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authorGravatar Herb Derby <herb@google.com>2017-10-18 11:47:32 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-10-18 16:49:25 +0000
commit0cc4824141883d84aa122c5a08a3d5900d575e04 (patch)
treef6a747098f1576df6303860ec6e643192f0cc1fd
parent85f8536ca2dd446f2f68d82b0e69134a3e7a88b7 (diff)
Reland the combined 3 pass image blur with a fix to the bounds calculation
Use the old bounds calculation so that CPU and GPU agree. Adjust all the combined 3 pass code to use the new bounds. This reverts commit 59f8f154872a66433eb1dfccd3d56b540193089e and fixes bound calculation. Original change's description: > Revert "Use combined three pass code for image blur." > > This reverts commit d4a0fc7383546d106db2216515b3753937398ece. > > Reason for revert: Too naive about bounds > > Original change's description: > > Use combined three pass code for image blur. > > > > This changes more closely matches the GL output, and the runtimes are similar or > > faster for the common cases. > > > > x86_64 times: > > benchmark old-Us new-Us old/new > > blur_image_filter_large_80.00_80.00 4842.04 2626.10 1.84381 > > blur_image_filter_small_80.00_80.00 3297.72 854.97 3.85712 > > blur_image_filter_large_10.00_10.00 930.44 720.50 1.29138 > > blur_image_filter_small_10.00_10.00 69.96 42.15 1.65979 > > blur_image_filter_large_1.00_1.00 682.66 521.78 1.30833 > > blur_image_filter_small_1.00_1.00 19.21 14.43 1.33125 > > blur_image_filter_large_0.50_0.50 696.17 64.14 10.8539 > > blur_image_filter_small_0.50_0.50 16.26 5.02 3.23904 > > > > arm64 times: > > benchmark old-Us new-Us old/new > > blur_image_filter_large_80.00_80.00 42144.53 14128.42 2.98296 > > blur_image_filter_small_80.00_80.00 24840.58 4392.58 5.65512 > > blur_image_filter_large_10.00_10.00 3556.40 3793.70 0.937449 > > blur_image_filter_small_10.00_10.00 282.53 220.62 1.28062 > > blur_image_filter_large_1.00_1.00 2502.20 2937.99 0.851671 > > blur_image_filter_small_1.00_1.00 83.32 81.93 1.01697 > > blur_image_filter_large_0.50_0.50 5643.80 272.83 20.6861 > > blur_image_filter_small_0.50_0.50 141.02 38.29 3.68295 > > > > Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD > > Change-Id: Ic53b3186607d5485477b92e4ca7b092bf1366c52 > > Reviewed-on: https://skia-review.googlesource.com/52771 > > Commit-Queue: Herb Derby <herb@google.com> > > Reviewed-by: Mike Klein <mtklein@google.com> > > TBR=mtklein@google.com,herb@google.com,senorblanco@chromium.org > > Change-Id: Idf679a8fc6d777625ad9527b843aa1614d878cba > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD > Reviewed-on: https://skia-review.googlesource.com/60900 > Reviewed-by: Herb Derby <herb@google.com> > Commit-Queue: Herb Derby <herb@google.com> Change-Id: Idda0d83b1e2f753c9c8e703f9506dd31b117ec55 Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Release-All-SKNX_NO_SIMD Reviewed-on: https://skia-review.googlesource.com/61320 Commit-Queue: Herb Derby <herb@google.com> Reviewed-by: Mike Klein <mtklein@google.com>
-rw-r--r--src/core/SkBlurImageFilter.cpp406
1 files changed, 387 insertions, 19 deletions
diff --git a/src/core/SkBlurImageFilter.cpp b/src/core/SkBlurImageFilter.cpp
index 5d9a1cf33a..ee8630b0fb 100644
--- a/src/core/SkBlurImageFilter.cpp
+++ b/src/core/SkBlurImageFilter.cpp
@@ -7,11 +7,16 @@
#include "SkBlurImageFilter.h"
+#include <algorithm>
+
+#include "SkArenaAlloc.h"
#include "SkAutoPixmapStorage.h"
+#include "SkBitmap.h"
#include "SkColorData.h"
#include "SkColorSpaceXformer.h"
#include "SkTFitsIn.h"
#include "SkGpuBlurUtils.h"
+#include "SkNx.h"
#include "SkOpts.h"
#include "SkReadBuffer.h"
#include "SkSpecialImage.h"
@@ -23,13 +28,18 @@
#include "SkGr.h"
#endif
+// The value where the three pass window calculation results in a zero window.
+// N[Solve[sigma*3*Sqrt[2 Pi]/4 == 1/2, sigma], 16]
+static constexpr double kZeroWindow = 0.26596152026762;
+static constexpr double kPi = 3.14159265358979323846264338327950288;
+
class SkBlurImageFilterImpl final : public SkImageFilter {
public:
SkBlurImageFilterImpl(SkScalar sigmaX,
- SkScalar sigmaY,
- sk_sp<SkImageFilter> input,
- const CropRect* cropRect,
- SkBlurImageFilter::TileMode tileMode);
+ SkScalar sigmaY,
+ sk_sp<SkImageFilter> input,
+ const CropRect* cropRect,
+ SkBlurImageFilter::TileMode tileMode);
SkRect computeFastBounds(const SkRect&) const override;
@@ -162,6 +172,367 @@ static void get_box3_params(SkScalar s, int *kernelSize, int* kernelSize3, int *
}
}
+#if !defined(SK_SUPPORT_LEGACY_BLUR_IMAGE)
+
+// This is defined by the SVG spec:
+// https://drafts.fxtf.org/filter-effects/#feGaussianBlurElement
+static int calculate_window(double sigma) {
+ // NB 136 is the largest sigma that will not cause a buffer full of 255 mask values to overflow
+ // using the Gauss filter. It also limits the size of buffers used hold intermediate values.
+ // Explanation of maximums:
+ // sum0 = window * 255
+ // sum1 = window * sum0 -> window * window * 255
+ // sum2 = window * sum1 -> window * window * window * 255 -> window^3 * 255
+ //
+ // The value window^3 * 255 must fit in a uint32_t. So,
+ // window^3 < 2^32. window = 255.
+ //
+ // window = floor(sigma * 3 * sqrt(2 * kPi) / 4 + 0.5)
+ // For window <= 255, the largest value for sigma is 136.
+ sigma = SkTPin(sigma, 0.0, 136.0);
+ auto possibleWindow = static_cast<int>(floor(sigma * 3 * sqrt(2 * kPi) / 4 + 0.5));
+ return std::max(1, possibleWindow);
+}
+
+// Calculating the border is tricky. The border is the distance in pixels between the first dst
+// pixel and the first src pixel (or the last src pixel and the last dst pixel).
+// I will go through the odd case which is simpler, and then through the even case. Given a
+// stack of filters seven wide for the odd case of three passes.
+//
+// S
+// aaaAaaa
+// bbbBbbb
+// cccCccc
+// D
+//
+// The furthest changed pixel is when the filters are in the following configuration.
+//
+// S
+// aaaAaaa
+// bbbBbbb
+// cccCccc
+// D
+//
+// The A pixel is calculated using the value S, the B uses A, and the C uses B, and
+// finally D is C. So, with a window size of seven the border is nine. In the odd case, the
+// border is 3*((window - 1)/2).
+//
+// For even cases the filter stack is more complicated. The spec specifies two passes
+// of even filters and a final pass of odd filters. A stack for a width of six looks like
+// this.
+//
+// S
+// aaaAaa
+// bbBbbb
+// cccCccc
+// D
+//
+// The furthest pixel looks like this.
+//
+// S
+// aaaAaa
+// bbBbbb
+// cccCccc
+// D
+//
+// For a window of six, the border value is eight. In the even case the border is 3 *
+// (window/2) - 1.
+static int calculate_border(int window) {
+ return (window & 1) == 1 ? 3 * ((window - 1) / 2) : 3 * (window / 2) - 1;
+}
+
+static int calculate_buffer(int window) {
+ int bufferSize = window - 1;
+ return (window & 1) == 1 ? 3 * bufferSize : 3 * bufferSize + 1;
+}
+
+// blur_one_direction implements the common three pass box filter approximation of Gaussian blur,
+// but combines all three passes into a single pass. This approach is facilitated by three circular
+// buffers the width of the window which track values for trailing edges of each of the three
+// passes. This allows the algorithm to use more precision in the calculation because the values
+// are not rounded each pass. And this implementation also avoids a trap that's easy to fall
+// into resulting in blending in too many zeroes near the edge.
+//
+// In general, a window sum has the form:
+// sum_n+1 = sum_n + leading_edge - trailing_edge.
+// If instead we do the subtraction at the end of the previous iteration, we can just
+// calculate the sums instead of having to do the subtractions too.
+//
+// In previous iteration:
+// sum_n+1 = sum_n - trailing_edge.
+//
+// In this iteration:
+// sum_n+1 = sum_n + leading_edge.
+//
+// Now we can stack all three sums and do them at once. Sum0 gets its leading edge from the
+// actual data. Sum1's leading edge is just Sum0, and Sum2's leading edge is Sum1. So, doing the
+// three passes at the same time has the form:
+//
+// sum0_n+1 = sum0_n + leading edge
+// sum1_n+1 = sum1_n + sum0_n+1
+// sum2_n+1 = sum2_n + sum1_n+1
+//
+// sum2_n+1 / window^3 is the new value of the destination pixel.
+//
+// Reduce the sums by the trailing edges which were stored in the circular buffers,
+// for the next go around. This is the case for odd sized windows, even windows the the third
+// circular buffer is one larger then the first two circular buffers.
+//
+// sum2_n+2 = sum2_n+1 - buffer2[i];
+// buffer2[i] = sum1;
+// sum1_n+2 = sum1_n+1 - buffer1[i];
+// buffer1[i] = sum0;
+// sum0_n+2 = sum0_n+1 - buffer0[i];
+// buffer0[i] = leading edge
+//
+// This is all encapsulated in the processValue function below.
+//
+using Pass0And1 = Sk4u[2];
+// The would be dLeft parameter is assumed to be 0.
+static void blur_one_direction(Sk4u* buffer, int window,
+ int srcLeft, int srcRight, int dstRight,
+ const uint32_t* src, int srcXStride, int srcYStride, int srcH,
+ uint32_t* dst, int dstXStride, int dstYStride) {
+
+ // The circular buffers are one less than the window.
+ auto pass0Count = window - 1,
+ pass1Count = window - 1,
+ pass2Count = (window & 1) == 1 ? window - 1 : window;
+
+ Pass0And1* buffer01Start = (Pass0And1*)buffer;
+ Sk4u* buffer2Start = buffer + pass0Count + pass1Count;
+ Pass0And1* buffer01End = (Pass0And1*)buffer2Start;
+ Sk4u* buffer2End = buffer2Start + pass2Count;
+
+ // If the window is odd then the divisor is just window ^ 3 otherwise,
+ // it is window * window * (window + 1) = window ^ 3 + window ^ 2;
+ auto window2 = window * window;
+ auto window3 = window2 * window;
+ auto divisor = (window & 1) == 1 ? window3 : window3 + window2;
+
+ // NB the sums in the blur code use the following technique to avoid
+ // adding 1/2 to round the divide.
+ //
+ // Sum/d + 1/2 == (Sum + h) / d
+ // Sum + d(1/2) == Sum + h
+ // h == (1/2)d
+ //
+ // But the d/2 it self should be rounded.
+ // h == d/2 + 1/2 == (d + 1) / 2
+ //
+ // weight = 1 / d * 2 ^ 32
+ auto weight = static_cast<uint32_t>(round(1.0 / divisor * (1ull << 32)));
+ auto half = static_cast<uint32_t>((divisor + 1) / 2);
+
+ auto border = calculate_border(window);
+
+ // Calculate the start and end of the source pixels with respect to the destination start.
+ auto srcStart = srcLeft - border,
+ srcEnd = srcRight - border,
+ dstEnd = dstRight;
+
+ for (auto y = 0; y < srcH; y++) {
+ auto buffer01Cursor = buffer01Start;
+ auto buffer2Cursor = buffer2Start;
+
+ Sk4u sum0{0u};
+ Sk4u sum1{0u};
+ Sk4u sum2{half};
+
+ sk_bzero(buffer01Start, (buffer2End - (Sk4u *) (buffer01Start)) * sizeof(*buffer2Start));
+
+ // Given an expanded input pixel, move the window ahead using the leadingEdge value.
+ auto processValue = [&](const Sk4u& leadingEdge) -> Sk4u {
+ sum0 += leadingEdge;
+ sum1 += sum0;
+ sum2 += sum1;
+
+ Sk4u value = sum2.mulHi(weight);
+
+ sum2 -= *buffer2Cursor;
+ *buffer2Cursor = sum1;
+ buffer2Cursor = (buffer2Cursor + 1) < buffer2End ? buffer2Cursor + 1 : buffer2Start;
+
+ sum1 -= (*buffer01Cursor)[1];
+ (*buffer01Cursor)[1] = sum0;
+ sum0 -= (*buffer01Cursor)[0];
+ (*buffer01Cursor)[0] = leadingEdge;
+ buffer01Cursor =
+ (buffer01Cursor + 1) < buffer01End ? buffer01Cursor + 1 : buffer01Start;
+
+ return value;
+ };
+
+ auto srcIdx = srcStart;
+ auto dstIdx = 0;
+ const uint32_t* srcCursor = src;
+ uint32_t* dstCursor = dst;
+
+ // The destination pixels are not effected by the src pixels,
+ // change to zero as per the spec.
+ // https://drafts.fxtf.org/filter-effects/#FilterPrimitivesOverviewIntro
+ while (dstIdx < srcIdx) {
+ *dstCursor = 0;
+ dstCursor += dstXStride;
+ SK_PREFETCH(dstCursor);
+ dstIdx++;
+ }
+
+ // The edge of the source is before the edge of the destination. Calculate the sums for
+ // the pixels before the start of the destination.
+ while (dstIdx > srcIdx) {
+ Sk4u leadingEdge = srcIdx < srcEnd ? SkNx_cast<uint32_t>(Sk4b::Load(srcCursor)) : 0;
+ (void) processValue(leadingEdge);
+ srcCursor += srcXStride;
+ srcIdx++;
+ }
+
+ // The dstIdx and srcIdx are in sync now; the code just uses the dstIdx for both now.
+ // Consume the source generating pixels to dst.
+ auto loopEnd = std::min(dstEnd, srcEnd);
+ while (dstIdx < loopEnd) {
+ Sk4u leadingEdge = SkNx_cast<uint32_t>(Sk4b::Load(srcCursor));
+ SkNx_cast<uint8_t>(processValue(leadingEdge)).store(dstCursor);
+ srcCursor += srcXStride;
+ dstCursor += dstXStride;
+ SK_PREFETCH(dstCursor);
+ dstIdx++;
+ }
+
+ // The leading edge is beyond the end of the source. Assume that the pixels
+ // are now 0x0000 until the end of the destination.
+ loopEnd = dstEnd;
+ while (dstIdx < loopEnd) {
+ SkNx_cast<uint8_t>(processValue(0u)).store(dstCursor);
+ dstCursor += dstXStride;
+ SK_PREFETCH(dstCursor);
+ dstIdx++;
+ }
+
+ src += srcYStride;
+ dst += dstYStride;
+ }
+}
+
+static sk_sp<SkSpecialImage> combined_pass_blur(
+ SkVector sigma,
+ SkSpecialImage* source, const sk_sp<SkSpecialImage>& input,
+ SkIRect srcBounds, SkIRect dstBounds) {
+ SkBitmap inputBM;
+
+ if (!input->getROPixels(&inputBM)) {
+ return nullptr;
+ }
+
+ if (inputBM.colorType() != kN32_SkColorType) {
+ return nullptr;
+ }
+
+ auto windowW = calculate_window(sigma.x()),
+ windowH = calculate_window(sigma.y());
+
+ SkBitmap src;
+ inputBM.extractSubset(&src, srcBounds);
+
+ // Make everything relative to the destination bounds.
+ srcBounds.offset(-dstBounds.x(), -dstBounds.y());
+ dstBounds.offset(-dstBounds.x(), -dstBounds.y());
+
+ auto srcW = srcBounds.width(),
+ srcH = srcBounds.height(),
+ dstW = dstBounds.width(),
+ dstH = dstBounds.height();
+
+ SkImageInfo dstInfo = SkImageInfo::Make(dstW, dstH, inputBM.colorType(), inputBM.alphaType());
+
+ SkBitmap dst;
+ if (!dst.tryAllocPixels(dstInfo)) {
+ return nullptr;
+ }
+
+ auto bufferSizeW = calculate_buffer(windowW),
+ bufferSizeH = calculate_buffer(windowH);
+
+ // The amount 1024 is enough for buffers up to 10 sigma. The tmp bitmap will be
+ // allocated on the heap.
+ SkSTArenaAlloc<1024> alloc;
+ Sk4u* buffer = alloc.makeArrayDefault<Sk4u>(std::max(bufferSizeW, bufferSizeH));
+
+ if (windowW > 1 && windowH > 1) {
+ // Blur both directions.
+
+ auto tmpW = srcH,
+ tmpH = dstW;
+
+ auto tmp = alloc.makeArrayDefault<uint32_t>(tmpW * tmpH);
+
+ // Blur horizontally, and transpose.
+ blur_one_direction(
+ buffer, windowW,
+ srcBounds.left(), srcBounds.right(), dstBounds.right(),
+ static_cast<uint32_t*>(src.getPixels()), 1, src.rowBytesAsPixels(), srcH,
+ tmp, tmpW, 1);
+
+ // Blur vertically (scan in memory order because of the transposition),
+ // and transpose back to the original orientation.
+ blur_one_direction(
+ buffer, windowH,
+ srcBounds.top(), srcBounds.bottom(), dstBounds.bottom(),
+ tmp, 1, tmpW, tmpH,
+ static_cast<uint32_t*>(dst.getPixels()), dst.rowBytesAsPixels(), 1);
+ } else if (windowW > 1) {
+ // Blur only horizontally.
+
+ blur_one_direction(
+ buffer, windowW,
+ srcBounds.left(), srcBounds.right(), dstBounds.right(),
+ static_cast<uint32_t*>(src.getPixels()), 1, src.rowBytesAsPixels(), srcH,
+ static_cast<uint32_t*>(dst.getPixels()), 1, dst.rowBytesAsPixels());
+ } else if (windowH > 1) {
+ // Blur only vertically.
+
+ blur_one_direction(
+ buffer, windowH,
+ srcBounds.top(), srcBounds.bottom(), dstBounds.bottom(),
+ static_cast<uint32_t*>(src.getPixels()), src.rowBytesAsPixels(), 1, srcW,
+ static_cast<uint32_t*>(dst.getPixels()), dst.rowBytesAsPixels(), 1);
+ } else {
+ // There is no blurring to do, but we still need to copy the source while accounting for the
+ // dstBounds. Remember that the src was intersected with the dst.
+ int y = 0;
+ size_t dstWBytes = dstW * sizeof(uint32_t);
+ for (;y < srcBounds.top(); y++) {
+ sk_bzero(dst.getAddr32(0, y), dstWBytes);
+ }
+ for (;y < srcBounds.bottom(); y++) {
+ int x = 0;
+ uint32_t* dstPtr = dst.getAddr32(0, y);
+ for (;x < srcBounds.left(); x++) {
+ *dstPtr++ = 0;
+ }
+
+ memcpy(dstPtr,
+ src.getAddr32(x - srcBounds.left(), y - srcBounds.top()),
+ srcW * sizeof(uint32_t));
+
+ dstPtr += srcW;
+ x += srcW;
+
+ for (;x < dstBounds.right(); x++) {
+ *dstPtr++ = 0;
+ }
+ }
+ for (;y < dstBounds.bottom(); y++) {
+ sk_bzero(dst.getAddr32(0, y), dstWBytes);
+ }
+ }
+
+ return SkSpecialImage::MakeFromRaster(SkIRect::MakeWH(dstBounds.width(),
+ dstBounds.height()),
+ dst, &source->props());
+}
+#endif
+
sk_sp<SkSpecialImage> SkBlurImageFilterImpl::onFilterImage(SkSpecialImage* source,
const Context& ctx,
SkIPoint* offset) const {
@@ -207,12 +578,16 @@ sk_sp<SkSpecialImage> SkBlurImageFilterImpl::onFilterImage(SkSpecialImage* sourc
} else
#endif
{
- #if defined(SK_SUPPORT_LEGACY_BLUR_IMAGE)
- result = this->cpuFilter(source, sigma, input, inputBounds, dstBounds);
- #else
- // The new code will go here.
- result = this->cpuFilter(source, sigma, input, inputBounds, dstBounds);
- #endif
+ // If both sigmas will result in a zero width window, there is nothing to do.
+ if (sigma.x() < kZeroWindow && sigma.y() < kZeroWindow) {
+ result = input->makeSubset(inputBounds);
+ } else {
+ #if defined(SK_SUPPORT_LEGACY_BLUR_IMAGE)
+ result = this->cpuFilter(source, sigma, input, inputBounds, dstBounds);
+ #else
+ result = combined_pass_blur(sigma, source, input, inputBounds, dstBounds);
+ #endif
+ }
}
// Return the resultOffset if the blur succeeded.
@@ -235,8 +610,8 @@ sk_sp<SkSpecialImage> SkBlurImageFilterImpl::gpuFilter(
// The raw cross arm value c = E^-s
// The normalized cross arm value = c/n
// N[Solve[{c/n == 1/2048, sigma > 0}, sigma], 16]
- static constexpr double kCrossTooSmall = 0.2561130112451658;
- if (sigma.x() < kCrossTooSmall && sigma.y() < kCrossTooSmall) {
+ static constexpr double kZeroWindowGPU = 0.2561130112451658;
+ if (sigma.x() < kZeroWindowGPU && sigma.y() < kZeroWindowGPU) {
return input->makeSubset(inputBounds);
}
@@ -280,13 +655,6 @@ sk_sp<SkSpecialImage> SkBlurImageFilterImpl::cpuFilter(
SkVector sigma, const sk_sp<SkSpecialImage> &input,
SkIRect inputBounds, SkIRect dstBounds) const
{
- // If both sigmas will result in a zero width window, there is nothing to do.
- // N[Solve[sigma*3*Sqrt[2 Pi]/4 == 1/2, sigma], 16]
- static constexpr double kZeroWindow = 0.2659615202676218;
- if (sigma.x() < kZeroWindow && sigma.y() < kZeroWindow) {
- return input->makeSubset(inputBounds);
- }
-
int kernelSizeX, kernelSizeX3, lowOffsetX, highOffsetX;
int kernelSizeY, kernelSizeY3, lowOffsetY, highOffsetY;
get_box3_params(sigma.x(), &kernelSizeX, &kernelSizeX3, &lowOffsetX, &highOffsetX);