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\input texinfo   @c -*-texinfo-*-
@c
@c $Id$
@c
@c %**start of header
@setfilename ProofGeneral.info
@settitle Proof General
@setchapternewpage odd
@paragraphindent 0
@iftex
@afourpaper
@end iftex
@c %**end of header

@c FIXME: screenshots for this info file would be nice!


@set version 2.0
@set xemacsversion 20.4
@set fsfversion 20.2
@set last-update October 1998

@ifinfo
@format
START-INFO-DIR-ENTRY
* ProofGeneral::Organize your proofs with Emacs!
END-INFO-DIR-ENTRY
@end format
@end ifinfo


@c merge functions and variables into concept index.
@syncodeindex fn cp
@syncodeindex vr cp

@finalout
@titlepage
@title Proof General
@subtitle Organise your proofs with Emacs!
@subtitle Proof General @value{version}
@subtitle @value{last-update}
@image{ProofGeneral}
@author D. Aspinall, H. Goguen, T. Kleymann and D. Sequeira

@page
@vskip 0pt plus 1filll
This manual and the program Proof General are
Copyright @copyright{} 1998 Proof General team, LFCS Edinburgh

@c
@c COPYING NOTICE
@c
@ignore
Permission is granted to process this file through TeX and print the
results, provided the printed document carries copying permission notice
identical to this one except for the removal of this paragraph (this
paragraph not being relevant to the printed manual).
@end ignore

@sp 2
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.  
@sp 2

This manual documents Proof General, Version @value{version}, for use
with XEmacs @value{xemacsversion} and FSF GNU Emacs @value{fsfversion}
or later versions.
@end titlepage

@page



@node Top
@top Proof General

This file documents version @value{version} of @b{Proof General}, a
generic Emacs interface for proof assistants.

Proof General @value{version} has been tested with XEmacs
@value{xemacsversion} and FSF GNU Emacs @value{fsfversion}.  It is
supplied ready customized for the proof assistants Coq, Lego, and
Isabelle.

@menu
* Introducing Proof General::  
* Basic Script Management::     
* Advanced Script Management::  
* Customizing Proof General::   
* LEGO Proof General::          
* Coq Proof General::           
* Isabelle Proof General::      
* Adapting Proof General to New Provers::  
* Internals of Proof General::  
* Credits and References::         
* Obtaining and Installing Proof General::  
* Known bugs and workarounds::  
* Plans and ideas::             
* Variable Index::              
* Function Index::              
* Concept Index:: 

@detailmenu --- The Detailed Node Listing ---

Introducing Proof General

* Quick start guide::               
* Features of Proof General::   
* Supported proof assistants::  

Basic Script Management

* The buffer model::            
* Regions in a proof script::   
* Script editing commands::     
* Script processing commands::  
* Toolbar commands::            
* Other commands::              
* Walkthrough example in LEGO::  

Advanced Script Management

* Finding the proof shell::
* View of processed files ::    
* Switching between proof scripts::  
* Retracting across files::     

Customizing Proof General

* Setting user options::        
* Running on another machine::  
* Tweaking configuration settings::  

LEGO Proof General

* LEGO specific commands::      
* LEGO customizations::         

Coq Proof General

* Coq specific commands::       
* Coq customizations::          

Isabelle Proof General

* Isabelle specific commands::  
* Isabelle customizations::     

Adapting Proof General to New Provers

* Skeleton example::            
* Proof script settings::       
* Proof shell settings::        

Proof shell settings

* Special annotations::         

Internals of Proof General

* Proof script mode::           
* Proof shell mode::            

@end detailmenu
@end menu



@node Introducing Proof General
@chapter Introducing Proof General
@image{ProofGeneral}

@dfn{Proof General} is a generic Emacs interface for proof assistants,
developed at the LFCS in the University of Edinburgh.

Proof General works best under XEmacs, but can also be used with FSF GNU
Emacs.

You do not have to be an Emacs militant to use Proof General!  @*

The interface is designed to be very easy to use.  You develop your
proof script in place rather than line-by-line in a shell using
cut-and-paste to reassemble the pieces.  Proof General keeps track of
which proof steps have been processed by the prover, and prevents you
editing them accidently.  You can undo steps as usual.


@menu
* Quick start guide::               
* Features of Proof General::   
* Supported proof assistants::  
@end menu

@node Quick start guide
@section Quick start guide

Proof General may have been installed for you already. If so, when you
visit a proof script file for your proof assistant, you'll find commands
to process the proof script are available from the toolbar, menus, and
keyboard.  Type @kbd{C-h m} to get a list of keys for the current mode.

The proof assistant is automatically started inside Emacs when you ask
for some of the proof script to be processed.  To follow an example use
of Proof General on a LEGO proof, see @pxref{Walkthrough example in
LEGO}.

If Proof General has not already been installed, you should insert the
line:
@lisp
        (load "@var{ProofGeneral}/generic/proof-site.el")
@end lisp

into your @file{~/.emacs} file, where @var{ProofGeneral} is the
directory that Proof General was unpacked in.

For more details on obtaining and installing Proof General,
see @pxref{Obtaining and Installing Proof General}.


@node Features of Proof General
@section Features of Proof General

Here is an outline of the main features of Proof General.

@itemize @bullet
@item @i{Simplified communication}@*
The proof assistant's shell is normally hidden from the user.
Communication takes place via two or three buffers.  The @dfn{script
buffer} holds input, the commands to construct a proof.  The @dfn{goals
buffer} displays the current list of subgoals to be solved.  The
@dfn{response buffer} displays other output from the proof assistants.
This means that the user only sees the output from the most recent proof
step, rather than a screen full of output from the proof assistant.
@c Optionally, the goals buffer and script buffer can be identified.

For more details, see @pxref{The buffer model}.
@item @i{Script management}@*
Proof General colours proof script regions blue when they have already
been processed by the prover, and colours regions red when the prover is
currently processing them.  The appearance of Emacs buffers always
matches the proof assistant's state.

For more details, see @pxref{Basic Script Management}
and @pxref{Advanced Script Management}.
@item @i{Script editing mode}@*
Proof General provides useful facilities for editing proof scripts,
including syntax hilighting and a menu to jump to particular goals.
Special editing functions send lines of proof script to the proof
assistant, or undo previous proof steps.

For more details, see @pxref{Script editing commands}
and @pxref{Script processing commands}.
@item @i{Toolbar and menus}@*
A script buffer has a toolbar with navigation buttons for processing
parts of the proof script.  A menu provides further functions for
operations in the proof assistant, as well as customization of Proof
General.

For more details, see @pxref{Toolbar commands}, @pxref{Other commands},
and @pxref{Customizing Proof General}.

@c not yet
@c @item @i{Proof by pointing}
@end itemize


@node Supported proof assistants
@section Supported proof assistants

Proof General comes ready-customised for these proof assistants:

@itemize @bullet
@item 
@b{LEGO Proof General} for LEGO Version 1.3.1@*
@c written by Thomas Kleymann and Dilip Sequeira.

LEGO Proof General supports all of the generic features of Proof
General.

See @pxref{LEGO Proof General} for more details.
@c
@item 
@b{Coq Proof General} for Coq Version 6.2@*
@c written by Healfdene Goguen.

Coq Proof General supports all of the generic features of Proof General
except multiple files.

See @pxref{Coq Proof General} for more details.
@c
@item 
@b{Isabelle Proof General} for Isabelle 98-1@*
@c written by David Aspinall.

Isabelle Proof General supports all of the generic features of
Proof General, excepting the external tags program.   It handles
theory files as well as ML (proof script files), and has
an extensive theory file editing mode taken from Isamode.

See @pxref{Isabelle Proof General} for more details.
@end itemize

Proof General is designed to be generic, so you can adapt it to other
proof assistants if you know a little bit of Emacs Lisp.
See @pxref{Adapting Proof General to New Provers} for more details
of how to do this.





@node Basic Script Management
@chapter Basic Script Management

@menu
* The buffer model::            
* Regions in a proof script::   
* Script editing commands::     
* Script processing commands::  
* Toolbar commands::            
* Other commands::              
* Walkthrough example in LEGO::  
@end menu

@node Proof scripts
@section Proof scripts

A @dfn{proof script} is a sequence of commands to a proof assistant used
to construct a proof.  Proof General is designed to work with
@i{interactive} proof assistants, where the mode of working is usually a
dialogue between the user and the proof assistant.

Primitive interfaces for proof assistants simply present a shell-like
view of this dialogue: the user repeatedly types commands to the shell
until the proof is completed.  The system responds at each step, maybe
with a new list of subgoals to be solved, or maybe with a failure
report.

Often we want to keep a record of the proof commands used to prove a
theorem, in the form of a proof script kept in a file.  Then we can
@dfn{replay} the proof later on to reprove the theorem, without having
to type in all the commands again.
@c Re-playing a proof script is a non-interactive procedure,
@c since it is supposed to succeed.

Using only a primitive shell interface, it can be tedious to construct
proof scripts with cut-and-paste.  Proof General helps organize
interactive proofs by issuing commands directly from a proof script
file, while it is written and edited.
@c developing them in proof script files.

@node Goals and saves
@unnumberedsubsec Goals and saves

A proof script contains a sequence of commands used to prove one or more
theorems.  In general we assume that for each proved theorem,
a  proof script contains a goal .. save  pair of commands which
look something like this:
@lisp
   goal T is G
   ...
   save theorem T
@lisp
Proof General recognizes goal .. save pairs in proof scripts.
The name T can appear in the definitions menu for the proof
script @pxref{Script definitions menu}, and once
a goal .. save pair is completed it is treated
as atomic when undoing proof steps @pxref{Undo}.


@node The buffer model
@section The buffer model

@c FIXME: fix this in the light of what gets implemented.

Proof General runs your proof assistant in a shell buffer in Emacs.
This @dfn{proof shell buffer} is usually hidden from view.
(Occasionally you want to find it, see @pxref{Finding the proof shell}).
When Proof General sees an error in the shell buffer, it will
highlight the error and display the buffer automatically.

Communication with the proof shell takes place via two or three
intermediate buffers.

The @dfn{script buffer} holds input destined for the proof shell, in the
form of a @i{proof script}.  Normally this is a buffer visiting a file,
which can be later loaded directly by the prover to replay the proof.

The @dfn{goals buffer} displays the current list of subgoals to be
solved for a proof in progress.  This is normally displayed at
the same time as the script buffer.

The @dfn{response buffer} displays other output from the proof
assistant, for example warning or informative messages.

Optionally, the goals buffer and script buffer can be identified
@pxref{Identify goals and response}.  The disadvantage of this is that
the goals display can be replaced by other messages, so you must ask for
it to be refreshed.  The advantage is that it is simpler to deal with
fewer Emacs buffers.


@node Regions in a proof script
@section Regions in a proof script

@node Script editing commands
@section Script editing commands

@node Script processing commands
@section Script processing commands

@node Toolbar commands
@section Toolbar commands

@node Other commands
@section Other commands

@node Walkthrough example in LEGO
@section Walkthrough example in LEGO



@node Advanced Script Management
@chapter Advanced Script Management

@menu
* Finding the proof shell::
* View of processed files ::    
* Switching between proof scripts::  
* Retracting across files::     
@end menu

@node Finding the proof shell
@section Finding the proof shell

Occasionally you may want to review the dialogue of the entire session
with the proof assistant, or check that it hasn't done something
unexpected.

Although the proof shell is usually hidden from view, it is run in an
buffer which provides the usual full editing and history facilities of
Emacs shells, see
@c FIXME
@inforef{Comint}

If you're running Isabelle, the proof shell buffer will be called
something like @code{*Inferior Isabelle*}.  You can switch to it using
@kbx{C-x b} (@code{switch-to-buffer}).

@b{Warning:} you can probably cause confusion by typing in the shell
buffer!  Proof General may lose track of the state of the proof
assistant.

Proof General watches the output from the proof assistant to guess when
a file is loaded or when a proof step is taken or undone, but it may not
be guaranteed when the restricted interface is by-passed.  What happens
depends on how complete the communication is between Proof General and
the prover (which depends on the particular instantion of Proof
General).



@node View of processed files 
@section  View of processed files

@node Switching between proof scripts
@section Switching between proof scripts

@node Retracting across files
@section Retracting across files


@node Customizing Proof General
@chapter Customizing Proof General

@menu
* Setting user options::        
* Running on another machine::  
* Tweaking configuration settings::  
@end menu

@node Setting user options
@section Setting user options

@node Running on another machine
@section Running on another machine

@node Tweaking configuration settings
@section Tweaking configuration settings



@node LEGO Proof General
@chapter LEGO Proof General

@menu
* LEGO specific commands::      
* LEGO customizations::         
@end menu

@node LEGO specific commands
@section LEGO specific commands

@node LEGO customizations
@section LEGO customizations


@node Coq Proof General
@chapter Coq Proof General

@menu
* Coq specific commands::       
* Coq customizations::          
@end menu

@node Coq specific commands
@section Coq specific commands

@node Coq customizations
@section Coq customizations



@node Isabelle Proof General
@chapter Isabelle Proof General

@menu
* Isabelle specific commands::  
* Isabelle customizations::     
@end menu

@node Isabelle specific commands
@section Isabelle specific commands

@node Isabelle customizations
@section Isabelle customizations




@node Adapting Proof General to New Provers
@chapter Adapting Proof General to New Provers

@menu
* Skeleton example::            
* Proof script settings::       
* Proof shell settings::        
@end menu

@node Skeleton example
@section Skeleton example

@node Proof script settings
@section Proof script settings

@node Proof shell settings
@section Proof shell settings

@menu
* Special annotations::         
@end menu

@node Special annotations
@unnumberedsubsec Special annotations



@node Internals of Proof General
@chapter Internals of Proof General

@menu
* Proof script mode::           
* Proof shell mode::            
@end menu

@node Proof script mode
@section Proof script mode

@node Proof shell mode
@section Proof shell mode



@node Credits and References
@chapter Credits and References

@menu
* Credits::                     
* References::                  
@end menu

@node Credits
@unnumberedsec Credits

LEGO Proof General was written by Thomas Kleymann and Dilip Sequeira.

Coq Proof General was written by Healfdene Goguen.

Isabelle Proof General was written by David Aspinall.

The generic base for Proof General was developed by all four of us.

Thomas Kleymann provided the impetus to develop a generic Emacs
interface, following ideas used in Projet CROAP, and with the help of
Yves Bertot.  David Aspinall provided the Proof General name and images.

An early version of this manual was written by Thomas Kleymann and Dilip
Sequeira.  The present version was prepared by David Aspinall and Thomas
Kleymann.


@node References
@unnumberedsec References

Script management as used in Proof General is described in the paper:

@itemize @bullet
@item
Yves Bertot and Laurent Th@'ery. A generic approach to building
user interfaces for theorem provers. To appear in Journal of
Symbolic Computation.
@end itemize

Proof General has the beginnings of support for proof by pointing,
as described in the document:

@itemize @bullet
@item
Yves Bertot, Thomas Kleymann-Schreiber and Dilip Sequeira. Implementing
Proof by Pointing without a
Structure Editor. LFCS Technical Report ECS-LFCS-97-368. Also published as Rapport de recherche de
l'INRIA Sophia Antipolis RR-3286 
@end itemize


@node Obtaining and Installing Proof General
@appendix Obtaining and Installing Proof General


@node Known bugs and workarounds
@appendix Known bugs and workarounds


@node Plans and ideas
@appendix Plans and ideas




@node Variable Index
@unnumbered Variable Index
@printindex vr

@node Function Index
@unnumbered Function Index
@printindex fn

@node Concept Index
@unnumbered Concept Index
@printindex cp

@bye


@c OLD TEXI STUFF HERE








@b{Proof General} is a generic Emacs interface for proof assistants. It
works ideally under XEmacs, but can also be used with Emacs 19.
It is supplied ready-customised for these proof assistants:

@itemize @bullet
@item 
@b{LEGO Proof General} for LEGO Version 1.3.1@*
by Thomas Kleymann and Dilip Sequeira
@item 
@b{Coq Proof General} for Coq Version 6.2@*
by Healfdene Goguen
@item 
@b{Isabelle Proof General} for Isabelle 98-1@*
by David Aspinall
@end itemize

Proof General itself was written by the above with help from Yves Bertot
and using ideas from Projet CROAP. 

Proof General is suitable for use by pacifists and Emacs lovers alike.

The code is designed to be generic, so you can adapt Proof General to
other proof assistants if you know a little bit of Emacs Lisp. Our aim
is provide a powerful and configurable Emacs mode which helps
user-interaction with interactive proof assistants.

Please help us with this aim! Configure Proof General for your proof
assistant, by adding features at the generic level wherever possible.
Send ideas, comments, patches, code to @email{proofgen@@dcs.ed.ac.uk}.
Please feel free to download Proof General to customize it for another
system, and tell us how you get on.




******************



@menu
* Introduction::                
* Commands::                    
* Multiple Files::              
* An Active Terminator::        
* Proof by Pointing::           
* Walkthrough::                 
* LEGO mode::                   
* Coq mode::                    
* Known Problems::              
* Internals::  
* Variable Index::
* Function Index::
* Concept Index::                 
@end menu


@node Introduction, Commands, Top, Top
@comment node-name, next,          previous, up
@unnumberedsec Introduction

A @strong{Script Buffer} is the primary buffer for developing proof
scripts. Its major mode is @emph{proof mode}. A script buffer is divided
into three regions:

@itemize @bullet
@item The @emph{Locked} region appears in blue (underlined on monochrome
displays) and contains commands which have been sent to the proof process
and verified. The commands in the locked region cannot be edited.

@item The @emph{Queue} region appears in pink (inverse video) and contains
commands waiting to be sent to the proof process. Like those in the
locked region, these commands can't be edited.

@item The @emph{Editing} region contains the commands the user is working
on, and can be edited as normal Emacs text.
@end itemize

These three regions appear in the buffer in the order above; that is,
the locked region is always at the start of the buffer, and the editing
region always at the end. The queue region only exists if there is input
waiting to be sent to the proof process.

Proof mode has two operations which transfer commands between these
regions: assertion and retraction. These cause commands to be sent to
the proof process. The @emph{Process Buffer} records the complete
communication between the prover and the Script Buffers. Error messages
and other important messages are highlighted in the Process Buffer. The
current proof obligations (if any) are always visible in the @emph{Goals
Buffer}.

Proof General is generous. It is not a perfect interface and users may
occasionaly want to freely interact with the prover without being
watched over by the Proof General. Users may interact @emph{directly}
with the prover by entering text in the Process Buffer instead of
invoking commands in a Script Buffer. Proof mode supports a variety of
means to interact with the prover. Try these first!



@cindex Assertion
@strong{Assertion} causes commands from the editing region to be
transferred to the queue region and sent one by one to the proof
process. If the command is accepted, it is transferred to the locked
region, but if an error occurs it is signalled to the user, and the
offending command is transferred back to the editing region together
with any remaining commands in the queue.  

@cindex Retraction
@strong{Retraction} causes
commands to be transferred from the locked region to the editing region
(again via the queue region) and the appropriate 'undo' commands to be
sent to the proof process.

As commands are transferred to the locked region, they are aggregated
into segments which constitute the smallest units which can be
undone. Typically a segment consists of a declaration or definition, or
all the text from a `goal' command to the corresponding `save' command,
or the individual commands in the proof of an unfinished goal.  As the
mouse moves over the the region, the segment containing the pointer will
be highlighted.

Commands in the editing region can be freely edited while
commands in the queue are transferred to the proof process. However,
assertion and retraction commands can only be issued when the queue is
empty.

@node Commands, Multiple Files, Introduction, Top
@section Proof Mode Commands

@table @kbd

@item C-c C-b
assert the commands in the buffer.

@item C-c return
assert the commands in the editing region up to and
including the one containing the point.

@item C-c u
retract the segments in the locked region back to and
including the one containing the point. If point is outside the *Locked*
region, the last segment is undone.

@item C-c C-u
retract the last segment in the locked region, and kill the text in it.
@footnote{Be careful with this, as it may delete more than you anticipate.
However, you can always recover the killed text using Emacs Undo.}

@item C-c '
move the point to the end of the locked region.  If you are in a script
buffer other than the active scripting buffer, this will also transfer
you to the active one.

@item C-c C-e
move the point to the next terminator

@item C-c C-p
display the proof state in the goals buffer

@item C-c c
display the context in the process buffer

@item C-c h
print proof-system specific help text in the process buffer

@item C-c C-c
interrupt the process. This may leave script management or the
proof process (or both) in an inconsistent state.

@item C-c C-z
move the end of the locked region backwards to the end of the segment
containing the point. @footnote{Don't try this one at home, kids.}

@item C-c C-t
Send the command at the point to the subprocess, not
recording it in the locked region. @footnote{This is supplied in order
to enable the user to test the types and values of expressions. There's
some checking that the command won't change the proof state, but it
isn't foolproof.}

@item C-c C-v
Request a command from the minibuffer and send it to
the subprocess. Currently no checking whatsoever is done on the command.
@end table

The command @code{proof-restart-script} can be used to completely
restart script management.


@node Multiple Files, An Active Terminator, Commands, Top
@section Multiple Files

Proof mode has a rudimentary facility for operating with multiple files
in a proof development. This is currently only supported for LEGO. If
the user invokes script management in a different buffer from the one in
which it is running, one of two prompts will appear:

@itemize @bullet
@item ``Steal script management?'' 
if Emacs doesn't think the file is already part of the proof development
@item ``Reprocess this file?'' 
if Emacs thinks the file is already included in the proof process. If
the user confirms, Emacs will cause the proof process to forget the
contents of the file, so that it is processed afresh.
@end itemize

Currently this facility requires each script buffer to have a
corresponding file.

When working with script management in multiple buffers, it is easy
to lose track of which buffer is the current script buffer. As a mnemonic
aid, the word @samp{Scripting} appears in the minor mode list of the
active scripting buffer.

Caveats:
@itemize @minus
@item Note that if processing a buffer causes other files to be loaded 
into the LEGO process, those files will be imported from disk rather
than from any Emacs buffer in which it is being edited, i.e.@: if your
file is going to be included indirectly, save it.

@item However much you move around the file system in Emacs, the
LEGOPATH will be the LEGOPATH you started with. No concept of 
"current directory" is currently supported.
@end itemize

@node An Active Terminator, Proof by Pointing, Multiple Files, Top
@section An Active Terminator

Proof mode has a minor mode which causes the terminator to become
active. When this mode is active, pressing the terminator key (@kbd{;}
for LEGO, @kbd{.} for Coq) outside a comment or quote will cause the
character to be entered into the buffer, and all the commands in the
editing region up to the point to be asserted.

This mode can be toggled with the command
`proof-active-terminator-minor-mode' (@kbd{C-c ;} or @kbd{C-c .})

@node Proof by Pointing, Walkthrough, An Active Terminator, Top
@section Proof by Pointing

@emph{This mode is currently very unreliable, and we do not guarantee
that it will work as discussed in this document.}

Proof by pointing is a facility whereby proof commands can be generated
by using the mouse to select terms. When proving a goal, a summary of
the current proof state will appear in the goals buffer. By moving
the mouse over the buffer, the structure of the goal and hypothesis
terms will be shown by highlighting. 

If a selection is made using the second (usually the middle) mouse
button, Emacs will generate the appropriate commands, insert them in the
script buffer, and send them to the proof process. These commands are
aggregated in the locked region as a single segment, so that a
mouse-generated command sequence can be retracted with a single
retraction command.

Further Information about proof by pointing may be found in the paper
@cite{User Interfaces for Theorem Provers} by Yves Bertot and Laurent
Thery, to appear in @cite{Information and Computation}, from which
the following example is taken.

@menu
* Proof by Pointing Example::          An example using proof by pointing
@end menu

@node Proof by Pointing Example, ,Proof by Pointing,Proof by Pointing

Suppose we wish to prove the lego term:

@example
(((p a) \/ (q b))  /\ @{x:Prop@}(p x) -> (q x)) -> (Ex ([x:Prop] q(x)));
@end example

Asserting this goal will result in the proof state

@example
?0 : ((p a \/ q b) /\ @{x:Prop@}(p x)->q x)->Ex ([x:Prop]q x)
@end example

appearing in the goals buffer. Suppose our strategy is to use a 
case analysis on the disjunction, starting with the @samp{p(a)} subterm.
Clicking on this term will cause script management to insert the following
command sequence in the script buffer, and execute it.

@example
Intros H; Refine H; Intros H0 H1; 
Refine or_elim H0 Then Intros H2; Try Refine H2; 
@end example


The goals buffer will then read 

@example
  H : (p a \/ q b) /\ @{x:Prop@}(p x)->q x
  H0 : p a \/ q b
  H1 : @{x:Prop@}(p x)->q x
  H2 : p a
  ?10 : Ex ([x:Prop]q x)
@end example

Clicking on the subterm @samp{(p x)} in the hypothesis H1 will instruct
script management to prove an instance of @samp{(p x)} and deduce the
corresponding @samp{(q x)}. The commands

@example
allE H1; intros +1 H3; Refine impl_elim H3; Try Assumption;
@end example

are inserted and executed, leaving the proof state as

@example
  H : (p a \/ q b) /\ @{x:Prop@}(p x)->q x
  H0 : p a \/ q b
  H1 : @{x:Prop@}(p x)->q x
  H2 : p a
  H3 : (p a)->q a
  ?20 : (q a)->Ex ([x:Prop]q x)
@end example

Now clicking on the @samp{q x)} subterm in ?20 will prove the subgoal. We are
left with the other half of the original case analysis:

@example
  H : (p a \/ q b) /\ @{x:Prop@}(p x)->q x
  H0 : p a \/ q b
  H1 : @{x:Prop@}(p x)->q x
  H2 : q b
  ?26 : Ex ([x:Prop]q x)
@end example

Clicking on @samp{q x} proves the goal.




@node Walkthrough, LEGO mode, Proof by Pointing, Top
@section A Walkthrough

Here's a LEGO example of how script management is used.

First, we turn on active terminator minor mode by typing @kbd{C-c ;}
Then we enter 

`Module Walkthrough Import lib_logic;'

The command should be lit in pink (or inverse video if you don't have a
colour display).  As LEGO imports each module, a line will appear in the
minibuffer showing the creation of context marks. Eventually the
command should turn blue, indicating that LEGO has successfully
processed it. Then type (on a separate line if you like)

@samp{Goal bland_commutes: @{A,B:Prop@} (and A B) -> (and B A);}

The goal should be echoed in the goals buffer.

@samp{Intros;}

Whoops! @kbd{C-c C-u} to pretend that didn't happen.

@samp{intros; andI;}

A proof summary will appear in the goals buffer. We could solve the
goal by pointing now, but we'll stay with the keyboard.

@samp{Refine H; intros; Immed; Refine H; intros; Immed;}

finishes the Goal. 

@samp{Save bland_commutes;}

Moving the mouse pointer over the locked region now reveals that the
entire proof has been aggregated into a single segment. Suppose we
decide to call the goal something more sensible. Moving the cursor up
into the locked region, somewhere between `Goal' and `Save', we enter
@kbd{C-c u}.  The segment is transferred back into the editing
region. Now we correct the goal name, move the cursor to the end of the
buffer, and type @kbd{C-c return}.  Proof mode queues the commands for
processing and executes them.

@node LEGO mode, Coq mode, Walkthrough, Top
@section LEGO mode

LEGO mode is a mode derived from proof mode for editing LEGO scripts.
There are some abbreviations for common commands, which
add text to the buffer:

@table @kbd
@item C-c i   
intros
@item C-c I   
Intros
@item C-c R   
Refine
@end table


@node Coq mode, Known Problems, LEGO mode, Top
@section Coq mode

Coq mode is a mode derived from proof mode for editing Coq scripts.
As well as custom popup menus, it has the following commands:

@table @kbd

@item C-c C-s
search for items in the library of a given type.  This runs the
@kbd{Search} command of Coq.

@end table

In addition, there are some abbreviations for common commands, which
add text to the buffer:

@table @kbd
@item C-c I   
Intros
@item C-c a
Apply
@end table

@node Known Problems, Internals, Coq mode, Top
@section Known Problems

Since Emacs is pretty flexible, there are a whole bunch of things you
can do to confuse script management. When it gets confused, it may
become distressed, and may eventually sulk. In such instances
@code{proof-restart-script-management} may be of use.

A few things to avoid: 

@itemize @minus
@item If you're using script management with multiple files, don't start
changing the file names.

@item Script Management doesn't understand how to undo @code{Discharge}
commands in LEGO, and any attempts it makes to do so may leave it in an
inconsistent state. If you're undoing the effects of a @code{Discharge}
command, retract back to the declaration of whatever gets discharged.

@item Proof by Pointing doesn't work very well, and is inefficiently
implemented. 

@item The locked and queue regions are not quite read-only: in particular 
Emacs Undo can insert text into them. 

@item When a LEGO import command fails, the created "Mark" is not
forgotten, and the proof process thinks the file has been included. So
if you assert the command again, it will probably be accepted by LEGO,
because the relevant mark is in the namespace.
@end itemize

Fixes for some of these may be provided in a future release.

@node Internals, Variable Index, Known Problems, Top
@comment  node-name,  next,  previous,  up
@section Internals

@menu
* Granularity of Atomic Command Sequences::  
* Handling Multiple Files::     
* Adding A New Proof Assistant::  
* Literature::                  
@end menu

@node Granularity of Atomic Command Sequences, Handling Multiple Files, Internals, Internals
@comment  node-name,  next,  previous,  up
@unnumberedsubsec Granularity of Atomic Commands
@cindex Granularity of Atomic Sequences
@cindex Retraction
@cindex Goal
@cindex ACS (Atomic Command Sequence)

The *Locked* region of a script buffer contains the initial segment of
the proof script which has been processed successfully. It consists of
atomic sequences of commands (ACS). Retraction is supported to the
beginning of every ACS. By default, every command is an ACS. But the
granularity of atomicity can be adjusted for different proof assistants.
This is essential when arbitrary retraction is not supported. Usually,
after a theorem has been proved, one may only retract to the start of
the goal. One needs to mark the proof of the theorem as an ACS.

@vtable @code
@item proof-atomic-sequents-list
is a list of instructions for setting up ACSs. Each instruction is a
list of the form @code{(@var{end} @var{start} &optional
@var{forget-command})}. @var{end} is a regular expression to recognise
the last command in an ACS. @var{start} is a function. Its input is the
last command of an ACS. Its output is a regular expression to recognise
the first command of the ACS. It is evaluated once and the output is
successively matched against previously processed commands until a match
occurs (or the beginning of the current buffer is reached). The region
determined by (@var{start},@var{end}) is locked as an ACS. Optionally,
the ACS is annotated with the actual command to retract the ACS. This is 
computed by applying @var{forget-command} to the first and last command
of the ACS.
@end vtable

@node Handling Multiple Files, Adding A New Proof Assistant, Granularity of Atomic Command Sequences, Internals
@comment  node-name,  next,  previous,  up
@unnumberedsubsec Handling Multiple Files

@cindex Multiple Files

Large proof developments are typically spread across multiple files.
Many provers support such developments by keeping track of dependencies
and automatically processing scripts. Proof General supports this
mechanism. 

However, the prover must let the Proof General know whenever
it processes a file directly. Such files are being marked by Proof
General as having been processed by an atomic action (regardless of
whether an error occurs or not). The file can then only be edited after
retracting to the beginning of the file.

When retraction is requested in a buffer which is not the current
script, Proof General duely retracts in this buffer. It then arranges a
little conference with the prover to find out which other files have
also been retracted. With this strategy, Proof General doesn't have a
hard time to keep track of dependencies.

@vindex proof-shell-eager-annotation-start
@vindex proof-shell-eager-annotation-end

Proof General considers @var{output} delimited by the the two regualar
expressions @code{proof-shell-eager-annotation-start} and
@code{proof-shell-eager-annotation-end} as being important. It displays
the @var{output} in the Response buffer and analyses their contents further.
Among possibly other important messages characterised by these regular
expressions, the prover must tell the interface whenver it processes a
file and retracts across file boundaries. 


@vtable @code
@item proof-included-files-list
records the file history. Whenever a new file is being processed, it
gets added to the
front of the list. When the prover retracts across file boundaries, this
list is resynchronised. It contains files in canonical truename format
@inforef{Truenames,,lispref}. 

@item proof-shell-process-file
is either nil or a tuple of the
form (@var{regexp}, @var{function}). If @var{regexp} matches a substring 
of @var{str},
then the function @var{function} is invoked with input @var{str}. It must return a script file
name (with complete path)
the system is currently processing. In practice, @var{function} is
likely to inspect the match data. @inforef{Match Data,,lispref}. 
Care has to be taken in case the prover only reports on compiled
versions of files it is processing. In this case, @var{function} needs
to reconstruct the corresponding script file name.
The 
new (true) file name is added to the front of @code{proof-included-files-list}.

@item proof-shell-retract-files-regexp
is a regular expression. It indicates that the prover has retracted
across file boundaries. At this stage, Proof General's view of the
processed files is out of date and needs to be updated with the help of
the function @code{proof-shell-compute-new-files-list}.
@end vtable

@ftable @code
@item proof-shell-compute-new-files-list
Takes as argument the current output of the prover. It needs to return
an up to date list of all processed files. Its output is stored in
@code{proof-included-files-list}. In practice, this function is likely
to inspect the previous (global) variable
@code{proof-included-files-list} and the match data
@inforef{Match Data,,lispref} triggered by @code{proof-shell-retract-files-regexp}.
@end ftable

@node Adding A New Proof Assistant, Literature, Handling Multiple Files, Internals
@comment  node-name,  next,  previous,  up
@unnumberedsubsec Adding Support for a New Proof Assistant

Suppose your new assistant is
called myassistant.

@itemize @minus
@item Make a directory called 'myassistant' under the Proof General home
directory, to put the specific customization and associated files in.
@item Add a file myassistant.el to the new directory.  
@item Edit proof-site.el to add a new entry to the
  @var{proof-assistants-table} variable.  The new entry should
look like this:

    (myassistant "My New Assistant" "\\.myasst$")

The first item is used to form the name of the internal variables
for the new mode as well as the directory and file where it loads
from.  The second is a string, naming the proof assistant.
The third item is a regular expression to match names of 
proof script files for this assistant.  See the documentation
of @var{proof-assistants-table} for more details.
@item Define the new modes in myassistant.el, by looking at 
 the files for the currently supported assistants for example.
 Basically you need to define some modes using @code{define-derived-mode}
 and set the configuration variables.  You could begin by setting
 a minimum number of the variables, then adjust the 
 settings via the customize menus, under Proof-General -> Internals.
@end itemize

@node Literature, , Adding A New Proof Assistant, Internals
@comment  node-name,  next,  previous,  up
@unnumberedsubsec Literature

The current version supports Script Management as documented in:

@itemize @bullet
@item
Yves Bertot and Laurent Th@'ery. A generic approach to building
user interfaces for theorem provers. To appear in Journal of
Symbolic Computation.
@end itemize

It has the beginnings of support for Proof by Pointing, as documented in: 

@itemize @bullet
@item
Yves Bertot, Thomas Kleymann-Schreiber and Dilip Sequeira. Implementing
Proof by Pointing without a
Structure Editor. LFCS Technical Report ECS-LFCS-97-368. Also published as Rapport de recherche de
l'INRIA Sophia Antipolis RR-3286 
@end itemize