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* Enable ignoring unknown in json parsing in php (#4839)Gravatar Paul Yang2018-07-09
| | | | | | | | | | * Enable ignoring unknown in json parsing in php * Update generated descriptor files * Update failure list for other languages. * Remove unnecessary php files
* implement IComparable and comparison operators on Timestamp (#4318)Gravatar Warren Falk2018-07-09
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* Merge pull request #4827 from acozzette/merge-3-6-xGravatar Adam Cozzette2018-06-25
|\ | | | | Merge 3.6.x branch into master
* | Remove protoc conditional properties (#4817)Gravatar Sydney Acksman2018-06-25
| | | | | | | | | | | | * Remove protoc conditional properties * Fix duplicate brace
| * Merge branch '3.6.x' into merge-3-6-xGravatar Adam Cozzette2018-06-25
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* | | Remove the executable bit from several source code filesGravatar Sebastian Schuberth2018-06-25
|/ / | | | | | | This potentially avoids compiler warnings.
* | Add msbuild targets to C# tools for protoc compilers (#4648)Gravatar Sydney Acksman2018-06-21
| | | | | | | | | | | | * Added props to C# tools * Add targets file to makefile.am
| * Removed duplicate using statement from ReflectionUtil.csGravatar Adam Cozzette2018-05-29
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| * Update version number to 3.6.0Gravatar Jisi Liu2018-05-14
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* | enable source link for csharp (#4179)Gravatar Cameron Taggart2018-05-14
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* Add file option php_metadata_namespace and ruby_package (#4609)Gravatar Paul Yang2018-05-11
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* Add VS2017 optional component dependency details to the C# readme (#4128)Gravatar David Chennells2018-05-03
| | | Add mention to the "Build" section of the ReadMe of the requirement of installing an optional component to VS2017.
* Fix to allow AOT compilers to play nicely with reflectionGravatar Jon Skeet2018-04-27
| | | | | | | | | | | | | | | | | | | With this fix, Unity using IL2CPP should work with one of two approaches: - Call `FileDescriptor.ForceReflectionInitialization<T>` for every enum present in generated code (including oneof case enums) - Ensure that IL2CPP uses the same code for int and any int-based enums The former approach is likely to be simpler, unless IL2CPP changes its default behavior. We *could* potentially generate the code automatically, but that makes me slightly uncomfortable in terms of generating code that's only relevant in one specific scenario. It would be reasonably easy to write a tool (separate from protoc) to generate the code required for any specific set of assemblies, so that Unity users can include it in their application. We can always decide to change to generate it automatically later.
* Write messages to backing field in generated C# cloning code (#4440)Gravatar Sydney Acksman2018-04-19
| | | | | | * Edited MessageFieldGenerator to clone to backing field instead of property * Generated C# proto code
* Deliberately call simple code to avoid Unity linker pruningGravatar Jon Skeet2018-04-06
| | | | | | | | | The SampleEnumMethod method was previously only called via reflection, so the Unity linker thought it could be removed. Ditto the parameterless constructor in ReflectionHelper. This PR should avoid that issue, reducing the work needed by customers to use Google.Protobuf from Unity.
* Merge pull request #4283 from ObsidianMinor/csharp/better-test-runnersGravatar Feng Xiao2018-04-04
|\ | | | | [C#] Update test project to be used with dotnet test and Visual Studio Test Explorer
| * Updated csharp/README.md to reflect testing changesGravatar ObsidianMinor2018-04-04
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* | Merge branch (#4466)Gravatar Paul Yang2018-04-02
| | | | | | | | | | | | | | | | * Fix setup.py for windows build. * Bump version number to 3.5.2 * Cat the test-suite.log on errors for presubits
* | Address review commentsGravatar Jon Skeet2018-03-27
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* | Work around an "old runtime" issue with reflectionGravatar Jon Skeet2018-03-27
| | | | | | | | | | | | | | | | | | | | For oneofs, to get the case, we need to call the property that returns the enum value. We really want it as an int, and modern runtimes allow us to create a delegate which returns an int from the method. (I suspect that the MS runtime has always allowed that.) Old versions of Mono (e.g. used by Unity3d) don't allow that, so we have to convert the enum value to an int via boxing. It's ugly, but it should work.
* | Introduce a compatiblity shim to support .NET 3.5 delegate creationGravatar Jon Skeet2018-03-27
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* | Change C# reflection to avoid using expression treesGravatar Jon Skeet2018-03-27
| | | | | | | | | | | | This should work on Unity, Mono and .NET 3.5 as far as I'm aware. It won't work on platforms where reflection itself is prohibited, but that's a non-starter basically.
* | Merge pull request #4387 from acozzette/down-integrateGravatar Adam Cozzette2018-03-20
|\ \ | | | | | | Integrated internal changes from Google
* \ \ Merge pull request #4345 from jskeet/list-json-nullGravatar Feng Xiao2018-03-20
|\ \ \ | | | | | | | | Allow null value in JSON representation of ListValue
| | * | Updated checked-in generated codeGravatar Adam Cozzette2018-03-14
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| * | | Allow list values to be null when parsingGravatar Jon Skeet2018-03-01
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| | * Updated NUnit packages, removed NUnitLite added packages for dotnet and ↵Gravatar ObsidianMinor2018-02-06
| |/ | | | | | | Visual Studio, changed dotnet command in buildall to dotnet test, and deleted Program.cs (because it's no longer required).
* / Remove 64MB memory limit when deserializing messages in C#Gravatar John Brock2018-01-31
|/ | | | Increased `CodedInputStream.DefaultSizeLimit` to `Int32.MaxValue` to make it consistent with the Java implementation.
* Update .NET SDK to 2.0.3Gravatar Jon Skeet2018-01-25
| | | | | | | | | | This will allow SourceLink as per #4179, and mean that we can use C# 7.0 language features in the library (but not in generated code). This does not affect which platforms we're *targeting*, so end users won't see any difference. It would be nice to update to 2.1.4, but AppVeyor's "Visual Studio 2017" environment is only 2.0.3.
* Add DiscardUnknownFields support for C#Gravatar Jon Skeet2018-01-15
| | | | | | | By default, unknown fields are preserved when parsing. To discard them, use a parser configured to do so: var parser = MyMessage.Parser.WithDiscardUnknownFields(true);
* Merge remote-tracking branch 'origin/3.5.x' into masterGravatar Jisi Liu2018-01-03
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| * Merge pull request #4072 from google/jieluoGravatar Jisi Liu2017-12-19
| |\ | | | | | | Cherrypick for csharp, including:
| | * Cherrypick for csharp, including:Gravatar Jie Luo2017-12-19
| | | | | | | | | | | | | | | | | | Add preserve UnknownFields Compare floating point values bitwise Add auto-generated header to C# generated files
| * | Update version number to 3.5.1Gravatar Jisi Liu2017-12-19
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* | Add auto-generated header to C# generated files (#4038)Gravatar Jan Tattermusch2017-12-13
| | | | | | | | | | | | * Add auto-generated header to C# generated files * regenerate C# protos
* | Add unknown field support for csharp (#3936)Gravatar Jie Luo2017-12-13
| | | | | | Add unknown field support for csharp
* | Update generated code.Gravatar Feng Xiao2017-12-12
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* | Regenerated code from previous C# codegen commitGravatar Jon Skeet2017-12-09
| | | | | | | | | | | | With this in place, all tests should pass. Fixes #3725.
* | Compare floating point values bitwise in C#Gravatar Jon Skeet2017-12-09
| | | | | | | | | | This is the manual code part of the Google.Protobuf library, and tests. Some tests will fail until codegen is changed and rerun.
* | Merge branch 'master' into down-integrateGravatar Adam Cozzette2017-12-01
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* | | Integrated internal changes from GoogleGravatar Adam Cozzette2017-12-01
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| * | Merge branch '3.5.x' into 3.5.x-mergeGravatar Adam Cozzette2017-11-30
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| * | Update csharp version number (#3958)Gravatar Jie Luo2017-11-29
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| * | Fix JsonTokenizer exception messageGravatar Jon Skeet2017-11-29
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| * | Remove non-C# options from C#-only test protosGravatar Jon Skeet2017-11-14
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| * | MMinor fix-ups to C# tests from changes in earlier commitsGravatar Jon Skeet2017-11-12
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| * | Regenerated test code for C#Gravatar Jon Skeet2017-11-12
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| * | Move C#-only test protos to csharp/protosGravatar Jon Skeet2017-11-12
|/ / | | | | | | | | | | | | | | | | | | unittest_proto3 had been changed in a very backward-incompatible way which was never going to work with C# as it imports proto2 messages. This is now a copy of the old file, but with a package name change for compatibility with the remaining files in src/google/protobuf. The other moves are for files that are only used by C#.
| * ParseFrom<T> for array slice is missingGravatar Jan Tattermusch2017-11-10
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| * check already performed by MergeFromGravatar Jan Tattermusch2017-11-10
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