aboutsummaryrefslogtreecommitdiffhomepage
path: root/cmake/README.md
diff options
context:
space:
mode:
authorGravatar Konstantin Podsvirov <konstantin@podsvirov.pro>2015-10-09 10:46:53 +0300
committerGravatar Konstantin Podsvirov <konstantin@podsvirov.pro>2015-10-09 10:46:53 +0300
commit0f21c538bec357a2ff49e383a794c1856588ae87 (patch)
treef6cb52c0b8084e996a8a4a8a55870323df3b3a22 /cmake/README.md
parent3f788364bf252b4e07823c0ae3b8d5881e35486c (diff)
Update cmake/README.md for #783 PR
Diffstat (limited to 'cmake/README.md')
-rw-r--r--cmake/README.md348
1 files changed, 272 insertions, 76 deletions
diff --git a/cmake/README.md b/cmake/README.md
index c68defd8..4cd049e6 100644
--- a/cmake/README.md
+++ b/cmake/README.md
@@ -1,60 +1,235 @@
-This directory contains cmake files that can be used to generate MSVC project
-files in order to build protobuf on windows. You need to have cmake installed
-on your computer before proceeding.
-
-Compiling and Installing
-========================
-
-1. Check whether a gmock directory exists in the upper level directory. If you
- checkout the code from github via "git clone", this gmock directory won't
- exist and you won't be able to build protobuf unit-tests. Consider using one
- of the release tar balls instead:
-
- https://github.com/google/protobuf/releases
-
- These release tar balls are more stable versions of protobuf and already
- have the gmock directory included.
-
- You can also download gmock by yourself and put it in the right place.
-
- If you absolutely don't want to build and run protobuf unit-tests, skip
- this step and use protobuf at your own risk.
-
-2. Use cmake to generate MSVC project files. Running the following commands
- in a command shell will generate project files for Visual Studio 2008 in
- a sub-directory named "build".
-
- $ cd path/to/protobuf/cmake
- $ mkdir build
- $ cd build
- $ cmake -G "Visual Studio 9 2008" ..
-
- If you don't have gmock, skip the build of tests by turning off the
- BUILD_TESTING option:
-
- $ cmake -G "Visual Studio 9 2008" -DBUILD_TESTING=OFF ..
-
-3. Open the generated protobuf.sln file in Microsoft Visual Studio.
-4. Choose "Debug" or "Release" configuration as desired.
-5. From the Build menu, choose "Build Solution". Wait for compiling to finish.
-6. If you have built tests, run tests.exe and lite-test.exe from a command
- shell and check that all tests pass. Make sure you have changed the working
- directory to the output directory because tests.exe will try to find and run
- test_plugin.exe in the working directory.
-7. Run extract_includes.bat to copy all the public headers into a separate
- "include" directory. This batch script can be found along with the generated
- protobuf.sln file in the same directory.
-8. Copy the contents of the include directory to wherever you want to put
- headers.
-9. Copy protoc.exe wherever you put build tools (probably somewhere in your
- PATH).
-10. Copy libprotobuf.lib, libprotobuf-lite.lib, and libprotoc.lib wherever you
- put libraries.
-
- To avoid conflicts between the MSVC debug and release runtime libraries, when
- compiling a debug build of your application, you may need to link against a
- debug build of libprotobuf.lib. Similarly, release builds should link against
- release libs.
+This directory contains *CMake* files that can be used to build protobuf
+with *MSVC* on *Windows*. You can build the project from *Command Prompt*
+and using an *Visual Studio* IDE.
+
+You need to have [CMake](http://www.cmake.org), [Visual Studio](https://www.visualstudio.com)
+and optionally [Git](http://git-scm.com) installed on your computer before proceeding.
+
+Most of the instructions will be given to the *Сommand Prompt*, but the same
+actions can be performed using appropriate GUI tools.
+
+Environment Setup
+=================
+
+Open the appropriate *Command Prompt* from the *Start* menu.
+
+For example *VS2013 x64 Native Tools Command Prompt*:
+
+ C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64>
+
+Change to your working directory:
+
+ C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\amd64>cd C:\Path\to
+ C:\Path\to>
+
+Where *C:\Path\to* is path to your real working directory.
+
+Create a folder where protobuf headers/libraries/binaries will be installed after built:
+
+ C:\Path\to>mkdir install
+
+If *cmake* coomand is not avaliable from *Command Promt*, add it to system *PATH* variable:
+
+ C:\Path\to>set PATH=%PATH%;C:\Program Files (x86)\CMake\bin
+
+If *git* coomand is not avaliable from *Command Promt*, add it to system *PATH* variable:
+
+ C:\Path\to>set PATH=%PATH%;C:\Program Files\Git\cmd
+
+Good. Now you are ready to continue.
+
+Getting Sources
+===============
+
+You can get the latest stable source packages from the
+[releases](https://github.com/google/protobuf/releases) page.
+Or you can type:
+
+ C:\Path\to> git clone -b [release_tag] https://github.com/google/protobuf.git
+
+Where *[release_tag]* is a git tag like *v3.0.0-beta-1* or a branch name like *master*
+if you want to get the latest code.
+
+Go to the project folder:
+
+ C:\Path\to>cd protobuf
+ C:\Path\to\protobuf>
+
+Protobuf unit-tests require gmock to build. If you download protobuf source code
+from the *releases* page, the *gmock* directory should already be there. If you checkout
+the code via `git clone`, this *gmock* directory won't exist and you will have to
+download it manually or skip building protobuf unit-tests.
+
+You can download gmock as follows:
+
+ C:\Path\to\protobuf>git clone -b release-1.7.0 https://github.com/google/googlemock.git gmock
+
+Then go to *gmock* folder and downdload gtest:
+
+ C:\Path\to\protobuf>cd gmock
+ C:\Path\to\protobuf\gmock>git clone -b release-1.7.0 https://github.com/google/googletest.git gtest
+
+If you absolutely don't want to build and run protobuf unit-tests, skip
+this steps and use protobuf at your own risk.
+
+Now go to *cmake* folder in protobuf sources:
+
+ C:\Path\to\protobuf\gmock>cd ..\cmake
+ C:\Path\to\protobuf\cmake>
+
+Good. Now you are ready to *CMake* configuration.
+
+CMake Configuration
+===================
+
+*CMake* supports a lot of different
+[generators](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html)
+for various native build systems.
+We are only interested in
+[Makefile](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#makefile-generators)
+and
+[Visual Studio](http://www.cmake.org/cmake/help/latest/manual/cmake-generators.7.html#visual-studio-generators)
+generators.
+
+We will use shadow building to separate the temporary files from the protobuf source code.
+
+Create a temporary *build* folder and change your working directory to it:
+
+ C:\Path\to\protobuf\cmake>mkdir build & cd build
+ C:\Path\to\protobuf\cmake\build>
+
+The *Makefile* generator can build the project in only one configuration, so you need to build
+a separate folder for each configuration.
+
+To start using a *Release* configuration:
+
+ C:\Path\to\protobuf\cmake\build>mkdir release & cd release
+ C:\Path\to\protobuf\cmake\build\release>cmake -G "NMake Makefiles" ^
+ -DCMAKE_BUILD_TYPE=Release ^
+ -DCMAKE_INSTALL_PREFIX=../../../../install ^
+ ../..
+
+It will generate *nmake* *Makefile* in current directory.
+
+To use *Debug* configuration:
+
+ C:\Path\to\protobuf\cmake\build>mkdir debug & cd debug
+ C:\Path\to\protobuf\cmake\build\debug>cmake -G "NMake Makefiles" ^
+ -DCMAKE_BUILD_TYPE=Debug ^
+ -DCMAKE_INSTALL_PREFIX=../../../../install ^
+ ../..
+
+It will generate *nmake* *Makefile* in current directory.
+
+To create *Visual Studio* solution file:
+
+ C:\Path\to\protobuf\cmake>mkdir solution & cd solution
+ C:\Path\to\protobuf\cmake\solution>cmake -G "Visual Studio 12 2013 Win64" ^
+ -DCMAKE_INSTALL_PREFIX=../../../../install ^
+ ../..
+
+It will generate *Visual Studion* solution file *protobuf.sln* in current directory.
+
+If the *gmock* directory does not exist, and you do not want to build protobuf unit tests,
+you need to add *cmake* command argument `-Dprotobuf_BUILD_TESTS=OFF` to disable testing.
+
+Compiling
+=========
+
+To compile protobuf:
+
+ C:\Path\to\protobuf\cmake\build\release>nmake
+
+or
+
+ C:\Path\to\protobuf\cmake\build\debug>nmake
+
+And wait for the compilation to finish.
+
+You prefer to use the IDE:
+
+ * Open the generated protobuf.sln file in Microsoft Visual Studio.
+ * Choose "Debug" or "Release" configuration as desired.
+ * From the Build menu, choose "Build Solution".
+
+wait for the compilation to finish.
+
+Testing
+=======
+
+To run unit-tests:
+
+ C:\Path\to\protobuf\cmake\build\release>nmake check
+
+or
+
+ C:\Path\to\protobuf\cmake\build\debug>nmake check
+
+You can also build project *check* from Visual Studio solution.
+Yes, it may sound strange, but it works.
+
+You should see output similar to:
+
+ Running main() from gmock_main.cc
+ [==========] Running 1546 tests from 165 test cases.
+
+ ...
+
+ [==========] 1546 tests from 165 test cases ran. (2529 ms total)
+ [ PASSED ] 1546 tests.
+
+To run specific tests:
+
+ C:\Path\to\protobuf>cmake\build\release\tests.exe --gtest_filter=AnyTest*
+ Running main() from gmock_main.cc
+ Note: Google Test filter = AnyTest*
+ [==========] Running 3 tests from 1 test case.
+ [----------] Global test environment set-up.
+ [----------] 3 tests from AnyTest
+ [ RUN ] AnyTest.TestPackAndUnpack
+ [ OK ] AnyTest.TestPackAndUnpack (0 ms)
+ [ RUN ] AnyTest.TestPackAndUnpackAny
+ [ OK ] AnyTest.TestPackAndUnpackAny (0 ms)
+ [ RUN ] AnyTest.TestIs
+ [ OK ] AnyTest.TestIs (0 ms)
+ [----------] 3 tests from AnyTest (1 ms total)
+
+ [----------] Global test environment tear-down
+ [==========] 3 tests from 1 test case ran. (2 ms total)
+ [ PASSED ] 3 tests.
+
+Note that the tests must be run from the source folder.
+
+If all tests are passed, safely continue.
+
+Installing
+==========
+
+To install protobuf to the specified *install* folder:
+
+ C:\Path\to\protobuf\cmake\build\release>nmake install
+
+or
+
+ C:\Path\to\protobuf\cmake\build\debug>nmake install
+
+You can also build project *INSTALL* from Visual Studio solution.
+It sounds not so strange and it works.
+
+This will create the following folders under the *install* location:
+ * bin - that contains protobuf *protoc.exe* compiler;
+ * inclue - that contains C++ headers and protobuf *.proto files;
+ * lib - that contains linking libraries and *CMake* configuration files for *protobuf* package.
+
+Now you can if needed:
+ * Copy the contents of the include directory to wherever you want to put headers.
+ * Copy protoc.exe wherever you put build tools (probably somewhere in your PATH).
+ * Copy linking libraries libprotobuf[d].lib, libprotobuf-lite[d].lib, and libprotoc[d].lib wherever you put libraries.
+
+To avoid conflicts between the MSVC debug and release runtime libraries, when
+compiling a debug build of your application, you may need to link against a
+debug build of libprotobufd.lib with "d" postfix. Similarly, release builds should link against
+release libprotobuf.lib library.
DLLs vs. static linking
=======================
@@ -66,12 +241,9 @@ recommended that you use static linkage only. However, it is possible to
build libprotobuf and libprotoc as DLLs if you really want. To do this,
do the following:
- 1. Add an additional flag "-DBUILD_SHARED_LIBS=ON" when invoking cmake:
-
- $ cmake -G "Visual Studio 9 2008" -DBUILD_SHARED_LIBS=ON ..
-
- 2. Follow the same steps as described in the above section.
- 3. When compiling your project, make sure to #define PROTOBUF_USE_DLLS.
+ * Add an additional flag `-Dprotobuf_BUILD_SHARED_LIBS=ON` when invoking cmake
+ * Follow the same steps as described in the above section.
+ * When compiling your project, make sure to `#define PROTOBUF_USE_DLLS`.
When distributing your software to end users, we strongly recommend that you
do NOT install libprotobuf.dll or libprotoc.dll to any shared location.
@@ -90,21 +262,46 @@ ZLib support
If you want to include GzipInputStream and GzipOutputStream
(google/protobuf/io/gzip_stream.h) in libprotobuf, you will need to do a few
-additional steps:
+additional steps.
+
+Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works.
+You need prepare it:
-1. Obtain a copy of the zlib library. The pre-compiled DLL at zlib.net works.
-2. Make sure zlib's two headers are in your include path and that the .lib file
- is in your library path. You could place all three files directly into this
- cmake directory to compile libprotobuf, but they need to be visible to
- your own project as well, so you should probably just put them into the
- VC shared icnlude and library directories.
-3. Add flag "-DZLIB=ON" when invoking cmake:
+ * Make sure zlib's two headers are in your `C:\Path\to\install\include` path
+ * Make sure zlib's linking libraries (*.lib file) is in your
+ `C:\Path\to\install\lib` library path.
- $ cmake -G "Visual Studio 9 2008" -DZLIB=ON ..
+You can also compile it from source by yourself.
- If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put
- the headers or the .lib file in the right directory.
-4) Open the generated protobuf.sln file and build as usual.
+Getting sources:
+
+ C:\Path\to>git clone -b v1.2.8 https://github.com/madler/zlib.git
+ C:\Path\to>cd zlib
+
+Compiling and Installing:
+
+ C:\Path\to\zlib>mkdir build & cd build
+ C:\Path\to\zlib\build>mkdir release & cd release
+ C:\Path\to\zlib\build\release>cmake -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release ^
+ -DCMAKE_INSTALL_PREFIX=../../../install ../..
+ C:\Path\to\zlib\build\release>nmake & nmake install
+
+You can make *debug* version or use *Visual Studio* generator also as before for the
+protobuf project.
+
+Now add *bin* folder from *install* to system *PATH*:
+
+ C:\Path\to>set PATH=%PATH%;C:\Path\to\install\bin
+
+You need reconfigure protobuf with flag `-Dprotobuf_WITH_ZLIB=ON` when invoking cmake.
+
+Note that if you have compiled ZLIB yourself, as stated above,
+further disable the option `-Dprotobuf_MSVC_STATIC_RUNTIME=OFF`.
+
+If it reports NOTFOUND for zlib_include or zlib_lib, you might haven't put
+the headers or the .lib file in the right directory.
+
+Build and testing protobuf as usual.
Notes on Compiler Warnings
==========================
@@ -136,4 +333,3 @@ unique, so there should be no problem with this, but MSVC prints warning
nevertheless. So, we disable it. Unfortunately, this warning will also be
produced when compiling code which merely uses protocol buffers, meaning you
may have to disable it in your code too.
-