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+#region Copyright notice and license
+
+// Protocol Buffers - Google's data interchange format
+// Copyright 2008 Google Inc. All rights reserved.
+// http://github.com/jskeet/dotnet-protobufs/
+// Original C++/Java/Python code:
+// http://code.google.com/p/protobuf/
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following disclaimer
+// in the documentation and/or other materials provided with the
+// distribution.
+// * Neither the name of Google Inc. nor the names of its
+// contributors may be used to endorse or promote products derived from
+// this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#endregion
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.IO;
+using Google.ProtocolBuffers.Descriptors;
+
+namespace Google.ProtocolBuffers.ProtoMunge
+{
+ /// <summary>
+ /// Utility console application which takes a message descriptor and a corresponding message,
+ /// and produces a new message with similar but random data. The data is the same length
+ /// as the original, but with random values within appropriate bands. (For instance, a compressed
+ /// integer in the range 0-127 will end up as another integer in the same range, to keep the length
+ /// the same.)
+ /// TODO(jonskeet): Potentially refactor to use an instance instead, making it simpler to
+ /// be thread-safe for external use.
+ /// </summary>
+ public sealed class Program
+ {
+ private static readonly Random rng = new Random();
+
+ private static int Main(string[] args)
+ {
+ if (args.Length != 3)
+ {
+ Console.Error.WriteLine("Usage: ProtoMunge <descriptor type name> <input data> <output file>");
+ Console.Error.WriteLine(
+ "The descriptor type name is the fully-qualified message name, including assembly.");
+ Console.Error.WriteLine(
+ "(At a future date it may be possible to do this without building the .NET assembly at all.)");
+ return 1;
+ }
+ IMessage defaultMessage;
+ try
+ {
+ defaultMessage = MessageUtil.GetDefaultMessage(args[0]);
+ }
+ catch (ArgumentException e)
+ {
+ Console.Error.WriteLine(e.Message);
+ return 1;
+ }
+ try
+ {
+ IBuilder builder = defaultMessage.WeakCreateBuilderForType();
+ byte[] inputData = File.ReadAllBytes(args[1]);
+ builder.WeakMergeFrom(ByteString.CopyFrom(inputData));
+ IMessage original = builder.WeakBuild();
+ IMessage munged = Munge(original);
+ if (original.SerializedSize != munged.SerializedSize)
+ {
+ throw new Exception("Serialized sizes don't match");
+ }
+ File.WriteAllBytes(args[2], munged.ToByteArray());
+ return 0;
+ }
+ catch (Exception e)
+ {
+ Console.Error.WriteLine("Error: {0}", e.Message);
+ Console.Error.WriteLine();
+ Console.Error.WriteLine("Detailed exception information: {0}", e);
+ return 1;
+ }
+ }
+
+ /// <summary>
+ /// Munges a message recursively.
+ /// </summary>
+ /// <returns>A new message of the same type as the original message,
+ /// but munged so that all the data is desensitised.</returns>
+ private static IMessage Munge(IMessage message)
+ {
+ IBuilder builder = message.WeakCreateBuilderForType();
+ foreach (var pair in message.AllFields)
+ {
+ if (pair.Key.IsRepeated)
+ {
+ foreach (object singleValue in (IEnumerable) pair.Value)
+ {
+ builder.WeakAddRepeatedField(pair.Key, CheckedMungeValue(pair.Key, singleValue));
+ }
+ }
+ else
+ {
+ builder[pair.Key] = CheckedMungeValue(pair.Key, pair.Value);
+ }
+ }
+ IMessage munged = builder.WeakBuild();
+ if (message.SerializedSize != munged.SerializedSize)
+ {
+ Console.WriteLine("Sub message sizes: {0}/{1}", message.SerializedSize, munged.SerializedSize);
+ }
+ return munged;
+ }
+
+ /// <summary>
+ /// Munges a single value and checks that the length ends up the same as it was before.
+ /// </summary>
+ private static object CheckedMungeValue(FieldDescriptor fieldDescriptor, object value)
+ {
+ int currentSize = CodedOutputStream.ComputeFieldSize(fieldDescriptor.FieldType, fieldDescriptor.FieldNumber,
+ value);
+ object mungedValue = MungeValue(fieldDescriptor, value);
+ int mungedSize = CodedOutputStream.ComputeFieldSize(fieldDescriptor.FieldType, fieldDescriptor.FieldNumber,
+ mungedValue);
+ // Exceptions log more easily than assertions
+ if (currentSize != mungedSize)
+ {
+ throw new Exception("Munged value had wrong size. Field type: " + fieldDescriptor.FieldType
+ + "; old value: " + value + "; new value: " + mungedValue);
+ }
+ return mungedValue;
+ }
+
+ /// <summary>
+ /// Munges a single value of the specified field descriptor. (i.e. if the field is
+ /// actually a repeated int, this method receives a single int value to munge, and
+ /// is called multiple times).
+ /// </summary>
+ private static object MungeValue(FieldDescriptor fieldDescriptor, object value)
+ {
+ switch (fieldDescriptor.FieldType)
+ {
+ case FieldType.SInt64:
+ case FieldType.Int64:
+ return (long) MungeVarint64((ulong) (long) value);
+ case FieldType.UInt64:
+ return MungeVarint64((ulong) value);
+ case FieldType.SInt32:
+ return (int) MungeVarint32((uint) (int) value);
+ case FieldType.Int32:
+ return MungeInt32((int) value);
+ case FieldType.UInt32:
+ return MungeVarint32((uint) value);
+ case FieldType.Double:
+ return rng.NextDouble();
+ case FieldType.Float:
+ return (float) rng.NextDouble();
+ case FieldType.Fixed64:
+ {
+ byte[] data = new byte[8];
+ rng.NextBytes(data);
+ return BitConverter.ToUInt64(data, 0);
+ }
+ case FieldType.Fixed32:
+ {
+ byte[] data = new byte[4];
+ rng.NextBytes(data);
+ return BitConverter.ToUInt32(data, 0);
+ }
+ case FieldType.Bool:
+ return rng.Next(2) == 1;
+ case FieldType.String:
+ return MungeString((string) value);
+ case FieldType.Group:
+ case FieldType.Message:
+ return Munge((IMessage) value);
+ case FieldType.Bytes:
+ return MungeByteString((ByteString) value);
+ case FieldType.SFixed64:
+ {
+ byte[] data = new byte[8];
+ rng.NextBytes(data);
+ return BitConverter.ToInt64(data, 0);
+ }
+ case FieldType.SFixed32:
+ {
+ byte[] data = new byte[4];
+ rng.NextBytes(data);
+ return BitConverter.ToInt32(data, 0);
+ }
+ case FieldType.Enum:
+ return MungeEnum(fieldDescriptor, (EnumValueDescriptor) value);
+ default:
+ // TODO(jonskeet): Different exception?
+ throw new ArgumentException("Invalid field descriptor");
+ }
+ }
+
+ private static object MungeString(string original)
+ {
+ foreach (char c in original)
+ {
+ if (c > 127)
+ {
+ throw new ArgumentException("Can't handle non-ascii yet");
+ }
+ }
+ char[] chars = new char[original.Length];
+ // Convert to pure ASCII - no control characters.
+ for (int i = 0; i < chars.Length; i++)
+ {
+ chars[i] = (char) rng.Next(32, 127);
+ }
+ return new string(chars);
+ }
+
+ /// <summary>
+ /// Int32 fields are slightly strange - we need to keep the sign the same way it is:
+ /// negative numbers can munge to any other negative number (it'll always take
+ /// 10 bytes) but positive numbers have to stay positive, so we can't use the
+ /// full range of 32 bits.
+ /// </summary>
+ private static int MungeInt32(int value)
+ {
+ if (value < 0)
+ {
+ return rng.Next(int.MinValue, 0);
+ }
+ int length = CodedOutputStream.ComputeRawVarint32Size((uint) value);
+ uint min = length == 1 ? 0 : 1U << ((length - 1)*7);
+ uint max = length == 5 ? int.MaxValue : (1U << (length*7)) - 1;
+ return (int) NextRandomUInt64(min, max);
+ }
+
+ private static uint MungeVarint32(uint original)
+ {
+ int length = CodedOutputStream.ComputeRawVarint32Size(original);
+ uint min = length == 1 ? 0 : 1U << ((length - 1)*7);
+ uint max = length == 5 ? uint.MaxValue : (1U << (length*7)) - 1;
+ return (uint) NextRandomUInt64(min, max);
+ }
+
+ private static ulong MungeVarint64(ulong original)
+ {
+ int length = CodedOutputStream.ComputeRawVarint64Size(original);
+ ulong min = length == 1 ? 0 : 1UL << ((length - 1)*7);
+ ulong max = length == 10 ? ulong.MaxValue : (1UL << (length*7)) - 1;
+ return NextRandomUInt64(min, max);
+ }
+
+ /// <summary>
+ /// Returns a random number in the range [min, max] (both inclusive).
+ /// </summary>
+ private static ulong NextRandomUInt64(ulong min, ulong max)
+ {
+ if (min > max)
+ {
+ throw new ArgumentException("min must be <= max; min=" + min + "; max = " + max);
+ }
+ ulong range = max - min;
+ // This isn't actually terribly good at very large ranges - but it doesn't really matter for the sake
+ // of this program.
+ return min + (ulong) (range*rng.NextDouble());
+ }
+
+ private static object MungeEnum(FieldDescriptor fieldDescriptor, EnumValueDescriptor original)
+ {
+ // Find all the values which get encoded to the same size as the current value, and pick one at random
+ int originalSize = CodedOutputStream.ComputeRawVarint32Size((uint) original.Number);
+ List<EnumValueDescriptor> sameSizeValues = new List<EnumValueDescriptor>();
+ foreach (EnumValueDescriptor candidate in fieldDescriptor.EnumType.Values)
+ {
+ if (CodedOutputStream.ComputeRawVarint32Size((uint) candidate.Number) == originalSize)
+ {
+ sameSizeValues.Add(candidate);
+ }
+ }
+ return sameSizeValues[rng.Next(sameSizeValues.Count)];
+ }
+
+ private static object MungeByteString(ByteString byteString)
+ {
+ byte[] data = new byte[byteString.Length];
+ rng.NextBytes(data);
+ return ByteString.CopyFrom(data);
+ }
+ }
+} \ No newline at end of file