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+// Protocol Buffers - Google's data interchange format
+// Copyright 2008 Google Inc.
+// http://code.google.com/p/protobuf/
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+// from google3/strings/strutil.cc
+
+#include <google/protobuf/stubs/strutil.h>
+#include <errno.h>
+#include <float.h> // FLT_DIG and DBL_DIG
+#include <limits>
+#include <limits.h>
+
+#ifdef _WIN32
+// MSVC has only _snprintf, not snprintf.
+//
+// MinGW has both snprintf and _snprintf, but they appear to be different
+// functions. The former is buggy. When invoked like so:
+// char buffer[32];
+// snprintf(buffer, 32, "%.*g\n", FLT_DIG, 1.23e10f);
+// it prints "1.23000e+10". This is plainly wrong: %g should never print
+// trailing zeros after the decimal point. For some reason this bug only
+// occurs with some input values, not all. In any case, _snprintf does the
+// right thing, so we use it.
+#define snprintf _snprintf
+#endif
+
+namespace google {
+namespace protobuf {
+
+inline bool IsNaN(double value) {
+ // NaN is never equal to anything, even itself.
+ return value != value;
+}
+
+// The definitions of these in ctype.h change based on locale. Since our
+// string manipulation is all in relation to the protocol buffer and C++
+// languages, we always want to use the C locale. So, we re-define these
+// exactly as we want them.
+static bool isxdigit(char c) {
+ return ('0' <= c && c <= '9') ||
+ ('a' <= c && c <= 'f') ||
+ ('A' <= c && c <= 'F');
+}
+
+static bool isprint(char c) {
+ return c >= 0x20 && c <= 0x7E;
+}
+
+// ----------------------------------------------------------------------
+// StripString
+// Replaces any occurrence of the character 'remove' (or the characters
+// in 'remove') with the character 'replacewith'.
+// ----------------------------------------------------------------------
+void StripString(string* s, const char* remove, char replacewith) {
+ const char * str_start = s->c_str();
+ const char * str = str_start;
+ for (str = strpbrk(str, remove);
+ str != NULL;
+ str = strpbrk(str + 1, remove)) {
+ (*s)[str - str_start] = replacewith;
+ }
+}
+
+// ----------------------------------------------------------------------
+// StringReplace()
+// Replace the "old" pattern with the "new" pattern in a string,
+// and append the result to "res". If replace_all is false,
+// it only replaces the first instance of "old."
+// ----------------------------------------------------------------------
+
+void StringReplace(const string& s, const string& oldsub,
+ const string& newsub, bool replace_all,
+ string* res) {
+ if (oldsub.empty()) {
+ res->append(s); // if empty, append the given string.
+ return;
+ }
+
+ string::size_type start_pos = 0;
+ string::size_type pos;
+ do {
+ pos = s.find(oldsub, start_pos);
+ if (pos == string::npos) {
+ break;
+ }
+ res->append(s, start_pos, pos - start_pos);
+ res->append(newsub);
+ start_pos = pos + oldsub.size(); // start searching again after the "old"
+ } while (replace_all);
+ res->append(s, start_pos, s.length() - start_pos);
+}
+
+// ----------------------------------------------------------------------
+// StringReplace()
+// Give me a string and two patterns "old" and "new", and I replace
+// the first instance of "old" in the string with "new", if it
+// exists. If "global" is true; call this repeatedly until it
+// fails. RETURN a new string, regardless of whether the replacement
+// happened or not.
+// ----------------------------------------------------------------------
+
+string StringReplace(const string& s, const string& oldsub,
+ const string& newsub, bool replace_all) {
+ string ret;
+ StringReplace(s, oldsub, newsub, replace_all, &ret);
+ return ret;
+}
+
+// ----------------------------------------------------------------------
+// SplitStringUsing()
+// Split a string using a character delimiter. Append the components
+// to 'result'.
+//
+// Note: For multi-character delimiters, this routine will split on *ANY* of
+// the characters in the string, not the entire string as a single delimiter.
+// ----------------------------------------------------------------------
+template <typename ITR>
+static inline
+void SplitStringToIteratorUsing(const string& full,
+ const char* delim,
+ ITR& result) {
+ // Optimize the common case where delim is a single character.
+ if (delim[0] != '\0' && delim[1] == '\0') {
+ char c = delim[0];
+ const char* p = full.data();
+ const char* end = p + full.size();
+ while (p != end) {
+ if (*p == c) {
+ ++p;
+ } else {
+ const char* start = p;
+ while (++p != end && *p != c);
+ *result++ = string(start, p - start);
+ }
+ }
+ return;
+ }
+
+ string::size_type begin_index, end_index;
+ begin_index = full.find_first_not_of(delim);
+ while (begin_index != string::npos) {
+ end_index = full.find_first_of(delim, begin_index);
+ if (end_index == string::npos) {
+ *result++ = full.substr(begin_index);
+ return;
+ }
+ *result++ = full.substr(begin_index, (end_index - begin_index));
+ begin_index = full.find_first_not_of(delim, end_index);
+ }
+}
+
+void SplitStringUsing(const string& full,
+ const char* delim,
+ vector<string>* result) {
+ back_insert_iterator< vector<string> > it(*result);
+ SplitStringToIteratorUsing(full, delim, it);
+}
+
+// ----------------------------------------------------------------------
+// JoinStrings()
+// This merges a vector of string components with delim inserted
+// as separaters between components.
+//
+// ----------------------------------------------------------------------
+template <class ITERATOR>
+static void JoinStringsIterator(const ITERATOR& start,
+ const ITERATOR& end,
+ const char* delim,
+ string* result) {
+ GOOGLE_CHECK(result != NULL);
+ result->clear();
+ int delim_length = strlen(delim);
+
+ // Precompute resulting length so we can reserve() memory in one shot.
+ int length = 0;
+ for (ITERATOR iter = start; iter != end; ++iter) {
+ if (iter != start) {
+ length += delim_length;
+ }
+ length += iter->size();
+ }
+ result->reserve(length);
+
+ // Now combine everything.
+ for (ITERATOR iter = start; iter != end; ++iter) {
+ if (iter != start) {
+ result->append(delim, delim_length);
+ }
+ result->append(iter->data(), iter->size());
+ }
+}
+
+void JoinStrings(const vector<string>& components,
+ const char* delim,
+ string * result) {
+ JoinStringsIterator(components.begin(), components.end(), delim, result);
+}
+
+// ----------------------------------------------------------------------
+// UnescapeCEscapeSequences()
+// This does all the unescaping that C does: \ooo, \r, \n, etc
+// Returns length of resulting string.
+// The implementation of \x parses any positive number of hex digits,
+// but it is an error if the value requires more than 8 bits, and the
+// result is truncated to 8 bits.
+//
+// The second call stores its errors in a supplied string vector.
+// If the string vector pointer is NULL, it reports the errors with LOG().
+// ----------------------------------------------------------------------
+
+#define IS_OCTAL_DIGIT(c) (((c) >= '0') && ((c) <= '7'))
+
+inline int hex_digit_to_int(char c) {
+ /* Assume ASCII. */
+ assert('0' == 0x30 && 'A' == 0x41 && 'a' == 0x61);
+ assert(isxdigit(c));
+ int x = static_cast<unsigned char>(c);
+ if (x > '9') {
+ x += 9;
+ }
+ return x & 0xf;
+}
+
+// Protocol buffers doesn't ever care about errors, but I don't want to remove
+// the code.
+#define LOG_STRING(LEVEL, VECTOR) GOOGLE_LOG_IF(LEVEL, false)
+
+int UnescapeCEscapeSequences(const char* source, char* dest) {
+ return UnescapeCEscapeSequences(source, dest, NULL);
+}
+
+int UnescapeCEscapeSequences(const char* source, char* dest,
+ vector<string> *errors) {
+ GOOGLE_DCHECK(errors == NULL) << "Error reporting not implemented.";
+
+ char* d = dest;
+ const char* p = source;
+
+ // Small optimization for case where source = dest and there's no escaping
+ while ( p == d && *p != '\0' && *p != '\\' )
+ p++, d++;
+
+ while (*p != '\0') {
+ if (*p != '\\') {
+ *d++ = *p++;
+ } else {
+ switch ( *++p ) { // skip past the '\\'
+ case '\0':
+ LOG_STRING(ERROR, errors) << "String cannot end with \\";
+ *d = '\0';
+ return d - dest; // we're done with p
+ case 'a': *d++ = '\a'; break;
+ case 'b': *d++ = '\b'; break;
+ case 'f': *d++ = '\f'; break;
+ case 'n': *d++ = '\n'; break;
+ case 'r': *d++ = '\r'; break;
+ case 't': *d++ = '\t'; break;
+ case 'v': *d++ = '\v'; break;
+ case '\\': *d++ = '\\'; break;
+ case '?': *d++ = '\?'; break; // \? Who knew?
+ case '\'': *d++ = '\''; break;
+ case '"': *d++ = '\"'; break;
+ case '0': case '1': case '2': case '3': // octal digit: 1 to 3 digits
+ case '4': case '5': case '6': case '7': {
+ char ch = *p - '0';
+ if ( IS_OCTAL_DIGIT(p[1]) )
+ ch = ch * 8 + *++p - '0';
+ if ( IS_OCTAL_DIGIT(p[1]) ) // safe (and easy) to do this twice
+ ch = ch * 8 + *++p - '0'; // now points at last digit
+ *d++ = ch;
+ break;
+ }
+ case 'x': case 'X': {
+ if (!isxdigit(p[1])) {
+ if (p[1] == '\0') {
+ LOG_STRING(ERROR, errors) << "String cannot end with \\x";
+ } else {
+ LOG_STRING(ERROR, errors) <<
+ "\\x cannot be followed by non-hex digit: \\" << *p << p[1];
+ }
+ break;
+ }
+ unsigned int ch = 0;
+ const char *hex_start = p;
+ while (isxdigit(p[1])) // arbitrarily many hex digits
+ ch = (ch << 4) + hex_digit_to_int(*++p);
+ if (ch > 0xFF)
+ LOG_STRING(ERROR, errors) << "Value of " <<
+ "\\" << string(hex_start, p+1-hex_start) << " exceeds 8 bits";
+ *d++ = ch;
+ break;
+ }
+#if 0 // TODO(kenton): Support \u and \U? Requires runetochar().
+ case 'u': {
+ // \uhhhh => convert 4 hex digits to UTF-8
+ char32 rune = 0;
+ const char *hex_start = p;
+ for (int i = 0; i < 4; ++i) {
+ if (isxdigit(p[1])) { // Look one char ahead.
+ rune = (rune << 4) + hex_digit_to_int(*++p); // Advance p.
+ } else {
+ LOG_STRING(ERROR, errors)
+ << "\\u must be followed by 4 hex digits: \\"
+ << string(hex_start, p+1-hex_start);
+ break;
+ }
+ }
+ d += runetochar(d, &rune);
+ break;
+ }
+ case 'U': {
+ // \Uhhhhhhhh => convert 8 hex digits to UTF-8
+ char32 rune = 0;
+ const char *hex_start = p;
+ for (int i = 0; i < 8; ++i) {
+ if (isxdigit(p[1])) { // Look one char ahead.
+ // Don't change rune until we're sure this
+ // is within the Unicode limit, but do advance p.
+ char32 newrune = (rune << 4) + hex_digit_to_int(*++p);
+ if (newrune > 0x10FFFF) {
+ LOG_STRING(ERROR, errors)
+ << "Value of \\"
+ << string(hex_start, p + 1 - hex_start)
+ << " exceeds Unicode limit (0x10FFFF)";
+ break;
+ } else {
+ rune = newrune;
+ }
+ } else {
+ LOG_STRING(ERROR, errors)
+ << "\\U must be followed by 8 hex digits: \\"
+ << string(hex_start, p+1-hex_start);
+ break;
+ }
+ }
+ d += runetochar(d, &rune);
+ break;
+ }
+#endif
+ default:
+ LOG_STRING(ERROR, errors) << "Unknown escape sequence: \\" << *p;
+ }
+ p++; // read past letter we escaped
+ }
+ }
+ *d = '\0';
+ return d - dest;
+}
+
+// ----------------------------------------------------------------------
+// UnescapeCEscapeString()
+// This does the same thing as UnescapeCEscapeSequences, but creates
+// a new string. The caller does not need to worry about allocating
+// a dest buffer. This should be used for non performance critical
+// tasks such as printing debug messages. It is safe for src and dest
+// to be the same.
+//
+// The second call stores its errors in a supplied string vector.
+// If the string vector pointer is NULL, it reports the errors with LOG().
+//
+// In the first and second calls, the length of dest is returned. In the
+// the third call, the new string is returned.
+// ----------------------------------------------------------------------
+int UnescapeCEscapeString(const string& src, string* dest) {
+ return UnescapeCEscapeString(src, dest, NULL);
+}
+
+int UnescapeCEscapeString(const string& src, string* dest,
+ vector<string> *errors) {
+ scoped_array<char> unescaped(new char[src.size() + 1]);
+ int len = UnescapeCEscapeSequences(src.c_str(), unescaped.get(), errors);
+ GOOGLE_CHECK(dest);
+ dest->assign(unescaped.get(), len);
+ return len;
+}
+
+string UnescapeCEscapeString(const string& src) {
+ scoped_array<char> unescaped(new char[src.size() + 1]);
+ int len = UnescapeCEscapeSequences(src.c_str(), unescaped.get(), NULL);
+ return string(unescaped.get(), len);
+}
+
+// ----------------------------------------------------------------------
+// CEscapeString()
+// CHexEscapeString()
+// Copies 'src' to 'dest', escaping dangerous characters using
+// C-style escape sequences. This is very useful for preparing query
+// flags. 'src' and 'dest' should not overlap. The 'Hex' version uses
+// hexadecimal rather than octal sequences.
+// Returns the number of bytes written to 'dest' (not including the \0)
+// or -1 if there was insufficient space.
+//
+// Currently only \n, \r, \t, ", ', \ and !isprint() chars are escaped.
+// ----------------------------------------------------------------------
+static int CEscapeInternal(const char* src, int src_len, char* dest,
+ int dest_len, bool use_hex) {
+ const char* src_end = src + src_len;
+ int used = 0;
+ bool last_hex_escape = false; // true if last output char was \xNN
+
+ for (; src < src_end; src++) {
+ if (dest_len - used < 2) // Need space for two letter escape
+ return -1;
+
+ bool is_hex_escape = false;
+ switch (*src) {
+ case '\n': dest[used++] = '\\'; dest[used++] = 'n'; break;
+ case '\r': dest[used++] = '\\'; dest[used++] = 'r'; break;
+ case '\t': dest[used++] = '\\'; dest[used++] = 't'; break;
+ case '\"': dest[used++] = '\\'; dest[used++] = '\"'; break;
+ case '\'': dest[used++] = '\\'; dest[used++] = '\''; break;
+ case '\\': dest[used++] = '\\'; dest[used++] = '\\'; break;
+ default:
+ // Note that if we emit \xNN and the src character after that is a hex
+ // digit then that digit must be escaped too to prevent it being
+ // interpreted as part of the character code by C.
+ if (!isprint(*src) || (last_hex_escape && isxdigit(*src))) {
+ if (dest_len - used < 4) // need space for 4 letter escape
+ return -1;
+ sprintf(dest + used, (use_hex ? "\\x%02x" : "\\%03o"),
+ static_cast<uint8>(*src));
+ is_hex_escape = use_hex;
+ used += 4;
+ } else {
+ dest[used++] = *src; break;
+ }
+ }
+ last_hex_escape = is_hex_escape;
+ }
+
+ if (dest_len - used < 1) // make sure that there is room for \0
+ return -1;
+
+ dest[used] = '\0'; // doesn't count towards return value though
+ return used;
+}
+
+int CEscapeString(const char* src, int src_len, char* dest, int dest_len) {
+ return CEscapeInternal(src, src_len, dest, dest_len, false);
+}
+
+// ----------------------------------------------------------------------
+// CEscape()
+// CHexEscape()
+// Copies 'src' to result, escaping dangerous characters using
+// C-style escape sequences. This is very useful for preparing query
+// flags. 'src' and 'dest' should not overlap. The 'Hex' version
+// hexadecimal rather than octal sequences.
+//
+// Currently only \n, \r, \t, ", ', \ and !isprint() chars are escaped.
+// ----------------------------------------------------------------------
+string CEscape(const string& src) {
+ const int dest_length = src.size() * 4 + 1; // Maximum possible expansion
+ scoped_array<char> dest(new char[dest_length]);
+ const int len = CEscapeInternal(src.data(), src.size(),
+ dest.get(), dest_length, false);
+ GOOGLE_DCHECK_GE(len, 0);
+ return string(dest.get(), len);
+}
+
+// ----------------------------------------------------------------------
+// strto32_adaptor()
+// strtou32_adaptor()
+// Implementation of strto[u]l replacements that have identical
+// overflow and underflow characteristics for both ILP-32 and LP-64
+// platforms, including errno preservation in error-free calls.
+// ----------------------------------------------------------------------
+
+int32 strto32_adaptor(const char *nptr, char **endptr, int base) {
+ const int saved_errno = errno;
+ errno = 0;
+ const long result = strtol(nptr, endptr, base);
+ if (errno == ERANGE && result == LONG_MIN) {
+ return kint32min;
+ } else if (errno == ERANGE && result == LONG_MAX) {
+ return kint32max;
+ } else if (errno == 0 && result < kint32min) {
+ errno = ERANGE;
+ return kint32min;
+ } else if (errno == 0 && result > kint32max) {
+ errno = ERANGE;
+ return kint32max;
+ }
+ if (errno == 0)
+ errno = saved_errno;
+ return static_cast<int32>(result);
+}
+
+uint32 strtou32_adaptor(const char *nptr, char **endptr, int base) {
+ const int saved_errno = errno;
+ errno = 0;
+ const unsigned long result = strtoul(nptr, endptr, base);
+ if (errno == ERANGE && result == ULONG_MAX) {
+ return kuint32max;
+ } else if (errno == 0 && result > kuint32max) {
+ errno = ERANGE;
+ return kuint32max;
+ }
+ if (errno == 0)
+ errno = saved_errno;
+ return static_cast<uint32>(result);
+}
+
+// ----------------------------------------------------------------------
+// FastIntToBuffer()
+// FastInt64ToBuffer()
+// FastHexToBuffer()
+// FastHex64ToBuffer()
+// FastHex32ToBuffer()
+// ----------------------------------------------------------------------
+
+// Offset into buffer where FastInt64ToBuffer places the end of string
+// null character. Also used by FastInt64ToBufferLeft.
+static const int kFastInt64ToBufferOffset = 21;
+
+char *FastInt64ToBuffer(int64 i, char* buffer) {
+ // We could collapse the positive and negative sections, but that
+ // would be slightly slower for positive numbers...
+ // 22 bytes is enough to store -2**64, -18446744073709551616.
+ char* p = buffer + kFastInt64ToBufferOffset;
+ *p-- = '\0';
+ if (i >= 0) {
+ do {
+ *p-- = '0' + i % 10;
+ i /= 10;
+ } while (i > 0);
+ return p + 1;
+ } else {
+ // On different platforms, % and / have different behaviors for
+ // negative numbers, so we need to jump through hoops to make sure
+ // we don't divide negative numbers.
+ if (i > -10) {
+ i = -i;
+ *p-- = '0' + i;
+ *p = '-';
+ return p;
+ } else {
+ // Make sure we aren't at MIN_INT, in which case we can't say i = -i
+ i = i + 10;
+ i = -i;
+ *p-- = '0' + i % 10;
+ // Undo what we did a moment ago
+ i = i / 10 + 1;
+ do {
+ *p-- = '0' + i % 10;
+ i /= 10;
+ } while (i > 0);
+ *p = '-';
+ return p;
+ }
+ }
+}
+
+// Offset into buffer where FastInt32ToBuffer places the end of string
+// null character. Also used by FastInt32ToBufferLeft
+static const int kFastInt32ToBufferOffset = 11;
+
+// Yes, this is a duplicate of FastInt64ToBuffer. But, we need this for the
+// compiler to generate 32 bit arithmetic instructions. It's much faster, at
+// least with 32 bit binaries.
+char *FastInt32ToBuffer(int32 i, char* buffer) {
+ // We could collapse the positive and negative sections, but that
+ // would be slightly slower for positive numbers...
+ // 12 bytes is enough to store -2**32, -4294967296.
+ char* p = buffer + kFastInt32ToBufferOffset;
+ *p-- = '\0';
+ if (i >= 0) {
+ do {
+ *p-- = '0' + i % 10;
+ i /= 10;
+ } while (i > 0);
+ return p + 1;
+ } else {
+ // On different platforms, % and / have different behaviors for
+ // negative numbers, so we need to jump through hoops to make sure
+ // we don't divide negative numbers.
+ if (i > -10) {
+ i = -i;
+ *p-- = '0' + i;
+ *p = '-';
+ return p;
+ } else {
+ // Make sure we aren't at MIN_INT, in which case we can't say i = -i
+ i = i + 10;
+ i = -i;
+ *p-- = '0' + i % 10;
+ // Undo what we did a moment ago
+ i = i / 10 + 1;
+ do {
+ *p-- = '0' + i % 10;
+ i /= 10;
+ } while (i > 0);
+ *p = '-';
+ return p;
+ }
+ }
+}
+
+char *FastHexToBuffer(int i, char* buffer) {
+ GOOGLE_CHECK(i >= 0) << "FastHexToBuffer() wants non-negative integers, not " << i;
+
+ static const char *hexdigits = "0123456789abcdef";
+ char *p = buffer + 21;
+ *p-- = '\0';
+ do {
+ *p-- = hexdigits[i & 15]; // mod by 16
+ i >>= 4; // divide by 16
+ } while (i > 0);
+ return p + 1;
+}
+
+char *InternalFastHexToBuffer(uint64 value, char* buffer, int num_byte) {
+ static const char *hexdigits = "0123456789abcdef";
+ buffer[num_byte] = '\0';
+ for (int i = num_byte - 1; i >= 0; i--) {
+ buffer[i] = hexdigits[uint32(value) & 0xf];
+ value >>= 4;
+ }
+ return buffer;
+}
+
+char *FastHex64ToBuffer(uint64 value, char* buffer) {
+ return InternalFastHexToBuffer(value, buffer, 16);
+}
+
+char *FastHex32ToBuffer(uint32 value, char* buffer) {
+ return InternalFastHexToBuffer(value, buffer, 8);
+}
+
+static inline char* PlaceNum(char* p, int num, char prev_sep) {
+ *p-- = '0' + num % 10;
+ *p-- = '0' + num / 10;
+ *p-- = prev_sep;
+ return p;
+}
+
+// ----------------------------------------------------------------------
+// FastInt32ToBufferLeft()
+// FastUInt32ToBufferLeft()
+// FastInt64ToBufferLeft()
+// FastUInt64ToBufferLeft()
+//
+// Like the Fast*ToBuffer() functions above, these are intended for speed.
+// Unlike the Fast*ToBuffer() functions, however, these functions write
+// their output to the beginning of the buffer (hence the name, as the
+// output is left-aligned). The caller is responsible for ensuring that
+// the buffer has enough space to hold the output.
+//
+// Returns a pointer to the end of the string (i.e. the null character
+// terminating the string).
+// ----------------------------------------------------------------------
+
+static const char two_ASCII_digits[100][2] = {
+ {'0','0'}, {'0','1'}, {'0','2'}, {'0','3'}, {'0','4'},
+ {'0','5'}, {'0','6'}, {'0','7'}, {'0','8'}, {'0','9'},
+ {'1','0'}, {'1','1'}, {'1','2'}, {'1','3'}, {'1','4'},
+ {'1','5'}, {'1','6'}, {'1','7'}, {'1','8'}, {'1','9'},
+ {'2','0'}, {'2','1'}, {'2','2'}, {'2','3'}, {'2','4'},
+ {'2','5'}, {'2','6'}, {'2','7'}, {'2','8'}, {'2','9'},
+ {'3','0'}, {'3','1'}, {'3','2'}, {'3','3'}, {'3','4'},
+ {'3','5'}, {'3','6'}, {'3','7'}, {'3','8'}, {'3','9'},
+ {'4','0'}, {'4','1'}, {'4','2'}, {'4','3'}, {'4','4'},
+ {'4','5'}, {'4','6'}, {'4','7'}, {'4','8'}, {'4','9'},
+ {'5','0'}, {'5','1'}, {'5','2'}, {'5','3'}, {'5','4'},
+ {'5','5'}, {'5','6'}, {'5','7'}, {'5','8'}, {'5','9'},
+ {'6','0'}, {'6','1'}, {'6','2'}, {'6','3'}, {'6','4'},
+ {'6','5'}, {'6','6'}, {'6','7'}, {'6','8'}, {'6','9'},
+ {'7','0'}, {'7','1'}, {'7','2'}, {'7','3'}, {'7','4'},
+ {'7','5'}, {'7','6'}, {'7','7'}, {'7','8'}, {'7','9'},
+ {'8','0'}, {'8','1'}, {'8','2'}, {'8','3'}, {'8','4'},
+ {'8','5'}, {'8','6'}, {'8','7'}, {'8','8'}, {'8','9'},
+ {'9','0'}, {'9','1'}, {'9','2'}, {'9','3'}, {'9','4'},
+ {'9','5'}, {'9','6'}, {'9','7'}, {'9','8'}, {'9','9'}
+};
+
+char* FastUInt32ToBufferLeft(uint32 u, char* buffer) {
+ int digits;
+ const char *ASCII_digits = NULL;
+ // The idea of this implementation is to trim the number of divides to as few
+ // as possible by using multiplication and subtraction rather than mod (%),
+ // and by outputting two digits at a time rather than one.
+ // The huge-number case is first, in the hopes that the compiler will output
+ // that case in one branch-free block of code, and only output conditional
+ // branches into it from below.
+ if (u >= 1000000000) { // >= 1,000,000,000
+ digits = u / 100000000; // 100,000,000
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+sublt100_000_000:
+ u -= digits * 100000000; // 100,000,000
+lt100_000_000:
+ digits = u / 1000000; // 1,000,000
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+sublt1_000_000:
+ u -= digits * 1000000; // 1,000,000
+lt1_000_000:
+ digits = u / 10000; // 10,000
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+sublt10_000:
+ u -= digits * 10000; // 10,000
+lt10_000:
+ digits = u / 100;
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+sublt100:
+ u -= digits * 100;
+lt100:
+ digits = u;
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+done:
+ *buffer = 0;
+ return buffer;
+ }
+
+ if (u < 100) {
+ digits = u;
+ if (u >= 10) goto lt100;
+ *buffer++ = '0' + digits;
+ goto done;
+ }
+ if (u < 10000) { // 10,000
+ if (u >= 1000) goto lt10_000;
+ digits = u / 100;
+ *buffer++ = '0' + digits;
+ goto sublt100;
+ }
+ if (u < 1000000) { // 1,000,000
+ if (u >= 100000) goto lt1_000_000;
+ digits = u / 10000; // 10,000
+ *buffer++ = '0' + digits;
+ goto sublt10_000;
+ }
+ if (u < 100000000) { // 100,000,000
+ if (u >= 10000000) goto lt100_000_000;
+ digits = u / 1000000; // 1,000,000
+ *buffer++ = '0' + digits;
+ goto sublt1_000_000;
+ }
+ // we already know that u < 1,000,000,000
+ digits = u / 100000000; // 100,000,000
+ *buffer++ = '0' + digits;
+ goto sublt100_000_000;
+}
+
+char* FastInt32ToBufferLeft(int32 i, char* buffer) {
+ uint32 u = i;
+ if (i < 0) {
+ *buffer++ = '-';
+ u = -i;
+ }
+ return FastUInt32ToBufferLeft(u, buffer);
+}
+
+char* FastUInt64ToBufferLeft(uint64 u64, char* buffer) {
+ int digits;
+ const char *ASCII_digits = NULL;
+
+ uint32 u = static_cast<uint32>(u64);
+ if (u == u64) return FastUInt32ToBufferLeft(u, buffer);
+
+ uint64 top_11_digits = u64 / 1000000000;
+ buffer = FastUInt64ToBufferLeft(top_11_digits, buffer);
+ u = u64 - (top_11_digits * 1000000000);
+
+ digits = u / 10000000; // 10,000,000
+ GOOGLE_DCHECK_LT(digits, 100);
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+ u -= digits * 10000000; // 10,000,000
+ digits = u / 100000; // 100,000
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+ u -= digits * 100000; // 100,000
+ digits = u / 1000; // 1,000
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+ u -= digits * 1000; // 1,000
+ digits = u / 10;
+ ASCII_digits = two_ASCII_digits[digits];
+ buffer[0] = ASCII_digits[0];
+ buffer[1] = ASCII_digits[1];
+ buffer += 2;
+ u -= digits * 10;
+ digits = u;
+ *buffer++ = '0' + digits;
+ *buffer = 0;
+ return buffer;
+}
+
+char* FastInt64ToBufferLeft(int64 i, char* buffer) {
+ uint64 u = i;
+ if (i < 0) {
+ *buffer++ = '-';
+ u = -i;
+ }
+ return FastUInt64ToBufferLeft(u, buffer);
+}
+
+// ----------------------------------------------------------------------
+// SimpleItoa()
+// Description: converts an integer to a string.
+//
+// Return value: string
+// ----------------------------------------------------------------------
+
+string SimpleItoa(int i) {
+ char buffer[kFastToBufferSize];
+ return (sizeof(i) == 4) ?
+ FastInt32ToBuffer(i, buffer) :
+ FastInt64ToBuffer(i, buffer);
+}
+
+string SimpleItoa(unsigned int i) {
+ char buffer[kFastToBufferSize];
+ return string(buffer, (sizeof(i) == 4) ?
+ FastUInt32ToBufferLeft(i, buffer) :
+ FastUInt64ToBufferLeft(i, buffer));
+}
+
+string SimpleItoa(long i) {
+ char buffer[kFastToBufferSize];
+ return (sizeof(i) == 4) ?
+ FastInt32ToBuffer(i, buffer) :
+ FastInt64ToBuffer(i, buffer);
+}
+
+string SimpleItoa(unsigned long i) {
+ char buffer[kFastToBufferSize];
+ return string(buffer, (sizeof(i) == 4) ?
+ FastUInt32ToBufferLeft(i, buffer) :
+ FastUInt64ToBufferLeft(i, buffer));
+}
+
+string SimpleItoa(long long i) {
+ char buffer[kFastToBufferSize];
+ return (sizeof(i) == 4) ?
+ FastInt32ToBuffer(i, buffer) :
+ FastInt64ToBuffer(i, buffer);
+}
+
+string SimpleItoa(unsigned long long i) {
+ char buffer[kFastToBufferSize];
+ return string(buffer, (sizeof(i) == 4) ?
+ FastUInt32ToBufferLeft(i, buffer) :
+ FastUInt64ToBufferLeft(i, buffer));
+}
+
+// ----------------------------------------------------------------------
+// SimpleDtoa()
+// SimpleFtoa()
+// DoubleToBuffer()
+// FloatToBuffer()
+// We want to print the value without losing precision, but we also do
+// not want to print more digits than necessary. This turns out to be
+// trickier than it sounds. Numbers like 0.2 cannot be represented
+// exactly in binary. If we print 0.2 with a very large precision,
+// e.g. "%.50g", we get "0.2000000000000000111022302462515654042363167".
+// On the other hand, if we set the precision too low, we lose
+// significant digits when printing numbers that actually need them.
+// It turns out there is no precision value that does the right thing
+// for all numbers.
+//
+// Our strategy is to first try printing with a precision that is never
+// over-precise, then parse the result with strtod() to see if it
+// matches. If not, we print again with a precision that will always
+// give a precise result, but may use more digits than necessary.
+//
+// An arguably better strategy would be to use the algorithm described
+// in "How to Print Floating-Point Numbers Accurately" by Steele &
+// White, e.g. as implemented by David M. Gay's dtoa(). It turns out,
+// however, that the following implementation is about as fast as
+// DMG's code. Furthermore, DMG's code locks mutexes, which means it
+// will not scale well on multi-core machines. DMG's code is slightly
+// more accurate (in that it will never use more digits than
+// necessary), but this is probably irrelevant for most users.
+//
+// Rob Pike and Ken Thompson also have an implementation of dtoa() in
+// third_party/fmt/fltfmt.cc. Their implementation is similar to this
+// one in that it makes guesses and then uses strtod() to check them.
+// Their implementation is faster because they use their own code to
+// generate the digits in the first place rather than use snprintf(),
+// thus avoiding format string parsing overhead. However, this makes
+// it considerably more complicated than the following implementation,
+// and it is embedded in a larger library. If speed turns out to be
+// an issue, we could re-implement this in terms of their
+// implementation.
+// ----------------------------------------------------------------------
+
+string SimpleDtoa(double value) {
+ char buffer[kDoubleToBufferSize];
+ return DoubleToBuffer(value, buffer);
+}
+
+string SimpleFtoa(float value) {
+ char buffer[kFloatToBufferSize];
+ return FloatToBuffer(value, buffer);
+}
+
+static inline bool IsValidFloatChar(char c) {
+ return ('0' <= c && c <= '9') ||
+ c == 'e' || c == 'E' ||
+ c == '+' || c == '-';
+}
+
+void DelocalizeRadix(char* buffer) {
+ // Fast check: if the buffer has a normal decimal point, assume no
+ // translation is needed.
+ if (strchr(buffer, '.') != NULL) return;
+
+ // Find the first unknown character.
+ while (IsValidFloatChar(*buffer)) ++buffer;
+
+ if (*buffer == '\0') {
+ // No radix character found.
+ return;
+ }
+
+ // We are now pointing at the locale-specific radix character. Replace it
+ // with '.'.
+ *buffer = '.';
+ ++buffer;
+
+ if (!IsValidFloatChar(*buffer) && *buffer != '\0') {
+ // It appears the radix was a multi-byte character. We need to remove the
+ // extra bytes.
+ char* target = buffer;
+ do { ++buffer; } while (!IsValidFloatChar(*buffer) && *buffer != '\0');
+ memmove(target, buffer, strlen(buffer) + 1);
+ }
+}
+
+char* DoubleToBuffer(double value, char* buffer) {
+ // DBL_DIG is 15 for IEEE-754 doubles, which are used on almost all
+ // platforms these days. Just in case some system exists where DBL_DIG
+ // is significantly larger -- and risks overflowing our buffer -- we have
+ // this assert.
+ GOOGLE_COMPILE_ASSERT(DBL_DIG < 20, DBL_DIG_is_too_big);
+
+ if (value == numeric_limits<double>::infinity()) {
+ strcpy(buffer, "inf");
+ return buffer;
+ } else if (value == -numeric_limits<double>::infinity()) {
+ strcpy(buffer, "-inf");
+ return buffer;
+ } else if (IsNaN(value)) {
+ strcpy(buffer, "nan");
+ return buffer;
+ }
+
+ int snprintf_result =
+ snprintf(buffer, kDoubleToBufferSize, "%.*g", DBL_DIG, value);
+
+ // The snprintf should never overflow because the buffer is significantly
+ // larger than the precision we asked for.
+ GOOGLE_DCHECK(snprintf_result > 0 && snprintf_result < kDoubleToBufferSize);
+
+ // We need to make parsed_value volatile in order to force the compiler to
+ // write it out to the stack. Otherwise, it may keep the value in a
+ // register, and if it does that, it may keep it as a long double instead
+ // of a double. This long double may have extra bits that make it compare
+ // unequal to "value" even though it would be exactly equal if it were
+ // truncated to a double.
+ volatile double parsed_value = strtod(buffer, NULL);
+ if (parsed_value != value) {
+ int snprintf_result =
+ snprintf(buffer, kDoubleToBufferSize, "%.*g", DBL_DIG+2, value);
+
+ // Should never overflow; see above.
+ GOOGLE_DCHECK(snprintf_result > 0 && snprintf_result < kDoubleToBufferSize);
+ }
+
+ DelocalizeRadix(buffer);
+ return buffer;
+}
+
+bool safe_strtof(const char* str, float* value) {
+ char* endptr;
+ errno = 0; // errno only gets set on errors
+#ifdef _WIN32 // has no strtof()
+ *value = strtod(str, &endptr);
+#else
+ *value = strtof(str, &endptr);
+#endif
+ return *str != 0 && *endptr == 0 && errno == 0;
+}
+
+char* FloatToBuffer(float value, char* buffer) {
+ // FLT_DIG is 6 for IEEE-754 floats, which are used on almost all
+ // platforms these days. Just in case some system exists where FLT_DIG
+ // is significantly larger -- and risks overflowing our buffer -- we have
+ // this assert.
+ GOOGLE_COMPILE_ASSERT(FLT_DIG < 10, FLT_DIG_is_too_big);
+
+ if (value == numeric_limits<double>::infinity()) {
+ strcpy(buffer, "inf");
+ return buffer;
+ } else if (value == -numeric_limits<double>::infinity()) {
+ strcpy(buffer, "-inf");
+ return buffer;
+ } else if (IsNaN(value)) {
+ strcpy(buffer, "nan");
+ return buffer;
+ }
+
+ int snprintf_result =
+ snprintf(buffer, kFloatToBufferSize, "%.*g", FLT_DIG, value);
+
+ // The snprintf should never overflow because the buffer is significantly
+ // larger than the precision we asked for.
+ GOOGLE_DCHECK(snprintf_result > 0 && snprintf_result < kFloatToBufferSize);
+
+ float parsed_value;
+ if (!safe_strtof(buffer, &parsed_value) || parsed_value != value) {
+ int snprintf_result =
+ snprintf(buffer, kFloatToBufferSize, "%.*g", FLT_DIG+2, value);
+
+ // Should never overflow; see above.
+ GOOGLE_DCHECK(snprintf_result > 0 && snprintf_result < kFloatToBufferSize);
+ }
+
+ DelocalizeRadix(buffer);
+ return buffer;
+}
+
+// ----------------------------------------------------------------------
+// NoLocaleStrtod()
+// This code will make you cry.
+// ----------------------------------------------------------------------
+
+// Returns a string identical to *input except that the character pointed to
+// by radix_pos (which should be '.') is replaced with the locale-specific
+// radix character.
+string LocalizeRadix(const char* input, const char* radix_pos) {
+ // Determine the locale-specific radix character by calling sprintf() to
+ // print the number 1.5, then stripping off the digits. As far as I can
+ // tell, this is the only portable, thread-safe way to get the C library
+ // to divuldge the locale's radix character. No, localeconv() is NOT
+ // thread-safe.
+ char temp[16];
+ int size = sprintf(temp, "%.1f", 1.5);
+ GOOGLE_CHECK_EQ(temp[0], '1');
+ GOOGLE_CHECK_EQ(temp[size-1], '5');
+ GOOGLE_CHECK_LE(size, 6);
+
+ // Now replace the '.' in the input with it.
+ string result;
+ result.reserve(strlen(input) + size - 3);
+ result.append(input, radix_pos);
+ result.append(temp + 1, size - 2);
+ result.append(radix_pos + 1);
+ return result;
+}
+
+double NoLocaleStrtod(const char* text, char** original_endptr) {
+ // We cannot simply set the locale to "C" temporarily with setlocale()
+ // as this is not thread-safe. Instead, we try to parse in the current
+ // locale first. If parsing stops at a '.' character, then this is a
+ // pretty good hint that we're actually in some other locale in which
+ // '.' is not the radix character.
+
+ char* temp_endptr;
+ double result = strtod(text, &temp_endptr);
+ if (original_endptr != NULL) *original_endptr = temp_endptr;
+ if (*temp_endptr != '.') return result;
+
+ // Parsing halted on a '.'. Perhaps we're in a different locale? Let's
+ // try to replace the '.' with a locale-specific radix character and
+ // try again.
+ string localized = LocalizeRadix(text, temp_endptr);
+ const char* localized_cstr = localized.c_str();
+ char* localized_endptr;
+ result = strtod(localized_cstr, &localized_endptr);
+ if ((localized_endptr - localized_cstr) >
+ (temp_endptr - text)) {
+ // This attempt got further, so replacing the decimal must have helped.
+ // Update original_endptr to point at the right location.
+ if (original_endptr != NULL) {
+ // size_diff is non-zero if the localized radix has multiple bytes.
+ int size_diff = localized.size() - strlen(text);
+ // const_cast is necessary to match the strtod() interface.
+ *original_endptr = const_cast<char*>(
+ text + (localized_endptr - localized_cstr - size_diff));
+ }
+ }
+
+ return result;
+}
+
+} // namespace protobuf
+} // namespace google