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authorGravatar Jim Van Verth <jvanverth@google.com>2017-01-11 18:35:02 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-01-11 18:35:17 +0000
commit000ca636e6de2e2b8bf9c82e3dee2d7ad8e1bed8 (patch)
tree16948dc5a8d38b41f6c2c85ee153289d8463c3e8
parent1252ec4bdaaa2bf0d1d3b2df8df735eb879427c2 (diff)
Revert "More fixes for distance field paths"
This reverts commit d081ff314f07104adacaadc3d0f8f13dc741f016. Reason for revert: Failing unit tests. Original change's description: > More fixes for distance field paths > > Disables use of SDFs for very small paths (because of blurring) and > adds a border of 1 pixel in device space to handle antialiasing. > > BUG=chromium:677889 > > Change-Id: I81e49477c943d41523fd836e55abd696a985491f > Reviewed-on: https://skia-review.googlesource.com/6832 > Commit-Queue: Jim Van Verth <jvanverth@google.com> > Reviewed-by: Brian Salomon <bsalomon@google.com> > TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com,reviews@skia.org BUG=chromium:677889 NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I4a6a698fa2e9e58c1c98a5a89f54bed724527951 Reviewed-on: https://skia-review.googlesource.com/6890 Commit-Queue: Jim Van Verth <jvanverth@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
-rw-r--r--gm/pathfill.cpp50
-rw-r--r--src/gpu/ops/GrAADistanceFieldPathRenderer.cpp71
-rw-r--r--src/gpu/ops/GrAADistanceFieldPathRenderer.h5
3 files changed, 31 insertions, 95 deletions
diff --git a/gm/pathfill.cpp b/gm/pathfill.cpp
index 2562e7c9a5..da0efea243 100644
--- a/gm/pathfill.cpp
+++ b/gm/pathfill.cpp
@@ -140,49 +140,6 @@ static SkScalar make_line(SkPath* path) {
return SkIntToScalar(40);
}
-static SkScalar make_info(SkPath* path) {
- path->moveTo(24, 4);
- path->cubicTo(12.94999980926514f,
- 4,
- 4,
- 12.94999980926514f,
- 4,
- 24);
- path->cubicTo(4,
- 35.04999923706055f,
- 12.94999980926514f,
- 44,
- 24,
- 44);
- path->cubicTo(35.04999923706055f,
- 44,
- 44,
- 35.04999923706055f,
- 44,
- 24);
- path->cubicTo(44,
- 12.95000076293945f,
- 35.04999923706055f,
- 4,
- 24,
- 4);
- path->close();
- path->moveTo(26, 34);
- path->lineTo(22, 34);
- path->lineTo(22, 22);
- path->lineTo(26, 22);
- path->lineTo(26, 34);
- path->close();
- path->moveTo(26, 18);
- path->lineTo(22, 18);
- path->lineTo(22, 14);
- path->lineTo(26, 14);
- path->lineTo(26, 18);
- path->close();
-
- return SkIntToScalar(44);
-}
-
constexpr MakePathProc gProcs[] = {
make_frame,
make_triangle,
@@ -201,14 +158,11 @@ constexpr MakePathProc gProcs[] = {
class PathFillGM : public skiagm::GM {
SkPath fPath[N];
SkScalar fDY[N];
- SkPath fInfoPath;
protected:
void onOnceBeforeDraw() override {
for (size_t i = 0; i < N; i++) {
fDY[i] = gProcs[i](&fPath[i]);
}
-
- (void) make_info(&fInfoPath);
}
@@ -228,10 +182,6 @@ protected:
canvas->drawPath(fPath[i], paint);
canvas->translate(SkIntToScalar(0), fDY[i]);
}
-
- canvas->scale(0.300000011920929f, 0.300000011920929f);
- canvas->translate(50, 50);
- canvas->drawPath(fInfoPath, paint);
}
private:
diff --git a/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp b/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
index 455d76eb46..c9b30f5154 100644
--- a/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
+++ b/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp
@@ -38,7 +38,6 @@ static int g_NumFreedShapes = 0;
#endif
// mip levels
-static const int kMinSize = 16;
static const int kSmallMIP = 32;
static const int kMediumMIP = 73;
static const int kLargeMIP = 162;
@@ -107,17 +106,14 @@ bool GrAADistanceFieldPathRenderer::onCanDrawPath(const CanDrawPathArgs& args) c
return false;
}
- // Only support paths with bounds within kMediumMIP by kMediumMIP,
- // scaled to have bounds within 2.0f*kLargeMIP by 2.0f*kLargeMIP.
- // For clarity, the original or scaled path should be at least kMinSize by kMinSize.
- // TODO: revisit this last criteria with Joel's patch.
- // The goal is to accelerate rendering of lots of small paths that may be scaling.
+ // only support paths with bounds within kMediumMIP by kMediumMIP,
+ // scaled to have bounds within 2.0f*kLargeMIP by 2.0f*kLargeMIP
+ // the goal is to accelerate rendering of lots of small paths that may be scaling
SkScalar maxScale = args.fViewMatrix->getMaxScale();
SkRect bounds = args.fShape->styledBounds();
SkScalar maxDim = SkMaxScalar(bounds.width(), bounds.height());
- return maxDim >= kMinSize && maxDim <= kMediumMIP &&
- maxDim * maxScale >= kMinSize && maxDim * maxScale <= 2.0f*kLargeMIP;
+ return maxDim <= kMediumMIP && maxDim * maxScale <= 2.0f*kLargeMIP;
}
////////////////////////////////////////////////////////////////////////////////
@@ -402,12 +398,29 @@ private:
// set the bounds rect to the original bounds
shapeData->fBounds = bounds;
- // set up path to texture coordinate transform
- shapeData->fScale = scale;
+ // set up texture coordinates
+ SkScalar texLeft = bounds.fLeft;
+ SkScalar texTop = bounds.fTop;
+ SkScalar texRight = bounds.fRight;
+ SkScalar texBottom = bounds.fBottom;
+
+ // transform original path's bounds to texture space
+ texLeft *= scale;
+ texTop *= scale;
+ texRight *= scale;
+ texBottom *= scale;
dx -= SK_DistanceFieldPad + kAntiAliasPad;
dy -= SK_DistanceFieldPad + kAntiAliasPad;
- shapeData->fTranslate.fX = atlasLocation.fX - dx;
- shapeData->fTranslate.fY = atlasLocation.fY - dy;
+ texLeft += atlasLocation.fX - dx;
+ texTop += atlasLocation.fY - dy;
+ texRight += atlasLocation.fX - dx;
+ texBottom += atlasLocation.fY - dy;
+
+ GrTexture* texture = atlas->getTexture();
+ shapeData->fTexCoords.setLTRB(texLeft / texture->width(),
+ texTop / texture->height(),
+ texRight / texture->width(),
+ texBottom / texture->height());
fShapeCache->add(shapeData);
fShapeList->addToTail(shapeData);
@@ -426,15 +439,10 @@ private:
const ShapeData* shapeData) const {
SkPoint* positions = reinterpret_cast<SkPoint*>(offset);
- // outset bounds to include ~1 pixel of AA in device space
- SkRect bounds = shapeData->fBounds;
- SkScalar outset = SkScalarInvert(maxScale);
- bounds.outset(outset, outset);
-
// vertex positions
// TODO make the vertex attributes a struct
- positions->setRectFan(bounds.left(), bounds.top(), bounds.right(), bounds.bottom(),
- vertexStride);
+ positions->setRectFan(shapeData->fBounds.left(), shapeData->fBounds.top(),
+ shapeData->fBounds.right(), shapeData->fBounds.bottom(), vertexStride);
// colors
for (int i = 0; i < kVerticesPerQuad; i++) {
@@ -442,32 +450,11 @@ private:
*colorPtr = color;
}
- // set up texture coordinates
- SkScalar texLeft = bounds.fLeft;
- SkScalar texTop = bounds.fTop;
- SkScalar texRight = bounds.fRight;
- SkScalar texBottom = bounds.fBottom;
-
- // transform original path's bounds to texture space
- SkScalar scale = shapeData->fScale;
- const SkVector& translate = shapeData->fTranslate;
- texLeft *= scale;
- texTop *= scale;
- texRight *= scale;
- texBottom *= scale;
- texLeft += translate.fX;
- texTop += translate.fY;
- texRight += translate.fX;
- texBottom += translate.fY;
-
// vertex texture coords
// TODO make these int16_t
SkPoint* textureCoords = (SkPoint*)(offset + sizeof(SkPoint) + sizeof(GrColor));
- GrTexture* texture = atlas->getTexture();
- textureCoords->setRectFan(texLeft / texture->width(),
- texTop / texture->height(),
- texRight / texture->width(),
- texBottom / texture->height(),
+ textureCoords->setRectFan(shapeData->fTexCoords.left(), shapeData->fTexCoords.top(),
+ shapeData->fTexCoords.right(), shapeData->fTexCoords.bottom(),
vertexStride);
}
diff --git a/src/gpu/ops/GrAADistanceFieldPathRenderer.h b/src/gpu/ops/GrAADistanceFieldPathRenderer.h
index 202b114e23..5d3480743d 100644
--- a/src/gpu/ops/GrAADistanceFieldPathRenderer.h
+++ b/src/gpu/ops/GrAADistanceFieldPathRenderer.h
@@ -71,9 +71,8 @@ private:
};
Key fKey;
GrDrawOpAtlas::AtlasID fID;
- SkRect fBounds;
- SkScalar fScale;
- SkVector fTranslate;
+ SkRect fBounds;
+ SkRect fTexCoords;
SK_DECLARE_INTERNAL_LLIST_INTERFACE(ShapeData);
static inline const Key& GetKey(const ShapeData& data) {