* truth,
//generate bitmap
SkPath path;
SkPathUtils::BitsToPath_Region(&path, bin_bmp, h, w, stride);
-
+
//test for correctness
test_path_eq(reporter, &path, truth, h, w);
}
@@ -121,8 +121,8 @@ static void TestPathUtils(skiatest::Reporter* reporter) {
for (int it = 0; it < NUM_IT; ++it)
{
// generate a random binary bitmap
- fillRandomBits( h * stride, bin_bmp); // generate random bitmap
-
+ fillRandomBits( h * stride, bin_bmp); // generate random bitmap
+
// for each bitmap width, use subset of binary bitmap
for (int i = 0; i < W_tests; ++i) {
// generate truth bitmap