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authorGravatar Tony Allevato <tony.allevato@gmail.com>2016-04-22 09:15:14 -0700
committerGravatar Thomas Van Lenten <thomasvl@google.com>2016-04-22 12:15:14 -0400
commit385755e13bd1574c5ff7e00a0546547ba4546d41 (patch)
tree940b4f2380572a0d6d0a812ff0d66d73f7fdba74 /docs
parent034294bfb0e822e2f5dd09c016cc2beac6c31237 (diff)
Add initial design document for Swift protocol buffers. (#1442)
* Add initial design doc for Swift protocol buffers.
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+# Protocol Buffers in Swift
+
+## Objective
+
+This document describes the user-facing API and internal implementation of
+proto2 and proto3 messages in Apple’s Swift programming language.
+
+One of the key goals of protobufs is to provide idiomatic APIs for each
+language. In that vein, **interoperability with Objective-C is a non-goal of
+this proposal.** Protobuf users who need to pass messages between Objective-C
+and Swift code in the same application should use the existing Objective-C proto
+library. The goal of the effort described here is to provide an API for protobuf
+messages that uses features specific to Swift—optional types, algebraic
+enumerated types, value types, and so forth—in a natural way that will delight,
+rather than surprise, users of the language.
+
+## Naming
+
+* By convention, both typical protobuf message names and Swift structs/classes
+ are `UpperCamelCase`, so for most messages, the name of a message can be the
+ same as the name of its generated type. (However, see the discussion below
+ about prefixes under [Packages](#packages).)
+
+* Enum cases in protobufs typically are `UPPERCASE_WITH_UNDERSCORES`, whereas
+ in Swift they are `lowerCamelCase` (as of the Swift 3 API design
+ guidelines). We will transform the names to match Swift convention, using
+ a whitelist similar to the Objective-C compiler plugin to handle commonly
+ used acronyms.
+
+* Typical fields in proto messages are `lowercase_with_underscores`, while in
+ Swift they are `lowerCamelCase`. We will transform the names to match
+ Swift convention by removing the underscores and uppercasing the subsequent
+ letter.
+
+## Swift reserved words
+
+Swift has a large set of reserved words—some always reserved and some
+contextually reserved (that is, they can be used as identifiers in contexts
+where they would not be confused). As of Swift 2.2, the set of always-reserved
+words is:
+
+```
+_, #available, #column, #else, #elseif, #endif, #file, #function, #if, #line,
+#selector, as, associatedtype, break, case, catch, class, continue, default,
+defer, deinit, do, dynamicType, else, enum, extension, fallthrough, false, for,
+func, guard, if, import, in, init, inout, internal, is, let, nil, operator,
+private, protocol, public, repeat, rethrows, return, self, Self, static,
+struct, subscript, super, switch, throw, throws, true, try, typealias, var,
+where, while
+```
+
+The set of contextually reserved words is:
+
+```
+associativity, convenience, dynamic, didSet, final, get, infix, indirect,
+lazy, left, mutating, none, nonmutating, optional, override, postfix,
+precedence, prefix, Protocol, required, right, set, Type, unowned, weak,
+willSet
+```
+
+It is possible to use any reserved word as an identifier by escaping it with
+backticks (for example, ``let `class` = 5``). Other name-mangling schemes would
+require us to transform the names themselves (for example, by appending an
+underscore), which requires us to then ensure that the new name does not collide
+with something else in the same namespace.
+
+While the backtick feature may not be widely known by all Swift developers, a
+small amount of user education can address this and it seems like the best
+approach. We can unconditionally surround all property names with backticks to
+simplify generation.
+
+Some remapping will still be required, though, to avoid collisions between
+generated properties and the names of methods and properties defined in the base
+protocol/implementation of messages.
+
+# Features of Protocol Buffers
+
+This section describes how the features of the protocol buffer syntaxes (proto2
+and proto3) map to features in Swift—what the code generated from a proto will
+look like, and how it will be implemented in the underlying library.
+
+## Packages
+
+Modules are the main form of namespacing in Swift, but they are not declared
+using syntactic constructs like namespaces in C++ or packages in Java. Instead,
+they are tied to build targets in Xcode (or, in the future with open-source
+Swift, declarations in a Swift Package Manager manifest). They also do not
+easily support nesting submodules (Clang module maps support this, but pure
+Swift does not yet provide a way to define submodules).
+
+We will generate types with fully-qualified underscore-delimited names. For
+example, a message `Baz` in package `foo.bar` would generate a struct named
+`Foo_Bar_Baz`. For each fully-qualified proto message, there will be exactly one
+unique type symbol emitted in the generated binary.
+
+Users are likely to balk at the ugliness of underscore-delimited names for every
+generated type. To improve upon this situation, we will add a new string file
+level option, `swift_package_typealias`, that can be added to `.proto` files.
+When present, this will cause `typealias`es to be added to the generated Swift
+messages that replace the package name prefix with the provided string. For
+example, the following `.proto` file:
+
+```protobuf
+option swift_package_typealias = "FBP";
+package foo.bar;
+
+message Baz {
+ // Message fields
+}
+```
+
+would generate the following Swift source:
+
+```swift
+public struct Foo_Bar_Baz {
+ // Message fields and other methods
+}
+
+typealias FBPBaz = Foo_Bar_Baz
+```
+
+It should be noted that this type alias is recorded in the generated
+`.swiftmodule` so that code importing the module can refer to it, but it does
+not cause a new symbol to be generated in the compiled binary (i.e., we do not
+risk compiled size bloat by adding `typealias`es for every type).
+
+Other strategies to handle packages that were considered and rejected can be
+found in [Appendix A](#appendix-a-rejected-strategies-to-handle-packages).
+
+## Messages
+
+Proto messages are natural value types and we will generate messages as structs
+instead of classes. Users will benefit from Swift’s built-in behavior with
+regard to mutability. We will define a `ProtoMessage` protocol that defines the
+common methods and properties for all messages (such as serialization) and also
+lets users treat messages polymorphically. Any shared method implementations
+that do not differ between individual messages can be implemented in a protocol
+extension.
+
+The backing storage itself for fields of a message will be managed by a
+`ProtoFieldStorage` type that uses an internal dictionary keyed by field number,
+and whose values are the value of the field with that number (up-cast to Swift’s
+`Any` type). This class will provide type-safe getters and setters so that
+generated messages can manipulate this storage, and core serialization logic
+will live here as well. Furthermore, factoring the storage out into a separate
+type, rather than inlining the fields as stored properties in the message
+itself, lets us implement copy-on-write efficiently to support passing around
+large messages. (Furthermore, because the messages themselves are value types,
+inlining fields is not possible if the fields are submessages of the same type,
+or a type that eventually includes a submessage of the same type.)
+
+### Required fields (proto2 only)
+
+Required fields in proto2 messages seem like they could be naturally represented
+by non-optional properties in Swift, but this presents some problems/concerns.
+
+Serialization APIs permit partial serialization, which allows required fields to
+remain unset. Furthermore, other language APIs still provide `has*` and `clear*`
+methods for required fields, and knowing whether a property has a value when the
+message is in memory is still useful.
+
+For example, an e-mail draft message may have the “to” address required on the
+wire, but when the user constructs it in memory, it doesn’t make sense to force
+a value until they provide one. We only want to force a value to be present when
+the message is serialized to the wire. Using non-optional properties prevents
+this use case, and makes client usage awkward because the user would be forced
+to select a sentinel or placeholder value for any required fields at the time
+the message was created.
+
+### Default values
+
+In proto2, fields can have a default value specified that may be a value other
+than the default value for its corresponding language type (for example, a
+default value of 5 instead of 0 for an integer). When reading a field that is
+not explicitly set, the user expects to get that value. This makes Swift
+optionals (i.e., `Foo?`) unsuitable for fields in general. Unfortunately, we
+cannot implement our own “enhanced optional” type without severely complicating
+usage (Swift’s use of type inference and its lack of implicit conversions would
+require manual unwrapping of every property value).
+
+Instead, we can use **implicitly unwrapped optionals.** For example, a property
+generated for a field of type `int32` would have Swift type `Int32!`. These
+properties would behave with the following characteristics, which mirror the
+nil-resettable properties used elsewhere in Apple’s SDKs (for example,
+`UIView.tintColor`):
+
+* Assigning a non-nil value to a property sets the field to that value.
+* Assigning nil to a property clears the field (its internal representation is
+ nilled out).
+* Reading the value of a property returns its value if it is set, or returns
+ its default value if it is not set. Reading a property never returns nil.
+
+The final point in the list above implies that the optional cannot be checked to
+determine if the field is set to a value other than its default: it will never
+be nil. Instead, we must provide `has*` methods for each field to allow the user
+to check this. These methods will be public in proto2. In proto3, these methods
+will be private (if generated at all), since the user can test the returned
+value against the zero value for that type.
+
+### Autocreation of nested messages
+
+For convenience, dotting into an unset field representing a nested message will
+return an instance of that message with default values. As in the Objective-C
+implementation, this does not actually cause the field to be set until the
+returned message is mutated. Fortunately, thanks to the way mutability of value
+types is implemented in Swift, the language automatically handles the
+reassignment-on-mutation for us. A static singleton instance containing default
+values can be associated with each message that can be returned when reading, so
+copies are only made by the Swift runtime when mutation occurs. For example,
+given the following proto:
+
+```protobuf
+message Node {
+ Node child = 1;
+ string value = 2 [default = "foo"];
+}
+```
+
+The following Swift code would act as commented, where setting deeply nested
+properties causes the copies and mutations to occur as the assignment statement
+is unwound:
+
+```swift
+var node = Node()
+
+let s = node.child.child.value
+// 1. node.child returns the "default Node".
+// 2. Reading .child on the result of (1) returns the same default Node.
+// 3. Reading .value on the result of (2) returns the default value "foo".
+
+node.child.child.value = "bar"
+// 4. Setting .value on the default Node causes a copy to be made and sets
+// the property on that copy. Subsequently, the language updates the
+// value of "node.child.child" to point to that copy.
+// 5. Updating "node.child.child" in (4) requires another copy, because
+// "node.child" was also the instance of the default node. The copy is
+// assigned back to "node.child".
+// 6. Setting "node.child" in (5) is a simple value reassignment, since
+// "node" is a mutable var.
+```
+
+In other words, the generated messages do not internally have to manage parental
+relationships to backfill the appropriate properties on mutation. Swift provides
+this for free.
+
+## Scalar value fields
+
+Proto scalar value fields will map to Swift types in the following way:
+
+.proto Type | Swift Type
+----------- | -------------------
+`double` | `Double`
+`float` | `Float`
+`int32` | `Int32`
+`int64` | `Int64`
+`uint32` | `UInt32`
+`uint64` | `UInt64`
+`sint32` | `Int32`
+`sint64` | `Int64`
+`fixed32` | `UInt32`
+`fixed64` | `UInt64`
+`sfixed32` | `Int32`
+`sfixed64` | `Int64`
+`bool` | `Bool`
+`string` | `String`
+`bytes` | `Foundation.NSData`
+
+The proto spec defines a number of integral types that map to the same Swift
+type; for example, `intXX`, `sintXX`, and `sfixedXX` are all signed integers,
+and `uintXX` and `fixedXX` are both unsigned integers. No other language
+implementation distinguishes these further, so we do not do so either. The
+rationale is that the various types only serve to distinguish how the value is
+**encoded on the wire**; once loaded in memory, the user is not concerned about
+these variations.
+
+Swift’s lack of implicit conversions among types will make it slightly annoying
+to use these types in a context expecting an `Int`, or vice-versa, but since
+this is a data-interchange format with explicitly-sized fields, we should not
+hide that information from the user. Users will have to explicitly write
+`Int(message.myField)`, for example.
+
+## Embedded message fields
+
+Embedded message fields can be represented using an optional variable of the
+generated message type. Thus, the message
+
+```protobuf
+message Foo {
+ Bar bar = 1;
+}
+```
+
+would be represented in Swift as
+
+```swift
+public struct Foo: ProtoMessage {
+ public var bar: Bar! {
+ get { ... }
+ set { ... }
+ }
+}
+```
+
+If the user explicitly sets `bar` to nil, or if it was never set when read from
+the wire, retrieving the value of `bar` would return a default, statically
+allocated instance of `Bar` containing default values for its fields. This
+achieves the desired behavior for default values in the same way that scalar
+fields are designed, and also allows users to deep-drill into complex object
+graphs to get or set fields without checking for nil at each step.
+
+## Enum fields
+
+The design and implementation of enum fields will differ somewhat drastically
+depending on whether the message being generated is a proto2 or proto3 message.
+
+### proto2 enums
+
+For proto2, we do not need to be concerned about unknown enum values, so we can
+use the simple raw-value enum syntax provided by Swift. So the following enum in
+proto2:
+
+```protobuf
+enum ContentType {
+ TEXT = 0;
+ IMAGE = 1;
+}
+```
+
+would become this Swift enum:
+
+```swift
+public enum ContentType: Int32, NilLiteralConvertible {
+ case text = 0
+ case image = 1
+
+ public init(nilLiteral: ()) {
+ self = .text
+ }
+}
+```
+
+See below for the discussion about `NilLiteralConvertible`.
+
+### proto3 enums
+
+For proto3, we need to be able to preserve unknown enum values that may come
+across the wire so that they can be written back if unmodified. We can
+accomplish this in Swift by using a case with an associated value for unknowns.
+So the following enum in proto3:
+
+```protobuf
+enum ContentType {
+ TEXT = 0;
+ IMAGE = 1;
+}
+```
+
+would become this Swift enum:
+
+```swift
+public enum ContentType: RawRepresentable, NilLiteralConvertible {
+ case text
+ case image
+ case UNKNOWN_VALUE(Int32)
+
+ public typealias RawValue = Int32
+
+ public init(nilLiteral: ()) {
+ self = .text
+ }
+
+ public init(rawValue: RawValue) {
+ switch rawValue {
+ case 0: self = .text
+ case 1: self = .image
+ default: self = .UNKNOWN_VALUE(rawValue)
+ }
+
+ public var rawValue: RawValue {
+ switch self {
+ case .text: return 0
+ case .image: return 1
+ case .UNKNOWN_VALUE(let value): return value
+ }
+ }
+}
+```
+
+Note that the use of a parameterized case prevents us from inheriting from the
+raw `Int32` type; Swift does not allow an enum with a raw type to have cases
+with arguments. Instead, we must implement the raw value initializer and
+computed property manually. The `UNKNOWN_VALUE` case is explicitly chosen to be
+"ugly" so that it stands out and does not conflict with other possible case
+names.
+
+Using this approach, proto3 consumers must always have a default case or handle
+the `.UNKNOWN_VALUE` case to satisfy case exhaustion in a switch statement; the
+Swift compiler considers it an error if switch statements are not exhaustive.
+
+### NilLiteralConvertible conformance
+
+This is required to clean up the usage of enum-typed properties in switch
+statements. Unlike other field types, enum properties cannot be
+implicitly-unwrapped optionals without requiring that uses in switch statements
+be explicitly unwrapped. For example, if we consider a message with the enum
+above, this usage will fail to compile:
+
+```swift
+// Without NilLiteralConvertible conformance on ContentType
+public struct SomeMessage: ProtoMessage {
+ public var contentType: ContentType! { ... }
+}
+
+// ERROR: no case named text or image
+switch someMessage.contentType {
+ case .text: { ... }
+ case .image: { ... }
+}
+```
+
+Even though our implementation guarantees that `contentType` will never be nil,
+if it is an optional type, its cases would be `some` and `none`, not the cases
+of the underlying enum type. In order to use it in this context, the user must
+write `someMessage.contentType!` in their switch statement.
+
+Making the enum itself `NilLiteralConvertible` permits us to make the property
+non-optional, so the user can still set it to nil to clear it (i.e., reset it to
+its default value), while eliminating the need to explicitly unwrap it in a
+switch statement.
+
+```swift
+// With NilLiteralConvertible conformance on ContentType
+public struct SomeMessage: ProtoMessage {
+ // Note that the property type is no longer optional
+ public var contentType: ContentType { ... }
+}
+
+// OK: Compiles and runs as expected
+switch someMessage.contentType {
+ case .text: { ... }
+ case .image: { ... }
+}
+
+// The enum can be reset to its default value this way
+someMessage.contentType = nil
+```
+
+One minor oddity with this approach is that nil will be auto-converted to the
+default value of the enum in any context, not just field assignment. In other
+words, this is valid:
+
+```swift
+func foo(contentType: ContentType) { ... }
+foo(nil) // Inside foo, contentType == .text
+```
+
+That being said, the advantage of being able to simultaneously support
+nil-resettability and switch-without-unwrapping outweighs this side effect,
+especially if appropriately documented. It is our hope that a new form of
+resettable properties will be added to Swift that eliminates this inconsistency.
+Some community members have already drafted or sent proposals for review that
+would benefit our designs:
+
+* [SE-0030: Property Behaviors]
+ (https://github.com/apple/swift-evolution/blob/master/proposals/0030-property-behavior-decls.md)
+* [Drafted: Resettable Properties]
+ (https://github.com/patters/swift-evolution/blob/master/proposals/0000-resettable-properties.md)
+
+### Enum aliases
+
+The `allow_alias` option in protobuf slightly complicates the use of Swift enums
+to represent that type, because raw values of cases in an enum must be unique.
+Swift lets us define static variables in an enum that alias actual cases. For
+example, the following protobuf enum:
+
+```protobuf
+enum Foo {
+ option allow_alias = true;
+ BAR = 0;
+ BAZ = 0;
+}
+```
+
+will be represented in Swift as:
+
+```swift
+public enum Foo: Int32, NilLiteralConvertible {
+ case bar = 0
+ static public let baz = bar
+
+ // ... etc.
+}
+
+// Can still use .baz shorthand to reference the alias in contexts
+// where the type is inferred
+```
+
+That is, we use the first name as the actual case and use static variables for
+the other aliases. One drawback to this approach is that the static aliases
+cannot be used as cases in a switch statement (the compiler emits the error
+*“Enum case ‘baz’ not found in type ‘Foo’”*). However, in our own code bases,
+there are only a few places where enum aliases are not mere renamings of an
+older value, but they also don’t appear to be the type of value that one would
+expect to switch on (for example, a group of named constants representing
+metrics rather than a set of options), so this restriction is not significant.
+
+This strategy also implies that changing the name of an enum and adding the old
+name as an alias below the new name will be a breaking change in the generated
+Swift code.
+
+## Oneof types
+
+The `oneof` feature represents a “variant/union” data type that maps nicely to
+Swift enums with associated values (algebraic types). These fields can also be
+accessed independently though, and, specifically in the case of proto2, it’s
+reasonable to expect access to default values when accessing a field that is not
+explicitly set.
+
+Taking all this into account, we can represent a `oneof` in Swift with two sets
+of constructs:
+
+* Properties in the message that correspond to the `oneof` fields.
+* A nested enum named after the `oneof` and which provides the corresponding
+ field values as case arguments.
+
+This approach fulfills the needs of proto consumers by providing a
+Swift-idiomatic way of simultaneously checking which field is set and accessing
+its value, providing individual properties to access the default values
+(important for proto2), and safely allows a field to be moved into a `oneof`
+without breaking clients.
+
+Consider the following proto:
+
+```protobuf
+message MyMessage {
+ oneof record {
+ string name = 1 [default = "unnamed"];
+ int32 id_number = 2 [default = 0];
+ }
+}
+```
+
+In Swift, we would generate an enum, a property for that enum, and properties
+for the fields themselves:
+
+```swift
+public struct MyMessage: ProtoMessage {
+ public enum Record: NilLiteralConvertible {
+ case name(String)
+ case idNumber(Int32)
+ case NOT_SET
+
+ public init(nilLiteral: ()) { self = .NOT_SET }
+ }
+
+ // This is the "Swifty" way of accessing the value
+ public var record: Record { ... }
+
+ // Direct access to the underlying fields
+ public var name: String! { ... }
+ public var idNumber: Int32! { ... }
+}
+```
+
+This makes both usage patterns possible:
+
+```swift
+// Usage 1: Case-based dispatch
+switch message.record {
+ case .name(let name):
+ // Do something with name if it was explicitly set
+ case .idNumber(let id):
+ // Do something with id_number if it was explicitly set
+ case .NOT_SET:
+ // Do something if it’s not set
+}
+
+// Usage 2: Direct access for default value fallback
+// Sets the label text to the name if it was explicitly set, or to
+// "unnamed" (the default value for the field) if id_number was set
+// instead
+let myLabel = UILabel()
+myLabel.text = message.name
+```
+
+As with proto enums, the generated `oneof` enum conforms to
+`NilLiteralConvertible` to avoid switch statement issues. Setting the property
+to nil will clear it (i.e., reset it to `NOT_SET`).
+
+## Unknown Fields (proto2 only)
+
+To be written.
+
+## Extensions (proto2 only)
+
+To be written.
+
+## Reflection and Descriptors
+
+We will not include reflection or descriptors in the first version of the Swift
+library. The use cases for reflection on mobile are not as strong and the static
+data to represent the descriptors would add bloat when we wish to keep the code
+size small.
+
+In the future, we will investigate whether they can be included as extensions
+which might be able to be excluded from a build and/or automatically dead
+stripped by the compiler if they are not used.
+
+## Appendix A: Rejected strategies to handle packages
+
+### Each package is its own Swift module
+
+Each proto package could be declared as its own Swift module, replacing dots
+with underscores (e.g., package `foo.bar` becomes module `Foo_Bar`). Then, users
+would simply import modules containing whatever proto modules they want to use
+and refer to the generated types by their short names.
+
+**This solution is simply not possible, however.** Swift modules cannot
+circularly reference each other, but there is no restriction against proto
+packages doing so. Circular imports are forbidden (e.g., `foo.proto` importing
+`bar.proto` importing `foo.proto`), but nothing prevents package `foo` from
+using a type in package `bar` which uses a different type in package `foo`, as
+long as there is no import cycle. If these packages were generated as Swift
+modules, then `Foo` would contain an `import Bar` statement and `Bar` would
+contain an `import Foo` statement, and there is no way to compile this.
+
+### Ad hoc namespacing with structs
+
+We can “fake” namespaces in Swift by declaring empty structs with private
+initializers. Since modules are constructed based on compiler arguments, not by
+syntactic constructs, and because there is no pure Swift way to define
+submodules (even though Clang module maps support this), there is no
+source-drive way to group generated code into namespaces aside from this
+approach.
+
+Types can be added to those intermediate package structs using Swift extensions.
+For example, a message `Baz` in package `foo.bar` could be represented in Swift
+as follows:
+
+```swift
+public struct Foo {
+ private init() {}
+}
+
+public extension Foo {
+ public struct Bar {
+ private init() {}
+ }
+}
+
+public extension Foo.Bar {
+ public struct Baz {
+ // Message fields and other methods
+ }
+}
+
+let baz = Foo.Bar.Baz()
+```
+
+Each of these constructs would actually be defined in a separate file; Swift
+lets us keep them separate and add multiple structs to a single “namespace”
+through extensions.
+
+Unfortunately, these intermediate structs generate symbols of their own
+(metatype information in the data segment). This becomes problematic if multiple
+build targets contain Swift sources generated from different messages in the
+same package. At link time, these symbols would collide, resulting in multiple
+definition errors.
+
+This approach also has the disadvantage that there is no automatic “short” way
+to refer to the generated messages at the deepest nesting levels; since this use
+of structs is a hack around the lack of namespaces, there is no equivalent to
+import (Java) or using (C++) to simplify this. Users would have to declare type
+aliases to make this cleaner, or we would have to generate them for users.